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    THE

    MVS

    APOCALYPSE

    EXTRAVAGANZA2011 REDUX

    General Disclaimer

    This file and the rules within it are completely unofficial. They are no way endorsed by Games

    Workshop PLC or its Subsidiaries. This file is distributed strictly on the understanding that it is freelyaccessible and cannot be sold for financial gain.

    To use this file correctly you must have access to copies of the Warhammer 40,000 Rulebook,Apocalypse, Apocalypse Reloaded, ForgeworldsImperial Armour series and the following Codices

    (sometimes referred to as Codexes):

    Space Marines, Chaos Space Marines, Chaos Daemons, Blood Angels, Space Wolves, Imperial

    Guard, Grey Knights, Daemon Hunters, Witch Hunters, Orks, Eldar, Dark Eldar, Necrons, Tau

    & Tyranids

    40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel

    Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, 'Eavy Metal, Eldar, Eldar symbol devices,

    Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, GoldenDemon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device,

    Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the Khorne logo, Kroot, Lord of Change, Necron, Nurgle, the Nurgle logo,

    Ork, Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space

    Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, UltraMarines,

    Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo and all associated marks, names, races, race insignia,

    characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either , TM and/or

    Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world.

    Used without permission.

    No challenge to GWs status is intended. All Rights Reserved to their respective owners.

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    CONTENTS:

    FORCES OF THE GREATER GOOD:

    SHASO SPECIAL CHARACTER CREATION TABLE APOCALYPSE UPGRADES FOR NAMED TAU SPECIAL CHARACTERS

    FORCES OF THE IMPERIUM:

    CHAPTER MASTER CHARACTER CREATION TABLE APOCALYPSE UPGRADESFOR NAMED ASTARTES CHARACTERS APOCALYPSE RULES FOR UNNAMED CHAPTER MASTERS

    SPACE MARINE BATTLE FORMATIONS:

    AERIAL INSERTION FORCE CAVALRY FORCE KNIGHT CRUSADERS SCIONS OF THE MACHINE CULT SIEGE MASTERS

    RULES FOR THE PRIMARCHS & EMPEROR:

    ROBOUTE GUILLIMAN LION ELJONSON ROGAL DORN SANGUINIUS LEMAN RUSS VULKAN FERRUS MANUS CORAX JAGHATAI KHAN FULGRIM ANGRON LORGAR AURELIAN MORTARION MAGNUS PERTURABO THE EMPEROR OF MANKIND

    THE CHAOS ASTARTES LEGIONS:

    CHAOS SPACE MARINE CHARACTER CREATION TABLE APOCALYPSE UPGRADES FOR NAMED CHAOS LORDS

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    RULES FOR TRAITOR PRIMARCHS:

    HORUS LUPERCAL LORGAR AURELIAN ALPHARIUS &OMEGON KONRAD CURZE

    RULES FOR DAEMON PRIMARCHS:

    HORUS THE WARMASTER THE URIZEN FULGRIM MORTARION ANGRON MAGNUS THE RED PERTURABO

    THE TRATOR LEGIONS / CHAPTERS:

    THE BLACK LEGION THE WORD BEARERS THE WORLD EATERS THE THOUSAND SONS THE DEATH GUARD THE EMPERORS CHILDREN THE NIGHT LORDS THE IRON WARRIORS THE ALPHA LEGION THE RED CORSAIRS

    DAEMONS OF CHAOS:

    APOCALYPSE UPGRADES FOR NAMED CHAOS DAEMONS ASCENDEDDAEMON CHARACTER CREATION TABLE UNALIGNED DAEMON LORDS UNALIGNED DAEMON PRINCES UNALIGNED DAEMON KINGS KHORNATE DAEMON LORDS KHORNATE DAEMON PRINCES KHORNATE DAEMON KINGS TZEENTCHIAN DAEMON LORDS TZEENTCHIAN DAEMON PRINCES TZEENTCHIAN DAEMON KINGS NURGLISH DAEMON LORDS NURGLISH DAEMON PRINCES NURGLISH DAEMON KINGS SLAANESHI DAEMON LORDS SLAANESHI DAEMON PRINCES SLAANESHI DAEMON KINGS

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    FULLY MANIFESTED GREATER DAEMONS:

    AMNAICH, PUZUZU KABANDHA AMON CHAKAI

    THE ELDAR KINDREDS:

    AUTARCH CHARACTER CREATION TABLE ARCHON CHARACTER CREATION TABLE APOCALYPSE UPGRADES FOR NAMED ELDAR CHARACTERS

    PHOENIX LORDS & SPECIAL CHARACTER RULES:

    THE DARK FATHER ASURMEN JAIN ZAR BAHARROTH KARANDRAS FUEGAN MAUGAN RA ISHTEYAR ANANANSA HARELEQUIN SOLITAIRE THE MORAI-MENSHA THE UNBOUND AVATAR OF KHAINE

    THE AWAKENED CTAN:

    KHAELIS RA MEPHETRAN

    ADVANCED RULES FOR INVULNERABLE SAVES IN APOCALYPSE:

    INVULNERABLE SAVES &WEAPONRY APOCALYPSE AND GENERAL MUNITIONS

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    FORCES OF THEGREATER GOOD

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    SHASO SPECIAL CHARACTER CREATION TABLE

    For Shasos of your own devising, use the rules and options for Shasos in Codex:

    Tau Empire, but with the following additions / alterations:

    May choose one of the following Command Options for +15pts:

    For the Greater Good the Shaso and all Tau HQ, Elite and Heavy Supportunits (no Kroot or Vespid) are Fearless.

    Integrated Command Structure all units in the army (including Kroot andVespid) army may use the Shasos Leadership value for any Leadership based

    tests they are required to make. The Shaso has a Leadership profile of 10

    Masterful Tacticianthe Shaso and all friendly units within 12 may choose toautomatically pass or fail anyMorale checks they are required to make

    Third-Sphere Expansion all Tau Infantry and Jump Infantry units (includingKroot and Vespid) count as scoring units

    Third-Sphere Expansion Special Operation XV32 use the basicXV8 Battlesuit

    rules but with the following additions / alterations:

    May choose up to 4 Battlesuit Weapon Systems May also choose up to 4 Battlesuit Support Systems May choose any number of Battlesuit Wargear options within the usual points

    restrictions

    Advanced-Systems ShasVre Bodyguard Team as per the entry for ShasVre

    Bodyguards in Codex: Tau Empire, but may take 5 Battlesuit Weapon Systems or

    Support Systems instead of 3.

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    APOCALYPSE UPGRADES FOR NAMED TAU SPECIAL CHARACTERS

    AunVa, Ethereal, Master of the Undying Spirit exactlyas in Codex: Tau Empire

    OShaserra, Shadowsun, Commander of the Third Sphere Expansion as in

    Codex: Tau Empire, but with the following exceptions / alterations:

    Battlesuit Upgrades Commander Shadowsun has completed field tests of theXV22 Battlesuit and has upgraded to a newer system based upon the XV22, the

    XV32. The XV32 follows the same rules as the XV22 but with the following

    additions:

    o Air-bursting Fragmentation Projector, +20ptso Iridium Armour Plates, +20ptso Positional Relay, +15ptso Vectored Retro-Thrusters, +10pts

    OShova, Farsight, Commander of the Second Sphere Expansion, Apostate

    From the Greater Good as in Codex: Tau Empire, but with the followingexceptions / alterations:

    Battlesuit UpgradesCommander Farsight keeps his own counsel and does muchas he pleases. Showing a technical ingenuity supposedly beyond warriors of the

    Fire Caste, Farsight has wrought some extensive modifications to his armour. His

    Battlesuit follows the same rules as normal but with the following additions:

    o Missile Pod, +18ptso Drone Controller and 2 Gun Drones, +20ptso Iridium Armour Plates, +20ptso Vectored Retro-Thrusters, +10ptso Stimulant Injector, +10pts

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    FORCES OF THEIMPERIUM

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    CHAPTER MASTER SPECIAL CHARACTER CREATION TABLE

    For the Masters of Marine Chapters you have invented yourself, use the rules and

    options for Chapter Masters in Codex: Space Marines but with the following additions

    / alterations that must be chosen before battle commences and in the presence of youropponent:

    May choose one of the following Chapter Tactics for +20pts:

    Inspirational Leadership The Chapter Master and any unit he joins isFearless. All other Space Marine units in his army may re-roll any failed

    Morale and Pinning tests they are required to make and are subject to the

    Rites of Battlerule (see Cato Sicariuss rules). This replaces Combat Tactics.

    Brilliant Tactician The Chapter Master and any friendly unit fully orpartially within 12 may choose to automatically pass or fail anyMoraleand

    Pinning tests they are required to make. All other Space Marine units in hisarmy are subject to Combat Tactics.

    Seasoned GeneralThe Chapter Master and any unit he leads may choose toautomatically pass or fail any Leadership-based test they are required to make

    (except Psychic Tests). All other Space Marine units in his army are Stubborn.

    This replaces Combat Tactics.

    May choose one of the following at the points cost shown:

    Eternal Warrior, +45pts +1 Wound, +25pts +1 Attack, +20pts +1 Weapon Skill, +10pts

    May choose one of the following at the points cost shown:

    Indomitable Presence +35pts, all friendly units within 12 of the ChapterMaster (not including the Chapter Master himself) receive +1 Attack whilst he

    still lives. This bonus does not stack with the similar bonus granted by the

    Chapter Banner

    Siege Master+20pts, the Chapter Master bestows theBolster Defences ruleon 3 buildings / terrain pieces. See Codex: Space Marines for details

    Mle Experts +3pts p/m, the Chapter Master and any unit he leads maygain one of the following USRs: Counter-Attack, Furious Charge or Preferred

    Enemy. Also, any unit in his army may replace Bolters with Bolt Pistols and

    Chainswords free of charge

    Infiltrators +3pts p/m, the Chapter Master and any unit he leads may begiven one of the following USRs:Infiltrate, Scouts or Stealth

    Marksmen +3pts p/m, the Chapter Master and any unit he leads may gainone of the following special rules: Tank Hunters (counts against all vehicles

    andbuildings) or Preferred Enemy (shooting attacks only, effective against all

    viable targets)

    Stunning Manoeuvres+3pts p/m, the Chapter Master and any unit he leadsmay gain one of the following special rules:Hit & Run,Move Through Cover,

    Skilled Rider, FleetorHeroic Intervention

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    APOCALYPSE UPGRADES FOR NAMED CHAPTER MASTERS

    Asmodai, Grandmaster of the Interrogator-Chaplains, Dark Angels use the

    rules for Interrogator-Chaplains in Codex: Dark Angels, but with the following

    exceptions / alterations:

    May take a TeleportHomerfor +15pts Preferred Enemy against any and all Chaos Space MarinesAstorath the Grim, High Chaplain of the Blood Angels use exactly as in

    Codex: Blood Angels

    Azrael, Grandmaster of the Dark Angels - as in Codex: Dark Angels, but with the

    following exceptions / alterations:

    Costs: 250pts WS: 6 Orbital Bombardment May take a TeleportHomer, +15pts Combat Tactics is replaced withRites of Battle and Stubborn Bestows his Fearless rule onto any unit he leads, this replaces the Stubborn and

    Combat Tactics rules

    Azrael may swap his Artificer Armour, Bolt Pistol and Grenades for TerminatorArmour at +15pts All other equipment remains exactly the same (so he keeps the

    Lion Helm, etc)

    May take an Honour Guard. See Codex: Space Marines for details. HonourGuards in a pure Deathwing Force may be equipped with Terminator Armour at+10pts p/m. They must be equipped as Deathwing Terminators

    Belial, Master of the Deathwing, Captain of the Dark Angels 1st

    Companyas in

    Codex: Dark Angels, but with the following exceptions / alterations:

    195pts WS: 6; Iron Halo; Teleport Homer; Master-Crafted Storm Bolter Sword of Silence is a Relic Weapon Bestows his Fearless rule onto any unit he leads, this replaces the Rites of Battle

    and Combat Tactics rules

    Bjrn the Fell-Handedexactly as in Codex: Space Wolves

    Canis Wolfbornexactly as in Codex: Space Wolves.

    Carab Culln, Chapter Master of the Red Scorpions exactly as in Imperial

    Armour 9.

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    Carnarvon, High Chaplain of the Death Company, Flesh Tearers use the rules

    and options for Reclusiarchs in Codex: Blood Angels but with the following addition:

    Shadow if the Primarch: All Flesh Tearers in the army succumb to the RedThirst on a roll of 3 or less instead of just 1.

    The army may have any number of 5-30 man Death Company units.Cato Sicarius, Ultramarines 2

    ndCompany Captain, Master of the Watch use

    exactlyas in Codex: Space Marines, but with the following exceptions / alterations:

    Sicarius may swap his Artificer Armour, Plasma Pistol and Grenades forTerminator Armour and a Storm Bolter, +15pts All other equipment remains

    exactly the same (so he keeps the Lion Helm, etc)

    Corbulo, Sanguinary High Priest of the Blood Angels use exactlyas in Codex:

    Blood Angels

    Cortez, 4st

    Company Captain, Crimson Fists use the rules and options for

    Captains in Codex: Space Marines, but with the following exceptions / alterations:

    Feel No Pain, +30ptsDante, Lord Commander of the Blood Angels as in Codex: Blood Angels, but

    with the following exceptions / alterations:

    215pts May purchaseEternal Warrior, +35pts May take a TeleportHomer, +15pts The Axe MortalisIgnores Invulnerable Saves May replace his Jump Pack, Artificer Armour, Perdition Pistol and Grenades with

    Terminator Armour and a Combi-Melta (free). All other equipment remains

    exactly the same (so he keeps the Deathmask of Sanguinius and Mortalis)

    If wearing Terminator Armour, Dantes Blood Angel Honour Guard may also beequipped with Terminator Armour, a Power Sword and a wrist mounted Storm

    Bolter, +15pts p/m.

    Any model may exchange their Power Weapons for Glaives Encarmine at +15ptsp/m. May exchange all weapons for a pair of Lightning Claws (free)

    If wearing Terminator Armour, Dantes Blood Angel Honour Guards may still beupgraded to have a Sanguinary Priest and a Chapter Standard Bearer as per the

    rules and costs in their entry. Honour Guards in terminator Armour may not

    choose any Pistol, Rapid Fire or Heavy Weapons

    Erasmus Tycho, Brother-Captain of the Blood Angels use exactlyas in Codex:Blood Angels

    Ezekiel, Librarian Grand Master, Keeper of the Book of Salvation, Holder of the

    Keys, Dark Angels Chapteruse exactlyas in Codex: Dark Angels

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    Gabriel Angelos, Chapter Master of the Blood Ravensuse the rules and options

    for Chapter Masters in Codex: Space Marines, but with the following exceptions /

    alterations:

    Librarians may be upgraded to Epistolaries for free Genes of the Unknown Primarch for +90pts, Angelos may be equipped with a

    Psychic Hood, a Force Weapon and up to 2 Psychic Powers from the Librarian

    Psychic Powers list. If so, Angelos may also be given Terminator Armour for

    +25pts Other than the Force Weapon, the usual weapon options for ChapterMasters equipped with Terminator Armour apply

    Gabriel Seth, Chapter Master of the Flesh Tearers use exactly as in Codex:

    Blood Angels, with the following addition:

    May take Artificer Armour, +15pts May exchange grenades and Bolt Pistol for Terminator Armour, +25pts

    Gdolkin, Iron Father of the Iron Hands use the rules and options for Masters of

    the Forge in Codex: Space Marines, but with the following exceptions / alterations:

    200pts WS: 6; Iron Halo; Fearless; Feel No Pain Combat Tactics does not apply Chaplains may not be included in an army containing Gdolkin Crozius Mechanicumcounts as a Master Crafted Chainfist May replace Bolt Pistol and Boltgun with either a Storm Bolter (+5pts) or a Power

    Fist (+25pts) Has theLiturgies of Battle andHonour of the ChapterSpecial Rules. See Codex:

    Space Marines for details

    Chapter Tactics: All Iron Hand units replace Combat Tactics and CombatSquads with Feel No Pain

    Grimaldus, Hero of Helsreach, Chaplain of the Black Templars use the rules

    for Grimaldus in Codex: Black Temlars, but with the following exceptions /

    alterations:

    Leadership: 10 May exchange Power Armour for Artificer Armour, +15pts May exchange Power Armour and Plasma Pistol for Terminator Armour and a

    Storm Bolter at 25pts or Terminator Armour and a Combi-Bolter at +30pts Allother equipment remains exactly the same

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    Helbrecht, High Marshal of the Black Templars use the profile points cost and

    special rules for Helbrecht in Codex: Black Temlars, but with the following additions

    / alterations:

    May take a Teleport Homer, +15pts May take Terminator Armour for +15pts. All other options remain unchanged Regardless of the armour he is equipped with, Helbrecht may exchange his

    Combi-Meltagun for a Storm Shield, +10pts

    Jubal Khan, Great Khan of the White Scars - use the rules for Chapter Masters in

    Codex: Space Marines, but with the following exceptions / alterations:

    195pts Relic Weapon; Artificer Armour; Storm Shield May swap Artificer Armour for Terminator Armour, +10pts Space Marine Bike squads and Scout Bike squads may be taken as Troop choices

    and count as scoring units May take an Honour Guard. See Codex: Space Marines for details Masters of the Chapter, Honour Guards and Command Squads may be equipped

    with Space Marine Bikes at +18pts p/m if Jubal is also equipped with one.

    If led by Jubal Khan, Honour Guards and/or Masters of the Chapter (and Jubalhimself) may be given Fleet, +3pts p/m

    Chapter Tactics: replace Combat Tactics with Skilled Rider. The Great Khans Mount: +70pts. This is a Space Marine Bike with an

    integrated Meltagun and two integrated Storm Bolters instead of twin linked

    Boltguns. Jubal may fire either the Storm Bolters or Meltagun in any given

    Shooting Phase. Biker units led by Jubal gain Furious Charge

    Masters of the Plains: Vanguard Veterans may be given Space Marine Bikes at+15pts p/m. Vanguard Veterans thus equipped may be taken as both Elites and

    Fast Attack choices and gain Hit & Run in place of Heroic Intervention.

    Independent Characters, Command Squads and Honour Guards also benefit from

    this rule

    Lemartes, Guardian of the Lost, Blood Angels use exactly as in Codex: BloodAngels

    Logan Grimnar, Great Wolf of the Space Wolves exactly as in Codex: Space

    Wolves

    Lukas the Tricksterexactly as in Codex: Space Wolves

    Magyar, Lord of the Mortifactorsuse the rules and options for Chapter Masters in

    Codex: Space Marines, but with the following exceptions / alterations:

    Lord Magyar and units he leads are Fearless, +5pts Librarians may not be taken Chaplains are psykers and may be given Librarian powers, as per the rules for

    Librarians. Chaplains may not be upgraded to be Epistolaries

    Chaplains replace their Croziers with Force Scythes at +15pts p/m and may takePsychic Hoods at +20pts p/m

    May take a TeleportHomerfor +15pts

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    Marneus Calgar, Chapter Master of the Ultramarines exactly as in Codex:

    Space Marines, but with the following exceptions / alterations:

    May take a TeleportHomer, +15pts May exchange Power Armour for Artificer Armour, +15ptsMephiston Calistarius, Chief Librarian of the Blood Angelsexactly as in Codex:Blood Angels, but with the following addition:

    May purchaseEternal Warrior, +55ptsNjal Stormcaller, Rune Lord of the Space Wolves use exactly as in Codex:

    Space Wolves

    Ortan Cassius, Master of Sanctity, Ultramarines exactly as in Codex: Space

    Marines, but with the following exceptions / alterations: May exchange Power Armour for Artificer Armour, +15pts May exchange Power Armour for Terminator Armour at +25pts All other

    equipment remains exactly the same

    Pedro Kantor, Chapter Master of the Crimson Fists - exactly as in Codex: SpaceMarines, but with the following exceptions / alterations:

    May exchange Power Armour for Artificer Armour, +15pts May take a TeleportHomer, +15pts May exchange Power Armour and Grenades for Terminator Armour at +25pts, all

    other equipment remains the same

    Ragnar Blackmane, Wolf Lord of the Space Wolves as in Codex: Space Wolves,but with the following additions:

    May replace Power Armour with Runic Armour, +20pts May replace Power Armour, Bolt Pistol, grenades and Melta Bombs with

    Terminator Armour and a Storm Bolter, +25pts

    If not wearing Terminator Armour, Ragnar may be equipped with a Jump Pack,+25pts

    Sammael, Master of the Ravenwing, Captain of the Dark Angels 2nd

    Companyas in Codex: Dark Angels, but with the following alterations:

    250pts BS: 6; Artificer Armour; TeleportHomer; Storm Bolter Master Crafted The Raven Sword: Power Weapon that re-rolls failed Hit and Wound rolls

    Sanguinor, Exemplar of the Hostexactly as in Codex: Blood Angels

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    Seydon, Chapter Master of the Iron Snakesuse the rules and options for Chapter

    Masters in Codex: Space Marines, but with the following exceptions / alterations:

    May take a TeleportHomer, +15pts Sternguard Veterans represent the Iron Snakes Notables and always count asscoring units, regardless of the scenario being played Firing RitesSeydon and all Masters of the Chapter and Honour Guards may re-

    roll failed to hit rolls when shooting with Bolters, Bolt Pistols and Auxiliary

    Grenade Launchers at +5pts p/m

    TuShan, Chapter Master of the Salamanders use the rules for Chapter Masters

    in Codex: Space Marines, but with the following exceptions / alterations:

    215pts TuShan and any unit he joins is Fearless TeleportHomer; Terminator Armour; Heavy Flamer; Salamander Tooth Halberd(counts as a Rending Thunder Hammer), +60pts Firedrakes MantleTuShan is immune to all Flamer weapons, +15pts Chapter Tactics: replace Combat Tactics with the following all Thunder

    Hammers count as Master Crafted; all Flamer weapons, Meltaguns and Multi-

    Meltas count as twin-linked; Space Marine Sergeants may replace Boltguns, Bolt

    Pistols and Chainswords with one of the following: Flamer (free); Meltagun

    (+5pts); Thunder Hammer (+20pts)

    TuShans Honour Guards may choose to replace their Power Weapons withThunder Hammers, +15pts p/m.

    Honour Guards may replace their Artificer Armour, Boltguns, Bolt Pistols,Grenades, Power Weapons and all other equipment with Terminator Armour,Thunder Hammers and Heavy Flamers, +30pts p/m.

    Ulrik, The Slayeras in Codex: Space Wolves, but with the following additions:

    May replace Power Armour with Runic Armour, +20ptsUriel Ventris, Captain of the Ultramarines 4

    thCompany use the rules and

    options for Captains in Codex: Space Marines

    Varro Tigurius, Chief Librarian of the Ultramarinesexactly as in Codex: Space

    Marines, but with the following exceptions / alterations:

    May replace Power Armour with Artificer Armour, +15pts May exchange Power Armour, Bolt Pistol and Grenades for Terminator Armour

    and a Storm Bolter at +25pts, all other equipment remains the same

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    Vladimir Pugh, Chapter Master of the Imperial Fists use the rules and options

    for Chapter Masters in Codex: Space Marines, but with the following exceptions /

    alterations:

    Chapter Tactics:Rites of Battle; Combat TacticsandStubborn apply May swap Power Armour for Artificer Armour, +15pts May swap Power Armour for Terminator Armour, Power Weapon and Storm

    Bolter, +45pts

    May purchase a TeleportHomer, +15pts Bolster DefencesSee Techmarine entry in Codex: Space Marines Siege BreakersVladimir and all Imperial Fist Tanks, Devastators, Dreadnoughts

    and models in Terminator Armour in his army may add +1 to Armour Penetration

    rolls against any sort of building, static fortification, immobile vehicle or weapons

    platform.

    In an army led by Vladimir, any HQ, Sternguard Veteran and Devastator modelsarmed with Boltguns (not Heavy Bolters, Storm Bolters or Bolt Pistols) may be

    equipped with Dragonfire Bolts at +3pts p/m, see the Sternguard entry in Codex:

    Space Marines for details.

    APOCALYPSE RULES FOR UNNAMED CHAPTER MASTERS

    Exorcists Chapter Masteruse the rules and options for Chapter Masters in Codex:Space Marines, but with the following exceptions / alterations:

    Eternal Warrior, +25pts All Exorcists in play are completely immune to the effects of the Gift of Chaos

    Psychic Power andBoon of Mutation Daemonic Gift

    Chapter Tactics: the Chapter Master and all Space Marine units in the army heleads may choose to pass or fail anyMorale or Pinning checks they are required

    Iron Hands Clan Lord use the rules and options for Captains in Codex: Space

    Marines, but with the following exceptions / alterations:

    190pts Orbital Bombardment, Fearless, Feel No Pain, Blessings of the Omnissiah,

    Bolster Defences, Servitors andLord of the Armoury Special Rules

    Servo-Harness and Artificer Armour May purchase Terminator Armour for +10pts. The Servo-Harness becomes

    integrated into the Terminator Armour May replace Servo-Harness and all standard firearms with a Conversion Beamer

    at +20pts, regardless of armour being worn

    Chapter Tactics: To represent their extensive cybernetic augmentations, any unitmay replace Combat Tactics & Combat Squads with Feel No Pain (40K

    Rulebook, p.75), +10pts per unit

    All Power Fists and Chainfists in the army become Master Crafted at no extra cost One Clan Lord is allowed per 100 Infantry/Jump Infantry models in the army (not

    including Independent Characters). Standard Space Marine Captains may bechosen as normal

    Chapter Masters and Chaplains may not be included in an army led by a ClanLord.Lords of the Armoury count as Iron Fathers, gaining theLiturgies of BattleSpecial Rule and an Iron Halo, +25pts

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    Raven Guard Chapter Masteruse the rules for Chapter Masters in Codex: Space

    Marines, but with the following exceptions / alterations:

    215pts

    May take a Teleport Homer, +15pts The Ravens Tidingpair of Master Crafted Strength 6 Power Claws Chapter Tactics:Combat Tactics is removed. Raven Guard units equipped with

    Jump Packs halve Scatter rolls (rounding fraction down) when Deep Striking.

    Additionally, Raven Guard Drop Pods, fliers and units equipped with Jump Packscan re-roll failed reserve rolls ifDeep Striking

    Independent Characters, Honour Guards & Command Squads equipped with JumpPacks gainHeroic Intervention

    Command Squads may replace all Rapid Fire & Heavy Weapons with JumpPacks, +10pts p/m.

    Honour Guards may replace all Rapid Fire & Heavy Weapons with Jump Packs,+10pts p/m

    Honour Guards may replace Power Weapons & Bolt Pistols with a pair ofLightning Claws, +15pts p/m

    Honour Guards may replace Bolt Pistols with a Plasma Pistols, +15pts p/m Any Honour Guard may take Melta-Bombs, +5pts p/m Assault Marines with Jump packs may be taken as Troop choices and count as

    scoring units.

    Vanguard Veterans equipped with Jump Packs may be taken as Elites as well asFast Attack choices

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    Aerial Insertion Forces (All Chapters) 150pts +models

    Players with this formation may always choose to be the attackers I scenarios that

    allow this. All units that can Deep StrikemustDeep Strike. All models that can be

    equipped with Jump Packs must be equipped with Jump Packs (except IndependentCharacters who may be given Drop Pods or Flyer transports).

    Stormraven Gunships may be taken at the cost and with the rules noted in Codex:

    Blood Angels.

    All units that cannot be given Jump Packs but can be given Drop Pods must be given

    Drop Pods unless they Teleport into battle or deploy from Land Speeder Storms,

    Thunderhawk Gunships, Stormraven Gunships, Caestus Assault Rams or any other

    flying or Deep Striking vehicle available to Space Marines, which must be bought for

    them at the costs listed in the Codices they appear within.

    Command Squads \ Honour Guards may be equipped with Jump Packs, +10pts p/m.

    If a Chapter Master with a Jump Pack leads the 4 Masters of the Chapter (counting as

    Captains), the Masters must also be equipped with Jump Packs at +25pts p/m. Honour

    Guards may be given Jump Packs at +10pts p/m

    Heavy and Rapid Fire weapons may not be used in conjunction with Jump Packs.

    If onlyDeep Strikers are taken (any kind whatsoever) and no Heavy Support units are

    taken (not including Heavy Support choices that can Deep Strike, or that are aircraftor that are carried by aircraft transports), the force may take the Careful PlanningApocalypse Asset at +65pts

    All Scout Squads may take Land Speeder Storms as dedicated transports. A 10 man

    squad divided into 2 Combat Squads may take 2 Land Speeder Storms as transports.

    If the army contains 4+ five-man Scout Squads with Land Speeder Storms as

    transports, the army may take the Vital Objective Apocalypse Asset at +65pts

    If all models in Terminator Armour (at least 15 models) Teleport into battle or are

    equipped with dedicated Drop Pods or deploy into battle from a Flyer(Thunderhawk,Caestus etc.) the army may take the Heroic Stand Apocalypse Asset at +65pts

    If all Deep Strikers Teleport into battle or are equipped with Jump Packs or Drop

    Pods, and if the force contains 2+ of any of the following vehicles it may take theDisengage and Rearm Apocalypse Asset at +65pts:

    Thunderhawk (any variant) Stormraven Gunship Caestus Assault Ram

    All tanks not carried into battle by an aerial transporter may only enter play from the3

    rdplayer turn, from the furthest table edge behindthe owners deployment zone.

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    Cavalry Force (Codex Chapters Only) 150pts +models

    Troop choices in the army may be taken from the Fast Attack entries for Space

    Marine Bike and/or Scout Bike squadrons.

    Any infantry unit not equipped with Space Marine Bikes must be given a dedicated

    tank transportRhino, Razorback or Land Raider (any available variant)instead of

    Drop Pods.

    All Independent Characters must be equipped with Space Marine Bikes, unless they

    are equipped with Terminator Armourandriding in a dedicated Land Raider transport

    (any variant).

    Honour Guards may be equipped with Space Marine Bikes at +15pts p/m, unless they

    already possess a dedicated tank transport (Rhino, Razorback or Land Raider anyvariant).

    Vanguard Veteran units may be equipped with Space Marine Bikes at +15pts p/m

    instead of Jump Packs. If so they may be taken as Elites as well as Fast Attack

    choices.

    Space Marine Bike Squadrons must consist of 5 or 10 bike models. Each squad may

    include one Attack Bike. Bear in mind that Attack Bikes count as 2 bike models.

    Separate squadrons of Attack Bikes may be chosen as Fast Attack choices.

    All Terminator squads must be given Land Raiders (any available variant) asdedicated transports.

    A 10 man power-armoured infantry squad divided into 2 Combat Squads may take 2

    Razorbacks as transports.

    No more than two 5-man Scout Squads may be given Land Speeder Storms. All other

    Scout Squads not mounted on bikes must be given Rhinos or Razorbacks as dedicated

    transports. A 10 man Scout squad divided into 2 Combat Squads may take 2

    Razorbacks as transports.

    The force may take the Recon Apocalypse Asset at +65pts if all Vanguard Veterans

    (at least 10 models) in the force are given Space Marine Bikes.

    If the army has 30+ Space Marine Bike models and/or Attack Bikes and/or Scout

    Bikes (or any combination of these three), the army gains the Strategic

    Redeployment Apocalypse Asset at +65pts

    The entire force must be deployed Embarkedupon/within their transports, although

    they mayDisembarkin their first turn if desired.

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    Knight Crusaders (Codex Chapters Only) 150pts +models

    All Troops choices in the army (except Scouts) must exchange Boltguns and Bolt

    Pistols for Bolt Pistols and Chainswords (free), gaining +1 Attack in Close-Combat.

    Sternguard Veterans may not be chosen and Vanguard Veteran may be taken as Elites

    choices.

    Honour Guards may replace all firearms for Storm Shields, +15pts p/m. Space Marine

    Sergeants may be equipped with Storm Shields, +15pts p/m

    If wearing Terminator Armour, the Chapter Master may exchange his Power Weapon

    and Storm Bolter for a Relic Blade and a Storm Shield, +25pts. Honour Guards may

    be equipped with Terminator Armour at +10pts p/m if the Chapter Master is also

    wearing Terminator Armour. If so they may be equipped as Assault Terminators orgiven any mix of the following weapon combinations: Power Weapon and Storm

    Bolter (+15pts p/m); Power Weapon and Storm Shield (+15pts p/m); Relic Weapon

    (+15pts); Relic Weapon and Storm Shield (+30pts p/m).

    Honour Guards, Command Squads, Terminators and Vanguard Veterans without

    Jump Packs may take Land Raider Crusaders/Redeemers as dedicated transports in

    addition to any usual options. One Command or Honour Guards Squad may take a

    Land Raider ofany variant as a dedicated transport.

    If the force has 100+ Infantry/Jump Infantry models and has no Devastators, no

    Chapter or Company Champions, no Legion of the Damned and no Codex: SpaceMarines Special Characters, then one Space Marine Captain may become the ChapterPaladin (+50pts). He cannot lead or be attached to a Command Squad, is Fearless and

    must be equipped with Artificer Armour and either a Power Weapon, Plasma Pistol,

    Iron Halo, Frag & Krak Grenades and Melta Bombs, or Melta Bombs, a Relic Blade

    and a Storm Shield at the usual costs for these items. He always Hits on a 3+ against

    all opponents with a WS. He also bestows Preferred Enemy upon all friendly Space

    Marines in play, including Dreadnoughts but excluding Scouts. Friendly Space

    Marine units (except Scouts) also become Stubborn and replace Combat Tactics with

    Rites of Battle (using the LD value of the forces commander). The Paladin must

    always assault enemy Independent Characters & Monstrous Creatures if they are in

    range and is bound by theHonour or Death rule (p.53 Codex: Space Marines).

    If a Paladin is included in your force the army may take the Crusade Banner

    Apocalypse Asset at +65pts

    If the Chapter Master is wielding a Storm Shield and leading the 4 Masters of the

    Chapter equipped with the same type of armour as him, the Chapter Master may be

    given the Legion Relic Apocalypse Asset at +65pts.

    If the Chapter Master bears a Legion Relic then any Masters of the Chapter he leads

    may take Relic Blades for +30pts p/m, even if wearing Terminator Armour.

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    Scions of the Machine Cult (Codex Chapters Only) 150pts +models

    Independent Characters with theBlessings of the Omnissiah Special Rule may take up

    to 2 squads of Servitors each, although they may not join any other units while the

    Servitors remain in play.

    All Servitors in the army are immune to Mindlockwhile they remain within 6 inches

    of any friendly Independent Character with the Blessings of the Omnissiah Special

    Rule

    If the army has 5+ Independent Characters with the Blessings of the Omnissiah

    Special Rule, with at least two full squads of Servitors, the force may take the Null

    FieldGenerator Apocalypse Asset, +65pts

    All Dreadnoughts may choose Extra Armour, +5pts p/m.

    Any Dreadnoughts with Extra Armour may also increase their frontal armour value by

    +1 for +30pts p/m.

    Venerable Dreadnoughts have a special Leadership value of 10, which may be used

    by any friendly Space Marine models within 6, providing these Marines are part of

    the same Scions of the Machine Cultformation.

    If the army has 5+ Dreadnoughts (any variant) it may choose the Disruptor Beacon

    Apocalypse Asset for +65pts

    If the army contains 5+ Thunderfire Cannons and/or 5+ Conversion Beamers (or 5+of any combination of these two) it may take the Vortex Grenade Apocalypse Asset

    (free).

    If the army contains the Damocles Command Rhino and/or a Land Raider Prometheus

    and 5+ Tanks (any type except other Rhinos or Razorbacks) then any and all

    Vindicator, Whirlwind or Predator tanks in the army may be upgraded at +70pts p/m

    to include the equivalent of Brother Sergeant Chronus, with all the benefits he

    bestows. However, if the tank is destroyed, the Chronus upgrade is destroyed with it

    and cannot fight on independently.

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    Siege Breakers (Codex Chapters Only) 150pts +models

    If accompanying a Chapter Master wearing Terminator Armour, Honour Guards may

    replace their Grenades, Boltguns and Bolt Pistols with Terminator Armour and Storm

    Bolters at +10pts p/m.

    If wearing Terminator Armour, Honour Guards have the additional Wargear options

    available to Terminator Squads.

    If the Chapter Master leads the 4 Masters of the Chapter (counting as Captains) and a

    full 10-man squad of Honour Guards, the force may choose the SupremeHeadquarters Apocalypse Asset for +65pts

    If the army has at least 20 more Sternguard Veteran models than it has models chosen

    from the Fast Attack options, or if the army has no Fast Attack options, the army maytake the Bunkers Apocalypse Asset for +65pts

    The army also gains the Shield Generator Apocalypse Asset if it has 10+ units

    selected from the following list:

    Devastator Squads Terminator Squads Sentry Gun formations Hyperios Air Defence Batteries Damocles Command Rhino Vindicators Dreadnoughts (any variant) Whirlwinds Whirlwinds Hyperios

    If the force contains 4 or more 5-10 man Devastator Squads it may have the

    Obstacles Apocalypse Asset for +65pts

    Land Raider Helios variants may be taken as dedicated transport options for 5 man

    Sternguard Veteran squads and Devastator squads.

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    THE PRIMARCHS

    Created through a combination of the most advanced biological engineering humanity

    has ever achieved and the Emperors prodigious and terrifying Warpcraft, the

    Primarchs are like the heroes of legend; demigods made flesh, the embodiment oftheir Legions spirit and the Emperors glorious will made manifest. All Primarchs

    obey the following rules unless otherwise stated in their entries:

    Primarchs Movement & Combat:

    Unique Apocalypse OnlyIndependent Characters that count as MonstrousCreatures for all Movement, Assaults & Shooting, (40K Rulebook, p.51)

    Eternal Warrior(40K Rulebook, p.74) Fleet(40K Rulebook, p.75) Night Vision / Acute Senses (40K Rulebook, p.75) Orbital Bombardment(C:SM, p.52) Heroic Intervention (C:SM, p.62)

    Note that none of these bonuses are not conferred onto units that Primarchs lead

    unless stated specifically in their individual entries (below).

    Primarchs & Psychic Powers:

    Primarchs with Psychic Powers are immune to Perils of the Warp All Primarchs have a 3+ Invulnerable Save against all enemy Psychic Powers All Primarchs are immune to the effects of Daemonic Gifts that do not have a

    given Strength value

    Primarchs & Leadership:

    Unless stated otherwise in their entries, Primarchs bestow the following rules upon all

    Marines of their Legion while still in play:

    Rites of Battle (C:SM, p.85) God of War (C:SM, p.84) - applies to the Primarch and any unit he leads

    Primarchs & Death:

    If a Primarch is reduced to 0 Wounds during play, roll a D6:

    1-3 = all friendly units count as being Pinned / Crew Stunnedfor the entiretyof their next turn

    4-6 = all friendly units must spend their next Movement and Shooting phasemaking the maximum movement they can towards where their Primarch fell

    The above also apply to Fearless units

    Vital Objective: Should a Primarch be slain during battle, his body counts as being aVital Objective to all players. Chaos Space Marine Players with the correct

    Apocalypse Asset may Corrupt and Despoilthe Primarchs body.

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    OPTIONAL RULES:

    Named Characters: Note that in game terms you can include the 40th millennium

    named characters of the appropriate Marine Chapter in your Space Marine Legion

    army led by their Primarch. They are assumed to be some other ancient hero of theirLegions distant past. However, the following rules apply:

    Named Chapter Masters & Captains may still use any equipment listed forthem, unless the exact same named item is being used by their Primarch (so

    the Perdition Pistol, the Gauntlets of Ultramar and the Lion Helm forexample). In the event of such conflicts, the owning player may choose for the

    non-Primarch character another weapon available from the armoury of thatcharacters Codex that most resembles the existing one so a Plasma Pistol

    and standard Powerfists for example.

    Named Chapter Masters and equivalents lose all their special/unique rules,except for rules that apply to all standard Chapter Masters (or Wolf Lords,

    etc.) in their Codices (with the exception ofOrbital Bombardment).

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    ROBOUTE GUILLIMAN, PRIMARCH OF THE ULTRAMARINES

    Although several of his brother Primarchs matched and even exceeded his victory

    tally because of their incredible ferocity, a zealous determination, unquenchable rage

    or simple ruthlessness, Guilliman was a tactician without peer and his mastery of thelogistics of warfare was truly unsurpassed.

    WS 7, BS 6, S 6 (10), T 6, W 5, I 6, A 5 (6), Ld 10, Sv. 2+/ 4++ 450pts

    Unit Type: See Primarch rules for details.

    Honour Guard: Guilliman may be accompanied by 4 Masters of his Legion and an

    attached Honour Guard unit. See entry for details.

    EQUIPMENT

    Gauntlets of Ultramar, Artificer Armour, Iron Halo, Locator Beacon (C:SM,

    p.67), Site-to-Site Teleporter, Signum (C:SM, p.100), Frag Grenades, Melta

    Bombs.

    SPECIAL RULES

    Legion: Guillimanmay only lead units drawn from Codex: Space Marines

    Site-to-Site Teleporter: May Teleport as though wearing Terminator Armour.

    Gauntlets of Ultramar: When worn by Guilliman the Gauntlets have the followingrules:

    Power Fists Hit in order of Initiative Linked Bolters: Range: 24, Strength: 4, AP: 2, Assault 2 +1 Close-Combat Attack (shown on profile) May re-roll any failed Hit and Wound roll for both Shooting and Close-

    Combat Attacks.

    Author of the Codex Astartes:

    Seize the Initiative if Guilliman passes a Leadership test on 2D6 beforedeployment, his side may choose their deployment zone after all scenery has

    been placed. On any other roll, deploy as per the usual Apocalypse rules

    God of Warapplies to all Ultramarine units in play. Replaces Combat Tactics The owning player may pick any 3 Apocalypse Assets available to Codex

    Space Marines in the Apocalypse Rulebook or its supplements free of charge.

    The owning player may purchase up to 5 additional Apocalypse Assetsavailable to Codex Space Marines in the Apocalypse Rulebook or its

    supplementsat +55pts per asset.

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    HONOUR GUARD

    Guilliman may be accompanied by an Honour Guard consisting of 4 Chapter Masters

    from his Legion. Use the rules and options for Space Marine Captains in Codex:

    Space Marines.

    The Masters accompanying Guilliman posses the same Apocalypse Assets as the

    Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same

    amount (200 points plus models costs).

    Guilliman and his Honour Guard may Deep Strike into battle if appropriately

    equipped (Terminator Armour or a Drop Pod) this does not affect their Apocalypse

    Assets, which may be used regardless.

    An Honour Guard may be added to the Masters without affecting its Honour Guardstatus, although note that the total number of models in the final unit must be between

    5-10 men strong, may take Land Raider, Drop Pod or Rhino Transports (the usual

    rules for Terminator Armour apply) and must all be equipped as stated below.

    HONOUR GUARD EQUIPMENT

    Regardless of any list entries in the Codex: Space Marines, Guillimans Honour

    Guard must be equipped as follows:

    Masters of the Ultramarines the 4 Masters of the Ultramarines that accompany

    Guilliman may be given any equipment allowed to Space Marine Captains in theCodex: Space Marines, with the following additions/exceptions:

    May not ride Bikes or wear Jump Packs, If one wears Terminator Armour, all must wear Terminator Armour.

    Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,

    they may choose any weapons, equipment and character upgrades available to an

    Honour Guard in the Codex: Space Marines, with the following additions/exceptions:

    May take Terminator Armour if Masters of the Chapter are also equipped withsuits,

    If wearing Terminator Armour, all models count as either standardTerminators or Assault Terminators for all point costings and wargear

    availability.

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    LION ELJONSON, PRIMARCH OF THE DARK ANGELS

    ElJonson was the Primarch of the Astartes First Legion, the Dark Angels. Known to

    history and legend as the Lion of Caliban, his bravery and heroism are the stuff of

    legend across the Imperium of Man and beyond. An indomitable knight, a virtuousleader of men and a fearsome enemy, El Jonson would never back down, even in the

    face of the most daunting odds.

    WS 8, BS 6, S 6 (8), T 6, W 5, I 6, A 5 (6), Ld 10, Sv. 2+/ 4++ 450pts

    Unit Type: See Primarch rules for details.

    Honour Guard:ElJonson may be accompanied by 4 Masters of his Legion and an

    attached Honour Guard unit. See entry for details.

    EQUIPMENT

    The Lion Sword, The Lion Helm, Artificer Armour, Caelestis Pistol, Site-to-Site

    Teleporter, Frag Grenades.

    SPECIAL RULES

    Legion: ElJonsonmay only lead units drawn from Codex: Dark Angels (the Masters

    of his Honour Guard notwithstanding). Ignore the Hunt the Fallen rules.

    Site-to-Site Teleporter: May Teleport as though wearing Terminator Armour.

    The Lions Sword: Bestows +2 Strength in hand-to-hand combat. May re-roll all

    failed Wound rolls.

    The Lions Helm:

    4+ Invulnerable Save upon ElJonson and any unit he leads Signum (C:SM, p.100) Jamming Beacon (C:SM, p.75) Locator Beacon (C:SM, p.67)

    The Caelestis Pistol: Counts as an Assault 2, Twin-Linked Plasma Pistol that cannot

    overheat. Bestows +1 attack in Close-Combat.

    Lord Knight of Caliban:

    Heroic Stand, Apocalypse Asset, Apocalypse Reload, p.67. Hold At All Costs, Apocalypse Asset, Apocalypse Rulebook, p.187 Call to Valour counts as a Holy Relic in all senses centred on ElJonson

    (C:DH, p.17)

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    HONOUR GUARD

    ElJonson may be accompanied by an Honour Guard consisting of 4 Chapter Masters

    from his Legion. Use the rules and options for Space Marine Captains in Codex:

    Space Marines.

    The Masters accompanying ElJonson posses the same Apocalypse Assets as the

    Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same

    amount (200 points plus models costs).

    ElJonson and his Honour Guard may Deep Strike into battle if appropriately

    equipped (Terminator Armour or a Drop Pod) this does not affect their Apocalypse

    Assets which may be used regardless.

    An Honour Guard may be added to the Masters without affecting its Honour Guardstatus, although note that the total number of models in the final unit must be 10 men

    strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for

    Terminator Armour apply) and must all be equipped as stated below.

    HONOUR GUARD EQUIPMENT

    Regardless of any list entries in the Dark Angels Codex, ElJonsons Honour

    Guard must be equipped as follows:

    Masters of the Dark Angels the 4 Masters of the Dark Angels that accompany

    ElJonson may be given any equipment allowed to Space Marine Captains in theCodex: Space Marines, with the following additions/exceptions:

    May not have Bikes or Jump Packs, If one wears Terminator Armour, all must wear Terminator Armour.

    Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,

    they may choose any weapons, equipment and character upgrades available to an

    Honour Guard in the Codex: Space Marines, with the following additions/exceptions:

    May take Terminator Armour if Masters of the Chapter are also equipped withsuits,

    If wearing Terminator Armour all models count as Deathwing Terminators forrules, costings and equipment availability. See Dark Angels Codex for details.

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    ROGAL DORN, PRIMARCH OF THE IMPERIAL FISTS

    Dorn was the Praetorian of Terra and the Emperors Champion. A Paladin of

    unbending virtue and incredible martial prowess, Dorn would seek out the most

    terrible of the Emperors foes upon the battlefield, slaying them for the glory of his

    Father. When it came to warfare, only Dorns brother Perturabo ever matched him in

    the field of siegecraft and their rivalry culminated in one of the greatest military

    disasters of Imperial historythe Iron Cage Massacre.

    WS 7, BS 6, S 6 (10), T 6, W 5, I 6, A 5, Ld 10, Sv. 2+/ 3++ 450pts

    Unit Type: See Primarch rules for details.

    Honour Guard: Dorn may be accompanied by 4 Masters of his Legion and an

    attached Honour Guard unit. See entry for details.

    EQUIPMENT

    Tisiphone, Armour of Disdain, Shield of Contempt, Teleport Homer.

    SPECIAL RULES

    Legion: Dornmay only lead units drawn from Codex: Space Marines

    Tisiphone, the Black Sword of Dorn: Hits as a Chainfist that strikes in order of

    Initiative

    Armour of Disdain:A gigantic suit of golden Terminator Armour with DornsArrow (C:SM, p.90) fitted alongside the searchlight and targeting matrix above

    Dorns head. May be fired as normal in the Shooting Phase.

    Shield of Contempt: Counts as a Storm Shield.

    Pride of the Imperium: All Imperial Fists in play are Stubborn (40K Rulebook,

    p.76) in addition to usual bonuses bestowed by the Primarch rules.

    The Emperors Champion:

    Preferred Enemy against all opponents in Close-Combat. Trophy Kill Apocalypse Asset, (Apocalypse Reload p.66). Applies only if

    Dorn slays the target in Close-Combat.

    The Siege Master: Dorn posses the following special rules -

    Bolster Defences (C:SM, p.71) Bunkers, Apocalypse Asset, Apocalypse Rulebook, p.188 Strongholds, Apocalypse Asset, Apocalypse Reload, p.67 May take the Siege Breakers battle formation free of charge. The point costs

    of units and additional Apocalypse Assets still apply. See entry previously in

    this document.

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    HONOUR GUARD

    Dorn may be accompanied by an Honour Guard consisting of 4 Chapter Masters from

    his Legion. Use the rules and options for Space Marine Captains in Codex: Space

    Marines.

    The Masters accompanying Dorn posses the same Apocalypse Assets as the Masters

    of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200

    points plus models costs).

    Dorn and his Honour Guard may Deep Strike into battle if appropriately equipped

    (Terminator Armour or a Drop Pod) this does not affect their Apocalypse Assets

    which may be used regardless.

    An Honour Guard may be added to the Masters without affecting its Honour Guardstatus, although note that the total number of models in the final unit must be 10 men

    strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for

    Terminator Armour apply) and must all be equipped as stated below.

    HONOUR GUARD EQUIPMENT

    Regardless of any list entries in the Codex: Space Marines, Dorns Honour

    Guard must be equipped as follows:

    Masters of the Imperial Fiststhe 4 Masters of the Imperial Fists that accompany

    Dorn may be given any equipment allowed to Space Marine Captains in the Codex:Space Marines, with the following additions/exceptions:

    May not ride Bikes or wear Jump Packs, May choose to replace all other weapon options with a Relic Blade and Storm

    Shield regardless of the armour they wear (+45pts),

    If one wears Terminator Armour, all must wear Terminator Armour.Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,they may choose any weapons, equipment and character upgrades available to an

    Honour Guard in the Codex: Space Marines, with the following additions/exceptions:

    May take Storm Shields while wearing Artificer Armour (+10pts), May take Terminator Armour if Masters of the Chapter are also equipped with

    suits,

    If wearing Terminator Armour, all models count as either standardTerminators or Assault Terminators for all point costings and wargear

    availability.

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    SANGUINIUS, PRIMARCH OF THE BLOOD ANGELS

    Though not as psychically powerful or skilled as his brother Magnus, Sanguinius was

    the most stably psychic of all the Primarchs. Unsullied by pride, arrogance or

    selfishness, Sanguinius was far removed from the hooks, taints and temptations ofChaos. His gene-sons, however, would prove to be another matter...

    WS 8, BS 6, S 6, T 6, W 5, I 7, A 5 (6), Ld 10, Sv. 2+/ 4++ 450pts

    Unit Type: Jump Pack, but see Primarch Rules for all other details.

    Honour Guard: Sanguinius may be accompanied by 4 Masters of his Legion and an

    attached Sanguinary Guard unit (still counting as part of his Honour Guard). See entry

    for details.

    EQUIPMENT

    The Sword Sanguine, Perdition Pistol, Angelic Wings, Artificer Armour, Iron

    Halo, Teleport Homer, Frag Grenades.

    SPECIAL RULES

    Legion: Sanguiniusmay only lead units drawn from Codex: Blood Angels

    Sword Sanguine: Force Weapon that ignores Invulnerable Saves of 5+.

    Perdition Pistol: Shoots as a pistol but hits as a Meltagun. The Perdition pistol grants

    Sanguinius +1 Attack in Close-Combat (already shown in his profile).

    Angelic Wings: Counts as aJump Pack.

    The Archangel of Baal:

    Tactical Precision (C: BA, p.53); Surgical Strike (C: BA, p.53);Aura ofFervour; Avenging Angel; Unyielding Will(C:BA, p.51); Sanguiniuss Death

    Mask(C: BA, p.53)

    Blessing counts as the Sanguinors Blessing (C:BA, p.51), although theowning player may choose which model it effects (excluding named

    characters from any Codex, Eternal Warriors or Independent Characters)

    Sanguinius and any unit he leads are Fearless. This replaces the God of Warrule for the effected unit

    Black Rage & Red Thirst: Neither of these rules apply to any Blood Angels while

    Sanguinius lives. Death Company units may not be chosen. Should Sanguinius be

    slain during play, roll 1D6:

    1-3 every non-tank Blood Angels unit in play becomes Pinned andsuccumbs to the Red Thirst (C:BA, p.23)

    4-6all non-tank units succumb to the Black Rage and acquire all the specialrules (though not wargear) of the Death Company (C:BA, p.44). These units

    may not use Heavy Weapons and must spend their next Movement and

    Shooting phase moving as fast as they can towards where Sanguinius fell

    Dreadnoughts keep existing weaponry but gain Death Company Dreadnoughtsspecial rules on a roll of 4-6

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    HONOUR GUARD

    Sanguinius may be accompanied by an Honour Guard consisting of 4 Chapter Masters

    from his Legion. These count as Blood Angel Captains - see Codex: Blood Angels for

    details.

    The Masters accompanying Sanguinius posses the same Apocalypse Assets as the

    Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same

    amount (200 points plus models costs).

    An Honour Guard may be added to the Masters, although note that this guard must be

    chosen from the Sanguinary Guard unit entry. The total number of models in the final

    unit must be 10 men strong.

    Sanguinius Honour Guard may Deep Strike into battle this does not affect theirApocalypse Assets which may be used regardless.

    HONOUR GUARD EQUIPMENT

    Sanguinius Honour Guard must be equipped as follows:

    Masters of the Blood Angels the 4 Masters of the Blood Angels that accompany

    Sanguinius may be given any equipment allowed to Blood Angels Captains in the

    Codex: Space Marines, with the following additions/exceptions:

    Must have Jump Packs, Must wear Artificer Armour.

    Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,

    they are Chosen from the Sanguinary Guard entry in Codex: Blood Angels

    SPECIAL NOTE

    The Sanguinor may not be chosen or used in any Blood Angels army led bySanguinius or any campaign dating from the times of the Horus Heresy.

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    LEMAN RUSS, PRIMARCH OF THE SPACE WOLVES

    Leman Russ was the Emperors Hound loyal to a fault and tasked with those duties

    that were likely to either corrupt or utterly repel his brother Primarchs. His sheer

    ferocity in combat was second only to that of his brother Angron, the berserkerPrimarch of the World Eaters.

    WS 7, BS 6, S 6 (10), T 6, W 5, I 7, A 5 (10), Ld 10, Sv. 2+/ 3++ 450pts

    Unit Type: See Primarch rules for details.

    Honour Guard: Russ may be accompanied by 4 Masters of his Legion and an

    attached Honour Guard unit of Wolf Guards. See entry for details.

    EQUIPMENT

    Mjalnar, Wolf Helm of Russ (C:SW, p.50), Belt of Russ (C:SW, p.62), Wolf

    Tooth Necklace (C:SW, p.62), Runic Armour (C:SW, p.61), Wolf Tail Talisman

    (C:SW, p.62), Storm Shield (C:SW, p.62), Frag & Krak Grenades, Melta Bombs.

    SPECIAL RULES

    Legion: Russmay only lead units drawn from Codex: Space Wolves

    Mjalnar: Mjalnar is the most infamous, ancient and powerful of the Frostblades of

    Fenris. Legion Relic Apocalypse Asset (Apocalypse Reload, p.67). No other Legion Relic Assets may be chosen by an army led by Russ.

    The Wolf King of Fenris:

    Counter-Attack, (C:SW, p.24), Saga of the Wolfkin, (C:SW, p.64), Howl of the Wolf King counts as a War Howl (C:SW, p.55) but with a

    range of 30.

    The Fury of Fenris: While Russ lives, he and all Space Wolves and FenrisianWolves in play are Fearless. This replaces both the God of WarandCombatTactics rules

    Freki and Geri: These two Fenrisian Wolves are all that remain of the pack that

    adopted Russ (or that Russ adopted) as a boy on Fenris. They are huge even by the

    standards of their kin and they are fiercely loyal towards Russ:

    Count as St:5, W:2, I:5, Ld:10 Cyber Wolves Fearless Loyal Companions rule (C:SW, p.31) as long as Russ lives.

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    HONOUR GUARD

    Russ may be accompanied by an Honour Guard consisting of 4 Chapter Masters from

    his Legion. These count as Wolf Lordssee Codex: Space Wolves for details.

    The Masters accompanying Russ posses the same Apocalypse Assets as the Masters

    of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount

    (200pts + Models).

    A Wolf Guard Pack may be added to the Wolf Lord Honour Guard without affecting

    its Honour Guard status, and may take any transport options available to Wolf Lords

    and/or Wolf Guards.

    Russ and his Honour Guard may Deep Strike into battle if appropriately equipped

    (Drop Pods) this does not affect their Apocalypse Assets which may be usedregardless.

    HONOUR GUARD EQUIPMENT

    Regardless of any list entries in the Space Wolves Codex, Russ Honour Guard

    must be equipped as follows:

    Masters of the Space Wolves the 4 Masters of the Space Wolves that accompany

    Russ are Wolf Lords and may be given any equipment allowed to Wolf Lords in the

    Space Wolf Codex

    Wolf Guard if a 5-strong Honour Guard is added to the Masters Honour Guard,they must be drawn from the Wolf Guard entry in Codex: Space Wolves and must be

    equipped as follows:

    Must all take either Rune Armour or Terminator Armour. Other than this restriction they may choose any weapons available to Wolf

    Guards already equipped with either Rune or Terminator Armour in Codex:

    Space Wolves.

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    VULKAN, PRIMARCH OF THE SALAMANDERS

    Vulkan was a stoic and loyal warrior, tempered in the fires of his adopted homeworld,

    Nocturne. He saw himselfhis peoples personal protector and was close to them in a

    way that no other Primarch was to the peoples of their own worlds. Immenselyphysically powerful (even by the standards of the Primarchs), Vulkan admitted only

    his brother Manus to be stronger. Vulkan was an implacable foe to the enemies of

    humanity, forging his Legion into warrior artisans with the Fire Salamanders of

    Nocturne as their totemic symbol.

    WS 7, BS 6, S 7 (9), T 6, W 6, I 6, A 5, Ld 10, Sv. 2+/ 3++ 450pts

    Unit Type: See Primarch rules for details.

    Honour Guard: Vulkan may be accompanied by 4 Masters of his Legion and anattached Honour Guard unit. See entry for details.

    EQUIPMENT

    Spear of Vulkan, Gauntlet of the Forge (C:SM, p.93), Kesares Mantle (C:SM,

    p.93), Artificer Armour, Site-to-Site Teleporter, Teleport Homer, Frag & Krak

    Grenades, Melta Bombs.

    SPECIAL RULES

    Legion: Vulkanmay only lead units drawn from Codex: Space Marines

    Site-to-Site Teleporter: May Teleport as though wearing Terminator Armour.

    Spear of Vulkan: In Vulkans hand this weapon has the following rules:

    Power Weapon +2 to Vulkans Strength (already shown on his profile)

    The Lords of Nocturne: Vulkan bestows the following rules upon his gene-sons:

    The Firedrakes Spite All Salamander models equipped with HeavyWeapons are Tank Hunters, 40K Rulebook, p.76.

    Breath of the Salamander All Salamander Flamers, Heavy Flamers,Flamestorm Cannons, Meltaguns and Multi-Meltas count as being twin-linked

    Hammers of NocturneAll Thunder Hammers in the Salamander army areMaster Craftedat no extra cost and any Salamander Sergeant or Independent

    Character may replace his Boltgun and Close-Combat weapon for one, +15pts

    p/m

    Warrior-Artisans of Nocturne All Sergeants and all IndependentCharacters in a Salamander army led by Vulkan may purchase Artificer

    Armour, +10pts p/m

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    HONOUR GUARD

    Vulkan may be accompanied by an Honour Guard consisting of 4 Chapter Masters

    from his Legion. Use the rules and options for Space Marine Captains in Codex:

    Space Marines.

    The Masters accompanying Vulkan posses the same Apocalypse Assets as the

    Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same

    amount (200 points plus models costs).

    Vulkan and his Honour Guard may Deep Strike into battle if appropriately equipped

    (Terminator Armour or a Drop Pod) this does not affect their Apocalypse Assets

    which may be used regardless.

    An Honour Guard may be added to the Masters without affecting its Honour Guardstatus, although note that the total number of models in the final unit must be 10 men

    strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for

    Terminator Armour apply) and must all be equipped as stated below.

    HONOUR GUARD EQUIPMENT

    Regardless of any list entries in the Space Marines Codex, Vulkans Honour Guard

    must be equipped as follows:

    Masters of the Salamanders the 4 Masters of the Salamanders that accompany

    Vulkan may be given any equipment allowed to Space Marine Captains in the Codex:Space Marines, with the following additions/exceptions:

    May not ride Bikes or wear Jump Packs, If one wears Terminator Armour, all must wear Terminator Armour, Any Master in Terminator Armour may be equipped with a Thunder Hammer

    and Heavy Flamer instead of any other option if the owning player chooses

    (+30pts)

    Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,

    they may choose any weapons, equipment and character upgrades available to an

    Honour Guard in the Codex: Space Marines, with the following additions/exceptions:

    Models wearing Artificer Armour may replace their Close-Combat Weapons,Boltguns and Bolt Pistols for a Flamer (+5pts)

    Two models wearing Artificer Armour may replace their standard weapons fora Multi Melta (+15pts),

    May take Terminator Armour if Masters of the Chapter are also equipped withsuits. If so they follow the rules for standard Terminators in all senses,

    Any Terminator model may take a Thunder Hammer and Heavy Flamer(+25pts) instead of any other option if the owning player chooses.

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    FERRUS MANUS, PRIMARCH OF THE IRON HANDS

    There are many legends concerning how Manus acquired his seemingly indestructible

    metal hands. Whatever the truth of their provenance, the Primarchs iron hands

    granted him truly immense strength, even by the standards of his brothers. Manus wasalso a prodigy of technological engineering, easily a match for the skills of the great

    Fabricators of the Mechanicum. He encouraged all his gene-sons to pursue a mastery

    of the secrets of technical engineering, but as innovators not mere fabricators.

    WS 7, BS 6, S 8 (10), T 6, W 6, I 6, A 5, Ld 10, Sv. 2+/ 3++ 450pts

    Unit Type: See Primarch rules for details.

    Honour Guard: Manus may be accompanied by 4 Masters of his Legion and an

    attached Honour Guard unit. See entry for details.

    EQUIPMENT

    Forgebreaker, Iron Halo, Artificer Armour, Servo-Harness, Signum (C:SM,

    p.100), Conversion Beamer, Site-to-Site Teleporter, Teleport Homer, Melta

    Bombs.

    SPECIAL RULES

    Legion: Manusmay only lead units drawn from Codex: Space Marines but with Iron

    Hands Clan Lords (listed previously in this document) replacing Chapter Masters

    Site-to-Site Teleporter:May Teleport as though wearing Terminator Armour.

    Forgebreaker: Thunder Hammer that strikes in order of Initiative

    Metallic Arms: Feel No Pain; Manus adds +1 to any rolls on the Vehicle Damage

    Table that he causes through Close-Combat attacks

    Conversion Beamer: Manus carries a unique miniaturised Conversion Beamer.

    Follows all the usual rules (C:SM, p.70)

    Master Craftsman: Manus obeys and bestows the following:

    Manus counts as a Techmarine Master of the Forge with a servo-harness(C:SM, pp.70-71). He may not lead a unit of Servitors.

    All Heavy Weapons carried by Infantry and Biker models in an Iron Handsarmy led by Manus count as being twin-linked.

    To represent their extensive cybernetic augmentations, all Iron Hands unitsreplace Combat Tactics & Combat Squads with Feel No Pain (40K Rulebook,p.75)

    Manus and units he leads have the Tank Hunters rule (40K Rulebook, p.76) May take the Scions of the Machine Cult battle formation free of charge. The

    points cost of units and additional Apocalypse Assets still apply. See entry

    previously in this document.

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    HONOUR GUARD

    Manus may be accompanied by an Honour Guard consisting of 4 Chapter Masters

    from his Legion. Use the rules and options for Iron Hands Clan Lords (listed

    previously in this document).

    The Masters accompanying Manus posses the same Apocalypse Assets as the Masters

    of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200

    points plus models costs).

    Manus and his Honour Guard may Deep Strike into battle if appropriately equipped

    (Terminator Armour or a Drop Pod) this does not affect their Apocalypse Assets

    which may be used regardless.

    An Honour Guard may be added to the Masters without affecting its Honour Guardstatus, although note that the total number of models in the final unit must be 10 men

    strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for

    Terminator Armour apply) and must all be equipped as stated below.

    HONOUR GUARD EQUIPMENT

    Regardless of any list entries in the Codex: Space Marines, Manus Honour

    Guard must be equipped as follows:

    Masters of the Iron Handsthe 4 Masters of the Iron Hands that accompany Manus

    may be given any equipment allowed to Space Marine Captains in the Codex: SpaceMarines, with the following additions/exceptions:

    May not ride Bikes or wear Jump Packs, If one wears Terminator Armour, all must wear Terminator Armour, Regardless of armour type any model may be equipped with full Servo

    Harnesses at +30pts p/m

    Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,they may choose any weapons, equipment and character upgrades available to an

    Honour Guard in the Codex: Space Marines, with the following additions/exceptions:

    May take Terminator Armour if Masters of the Chapter are also equipped withsuits, +10pts p/m

    If wearing Terminator Armour, all models may purchase equipment availableto standard Terminators.

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    CORAX, PRIMARCH OF THE RAVEN GUARD

    Corax wrought his gene-sons into a Legion of unsurpassed guerrilla fighters. To

    compliment his preferred insurgency tactics, Corax developed a unique stealth

    shielding for his armour and the armour of his personal guard a marvel of the sortunheard of since the very height of the Dark Age of Technology. The same

    technology was adapted to create the Stealth Suits of the Officio Assassinorum.

    WS 8, BS 6, S 6, T 6, W 5, I 7, A 5 (6), Ld 10, Sv. 2+/ 4++ 450pts

    Unit Type: Jump Pack, but see Primarch rules for all other details

    Honour Guard: Corax may be accompanied by 4 Masters of his Legion and an

    attached Honour Guard unit. See entry for details.

    EQUIPMENT

    The Ravens Talons, Shadow Armour, Iron Halo, Jump Pack, Teleport Homer,

    Frag Grenades, Melta Bombs

    SPECIAL RULES

    Legion: Corax may only lead units drawn from Codex: Space Marines .

    The Ravens Talons: When worn by Corax the Talons bestow the following rules:

    Pair of Rending Lightning Claws, -2 to all enemy Invulnerable Saves. May negate some Invulnerable Saves

    altogether.

    Shadow Armour: Shadow Armour bestows the following rules:

    Artificer Armour All shots against models in Shadow Armour must be worked out using the

    Night Fighting rules. Acute Senses/Night Vision do not lessen this effect

    If Night Fighting rules are already being used, Shadow Armour can only beseen if it is within half the normal range of the units vision (i.e.: if they score

    a 12 they can only see the Corax if he is within 6)

    Guerrilla Tactics:

    Command Squads & Honour Guards may replace all Rapid Fire and Heavyweapons with Jump Packs, +10pts p/m.

    Raven Guard Infantry and Jump Infantry gain Stealth (40K Rulebook, p.76) Raven Guard Jump Infantry units gain Fleet(40K Rulebook, p.75) Independent Characters, Honour Guards & Command Squads equipped with

    Jump Packs gain theHeroic Intervention rule (C:SM, p.62)

    Corax and any unit he leads gain the Hit & Run rule (40K Rulebook, p.75) Raven Guard units with Jump Packs never scatter when Deep Striking Strategic Redeployment Apocalyspe Asset (Apocalypse Rulebook, p.187) May take the Aerial Insertion Force battle formation free of charge. The

    point costs of units and additional Apocalypse Assets still apply. See entrypreviously in this document.

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    HONOUR GUARD

    Corax may be accompanied by an Honour Guard consisting of 4 Chapter Masters

    from his Legion. Use the rules and options for Space Marine Captains in Codex:

    Space Marines.

    The Masters accompanying Corax posses the same Apocalypse Assets as the Masters

    of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200

    points plus models costs).

    An Honour Guard may be added to the Masters, although note that the total number of

    models in the final unit must be 10 men strong, cannot include Terminators and must

    all be equipped as stated below.

    Coraxs Honour Guard may Deep Strike into battle this does not affect theirApocalypse Assets which may be used regardless.

    HONOUR GUARD EQUIPMENT

    Regardless of any list entries in the Codex: Space Marines, Coraxs Honour

    Guard and Honour Guard must be equipped as follows:

    Masters of the Raven Guard may be given any equipment allowed to Space

    Marine Captains in the Codex: Space Marines, with the following

    additions/exceptions:

    Must take Shadow Armour (+25pts), Must take a Jump Pack (+25pts).

    Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,

    they must be equipped as follows:

    Must take Shadow Armour (+25pts), Must take a Jump Pack (+10pts).

    All other options may be chosen from the relevant entry in Codex: Space Marines

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    JAGHATAI KHAN, PRIMARCH OF THE WHITE SCARS

    Jaghatai moulded his Legion into lightning-fast shock troops, stressing mobility,

    speed and manoeuvrability in battle above all else. Jaghatai invariably went to war

    mounted upon a jetbike of a design unknown to the 41st millennium and constructedthrough the combined artifice of his brothers Manus and Vulkan as a unique gift for

    the great Khan. So impressed was Jaghatai by this wondrous gift, he asked the

    Mechanicum Master Fabricator attached to his fleet to study the device and exert

    every effort to make several more for use by the senior Chapter Masters of his Legion.

    WS 7, BS 6, S 6, T 6 (7), W 5, I 7, A 4, Ld 10, Sv. 2+/ 3++ 450pts

    Unit Type: Unique Jetbike Independent Character (Apocalypse Only).

    Honour Guard: Jaghatai may be accompanied by an Honour Guard consisting of 4

    Masters of his Legion. See entry for details.

    EQUIPMENT

    Steed of the Great Khan, Power Sabre, Artificer Armour, Storm Shield.

    SPECIAL RULES

    Legion: Jaghataimay only lead units drawn from Codex: Space Marines .

    The Great Khan:

    Space Marine Bike and Scout Bike squads may be taken as Troop choices Chapter Tactics:Combat Tactics replaced with Skilled Rider(40K Rulebook,

    p.15), which also applies to the Movement of all White Scar tanks Space Marine Bikes, Attack Bikes, Scout Bikes and dedicated transports may

    Outflank(40K Rulebook, p.94)

    Vanguard Veterans may be given Space Marine Bikes, +15pts p/m. VanguardVeterans with Bikes may be taken as both Elites and Fast Attack choices and

    replace Heroic Intervention with Fleet(40K Rulebook, p.75).

    Independent Characters on Space Marine Bikes bestow Fleet upon anyCommand & Honour Guards squads they lead

    Strategic Redeployment Apocalypse Asset (Apocalypse Rulebook, p.187)Steeds of the Great Khan: Jaghatai Khan and his Honour Guard must ride special

    jetbikes. They follow all the usual rules for jetbikes that appear in the 40K rulebook,with the following exceptions and additions:

    +1 Toughness upon rider Furious Charge (40K Rulebook, p.14) MayRun in the Shooting Phase In-built Locator Beacon (C:SM, p.67) Multi-Launchers count as a combined offensive and defensive grenades

    (40K Rulebook, p.36), a Cerberus Launcher (C:SM, p.75) and a single-use

    Smoke Launcher (40K Rulebook, p.62)

    Armed with one twin-linked Astartes Grenade Launcher

    Jaghatais personal mount also has an in-built twin-linked Plasma Gun, whichhe may fire in addition to his Grenade Launcher

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    HONOUR GUARD

    Jaghatai may be accompanied by an Honour Guard consisting of 4 Chapter Masters

    from his Legion. Use the rules and options for Space Marine Captains in Codex:

    Space Marines.

    The Masters accompanying Jaghatai posses the same Apocalypse Assets as the

    Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same

    amount (200 points plus models costs).

    Jaghatai and his Honour Guard may Deep Strike into battle on their Jetbikes as though

    wearing Jump Packs this does not affect their Apocalypse Assets which may be

    used regardless.

    Jaghatais Honour Guard must be equipped as stated below.

    HONOUR GUARD EQUIPMENT

    All four Chapter Masters in Jaghatais Honour Guard must be equipped as

    follows at the costs listed in the Codex: Space Marines:

    Must take Artificer Armour, Must take Jetbike from the Great Khans stables, +55pts p/m

    Jaghatai and his Honour Guard may carry no firearms additional to those

    mounted on their Jetbikes.

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    FULGRIM, PRIMARCH OF THE EMPERORS CHILDREN

    Fulgrims pursuit of perfection encompassed all fields of mortal experience, however,

    it was in the arts and sciences of war that he made his greatest achievements and for

    which he is best remembered.

    WS 7, BS 7, S 6, T 6, W 6, I 7 (8), A 5, Ld 10, Sv. 2+/ 4++ 450pts

    Unit Type: See Primarch rules for details

    Honour Guard: Fulgrim may be accompanied by 4 Masters of his Legion and an

    attached Honour Guard. See entry for details.

    EQUIPMENT

    The Fireblade, Artificer Armour, Iron Halo, Teleport Homer, Site-to-Site

    Teleporter, Frag & Krak Grenades, Melta Bombs.

    SPECIAL RULES

    Legion: Fulgrim may only lead units drawn from Codex: Space Marines.

    Site-to-Site Teleporter: May Teleportas if wearing Terminator Armour.

    Fireblade:

    Two-Handed Master Crafted Power Weapon Increases Fulgrims Initiative to 8 May re-roll failed Wound rolls

    Perfection In All Things:Fulgrim and any Honour Guard or Masters he leads benefit

    from the following rules:

    Preferred Enemy (for Close-Combat attacks) Heroic Intervention Counter-Attack Fleet

    The Phoenician: Fulgrim may purchase any and all of the following Apocalypse

    Assets at +55pts apiece:

    Hold At All Costs, Supreme Headquarters (with Fulgrim counting as theAsset, takes precedence over conflicting Primarch rules), Crusade Bannerand

    Trophy Kill (applies only if Fulgrim makes the kill)

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    HONOUR GUARD

    Fulgrim may be accompanied by 4 Chapter Masters from his Legion (posses the same

    Apocalypse Assets as Masters of the Chapter, p.118, Apocalypse rulebook). These

    count as Space Marine Chapter Masters - see Codex: Space Marines for details.

    The Masters accompanying Fulgrim posses the same Apocalypse Assets as in the

    Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same

    amount (200pts + Models).

    Fulgrim and the Masters of his Legion may Deep Strike into battle if appropriately

    equipped (Terminator Armour or a Drop Pod) this does not affect their Apocalypse

    Assets, which may be used regardless.

    An Honour Guard may be added to the Masters and they may take a Land Raider,Drop Pod or Rhino Transports (the usual rules for Terminator Armour apply) and

    must all be equipped as stated below.

    HONOUR GUARD EQUIPMENT:

    Regardless of any list entries in the Codex: Space Marines, Fulgrims Honour

    Guard must be equipped as follows:

    Masters of the Emperors Children the 4 Masters of the Emperors Children that

    accompany Fulgrim may be given any equipment allowed to Space Marine Chapter

    Masters in the Codex: Space Marines, with the following additions/exceptions:

    May not ride Bikes or wear Jump Packs, If one wears Terminator Armour, all must wear Terminator Armour.

    Honour Guardattached Honour Guards may choose any weapons, equipment and

    character upgrades available to an Honour Guard in the Codex: Space Marines, with

    the following additions/exceptions:

    May take Terminator Armour if Masters of the Chapter are also equipped withsuits,

    If wearing Terminator Armour, all models counts as either standardTerminators or Assault Terminators for costings and equipment availability.

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    ANGRON, PRIMARCH OF THE WORLD EATERS

    Angron was justly feared across the galaxy for his incredible martial prowess and

    terrifying berserker rage. After gaining control of the World Eaters, Angron employed

    a mixture of advanced neurosurgery and psycho-indoctrination to assure that his gene-sons would share and continue his hyper-aggressive legacy.

    WS 7, BS 5, S 6, T 6, W 6, I 7, A 6 (7), Ld 10, Sv. 2+/ 4++ 450pts

    Unit Type: See Primarch rules for details

    Honour Guard: Angron may be accompanied by 4 Masters of his Legion and an

    attached Honour Guard. See entry for details.

    EQUIPMENT

    Gorechild & Gorefather, Artificer Armour, Iron Halo, Teleport Homer, Site-to-

    Site Teleporter, Frag & Krak Grenades.

    SPECIAL RULES

    Legion: Angron may only lead units drawn from Codex: Space Marines .

    Site-to-Site Teleporter: May Teleportas if wearing Terminator Armour.

    Gorechild & Gorefather:

    TwinRending Power Axes +1 Attack in Close-Combat Close-Combat attacks always hit on a 2+

    The Berserker Lord:

    Angron and all World Eaters in play gain Furious Charge and Counter-Attack While Angron lives, he and all World Eaters in play are Fearless. This

    replaces the God of WarandCombat Tacticsrules

    World Eater infantry models in Power or Artificer Armour may replaceBoltguns with Close-Combat Weapons and Bolt Pistols (free)

    Angron and any unit he leads are subject to the following rules: Rage;Preferred Enemy; Fleet; Heroic Intervention.

    For every model Angron kills in an Assault phase, he may have one extraAttack in his next Assault phase, to a maximum of 10 Attacks.

    Angron possesses the following Apocalypse Assets: Crusade Banner andTrophy Kill (applies only if Angron makes the kill)

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    HONOUR GUARD

    Angron may be accompanied by 4 Chapter Masters from his Legion. These count as

    Space Marine Chapter Masters - see Codex: Space Marines for details.

    The Masters accompanying Angron posses the same Apocalypse Assets as in the

    Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same

    amount (200pts + Models).

    Angron and the Masters of his Legion may Deep Strike into battle if appropriately

    equipped (Terminator Armour or a Drop Pod) this does not affect their Apocalypse

    Assets, which may be used regardless.

    An Honour Guard may be added to the Masters and they may take a Land Raider,

    Drop Pod or Rhino Transports (the usual rules for Terminator Armour apply) andmust all be equipped as stated below.

    HONOUR GUARD EQUIPMENT:

    Regardless of any list entries in the Codex: Space Marines, Angrons Honour

    Guard must be equipped as follows:

    Masters of the World Eaters the 4 Masters of the World Eaters that accompany

    Angron may be given any equipment allowed to Space Marine Chapter Masters in the

    Codex: Space Marines, with the following additions/exceptions:

    May not ride Bikes or wear Jump Packs, If one wears Terminator Armour, all must wear Terminator Armour.

    Honour Guardattached Honour Guards may choose any weapons, equipment and

    character upgrades available to an Honour Guard in the Codex: Space Marines, with

    the following additions/exceptions:

    May take Terminator Armour if Masters of the Chapter are also equipped withsuits,

    If wearing Terminator Armour, all models counts as either standardTerminators or Assault Terminators for costings and equipment availability.

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    LORGAR AURELIAN, PRIMARCH OF THE WORD BEARERS

    Lorgar was a mystic and a visionary with absolute clarity of faith. Though not as

    naturally a gifted warlord as his brothers, Lorgar was the most foremost orator and

    demagogue of all the Primarchs, even more so than his beloved brother Horus, and hewas perhaps the most optimistic, hopeful and sincere of all the Emperors sons.

    WS 7, BS 6, S 6 (7), T 6, W 6, I 6, A 4, Ld 10, Sv. 2+/ 4++ 450pts

    Unit Type: See Primarch rules for details

    Honour Guard: Lorgar may be accompanied by 4 Masters of his Legion and an

    attached Honour Guard. See entry for details.

    EQUIPMENT

    Illuminarum, Master-Crafted Combi-Meltagun, Iron Halo, Artificer Armour,

    Teleport Homer, Site-to-Site Teleporter, Frag & Krak Grenades, Melta Bombs.

    SPECIAL RULES

    Legion: Lorgar may only lead units drawn from Codex: Space Marines.

    Site-to-Site Teleporter: May Teleportas if wearing Terminator Armour.

    Illuminarum: Master Crafted Force Weapon +1 Strength (already shown on profile)

    The Emperors Tarot: Lorgars owning player may choose which player gets the

    first turn.

    Faith Is Our Shield: Lorgar possesses and bestows the following rules:

    All Word Bearers in play are Stubborn in addition to usual rules Word Bearer Chaplains cost 15pts less than usual Lorgar and any Word Bearer that can draw line of sight to him may re-roll anyfailed Invulnerable Saves. Lorgar possesses the following Apocalypse Assets:Vital Objective and Hold

    at all Costs

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    HONOUR GUARD

    Lorgar may be accompanied by 4 Chapter Masters from his Legion. These count as

    Space Marine Chapter Masters - see Codex: Space Marines for details.

    The Masters accompanying Lorgar posses the same Apocalypse Assets as in the

    Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same

    amount (200pts + Models).

    Lorgar and the Masters of his Legion may Deep Strike into battle if appropriately

    equi