Apocalypse Extravaganza 1
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THE
MVS
APOCALYPSE
EXTRAVAGANZA2011 REDUX
General Disclaimer
This file and the rules within it are completely unofficial. They are no way endorsed by Games
Workshop PLC or its Subsidiaries. This file is distributed strictly on the understanding that it is freelyaccessible and cannot be sold for financial gain.
To use this file correctly you must have access to copies of the Warhammer 40,000 Rulebook,Apocalypse, Apocalypse Reloaded, ForgeworldsImperial Armour series and the following Codices
(sometimes referred to as Codexes):
Space Marines, Chaos Space Marines, Chaos Daemons, Blood Angels, Space Wolves, Imperial
Guard, Grey Knights, Daemon Hunters, Witch Hunters, Orks, Eldar, Dark Eldar, Necrons, Tau
& Tyranids
40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel
Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, 'Eavy Metal, Eldar, Eldar symbol devices,
Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, GoldenDemon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device,
Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the Khorne logo, Kroot, Lord of Change, Necron, Nurgle, the Nurgle logo,
Ork, Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space
Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, UltraMarines,
Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo and all associated marks, names, races, race insignia,
characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either , TM and/or
Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world.
Used without permission.
No challenge to GWs status is intended. All Rights Reserved to their respective owners.
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CONTENTS:
FORCES OF THE GREATER GOOD:
SHASO SPECIAL CHARACTER CREATION TABLE APOCALYPSE UPGRADES FOR NAMED TAU SPECIAL CHARACTERS
FORCES OF THE IMPERIUM:
CHAPTER MASTER CHARACTER CREATION TABLE APOCALYPSE UPGRADESFOR NAMED ASTARTES CHARACTERS APOCALYPSE RULES FOR UNNAMED CHAPTER MASTERS
SPACE MARINE BATTLE FORMATIONS:
AERIAL INSERTION FORCE CAVALRY FORCE KNIGHT CRUSADERS SCIONS OF THE MACHINE CULT SIEGE MASTERS
RULES FOR THE PRIMARCHS & EMPEROR:
ROBOUTE GUILLIMAN LION ELJONSON ROGAL DORN SANGUINIUS LEMAN RUSS VULKAN FERRUS MANUS CORAX JAGHATAI KHAN FULGRIM ANGRON LORGAR AURELIAN MORTARION MAGNUS PERTURABO THE EMPEROR OF MANKIND
THE CHAOS ASTARTES LEGIONS:
CHAOS SPACE MARINE CHARACTER CREATION TABLE APOCALYPSE UPGRADES FOR NAMED CHAOS LORDS
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RULES FOR TRAITOR PRIMARCHS:
HORUS LUPERCAL LORGAR AURELIAN ALPHARIUS &OMEGON KONRAD CURZE
RULES FOR DAEMON PRIMARCHS:
HORUS THE WARMASTER THE URIZEN FULGRIM MORTARION ANGRON MAGNUS THE RED PERTURABO
THE TRATOR LEGIONS / CHAPTERS:
THE BLACK LEGION THE WORD BEARERS THE WORLD EATERS THE THOUSAND SONS THE DEATH GUARD THE EMPERORS CHILDREN THE NIGHT LORDS THE IRON WARRIORS THE ALPHA LEGION THE RED CORSAIRS
DAEMONS OF CHAOS:
APOCALYPSE UPGRADES FOR NAMED CHAOS DAEMONS ASCENDEDDAEMON CHARACTER CREATION TABLE UNALIGNED DAEMON LORDS UNALIGNED DAEMON PRINCES UNALIGNED DAEMON KINGS KHORNATE DAEMON LORDS KHORNATE DAEMON PRINCES KHORNATE DAEMON KINGS TZEENTCHIAN DAEMON LORDS TZEENTCHIAN DAEMON PRINCES TZEENTCHIAN DAEMON KINGS NURGLISH DAEMON LORDS NURGLISH DAEMON PRINCES NURGLISH DAEMON KINGS SLAANESHI DAEMON LORDS SLAANESHI DAEMON PRINCES SLAANESHI DAEMON KINGS
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FULLY MANIFESTED GREATER DAEMONS:
AMNAICH, PUZUZU KABANDHA AMON CHAKAI
THE ELDAR KINDREDS:
AUTARCH CHARACTER CREATION TABLE ARCHON CHARACTER CREATION TABLE APOCALYPSE UPGRADES FOR NAMED ELDAR CHARACTERS
PHOENIX LORDS & SPECIAL CHARACTER RULES:
THE DARK FATHER ASURMEN JAIN ZAR BAHARROTH KARANDRAS FUEGAN MAUGAN RA ISHTEYAR ANANANSA HARELEQUIN SOLITAIRE THE MORAI-MENSHA THE UNBOUND AVATAR OF KHAINE
THE AWAKENED CTAN:
KHAELIS RA MEPHETRAN
ADVANCED RULES FOR INVULNERABLE SAVES IN APOCALYPSE:
INVULNERABLE SAVES &WEAPONRY APOCALYPSE AND GENERAL MUNITIONS
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FORCES OF THEGREATER GOOD
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SHASO SPECIAL CHARACTER CREATION TABLE
For Shasos of your own devising, use the rules and options for Shasos in Codex:
Tau Empire, but with the following additions / alterations:
May choose one of the following Command Options for +15pts:
For the Greater Good the Shaso and all Tau HQ, Elite and Heavy Supportunits (no Kroot or Vespid) are Fearless.
Integrated Command Structure all units in the army (including Kroot andVespid) army may use the Shasos Leadership value for any Leadership based
tests they are required to make. The Shaso has a Leadership profile of 10
Masterful Tacticianthe Shaso and all friendly units within 12 may choose toautomatically pass or fail anyMorale checks they are required to make
Third-Sphere Expansion all Tau Infantry and Jump Infantry units (includingKroot and Vespid) count as scoring units
Third-Sphere Expansion Special Operation XV32 use the basicXV8 Battlesuit
rules but with the following additions / alterations:
May choose up to 4 Battlesuit Weapon Systems May also choose up to 4 Battlesuit Support Systems May choose any number of Battlesuit Wargear options within the usual points
restrictions
Advanced-Systems ShasVre Bodyguard Team as per the entry for ShasVre
Bodyguards in Codex: Tau Empire, but may take 5 Battlesuit Weapon Systems or
Support Systems instead of 3.
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APOCALYPSE UPGRADES FOR NAMED TAU SPECIAL CHARACTERS
AunVa, Ethereal, Master of the Undying Spirit exactlyas in Codex: Tau Empire
OShaserra, Shadowsun, Commander of the Third Sphere Expansion as in
Codex: Tau Empire, but with the following exceptions / alterations:
Battlesuit Upgrades Commander Shadowsun has completed field tests of theXV22 Battlesuit and has upgraded to a newer system based upon the XV22, the
XV32. The XV32 follows the same rules as the XV22 but with the following
additions:
o Air-bursting Fragmentation Projector, +20ptso Iridium Armour Plates, +20ptso Positional Relay, +15ptso Vectored Retro-Thrusters, +10pts
OShova, Farsight, Commander of the Second Sphere Expansion, Apostate
From the Greater Good as in Codex: Tau Empire, but with the followingexceptions / alterations:
Battlesuit UpgradesCommander Farsight keeps his own counsel and does muchas he pleases. Showing a technical ingenuity supposedly beyond warriors of the
Fire Caste, Farsight has wrought some extensive modifications to his armour. His
Battlesuit follows the same rules as normal but with the following additions:
o Missile Pod, +18ptso Drone Controller and 2 Gun Drones, +20ptso Iridium Armour Plates, +20ptso Vectored Retro-Thrusters, +10ptso Stimulant Injector, +10pts
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FORCES OF THEIMPERIUM
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CHAPTER MASTER SPECIAL CHARACTER CREATION TABLE
For the Masters of Marine Chapters you have invented yourself, use the rules and
options for Chapter Masters in Codex: Space Marines but with the following additions
/ alterations that must be chosen before battle commences and in the presence of youropponent:
May choose one of the following Chapter Tactics for +20pts:
Inspirational Leadership The Chapter Master and any unit he joins isFearless. All other Space Marine units in his army may re-roll any failed
Morale and Pinning tests they are required to make and are subject to the
Rites of Battlerule (see Cato Sicariuss rules). This replaces Combat Tactics.
Brilliant Tactician The Chapter Master and any friendly unit fully orpartially within 12 may choose to automatically pass or fail anyMoraleand
Pinning tests they are required to make. All other Space Marine units in hisarmy are subject to Combat Tactics.
Seasoned GeneralThe Chapter Master and any unit he leads may choose toautomatically pass or fail any Leadership-based test they are required to make
(except Psychic Tests). All other Space Marine units in his army are Stubborn.
This replaces Combat Tactics.
May choose one of the following at the points cost shown:
Eternal Warrior, +45pts +1 Wound, +25pts +1 Attack, +20pts +1 Weapon Skill, +10pts
May choose one of the following at the points cost shown:
Indomitable Presence +35pts, all friendly units within 12 of the ChapterMaster (not including the Chapter Master himself) receive +1 Attack whilst he
still lives. This bonus does not stack with the similar bonus granted by the
Chapter Banner
Siege Master+20pts, the Chapter Master bestows theBolster Defences ruleon 3 buildings / terrain pieces. See Codex: Space Marines for details
Mle Experts +3pts p/m, the Chapter Master and any unit he leads maygain one of the following USRs: Counter-Attack, Furious Charge or Preferred
Enemy. Also, any unit in his army may replace Bolters with Bolt Pistols and
Chainswords free of charge
Infiltrators +3pts p/m, the Chapter Master and any unit he leads may begiven one of the following USRs:Infiltrate, Scouts or Stealth
Marksmen +3pts p/m, the Chapter Master and any unit he leads may gainone of the following special rules: Tank Hunters (counts against all vehicles
andbuildings) or Preferred Enemy (shooting attacks only, effective against all
viable targets)
Stunning Manoeuvres+3pts p/m, the Chapter Master and any unit he leadsmay gain one of the following special rules:Hit & Run,Move Through Cover,
Skilled Rider, FleetorHeroic Intervention
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APOCALYPSE UPGRADES FOR NAMED CHAPTER MASTERS
Asmodai, Grandmaster of the Interrogator-Chaplains, Dark Angels use the
rules for Interrogator-Chaplains in Codex: Dark Angels, but with the following
exceptions / alterations:
May take a TeleportHomerfor +15pts Preferred Enemy against any and all Chaos Space MarinesAstorath the Grim, High Chaplain of the Blood Angels use exactly as in
Codex: Blood Angels
Azrael, Grandmaster of the Dark Angels - as in Codex: Dark Angels, but with the
following exceptions / alterations:
Costs: 250pts WS: 6 Orbital Bombardment May take a TeleportHomer, +15pts Combat Tactics is replaced withRites of Battle and Stubborn Bestows his Fearless rule onto any unit he leads, this replaces the Stubborn and
Combat Tactics rules
Azrael may swap his Artificer Armour, Bolt Pistol and Grenades for TerminatorArmour at +15pts All other equipment remains exactly the same (so he keeps the
Lion Helm, etc)
May take an Honour Guard. See Codex: Space Marines for details. HonourGuards in a pure Deathwing Force may be equipped with Terminator Armour at+10pts p/m. They must be equipped as Deathwing Terminators
Belial, Master of the Deathwing, Captain of the Dark Angels 1st
Companyas in
Codex: Dark Angels, but with the following exceptions / alterations:
195pts WS: 6; Iron Halo; Teleport Homer; Master-Crafted Storm Bolter Sword of Silence is a Relic Weapon Bestows his Fearless rule onto any unit he leads, this replaces the Rites of Battle
and Combat Tactics rules
Bjrn the Fell-Handedexactly as in Codex: Space Wolves
Canis Wolfbornexactly as in Codex: Space Wolves.
Carab Culln, Chapter Master of the Red Scorpions exactly as in Imperial
Armour 9.
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Carnarvon, High Chaplain of the Death Company, Flesh Tearers use the rules
and options for Reclusiarchs in Codex: Blood Angels but with the following addition:
Shadow if the Primarch: All Flesh Tearers in the army succumb to the RedThirst on a roll of 3 or less instead of just 1.
The army may have any number of 5-30 man Death Company units.Cato Sicarius, Ultramarines 2
ndCompany Captain, Master of the Watch use
exactlyas in Codex: Space Marines, but with the following exceptions / alterations:
Sicarius may swap his Artificer Armour, Plasma Pistol and Grenades forTerminator Armour and a Storm Bolter, +15pts All other equipment remains
exactly the same (so he keeps the Lion Helm, etc)
Corbulo, Sanguinary High Priest of the Blood Angels use exactlyas in Codex:
Blood Angels
Cortez, 4st
Company Captain, Crimson Fists use the rules and options for
Captains in Codex: Space Marines, but with the following exceptions / alterations:
Feel No Pain, +30ptsDante, Lord Commander of the Blood Angels as in Codex: Blood Angels, but
with the following exceptions / alterations:
215pts May purchaseEternal Warrior, +35pts May take a TeleportHomer, +15pts The Axe MortalisIgnores Invulnerable Saves May replace his Jump Pack, Artificer Armour, Perdition Pistol and Grenades with
Terminator Armour and a Combi-Melta (free). All other equipment remains
exactly the same (so he keeps the Deathmask of Sanguinius and Mortalis)
If wearing Terminator Armour, Dantes Blood Angel Honour Guard may also beequipped with Terminator Armour, a Power Sword and a wrist mounted Storm
Bolter, +15pts p/m.
Any model may exchange their Power Weapons for Glaives Encarmine at +15ptsp/m. May exchange all weapons for a pair of Lightning Claws (free)
If wearing Terminator Armour, Dantes Blood Angel Honour Guards may still beupgraded to have a Sanguinary Priest and a Chapter Standard Bearer as per the
rules and costs in their entry. Honour Guards in terminator Armour may not
choose any Pistol, Rapid Fire or Heavy Weapons
Erasmus Tycho, Brother-Captain of the Blood Angels use exactlyas in Codex:Blood Angels
Ezekiel, Librarian Grand Master, Keeper of the Book of Salvation, Holder of the
Keys, Dark Angels Chapteruse exactlyas in Codex: Dark Angels
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Gabriel Angelos, Chapter Master of the Blood Ravensuse the rules and options
for Chapter Masters in Codex: Space Marines, but with the following exceptions /
alterations:
Librarians may be upgraded to Epistolaries for free Genes of the Unknown Primarch for +90pts, Angelos may be equipped with a
Psychic Hood, a Force Weapon and up to 2 Psychic Powers from the Librarian
Psychic Powers list. If so, Angelos may also be given Terminator Armour for
+25pts Other than the Force Weapon, the usual weapon options for ChapterMasters equipped with Terminator Armour apply
Gabriel Seth, Chapter Master of the Flesh Tearers use exactly as in Codex:
Blood Angels, with the following addition:
May take Artificer Armour, +15pts May exchange grenades and Bolt Pistol for Terminator Armour, +25pts
Gdolkin, Iron Father of the Iron Hands use the rules and options for Masters of
the Forge in Codex: Space Marines, but with the following exceptions / alterations:
200pts WS: 6; Iron Halo; Fearless; Feel No Pain Combat Tactics does not apply Chaplains may not be included in an army containing Gdolkin Crozius Mechanicumcounts as a Master Crafted Chainfist May replace Bolt Pistol and Boltgun with either a Storm Bolter (+5pts) or a Power
Fist (+25pts) Has theLiturgies of Battle andHonour of the ChapterSpecial Rules. See Codex:
Space Marines for details
Chapter Tactics: All Iron Hand units replace Combat Tactics and CombatSquads with Feel No Pain
Grimaldus, Hero of Helsreach, Chaplain of the Black Templars use the rules
for Grimaldus in Codex: Black Temlars, but with the following exceptions /
alterations:
Leadership: 10 May exchange Power Armour for Artificer Armour, +15pts May exchange Power Armour and Plasma Pistol for Terminator Armour and a
Storm Bolter at 25pts or Terminator Armour and a Combi-Bolter at +30pts Allother equipment remains exactly the same
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Helbrecht, High Marshal of the Black Templars use the profile points cost and
special rules for Helbrecht in Codex: Black Temlars, but with the following additions
/ alterations:
May take a Teleport Homer, +15pts May take Terminator Armour for +15pts. All other options remain unchanged Regardless of the armour he is equipped with, Helbrecht may exchange his
Combi-Meltagun for a Storm Shield, +10pts
Jubal Khan, Great Khan of the White Scars - use the rules for Chapter Masters in
Codex: Space Marines, but with the following exceptions / alterations:
195pts Relic Weapon; Artificer Armour; Storm Shield May swap Artificer Armour for Terminator Armour, +10pts Space Marine Bike squads and Scout Bike squads may be taken as Troop choices
and count as scoring units May take an Honour Guard. See Codex: Space Marines for details Masters of the Chapter, Honour Guards and Command Squads may be equipped
with Space Marine Bikes at +18pts p/m if Jubal is also equipped with one.
If led by Jubal Khan, Honour Guards and/or Masters of the Chapter (and Jubalhimself) may be given Fleet, +3pts p/m
Chapter Tactics: replace Combat Tactics with Skilled Rider. The Great Khans Mount: +70pts. This is a Space Marine Bike with an
integrated Meltagun and two integrated Storm Bolters instead of twin linked
Boltguns. Jubal may fire either the Storm Bolters or Meltagun in any given
Shooting Phase. Biker units led by Jubal gain Furious Charge
Masters of the Plains: Vanguard Veterans may be given Space Marine Bikes at+15pts p/m. Vanguard Veterans thus equipped may be taken as both Elites and
Fast Attack choices and gain Hit & Run in place of Heroic Intervention.
Independent Characters, Command Squads and Honour Guards also benefit from
this rule
Lemartes, Guardian of the Lost, Blood Angels use exactly as in Codex: BloodAngels
Logan Grimnar, Great Wolf of the Space Wolves exactly as in Codex: Space
Wolves
Lukas the Tricksterexactly as in Codex: Space Wolves
Magyar, Lord of the Mortifactorsuse the rules and options for Chapter Masters in
Codex: Space Marines, but with the following exceptions / alterations:
Lord Magyar and units he leads are Fearless, +5pts Librarians may not be taken Chaplains are psykers and may be given Librarian powers, as per the rules for
Librarians. Chaplains may not be upgraded to be Epistolaries
Chaplains replace their Croziers with Force Scythes at +15pts p/m and may takePsychic Hoods at +20pts p/m
May take a TeleportHomerfor +15pts
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Marneus Calgar, Chapter Master of the Ultramarines exactly as in Codex:
Space Marines, but with the following exceptions / alterations:
May take a TeleportHomer, +15pts May exchange Power Armour for Artificer Armour, +15ptsMephiston Calistarius, Chief Librarian of the Blood Angelsexactly as in Codex:Blood Angels, but with the following addition:
May purchaseEternal Warrior, +55ptsNjal Stormcaller, Rune Lord of the Space Wolves use exactly as in Codex:
Space Wolves
Ortan Cassius, Master of Sanctity, Ultramarines exactly as in Codex: Space
Marines, but with the following exceptions / alterations: May exchange Power Armour for Artificer Armour, +15pts May exchange Power Armour for Terminator Armour at +25pts All other
equipment remains exactly the same
Pedro Kantor, Chapter Master of the Crimson Fists - exactly as in Codex: SpaceMarines, but with the following exceptions / alterations:
May exchange Power Armour for Artificer Armour, +15pts May take a TeleportHomer, +15pts May exchange Power Armour and Grenades for Terminator Armour at +25pts, all
other equipment remains the same
Ragnar Blackmane, Wolf Lord of the Space Wolves as in Codex: Space Wolves,but with the following additions:
May replace Power Armour with Runic Armour, +20pts May replace Power Armour, Bolt Pistol, grenades and Melta Bombs with
Terminator Armour and a Storm Bolter, +25pts
If not wearing Terminator Armour, Ragnar may be equipped with a Jump Pack,+25pts
Sammael, Master of the Ravenwing, Captain of the Dark Angels 2nd
Companyas in Codex: Dark Angels, but with the following alterations:
250pts BS: 6; Artificer Armour; TeleportHomer; Storm Bolter Master Crafted The Raven Sword: Power Weapon that re-rolls failed Hit and Wound rolls
Sanguinor, Exemplar of the Hostexactly as in Codex: Blood Angels
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Seydon, Chapter Master of the Iron Snakesuse the rules and options for Chapter
Masters in Codex: Space Marines, but with the following exceptions / alterations:
May take a TeleportHomer, +15pts Sternguard Veterans represent the Iron Snakes Notables and always count asscoring units, regardless of the scenario being played Firing RitesSeydon and all Masters of the Chapter and Honour Guards may re-
roll failed to hit rolls when shooting with Bolters, Bolt Pistols and Auxiliary
Grenade Launchers at +5pts p/m
TuShan, Chapter Master of the Salamanders use the rules for Chapter Masters
in Codex: Space Marines, but with the following exceptions / alterations:
215pts TuShan and any unit he joins is Fearless TeleportHomer; Terminator Armour; Heavy Flamer; Salamander Tooth Halberd(counts as a Rending Thunder Hammer), +60pts Firedrakes MantleTuShan is immune to all Flamer weapons, +15pts Chapter Tactics: replace Combat Tactics with the following all Thunder
Hammers count as Master Crafted; all Flamer weapons, Meltaguns and Multi-
Meltas count as twin-linked; Space Marine Sergeants may replace Boltguns, Bolt
Pistols and Chainswords with one of the following: Flamer (free); Meltagun
(+5pts); Thunder Hammer (+20pts)
TuShans Honour Guards may choose to replace their Power Weapons withThunder Hammers, +15pts p/m.
Honour Guards may replace their Artificer Armour, Boltguns, Bolt Pistols,Grenades, Power Weapons and all other equipment with Terminator Armour,Thunder Hammers and Heavy Flamers, +30pts p/m.
Ulrik, The Slayeras in Codex: Space Wolves, but with the following additions:
May replace Power Armour with Runic Armour, +20ptsUriel Ventris, Captain of the Ultramarines 4
thCompany use the rules and
options for Captains in Codex: Space Marines
Varro Tigurius, Chief Librarian of the Ultramarinesexactly as in Codex: Space
Marines, but with the following exceptions / alterations:
May replace Power Armour with Artificer Armour, +15pts May exchange Power Armour, Bolt Pistol and Grenades for Terminator Armour
and a Storm Bolter at +25pts, all other equipment remains the same
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Vladimir Pugh, Chapter Master of the Imperial Fists use the rules and options
for Chapter Masters in Codex: Space Marines, but with the following exceptions /
alterations:
Chapter Tactics:Rites of Battle; Combat TacticsandStubborn apply May swap Power Armour for Artificer Armour, +15pts May swap Power Armour for Terminator Armour, Power Weapon and Storm
Bolter, +45pts
May purchase a TeleportHomer, +15pts Bolster DefencesSee Techmarine entry in Codex: Space Marines Siege BreakersVladimir and all Imperial Fist Tanks, Devastators, Dreadnoughts
and models in Terminator Armour in his army may add +1 to Armour Penetration
rolls against any sort of building, static fortification, immobile vehicle or weapons
platform.
In an army led by Vladimir, any HQ, Sternguard Veteran and Devastator modelsarmed with Boltguns (not Heavy Bolters, Storm Bolters or Bolt Pistols) may be
equipped with Dragonfire Bolts at +3pts p/m, see the Sternguard entry in Codex:
Space Marines for details.
APOCALYPSE RULES FOR UNNAMED CHAPTER MASTERS
Exorcists Chapter Masteruse the rules and options for Chapter Masters in Codex:Space Marines, but with the following exceptions / alterations:
Eternal Warrior, +25pts All Exorcists in play are completely immune to the effects of the Gift of Chaos
Psychic Power andBoon of Mutation Daemonic Gift
Chapter Tactics: the Chapter Master and all Space Marine units in the army heleads may choose to pass or fail anyMorale or Pinning checks they are required
Iron Hands Clan Lord use the rules and options for Captains in Codex: Space
Marines, but with the following exceptions / alterations:
190pts Orbital Bombardment, Fearless, Feel No Pain, Blessings of the Omnissiah,
Bolster Defences, Servitors andLord of the Armoury Special Rules
Servo-Harness and Artificer Armour May purchase Terminator Armour for +10pts. The Servo-Harness becomes
integrated into the Terminator Armour May replace Servo-Harness and all standard firearms with a Conversion Beamer
at +20pts, regardless of armour being worn
Chapter Tactics: To represent their extensive cybernetic augmentations, any unitmay replace Combat Tactics & Combat Squads with Feel No Pain (40K
Rulebook, p.75), +10pts per unit
All Power Fists and Chainfists in the army become Master Crafted at no extra cost One Clan Lord is allowed per 100 Infantry/Jump Infantry models in the army (not
including Independent Characters). Standard Space Marine Captains may bechosen as normal
Chapter Masters and Chaplains may not be included in an army led by a ClanLord.Lords of the Armoury count as Iron Fathers, gaining theLiturgies of BattleSpecial Rule and an Iron Halo, +25pts
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Raven Guard Chapter Masteruse the rules for Chapter Masters in Codex: Space
Marines, but with the following exceptions / alterations:
215pts
May take a Teleport Homer, +15pts The Ravens Tidingpair of Master Crafted Strength 6 Power Claws Chapter Tactics:Combat Tactics is removed. Raven Guard units equipped with
Jump Packs halve Scatter rolls (rounding fraction down) when Deep Striking.
Additionally, Raven Guard Drop Pods, fliers and units equipped with Jump Packscan re-roll failed reserve rolls ifDeep Striking
Independent Characters, Honour Guards & Command Squads equipped with JumpPacks gainHeroic Intervention
Command Squads may replace all Rapid Fire & Heavy Weapons with JumpPacks, +10pts p/m.
Honour Guards may replace all Rapid Fire & Heavy Weapons with Jump Packs,+10pts p/m
Honour Guards may replace Power Weapons & Bolt Pistols with a pair ofLightning Claws, +15pts p/m
Honour Guards may replace Bolt Pistols with a Plasma Pistols, +15pts p/m Any Honour Guard may take Melta-Bombs, +5pts p/m Assault Marines with Jump packs may be taken as Troop choices and count as
scoring units.
Vanguard Veterans equipped with Jump Packs may be taken as Elites as well asFast Attack choices
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Aerial Insertion Forces (All Chapters) 150pts +models
Players with this formation may always choose to be the attackers I scenarios that
allow this. All units that can Deep StrikemustDeep Strike. All models that can be
equipped with Jump Packs must be equipped with Jump Packs (except IndependentCharacters who may be given Drop Pods or Flyer transports).
Stormraven Gunships may be taken at the cost and with the rules noted in Codex:
Blood Angels.
All units that cannot be given Jump Packs but can be given Drop Pods must be given
Drop Pods unless they Teleport into battle or deploy from Land Speeder Storms,
Thunderhawk Gunships, Stormraven Gunships, Caestus Assault Rams or any other
flying or Deep Striking vehicle available to Space Marines, which must be bought for
them at the costs listed in the Codices they appear within.
Command Squads \ Honour Guards may be equipped with Jump Packs, +10pts p/m.
If a Chapter Master with a Jump Pack leads the 4 Masters of the Chapter (counting as
Captains), the Masters must also be equipped with Jump Packs at +25pts p/m. Honour
Guards may be given Jump Packs at +10pts p/m
Heavy and Rapid Fire weapons may not be used in conjunction with Jump Packs.
If onlyDeep Strikers are taken (any kind whatsoever) and no Heavy Support units are
taken (not including Heavy Support choices that can Deep Strike, or that are aircraftor that are carried by aircraft transports), the force may take the Careful PlanningApocalypse Asset at +65pts
All Scout Squads may take Land Speeder Storms as dedicated transports. A 10 man
squad divided into 2 Combat Squads may take 2 Land Speeder Storms as transports.
If the army contains 4+ five-man Scout Squads with Land Speeder Storms as
transports, the army may take the Vital Objective Apocalypse Asset at +65pts
If all models in Terminator Armour (at least 15 models) Teleport into battle or are
equipped with dedicated Drop Pods or deploy into battle from a Flyer(Thunderhawk,Caestus etc.) the army may take the Heroic Stand Apocalypse Asset at +65pts
If all Deep Strikers Teleport into battle or are equipped with Jump Packs or Drop
Pods, and if the force contains 2+ of any of the following vehicles it may take theDisengage and Rearm Apocalypse Asset at +65pts:
Thunderhawk (any variant) Stormraven Gunship Caestus Assault Ram
All tanks not carried into battle by an aerial transporter may only enter play from the3
rdplayer turn, from the furthest table edge behindthe owners deployment zone.
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Cavalry Force (Codex Chapters Only) 150pts +models
Troop choices in the army may be taken from the Fast Attack entries for Space
Marine Bike and/or Scout Bike squadrons.
Any infantry unit not equipped with Space Marine Bikes must be given a dedicated
tank transportRhino, Razorback or Land Raider (any available variant)instead of
Drop Pods.
All Independent Characters must be equipped with Space Marine Bikes, unless they
are equipped with Terminator Armourandriding in a dedicated Land Raider transport
(any variant).
Honour Guards may be equipped with Space Marine Bikes at +15pts p/m, unless they
already possess a dedicated tank transport (Rhino, Razorback or Land Raider anyvariant).
Vanguard Veteran units may be equipped with Space Marine Bikes at +15pts p/m
instead of Jump Packs. If so they may be taken as Elites as well as Fast Attack
choices.
Space Marine Bike Squadrons must consist of 5 or 10 bike models. Each squad may
include one Attack Bike. Bear in mind that Attack Bikes count as 2 bike models.
Separate squadrons of Attack Bikes may be chosen as Fast Attack choices.
All Terminator squads must be given Land Raiders (any available variant) asdedicated transports.
A 10 man power-armoured infantry squad divided into 2 Combat Squads may take 2
Razorbacks as transports.
No more than two 5-man Scout Squads may be given Land Speeder Storms. All other
Scout Squads not mounted on bikes must be given Rhinos or Razorbacks as dedicated
transports. A 10 man Scout squad divided into 2 Combat Squads may take 2
Razorbacks as transports.
The force may take the Recon Apocalypse Asset at +65pts if all Vanguard Veterans
(at least 10 models) in the force are given Space Marine Bikes.
If the army has 30+ Space Marine Bike models and/or Attack Bikes and/or Scout
Bikes (or any combination of these three), the army gains the Strategic
Redeployment Apocalypse Asset at +65pts
The entire force must be deployed Embarkedupon/within their transports, although
they mayDisembarkin their first turn if desired.
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Knight Crusaders (Codex Chapters Only) 150pts +models
All Troops choices in the army (except Scouts) must exchange Boltguns and Bolt
Pistols for Bolt Pistols and Chainswords (free), gaining +1 Attack in Close-Combat.
Sternguard Veterans may not be chosen and Vanguard Veteran may be taken as Elites
choices.
Honour Guards may replace all firearms for Storm Shields, +15pts p/m. Space Marine
Sergeants may be equipped with Storm Shields, +15pts p/m
If wearing Terminator Armour, the Chapter Master may exchange his Power Weapon
and Storm Bolter for a Relic Blade and a Storm Shield, +25pts. Honour Guards may
be equipped with Terminator Armour at +10pts p/m if the Chapter Master is also
wearing Terminator Armour. If so they may be equipped as Assault Terminators orgiven any mix of the following weapon combinations: Power Weapon and Storm
Bolter (+15pts p/m); Power Weapon and Storm Shield (+15pts p/m); Relic Weapon
(+15pts); Relic Weapon and Storm Shield (+30pts p/m).
Honour Guards, Command Squads, Terminators and Vanguard Veterans without
Jump Packs may take Land Raider Crusaders/Redeemers as dedicated transports in
addition to any usual options. One Command or Honour Guards Squad may take a
Land Raider ofany variant as a dedicated transport.
If the force has 100+ Infantry/Jump Infantry models and has no Devastators, no
Chapter or Company Champions, no Legion of the Damned and no Codex: SpaceMarines Special Characters, then one Space Marine Captain may become the ChapterPaladin (+50pts). He cannot lead or be attached to a Command Squad, is Fearless and
must be equipped with Artificer Armour and either a Power Weapon, Plasma Pistol,
Iron Halo, Frag & Krak Grenades and Melta Bombs, or Melta Bombs, a Relic Blade
and a Storm Shield at the usual costs for these items. He always Hits on a 3+ against
all opponents with a WS. He also bestows Preferred Enemy upon all friendly Space
Marines in play, including Dreadnoughts but excluding Scouts. Friendly Space
Marine units (except Scouts) also become Stubborn and replace Combat Tactics with
Rites of Battle (using the LD value of the forces commander). The Paladin must
always assault enemy Independent Characters & Monstrous Creatures if they are in
range and is bound by theHonour or Death rule (p.53 Codex: Space Marines).
If a Paladin is included in your force the army may take the Crusade Banner
Apocalypse Asset at +65pts
If the Chapter Master is wielding a Storm Shield and leading the 4 Masters of the
Chapter equipped with the same type of armour as him, the Chapter Master may be
given the Legion Relic Apocalypse Asset at +65pts.
If the Chapter Master bears a Legion Relic then any Masters of the Chapter he leads
may take Relic Blades for +30pts p/m, even if wearing Terminator Armour.
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Scions of the Machine Cult (Codex Chapters Only) 150pts +models
Independent Characters with theBlessings of the Omnissiah Special Rule may take up
to 2 squads of Servitors each, although they may not join any other units while the
Servitors remain in play.
All Servitors in the army are immune to Mindlockwhile they remain within 6 inches
of any friendly Independent Character with the Blessings of the Omnissiah Special
Rule
If the army has 5+ Independent Characters with the Blessings of the Omnissiah
Special Rule, with at least two full squads of Servitors, the force may take the Null
FieldGenerator Apocalypse Asset, +65pts
All Dreadnoughts may choose Extra Armour, +5pts p/m.
Any Dreadnoughts with Extra Armour may also increase their frontal armour value by
+1 for +30pts p/m.
Venerable Dreadnoughts have a special Leadership value of 10, which may be used
by any friendly Space Marine models within 6, providing these Marines are part of
the same Scions of the Machine Cultformation.
If the army has 5+ Dreadnoughts (any variant) it may choose the Disruptor Beacon
Apocalypse Asset for +65pts
If the army contains 5+ Thunderfire Cannons and/or 5+ Conversion Beamers (or 5+of any combination of these two) it may take the Vortex Grenade Apocalypse Asset
(free).
If the army contains the Damocles Command Rhino and/or a Land Raider Prometheus
and 5+ Tanks (any type except other Rhinos or Razorbacks) then any and all
Vindicator, Whirlwind or Predator tanks in the army may be upgraded at +70pts p/m
to include the equivalent of Brother Sergeant Chronus, with all the benefits he
bestows. However, if the tank is destroyed, the Chronus upgrade is destroyed with it
and cannot fight on independently.
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Siege Breakers (Codex Chapters Only) 150pts +models
If accompanying a Chapter Master wearing Terminator Armour, Honour Guards may
replace their Grenades, Boltguns and Bolt Pistols with Terminator Armour and Storm
Bolters at +10pts p/m.
If wearing Terminator Armour, Honour Guards have the additional Wargear options
available to Terminator Squads.
If the Chapter Master leads the 4 Masters of the Chapter (counting as Captains) and a
full 10-man squad of Honour Guards, the force may choose the SupremeHeadquarters Apocalypse Asset for +65pts
If the army has at least 20 more Sternguard Veteran models than it has models chosen
from the Fast Attack options, or if the army has no Fast Attack options, the army maytake the Bunkers Apocalypse Asset for +65pts
The army also gains the Shield Generator Apocalypse Asset if it has 10+ units
selected from the following list:
Devastator Squads Terminator Squads Sentry Gun formations Hyperios Air Defence Batteries Damocles Command Rhino Vindicators Dreadnoughts (any variant) Whirlwinds Whirlwinds Hyperios
If the force contains 4 or more 5-10 man Devastator Squads it may have the
Obstacles Apocalypse Asset for +65pts
Land Raider Helios variants may be taken as dedicated transport options for 5 man
Sternguard Veteran squads and Devastator squads.
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THE PRIMARCHS
Created through a combination of the most advanced biological engineering humanity
has ever achieved and the Emperors prodigious and terrifying Warpcraft, the
Primarchs are like the heroes of legend; demigods made flesh, the embodiment oftheir Legions spirit and the Emperors glorious will made manifest. All Primarchs
obey the following rules unless otherwise stated in their entries:
Primarchs Movement & Combat:
Unique Apocalypse OnlyIndependent Characters that count as MonstrousCreatures for all Movement, Assaults & Shooting, (40K Rulebook, p.51)
Eternal Warrior(40K Rulebook, p.74) Fleet(40K Rulebook, p.75) Night Vision / Acute Senses (40K Rulebook, p.75) Orbital Bombardment(C:SM, p.52) Heroic Intervention (C:SM, p.62)
Note that none of these bonuses are not conferred onto units that Primarchs lead
unless stated specifically in their individual entries (below).
Primarchs & Psychic Powers:
Primarchs with Psychic Powers are immune to Perils of the Warp All Primarchs have a 3+ Invulnerable Save against all enemy Psychic Powers All Primarchs are immune to the effects of Daemonic Gifts that do not have a
given Strength value
Primarchs & Leadership:
Unless stated otherwise in their entries, Primarchs bestow the following rules upon all
Marines of their Legion while still in play:
Rites of Battle (C:SM, p.85) God of War (C:SM, p.84) - applies to the Primarch and any unit he leads
Primarchs & Death:
If a Primarch is reduced to 0 Wounds during play, roll a D6:
1-3 = all friendly units count as being Pinned / Crew Stunnedfor the entiretyof their next turn
4-6 = all friendly units must spend their next Movement and Shooting phasemaking the maximum movement they can towards where their Primarch fell
The above also apply to Fearless units
Vital Objective: Should a Primarch be slain during battle, his body counts as being aVital Objective to all players. Chaos Space Marine Players with the correct
Apocalypse Asset may Corrupt and Despoilthe Primarchs body.
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OPTIONAL RULES:
Named Characters: Note that in game terms you can include the 40th millennium
named characters of the appropriate Marine Chapter in your Space Marine Legion
army led by their Primarch. They are assumed to be some other ancient hero of theirLegions distant past. However, the following rules apply:
Named Chapter Masters & Captains may still use any equipment listed forthem, unless the exact same named item is being used by their Primarch (so
the Perdition Pistol, the Gauntlets of Ultramar and the Lion Helm forexample). In the event of such conflicts, the owning player may choose for the
non-Primarch character another weapon available from the armoury of thatcharacters Codex that most resembles the existing one so a Plasma Pistol
and standard Powerfists for example.
Named Chapter Masters and equivalents lose all their special/unique rules,except for rules that apply to all standard Chapter Masters (or Wolf Lords,
etc.) in their Codices (with the exception ofOrbital Bombardment).
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ROBOUTE GUILLIMAN, PRIMARCH OF THE ULTRAMARINES
Although several of his brother Primarchs matched and even exceeded his victory
tally because of their incredible ferocity, a zealous determination, unquenchable rage
or simple ruthlessness, Guilliman was a tactician without peer and his mastery of thelogistics of warfare was truly unsurpassed.
WS 7, BS 6, S 6 (10), T 6, W 5, I 6, A 5 (6), Ld 10, Sv. 2+/ 4++ 450pts
Unit Type: See Primarch rules for details.
Honour Guard: Guilliman may be accompanied by 4 Masters of his Legion and an
attached Honour Guard unit. See entry for details.
EQUIPMENT
Gauntlets of Ultramar, Artificer Armour, Iron Halo, Locator Beacon (C:SM,
p.67), Site-to-Site Teleporter, Signum (C:SM, p.100), Frag Grenades, Melta
Bombs.
SPECIAL RULES
Legion: Guillimanmay only lead units drawn from Codex: Space Marines
Site-to-Site Teleporter: May Teleport as though wearing Terminator Armour.
Gauntlets of Ultramar: When worn by Guilliman the Gauntlets have the followingrules:
Power Fists Hit in order of Initiative Linked Bolters: Range: 24, Strength: 4, AP: 2, Assault 2 +1 Close-Combat Attack (shown on profile) May re-roll any failed Hit and Wound roll for both Shooting and Close-
Combat Attacks.
Author of the Codex Astartes:
Seize the Initiative if Guilliman passes a Leadership test on 2D6 beforedeployment, his side may choose their deployment zone after all scenery has
been placed. On any other roll, deploy as per the usual Apocalypse rules
God of Warapplies to all Ultramarine units in play. Replaces Combat Tactics The owning player may pick any 3 Apocalypse Assets available to Codex
Space Marines in the Apocalypse Rulebook or its supplements free of charge.
The owning player may purchase up to 5 additional Apocalypse Assetsavailable to Codex Space Marines in the Apocalypse Rulebook or its
supplementsat +55pts per asset.
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HONOUR GUARD
Guilliman may be accompanied by an Honour Guard consisting of 4 Chapter Masters
from his Legion. Use the rules and options for Space Marine Captains in Codex:
Space Marines.
The Masters accompanying Guilliman posses the same Apocalypse Assets as the
Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same
amount (200 points plus models costs).
Guilliman and his Honour Guard may Deep Strike into battle if appropriately
equipped (Terminator Armour or a Drop Pod) this does not affect their Apocalypse
Assets, which may be used regardless.
An Honour Guard may be added to the Masters without affecting its Honour Guardstatus, although note that the total number of models in the final unit must be between
5-10 men strong, may take Land Raider, Drop Pod or Rhino Transports (the usual
rules for Terminator Armour apply) and must all be equipped as stated below.
HONOUR GUARD EQUIPMENT
Regardless of any list entries in the Codex: Space Marines, Guillimans Honour
Guard must be equipped as follows:
Masters of the Ultramarines the 4 Masters of the Ultramarines that accompany
Guilliman may be given any equipment allowed to Space Marine Captains in theCodex: Space Marines, with the following additions/exceptions:
May not ride Bikes or wear Jump Packs, If one wears Terminator Armour, all must wear Terminator Armour.
Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,
they may choose any weapons, equipment and character upgrades available to an
Honour Guard in the Codex: Space Marines, with the following additions/exceptions:
May take Terminator Armour if Masters of the Chapter are also equipped withsuits,
If wearing Terminator Armour, all models count as either standardTerminators or Assault Terminators for all point costings and wargear
availability.
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LION ELJONSON, PRIMARCH OF THE DARK ANGELS
ElJonson was the Primarch of the Astartes First Legion, the Dark Angels. Known to
history and legend as the Lion of Caliban, his bravery and heroism are the stuff of
legend across the Imperium of Man and beyond. An indomitable knight, a virtuousleader of men and a fearsome enemy, El Jonson would never back down, even in the
face of the most daunting odds.
WS 8, BS 6, S 6 (8), T 6, W 5, I 6, A 5 (6), Ld 10, Sv. 2+/ 4++ 450pts
Unit Type: See Primarch rules for details.
Honour Guard:ElJonson may be accompanied by 4 Masters of his Legion and an
attached Honour Guard unit. See entry for details.
EQUIPMENT
The Lion Sword, The Lion Helm, Artificer Armour, Caelestis Pistol, Site-to-Site
Teleporter, Frag Grenades.
SPECIAL RULES
Legion: ElJonsonmay only lead units drawn from Codex: Dark Angels (the Masters
of his Honour Guard notwithstanding). Ignore the Hunt the Fallen rules.
Site-to-Site Teleporter: May Teleport as though wearing Terminator Armour.
The Lions Sword: Bestows +2 Strength in hand-to-hand combat. May re-roll all
failed Wound rolls.
The Lions Helm:
4+ Invulnerable Save upon ElJonson and any unit he leads Signum (C:SM, p.100) Jamming Beacon (C:SM, p.75) Locator Beacon (C:SM, p.67)
The Caelestis Pistol: Counts as an Assault 2, Twin-Linked Plasma Pistol that cannot
overheat. Bestows +1 attack in Close-Combat.
Lord Knight of Caliban:
Heroic Stand, Apocalypse Asset, Apocalypse Reload, p.67. Hold At All Costs, Apocalypse Asset, Apocalypse Rulebook, p.187 Call to Valour counts as a Holy Relic in all senses centred on ElJonson
(C:DH, p.17)
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HONOUR GUARD
ElJonson may be accompanied by an Honour Guard consisting of 4 Chapter Masters
from his Legion. Use the rules and options for Space Marine Captains in Codex:
Space Marines.
The Masters accompanying ElJonson posses the same Apocalypse Assets as the
Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same
amount (200 points plus models costs).
ElJonson and his Honour Guard may Deep Strike into battle if appropriately
equipped (Terminator Armour or a Drop Pod) this does not affect their Apocalypse
Assets which may be used regardless.
An Honour Guard may be added to the Masters without affecting its Honour Guardstatus, although note that the total number of models in the final unit must be 10 men
strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for
Terminator Armour apply) and must all be equipped as stated below.
HONOUR GUARD EQUIPMENT
Regardless of any list entries in the Dark Angels Codex, ElJonsons Honour
Guard must be equipped as follows:
Masters of the Dark Angels the 4 Masters of the Dark Angels that accompany
ElJonson may be given any equipment allowed to Space Marine Captains in theCodex: Space Marines, with the following additions/exceptions:
May not have Bikes or Jump Packs, If one wears Terminator Armour, all must wear Terminator Armour.
Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,
they may choose any weapons, equipment and character upgrades available to an
Honour Guard in the Codex: Space Marines, with the following additions/exceptions:
May take Terminator Armour if Masters of the Chapter are also equipped withsuits,
If wearing Terminator Armour all models count as Deathwing Terminators forrules, costings and equipment availability. See Dark Angels Codex for details.
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ROGAL DORN, PRIMARCH OF THE IMPERIAL FISTS
Dorn was the Praetorian of Terra and the Emperors Champion. A Paladin of
unbending virtue and incredible martial prowess, Dorn would seek out the most
terrible of the Emperors foes upon the battlefield, slaying them for the glory of his
Father. When it came to warfare, only Dorns brother Perturabo ever matched him in
the field of siegecraft and their rivalry culminated in one of the greatest military
disasters of Imperial historythe Iron Cage Massacre.
WS 7, BS 6, S 6 (10), T 6, W 5, I 6, A 5, Ld 10, Sv. 2+/ 3++ 450pts
Unit Type: See Primarch rules for details.
Honour Guard: Dorn may be accompanied by 4 Masters of his Legion and an
attached Honour Guard unit. See entry for details.
EQUIPMENT
Tisiphone, Armour of Disdain, Shield of Contempt, Teleport Homer.
SPECIAL RULES
Legion: Dornmay only lead units drawn from Codex: Space Marines
Tisiphone, the Black Sword of Dorn: Hits as a Chainfist that strikes in order of
Initiative
Armour of Disdain:A gigantic suit of golden Terminator Armour with DornsArrow (C:SM, p.90) fitted alongside the searchlight and targeting matrix above
Dorns head. May be fired as normal in the Shooting Phase.
Shield of Contempt: Counts as a Storm Shield.
Pride of the Imperium: All Imperial Fists in play are Stubborn (40K Rulebook,
p.76) in addition to usual bonuses bestowed by the Primarch rules.
The Emperors Champion:
Preferred Enemy against all opponents in Close-Combat. Trophy Kill Apocalypse Asset, (Apocalypse Reload p.66). Applies only if
Dorn slays the target in Close-Combat.
The Siege Master: Dorn posses the following special rules -
Bolster Defences (C:SM, p.71) Bunkers, Apocalypse Asset, Apocalypse Rulebook, p.188 Strongholds, Apocalypse Asset, Apocalypse Reload, p.67 May take the Siege Breakers battle formation free of charge. The point costs
of units and additional Apocalypse Assets still apply. See entry previously in
this document.
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HONOUR GUARD
Dorn may be accompanied by an Honour Guard consisting of 4 Chapter Masters from
his Legion. Use the rules and options for Space Marine Captains in Codex: Space
Marines.
The Masters accompanying Dorn posses the same Apocalypse Assets as the Masters
of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200
points plus models costs).
Dorn and his Honour Guard may Deep Strike into battle if appropriately equipped
(Terminator Armour or a Drop Pod) this does not affect their Apocalypse Assets
which may be used regardless.
An Honour Guard may be added to the Masters without affecting its Honour Guardstatus, although note that the total number of models in the final unit must be 10 men
strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for
Terminator Armour apply) and must all be equipped as stated below.
HONOUR GUARD EQUIPMENT
Regardless of any list entries in the Codex: Space Marines, Dorns Honour
Guard must be equipped as follows:
Masters of the Imperial Fiststhe 4 Masters of the Imperial Fists that accompany
Dorn may be given any equipment allowed to Space Marine Captains in the Codex:Space Marines, with the following additions/exceptions:
May not ride Bikes or wear Jump Packs, May choose to replace all other weapon options with a Relic Blade and Storm
Shield regardless of the armour they wear (+45pts),
If one wears Terminator Armour, all must wear Terminator Armour.Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,they may choose any weapons, equipment and character upgrades available to an
Honour Guard in the Codex: Space Marines, with the following additions/exceptions:
May take Storm Shields while wearing Artificer Armour (+10pts), May take Terminator Armour if Masters of the Chapter are also equipped with
suits,
If wearing Terminator Armour, all models count as either standardTerminators or Assault Terminators for all point costings and wargear
availability.
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SANGUINIUS, PRIMARCH OF THE BLOOD ANGELS
Though not as psychically powerful or skilled as his brother Magnus, Sanguinius was
the most stably psychic of all the Primarchs. Unsullied by pride, arrogance or
selfishness, Sanguinius was far removed from the hooks, taints and temptations ofChaos. His gene-sons, however, would prove to be another matter...
WS 8, BS 6, S 6, T 6, W 5, I 7, A 5 (6), Ld 10, Sv. 2+/ 4++ 450pts
Unit Type: Jump Pack, but see Primarch Rules for all other details.
Honour Guard: Sanguinius may be accompanied by 4 Masters of his Legion and an
attached Sanguinary Guard unit (still counting as part of his Honour Guard). See entry
for details.
EQUIPMENT
The Sword Sanguine, Perdition Pistol, Angelic Wings, Artificer Armour, Iron
Halo, Teleport Homer, Frag Grenades.
SPECIAL RULES
Legion: Sanguiniusmay only lead units drawn from Codex: Blood Angels
Sword Sanguine: Force Weapon that ignores Invulnerable Saves of 5+.
Perdition Pistol: Shoots as a pistol but hits as a Meltagun. The Perdition pistol grants
Sanguinius +1 Attack in Close-Combat (already shown in his profile).
Angelic Wings: Counts as aJump Pack.
The Archangel of Baal:
Tactical Precision (C: BA, p.53); Surgical Strike (C: BA, p.53);Aura ofFervour; Avenging Angel; Unyielding Will(C:BA, p.51); Sanguiniuss Death
Mask(C: BA, p.53)
Blessing counts as the Sanguinors Blessing (C:BA, p.51), although theowning player may choose which model it effects (excluding named
characters from any Codex, Eternal Warriors or Independent Characters)
Sanguinius and any unit he leads are Fearless. This replaces the God of Warrule for the effected unit
Black Rage & Red Thirst: Neither of these rules apply to any Blood Angels while
Sanguinius lives. Death Company units may not be chosen. Should Sanguinius be
slain during play, roll 1D6:
1-3 every non-tank Blood Angels unit in play becomes Pinned andsuccumbs to the Red Thirst (C:BA, p.23)
4-6all non-tank units succumb to the Black Rage and acquire all the specialrules (though not wargear) of the Death Company (C:BA, p.44). These units
may not use Heavy Weapons and must spend their next Movement and
Shooting phase moving as fast as they can towards where Sanguinius fell
Dreadnoughts keep existing weaponry but gain Death Company Dreadnoughtsspecial rules on a roll of 4-6
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HONOUR GUARD
Sanguinius may be accompanied by an Honour Guard consisting of 4 Chapter Masters
from his Legion. These count as Blood Angel Captains - see Codex: Blood Angels for
details.
The Masters accompanying Sanguinius posses the same Apocalypse Assets as the
Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same
amount (200 points plus models costs).
An Honour Guard may be added to the Masters, although note that this guard must be
chosen from the Sanguinary Guard unit entry. The total number of models in the final
unit must be 10 men strong.
Sanguinius Honour Guard may Deep Strike into battle this does not affect theirApocalypse Assets which may be used regardless.
HONOUR GUARD EQUIPMENT
Sanguinius Honour Guard must be equipped as follows:
Masters of the Blood Angels the 4 Masters of the Blood Angels that accompany
Sanguinius may be given any equipment allowed to Blood Angels Captains in the
Codex: Space Marines, with the following additions/exceptions:
Must have Jump Packs, Must wear Artificer Armour.
Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,
they are Chosen from the Sanguinary Guard entry in Codex: Blood Angels
SPECIAL NOTE
The Sanguinor may not be chosen or used in any Blood Angels army led bySanguinius or any campaign dating from the times of the Horus Heresy.
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LEMAN RUSS, PRIMARCH OF THE SPACE WOLVES
Leman Russ was the Emperors Hound loyal to a fault and tasked with those duties
that were likely to either corrupt or utterly repel his brother Primarchs. His sheer
ferocity in combat was second only to that of his brother Angron, the berserkerPrimarch of the World Eaters.
WS 7, BS 6, S 6 (10), T 6, W 5, I 7, A 5 (10), Ld 10, Sv. 2+/ 3++ 450pts
Unit Type: See Primarch rules for details.
Honour Guard: Russ may be accompanied by 4 Masters of his Legion and an
attached Honour Guard unit of Wolf Guards. See entry for details.
EQUIPMENT
Mjalnar, Wolf Helm of Russ (C:SW, p.50), Belt of Russ (C:SW, p.62), Wolf
Tooth Necklace (C:SW, p.62), Runic Armour (C:SW, p.61), Wolf Tail Talisman
(C:SW, p.62), Storm Shield (C:SW, p.62), Frag & Krak Grenades, Melta Bombs.
SPECIAL RULES
Legion: Russmay only lead units drawn from Codex: Space Wolves
Mjalnar: Mjalnar is the most infamous, ancient and powerful of the Frostblades of
Fenris. Legion Relic Apocalypse Asset (Apocalypse Reload, p.67). No other Legion Relic Assets may be chosen by an army led by Russ.
The Wolf King of Fenris:
Counter-Attack, (C:SW, p.24), Saga of the Wolfkin, (C:SW, p.64), Howl of the Wolf King counts as a War Howl (C:SW, p.55) but with a
range of 30.
The Fury of Fenris: While Russ lives, he and all Space Wolves and FenrisianWolves in play are Fearless. This replaces both the God of WarandCombatTactics rules
Freki and Geri: These two Fenrisian Wolves are all that remain of the pack that
adopted Russ (or that Russ adopted) as a boy on Fenris. They are huge even by the
standards of their kin and they are fiercely loyal towards Russ:
Count as St:5, W:2, I:5, Ld:10 Cyber Wolves Fearless Loyal Companions rule (C:SW, p.31) as long as Russ lives.
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HONOUR GUARD
Russ may be accompanied by an Honour Guard consisting of 4 Chapter Masters from
his Legion. These count as Wolf Lordssee Codex: Space Wolves for details.
The Masters accompanying Russ posses the same Apocalypse Assets as the Masters
of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount
(200pts + Models).
A Wolf Guard Pack may be added to the Wolf Lord Honour Guard without affecting
its Honour Guard status, and may take any transport options available to Wolf Lords
and/or Wolf Guards.
Russ and his Honour Guard may Deep Strike into battle if appropriately equipped
(Drop Pods) this does not affect their Apocalypse Assets which may be usedregardless.
HONOUR GUARD EQUIPMENT
Regardless of any list entries in the Space Wolves Codex, Russ Honour Guard
must be equipped as follows:
Masters of the Space Wolves the 4 Masters of the Space Wolves that accompany
Russ are Wolf Lords and may be given any equipment allowed to Wolf Lords in the
Space Wolf Codex
Wolf Guard if a 5-strong Honour Guard is added to the Masters Honour Guard,they must be drawn from the Wolf Guard entry in Codex: Space Wolves and must be
equipped as follows:
Must all take either Rune Armour or Terminator Armour. Other than this restriction they may choose any weapons available to Wolf
Guards already equipped with either Rune or Terminator Armour in Codex:
Space Wolves.
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VULKAN, PRIMARCH OF THE SALAMANDERS
Vulkan was a stoic and loyal warrior, tempered in the fires of his adopted homeworld,
Nocturne. He saw himselfhis peoples personal protector and was close to them in a
way that no other Primarch was to the peoples of their own worlds. Immenselyphysically powerful (even by the standards of the Primarchs), Vulkan admitted only
his brother Manus to be stronger. Vulkan was an implacable foe to the enemies of
humanity, forging his Legion into warrior artisans with the Fire Salamanders of
Nocturne as their totemic symbol.
WS 7, BS 6, S 7 (9), T 6, W 6, I 6, A 5, Ld 10, Sv. 2+/ 3++ 450pts
Unit Type: See Primarch rules for details.
Honour Guard: Vulkan may be accompanied by 4 Masters of his Legion and anattached Honour Guard unit. See entry for details.
EQUIPMENT
Spear of Vulkan, Gauntlet of the Forge (C:SM, p.93), Kesares Mantle (C:SM,
p.93), Artificer Armour, Site-to-Site Teleporter, Teleport Homer, Frag & Krak
Grenades, Melta Bombs.
SPECIAL RULES
Legion: Vulkanmay only lead units drawn from Codex: Space Marines
Site-to-Site Teleporter: May Teleport as though wearing Terminator Armour.
Spear of Vulkan: In Vulkans hand this weapon has the following rules:
Power Weapon +2 to Vulkans Strength (already shown on his profile)
The Lords of Nocturne: Vulkan bestows the following rules upon his gene-sons:
The Firedrakes Spite All Salamander models equipped with HeavyWeapons are Tank Hunters, 40K Rulebook, p.76.
Breath of the Salamander All Salamander Flamers, Heavy Flamers,Flamestorm Cannons, Meltaguns and Multi-Meltas count as being twin-linked
Hammers of NocturneAll Thunder Hammers in the Salamander army areMaster Craftedat no extra cost and any Salamander Sergeant or Independent
Character may replace his Boltgun and Close-Combat weapon for one, +15pts
p/m
Warrior-Artisans of Nocturne All Sergeants and all IndependentCharacters in a Salamander army led by Vulkan may purchase Artificer
Armour, +10pts p/m
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HONOUR GUARD
Vulkan may be accompanied by an Honour Guard consisting of 4 Chapter Masters
from his Legion. Use the rules and options for Space Marine Captains in Codex:
Space Marines.
The Masters accompanying Vulkan posses the same Apocalypse Assets as the
Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same
amount (200 points plus models costs).
Vulkan and his Honour Guard may Deep Strike into battle if appropriately equipped
(Terminator Armour or a Drop Pod) this does not affect their Apocalypse Assets
which may be used regardless.
An Honour Guard may be added to the Masters without affecting its Honour Guardstatus, although note that the total number of models in the final unit must be 10 men
strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for
Terminator Armour apply) and must all be equipped as stated below.
HONOUR GUARD EQUIPMENT
Regardless of any list entries in the Space Marines Codex, Vulkans Honour Guard
must be equipped as follows:
Masters of the Salamanders the 4 Masters of the Salamanders that accompany
Vulkan may be given any equipment allowed to Space Marine Captains in the Codex:Space Marines, with the following additions/exceptions:
May not ride Bikes or wear Jump Packs, If one wears Terminator Armour, all must wear Terminator Armour, Any Master in Terminator Armour may be equipped with a Thunder Hammer
and Heavy Flamer instead of any other option if the owning player chooses
(+30pts)
Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,
they may choose any weapons, equipment and character upgrades available to an
Honour Guard in the Codex: Space Marines, with the following additions/exceptions:
Models wearing Artificer Armour may replace their Close-Combat Weapons,Boltguns and Bolt Pistols for a Flamer (+5pts)
Two models wearing Artificer Armour may replace their standard weapons fora Multi Melta (+15pts),
May take Terminator Armour if Masters of the Chapter are also equipped withsuits. If so they follow the rules for standard Terminators in all senses,
Any Terminator model may take a Thunder Hammer and Heavy Flamer(+25pts) instead of any other option if the owning player chooses.
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FERRUS MANUS, PRIMARCH OF THE IRON HANDS
There are many legends concerning how Manus acquired his seemingly indestructible
metal hands. Whatever the truth of their provenance, the Primarchs iron hands
granted him truly immense strength, even by the standards of his brothers. Manus wasalso a prodigy of technological engineering, easily a match for the skills of the great
Fabricators of the Mechanicum. He encouraged all his gene-sons to pursue a mastery
of the secrets of technical engineering, but as innovators not mere fabricators.
WS 7, BS 6, S 8 (10), T 6, W 6, I 6, A 5, Ld 10, Sv. 2+/ 3++ 450pts
Unit Type: See Primarch rules for details.
Honour Guard: Manus may be accompanied by 4 Masters of his Legion and an
attached Honour Guard unit. See entry for details.
EQUIPMENT
Forgebreaker, Iron Halo, Artificer Armour, Servo-Harness, Signum (C:SM,
p.100), Conversion Beamer, Site-to-Site Teleporter, Teleport Homer, Melta
Bombs.
SPECIAL RULES
Legion: Manusmay only lead units drawn from Codex: Space Marines but with Iron
Hands Clan Lords (listed previously in this document) replacing Chapter Masters
Site-to-Site Teleporter:May Teleport as though wearing Terminator Armour.
Forgebreaker: Thunder Hammer that strikes in order of Initiative
Metallic Arms: Feel No Pain; Manus adds +1 to any rolls on the Vehicle Damage
Table that he causes through Close-Combat attacks
Conversion Beamer: Manus carries a unique miniaturised Conversion Beamer.
Follows all the usual rules (C:SM, p.70)
Master Craftsman: Manus obeys and bestows the following:
Manus counts as a Techmarine Master of the Forge with a servo-harness(C:SM, pp.70-71). He may not lead a unit of Servitors.
All Heavy Weapons carried by Infantry and Biker models in an Iron Handsarmy led by Manus count as being twin-linked.
To represent their extensive cybernetic augmentations, all Iron Hands unitsreplace Combat Tactics & Combat Squads with Feel No Pain (40K Rulebook,p.75)
Manus and units he leads have the Tank Hunters rule (40K Rulebook, p.76) May take the Scions of the Machine Cult battle formation free of charge. The
points cost of units and additional Apocalypse Assets still apply. See entry
previously in this document.
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HONOUR GUARD
Manus may be accompanied by an Honour Guard consisting of 4 Chapter Masters
from his Legion. Use the rules and options for Iron Hands Clan Lords (listed
previously in this document).
The Masters accompanying Manus posses the same Apocalypse Assets as the Masters
of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200
points plus models costs).
Manus and his Honour Guard may Deep Strike into battle if appropriately equipped
(Terminator Armour or a Drop Pod) this does not affect their Apocalypse Assets
which may be used regardless.
An Honour Guard may be added to the Masters without affecting its Honour Guardstatus, although note that the total number of models in the final unit must be 10 men
strong, may take Land Raider, Drop Pod or Rhino Transports (the usual rules for
Terminator Armour apply) and must all be equipped as stated below.
HONOUR GUARD EQUIPMENT
Regardless of any list entries in the Codex: Space Marines, Manus Honour
Guard must be equipped as follows:
Masters of the Iron Handsthe 4 Masters of the Iron Hands that accompany Manus
may be given any equipment allowed to Space Marine Captains in the Codex: SpaceMarines, with the following additions/exceptions:
May not ride Bikes or wear Jump Packs, If one wears Terminator Armour, all must wear Terminator Armour, Regardless of armour type any model may be equipped with full Servo
Harnesses at +30pts p/m
Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,they may choose any weapons, equipment and character upgrades available to an
Honour Guard in the Codex: Space Marines, with the following additions/exceptions:
May take Terminator Armour if Masters of the Chapter are also equipped withsuits, +10pts p/m
If wearing Terminator Armour, all models may purchase equipment availableto standard Terminators.
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CORAX, PRIMARCH OF THE RAVEN GUARD
Corax wrought his gene-sons into a Legion of unsurpassed guerrilla fighters. To
compliment his preferred insurgency tactics, Corax developed a unique stealth
shielding for his armour and the armour of his personal guard a marvel of the sortunheard of since the very height of the Dark Age of Technology. The same
technology was adapted to create the Stealth Suits of the Officio Assassinorum.
WS 8, BS 6, S 6, T 6, W 5, I 7, A 5 (6), Ld 10, Sv. 2+/ 4++ 450pts
Unit Type: Jump Pack, but see Primarch rules for all other details
Honour Guard: Corax may be accompanied by 4 Masters of his Legion and an
attached Honour Guard unit. See entry for details.
EQUIPMENT
The Ravens Talons, Shadow Armour, Iron Halo, Jump Pack, Teleport Homer,
Frag Grenades, Melta Bombs
SPECIAL RULES
Legion: Corax may only lead units drawn from Codex: Space Marines .
The Ravens Talons: When worn by Corax the Talons bestow the following rules:
Pair of Rending Lightning Claws, -2 to all enemy Invulnerable Saves. May negate some Invulnerable Saves
altogether.
Shadow Armour: Shadow Armour bestows the following rules:
Artificer Armour All shots against models in Shadow Armour must be worked out using the
Night Fighting rules. Acute Senses/Night Vision do not lessen this effect
If Night Fighting rules are already being used, Shadow Armour can only beseen if it is within half the normal range of the units vision (i.e.: if they score
a 12 they can only see the Corax if he is within 6)
Guerrilla Tactics:
Command Squads & Honour Guards may replace all Rapid Fire and Heavyweapons with Jump Packs, +10pts p/m.
Raven Guard Infantry and Jump Infantry gain Stealth (40K Rulebook, p.76) Raven Guard Jump Infantry units gain Fleet(40K Rulebook, p.75) Independent Characters, Honour Guards & Command Squads equipped with
Jump Packs gain theHeroic Intervention rule (C:SM, p.62)
Corax and any unit he leads gain the Hit & Run rule (40K Rulebook, p.75) Raven Guard units with Jump Packs never scatter when Deep Striking Strategic Redeployment Apocalyspe Asset (Apocalypse Rulebook, p.187) May take the Aerial Insertion Force battle formation free of charge. The
point costs of units and additional Apocalypse Assets still apply. See entrypreviously in this document.
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HONOUR GUARD
Corax may be accompanied by an Honour Guard consisting of 4 Chapter Masters
from his Legion. Use the rules and options for Space Marine Captains in Codex:
Space Marines.
The Masters accompanying Corax posses the same Apocalypse Assets as the Masters
of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same amount (200
points plus models costs).
An Honour Guard may be added to the Masters, although note that the total number of
models in the final unit must be 10 men strong, cannot include Terminators and must
all be equipped as stated below.
Coraxs Honour Guard may Deep Strike into battle this does not affect theirApocalypse Assets which may be used regardless.
HONOUR GUARD EQUIPMENT
Regardless of any list entries in the Codex: Space Marines, Coraxs Honour
Guard and Honour Guard must be equipped as follows:
Masters of the Raven Guard may be given any equipment allowed to Space
Marine Captains in the Codex: Space Marines, with the following
additions/exceptions:
Must take Shadow Armour (+25pts), Must take a Jump Pack (+25pts).
Honour Guardif a 5-strong Honour Guard is added to the Masters Honour Guard,
they must be equipped as follows:
Must take Shadow Armour (+25pts), Must take a Jump Pack (+10pts).
All other options may be chosen from the relevant entry in Codex: Space Marines
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JAGHATAI KHAN, PRIMARCH OF THE WHITE SCARS
Jaghatai moulded his Legion into lightning-fast shock troops, stressing mobility,
speed and manoeuvrability in battle above all else. Jaghatai invariably went to war
mounted upon a jetbike of a design unknown to the 41st millennium and constructedthrough the combined artifice of his brothers Manus and Vulkan as a unique gift for
the great Khan. So impressed was Jaghatai by this wondrous gift, he asked the
Mechanicum Master Fabricator attached to his fleet to study the device and exert
every effort to make several more for use by the senior Chapter Masters of his Legion.
WS 7, BS 6, S 6, T 6 (7), W 5, I 7, A 4, Ld 10, Sv. 2+/ 3++ 450pts
Unit Type: Unique Jetbike Independent Character (Apocalypse Only).
Honour Guard: Jaghatai may be accompanied by an Honour Guard consisting of 4
Masters of his Legion. See entry for details.
EQUIPMENT
Steed of the Great Khan, Power Sabre, Artificer Armour, Storm Shield.
SPECIAL RULES
Legion: Jaghataimay only lead units drawn from Codex: Space Marines .
The Great Khan:
Space Marine Bike and Scout Bike squads may be taken as Troop choices Chapter Tactics:Combat Tactics replaced with Skilled Rider(40K Rulebook,
p.15), which also applies to the Movement of all White Scar tanks Space Marine Bikes, Attack Bikes, Scout Bikes and dedicated transports may
Outflank(40K Rulebook, p.94)
Vanguard Veterans may be given Space Marine Bikes, +15pts p/m. VanguardVeterans with Bikes may be taken as both Elites and Fast Attack choices and
replace Heroic Intervention with Fleet(40K Rulebook, p.75).
Independent Characters on Space Marine Bikes bestow Fleet upon anyCommand & Honour Guards squads they lead
Strategic Redeployment Apocalypse Asset (Apocalypse Rulebook, p.187)Steeds of the Great Khan: Jaghatai Khan and his Honour Guard must ride special
jetbikes. They follow all the usual rules for jetbikes that appear in the 40K rulebook,with the following exceptions and additions:
+1 Toughness upon rider Furious Charge (40K Rulebook, p.14) MayRun in the Shooting Phase In-built Locator Beacon (C:SM, p.67) Multi-Launchers count as a combined offensive and defensive grenades
(40K Rulebook, p.36), a Cerberus Launcher (C:SM, p.75) and a single-use
Smoke Launcher (40K Rulebook, p.62)
Armed with one twin-linked Astartes Grenade Launcher
Jaghatais personal mount also has an in-built twin-linked Plasma Gun, whichhe may fire in addition to his Grenade Launcher
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HONOUR GUARD
Jaghatai may be accompanied by an Honour Guard consisting of 4 Chapter Masters
from his Legion. Use the rules and options for Space Marine Captains in Codex:
Space Marines.
The Masters accompanying Jaghatai posses the same Apocalypse Assets as the
Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same
amount (200 points plus models costs).
Jaghatai and his Honour Guard may Deep Strike into battle on their Jetbikes as though
wearing Jump Packs this does not affect their Apocalypse Assets which may be
used regardless.
Jaghatais Honour Guard must be equipped as stated below.
HONOUR GUARD EQUIPMENT
All four Chapter Masters in Jaghatais Honour Guard must be equipped as
follows at the costs listed in the Codex: Space Marines:
Must take Artificer Armour, Must take Jetbike from the Great Khans stables, +55pts p/m
Jaghatai and his Honour Guard may carry no firearms additional to those
mounted on their Jetbikes.
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FULGRIM, PRIMARCH OF THE EMPERORS CHILDREN
Fulgrims pursuit of perfection encompassed all fields of mortal experience, however,
it was in the arts and sciences of war that he made his greatest achievements and for
which he is best remembered.
WS 7, BS 7, S 6, T 6, W 6, I 7 (8), A 5, Ld 10, Sv. 2+/ 4++ 450pts
Unit Type: See Primarch rules for details
Honour Guard: Fulgrim may be accompanied by 4 Masters of his Legion and an
attached Honour Guard. See entry for details.
EQUIPMENT
The Fireblade, Artificer Armour, Iron Halo, Teleport Homer, Site-to-Site
Teleporter, Frag & Krak Grenades, Melta Bombs.
SPECIAL RULES
Legion: Fulgrim may only lead units drawn from Codex: Space Marines.
Site-to-Site Teleporter: May Teleportas if wearing Terminator Armour.
Fireblade:
Two-Handed Master Crafted Power Weapon Increases Fulgrims Initiative to 8 May re-roll failed Wound rolls
Perfection In All Things:Fulgrim and any Honour Guard or Masters he leads benefit
from the following rules:
Preferred Enemy (for Close-Combat attacks) Heroic Intervention Counter-Attack Fleet
The Phoenician: Fulgrim may purchase any and all of the following Apocalypse
Assets at +55pts apiece:
Hold At All Costs, Supreme Headquarters (with Fulgrim counting as theAsset, takes precedence over conflicting Primarch rules), Crusade Bannerand
Trophy Kill (applies only if Fulgrim makes the kill)
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HONOUR GUARD
Fulgrim may be accompanied by 4 Chapter Masters from his Legion (posses the same
Apocalypse Assets as Masters of the Chapter, p.118, Apocalypse rulebook). These
count as Space Marine Chapter Masters - see Codex: Space Marines for details.
The Masters accompanying Fulgrim posses the same Apocalypse Assets as in the
Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same
amount (200pts + Models).
Fulgrim and the Masters of his Legion may Deep Strike into battle if appropriately
equipped (Terminator Armour or a Drop Pod) this does not affect their Apocalypse
Assets, which may be used regardless.
An Honour Guard may be added to the Masters and they may take a Land Raider,Drop Pod or Rhino Transports (the usual rules for Terminator Armour apply) and
must all be equipped as stated below.
HONOUR GUARD EQUIPMENT:
Regardless of any list entries in the Codex: Space Marines, Fulgrims Honour
Guard must be equipped as follows:
Masters of the Emperors Children the 4 Masters of the Emperors Children that
accompany Fulgrim may be given any equipment allowed to Space Marine Chapter
Masters in the Codex: Space Marines, with the following additions/exceptions:
May not ride Bikes or wear Jump Packs, If one wears Terminator Armour, all must wear Terminator Armour.
Honour Guardattached Honour Guards may choose any weapons, equipment and
character upgrades available to an Honour Guard in the Codex: Space Marines, with
the following additions/exceptions:
May take Terminator Armour if Masters of the Chapter are also equipped withsuits,
If wearing Terminator Armour, all models counts as either standardTerminators or Assault Terminators for costings and equipment availability.
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ANGRON, PRIMARCH OF THE WORLD EATERS
Angron was justly feared across the galaxy for his incredible martial prowess and
terrifying berserker rage. After gaining control of the World Eaters, Angron employed
a mixture of advanced neurosurgery and psycho-indoctrination to assure that his gene-sons would share and continue his hyper-aggressive legacy.
WS 7, BS 5, S 6, T 6, W 6, I 7, A 6 (7), Ld 10, Sv. 2+/ 4++ 450pts
Unit Type: See Primarch rules for details
Honour Guard: Angron may be accompanied by 4 Masters of his Legion and an
attached Honour Guard. See entry for details.
EQUIPMENT
Gorechild & Gorefather, Artificer Armour, Iron Halo, Teleport Homer, Site-to-
Site Teleporter, Frag & Krak Grenades.
SPECIAL RULES
Legion: Angron may only lead units drawn from Codex: Space Marines .
Site-to-Site Teleporter: May Teleportas if wearing Terminator Armour.
Gorechild & Gorefather:
TwinRending Power Axes +1 Attack in Close-Combat Close-Combat attacks always hit on a 2+
The Berserker Lord:
Angron and all World Eaters in play gain Furious Charge and Counter-Attack While Angron lives, he and all World Eaters in play are Fearless. This
replaces the God of WarandCombat Tacticsrules
World Eater infantry models in Power or Artificer Armour may replaceBoltguns with Close-Combat Weapons and Bolt Pistols (free)
Angron and any unit he leads are subject to the following rules: Rage;Preferred Enemy; Fleet; Heroic Intervention.
For every model Angron kills in an Assault phase, he may have one extraAttack in his next Assault phase, to a maximum of 10 Attacks.
Angron possesses the following Apocalypse Assets: Crusade Banner andTrophy Kill (applies only if Angron makes the kill)
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HONOUR GUARD
Angron may be accompanied by 4 Chapter Masters from his Legion. These count as
Space Marine Chapter Masters - see Codex: Space Marines for details.
The Masters accompanying Angron posses the same Apocalypse Assets as in the
Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same
amount (200pts + Models).
Angron and the Masters of his Legion may Deep Strike into battle if appropriately
equipped (Terminator Armour or a Drop Pod) this does not affect their Apocalypse
Assets, which may be used regardless.
An Honour Guard may be added to the Masters and they may take a Land Raider,
Drop Pod or Rhino Transports (the usual rules for Terminator Armour apply) andmust all be equipped as stated below.
HONOUR GUARD EQUIPMENT:
Regardless of any list entries in the Codex: Space Marines, Angrons Honour
Guard must be equipped as follows:
Masters of the World Eaters the 4 Masters of the World Eaters that accompany
Angron may be given any equipment allowed to Space Marine Chapter Masters in the
Codex: Space Marines, with the following additions/exceptions:
May not ride Bikes or wear Jump Packs, If one wears Terminator Armour, all must wear Terminator Armour.
Honour Guardattached Honour Guards may choose any weapons, equipment and
character upgrades available to an Honour Guard in the Codex: Space Marines, with
the following additions/exceptions:
May take Terminator Armour if Masters of the Chapter are also equipped withsuits,
If wearing Terminator Armour, all models counts as either standardTerminators or Assault Terminators for costings and equipment availability.
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LORGAR AURELIAN, PRIMARCH OF THE WORD BEARERS
Lorgar was a mystic and a visionary with absolute clarity of faith. Though not as
naturally a gifted warlord as his brothers, Lorgar was the most foremost orator and
demagogue of all the Primarchs, even more so than his beloved brother Horus, and hewas perhaps the most optimistic, hopeful and sincere of all the Emperors sons.
WS 7, BS 6, S 6 (7), T 6, W 6, I 6, A 4, Ld 10, Sv. 2+/ 4++ 450pts
Unit Type: See Primarch rules for details
Honour Guard: Lorgar may be accompanied by 4 Masters of his Legion and an
attached Honour Guard. See entry for details.
EQUIPMENT
Illuminarum, Master-Crafted Combi-Meltagun, Iron Halo, Artificer Armour,
Teleport Homer, Site-to-Site Teleporter, Frag & Krak Grenades, Melta Bombs.
SPECIAL RULES
Legion: Lorgar may only lead units drawn from Codex: Space Marines.
Site-to-Site Teleporter: May Teleportas if wearing Terminator Armour.
Illuminarum: Master Crafted Force Weapon +1 Strength (already shown on profile)
The Emperors Tarot: Lorgars owning player may choose which player gets the
first turn.
Faith Is Our Shield: Lorgar possesses and bestows the following rules:
All Word Bearers in play are Stubborn in addition to usual rules Word Bearer Chaplains cost 15pts less than usual Lorgar and any Word Bearer that can draw line of sight to him may re-roll anyfailed Invulnerable Saves. Lorgar possesses the following Apocalypse Assets:Vital Objective and Hold
at all Costs
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HONOUR GUARD
Lorgar may be accompanied by 4 Chapter Masters from his Legion. These count as
Space Marine Chapter Masters - see Codex: Space Marines for details.
The Masters accompanying Lorgar posses the same Apocalypse Assets as in the
Masters of the Chapter Datasheet, p.118, Apocalypse rulebook and cost the same
amount (200pts + Models).
Lorgar and the Masters of his Legion may Deep Strike into battle if appropriately
equi