Animation - doc.gold.ac.ukdoc.gold.ac.uk/.../wp-content/uploads/2011/10/Animation1.pdf · Stop...

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Animation Marco Gillies Thursday, 24 November 2011

Transcript of Animation - doc.gold.ac.ukdoc.gold.ac.uk/.../wp-content/uploads/2011/10/Animation1.pdf · Stop...

Page 1: Animation - doc.gold.ac.ukdoc.gold.ac.uk/.../wp-content/uploads/2011/10/Animation1.pdf · Stop Motion Animation • The hard part is ensure that the movement appears smooth and coherent

AnimationMarco Gillies

Thursday, 24 November 2011

Page 2: Animation - doc.gold.ac.ukdoc.gold.ac.uk/.../wp-content/uploads/2011/10/Animation1.pdf · Stop Motion Animation • The hard part is ensure that the movement appears smooth and coherent

Traditional Animation

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Flip Books

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Page 8: Animation - doc.gold.ac.ukdoc.gold.ac.uk/.../wp-content/uploads/2011/10/Animation1.pdf · Stop Motion Animation • The hard part is ensure that the movement appears smooth and coherent

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Cell Animation

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Stop Motion Animation

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Stop Motion Animation

• Create models of all your characters

• Pose them

• Take a photo

• Move them slightly

• Take another photo

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Page 43: Animation - doc.gold.ac.ukdoc.gold.ac.uk/.../wp-content/uploads/2011/10/Animation1.pdf · Stop Motion Animation • The hard part is ensure that the movement appears smooth and coherent

Stop Motion Animation

• The hard part is ensure that the movement appears smooth and coherent

• (This is true of all animation)

• You need to make sure that all the moves you make are consistently in the same direction

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Stop Motion Characters

Many different ways of creating characters

• Just use objects that you move around

• Articulated toys can be good (action man/barbie)

• Puppets

• Plasticine etc.

• Ardman use soft plasticine coverings but their characters have metal skeletons underneath to make them easy to move

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Computer Animation

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Page 46: Animation - doc.gold.ac.ukdoc.gold.ac.uk/.../wp-content/uploads/2011/10/Animation1.pdf · Stop Motion Animation • The hard part is ensure that the movement appears smooth and coherent

Computer Animation

• Computer animation (both 2D and 3D) is quite a lot like Stop Motion Animation

• You put a lot of effort into creating a (Virtual) model of a character

• Then when animating it you move it frame by frame

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Rigs

• Don’t animate the whole mesh

• Use simplified controls (rigs)

• translation (move)

• rotation

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Thursday, 24 November 2011