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    INTERACTIVE DESIGN LESSONS FALL 2009

    Animation 1

    Interactive Design Lesson

    CRISAFULLILESSONS: INTERACTIVEDESIGN

    FLASH

    OVERVIEWIn this lesson we will learn how

    to animate in Flash. Their are two

    types of animation that a beginner

    can easily master with in a few

    session - they are Motion Anima-

    tion and Shape Animation. In this

    lesson we will be learning motion

    animation,

    You should already be familiar

    with the three types of Symbols -

    Movie Symbols, Button Symbols

    and Graphic Symbols.

    OPEN DOCUMENT

    Open up a new Flash Docu-

    ment. If you have a recent copy

    of the software then you will

    want to choose action script

    2. If you have an older version

    of the software dont worry

    about this as you do not have

    that option.

    You will need to have yourProperty Inspector, Color

    Palettes, Library, and Tools

    visible. They are located in the

    window option on the Main

    Menu bar at the top,

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    INTERACTIVE DESIGN LESSONS FALL 2009

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    STEP 1

    Select Insert on the main

    menu bar and choose New

    Symbol...

    STEP 2 A new window will

    appear.

    Title it Birds with Wings Up.

    Select the Graphic Button.

    Select OK.

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    STEP 3

    Check to See if the Symbol is

    located in your Library.

    Check to make sure you are in

    the Graphic Symbol develop-

    ment window.

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    INTERACTIVE DESIGN LESSONS FALL 2009

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    STEP 4

    Make 2 Layers.

    Name the bottom layer Body.

    Name the top layer Wings.

    Lock the Wings Layer.

    Click on the first frame of the

    Body Layer.

    STEP 5

    Draw the Birds Body on the

    Body Layer.

    STEP 6

    Lock the Body Layer.

    Unlock the Wings Layer

    Select the First KeyFrame of

    the Wings Layer

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    STEP 7

    Draw Wings

    STEP 8

    Create a new layer and name it

    details.

    Lock off other layers.

    Select the First frame of the

    Details Layer

    Add details on to the bird.

    Save

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    STEP 9

    Go to your Library and Dupli-

    cate the Bird with Wings Up

    Symbol twice and rename

    each accordingly.

    Bird with Wings MIdway

    Bird with Wings Down

    Click here to access menu. Duplicate is located here,

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    STEP 10Select Insert on main menu

    and then Select New Symbol.

    STEP 11Name the Symbol fly and

    then Select: Type Movie Clip.

    Select OK

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    STEP 12Check to see that you are now

    in the Movie Clip window.

    STEP 13Select Bird with Wings Up

    from the Library and drag it

    onto the stage of Movie Clip

    fly.

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    STEP 14Select frame 4 of the Time Line

    and press F6.

    STEP 15Click on the Symbol Bird with

    Wings Up that is on the stage.

    (Make sure that Frame 4 is se-

    lected.)

    Go to your Property Inspector

    and Select Swap

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    STEP 16Select the Symbol Bird with

    Wings Midway.

    Press OK

    STEP 17Notice that Frame 4 now holds

    the Graphic Symbol Bird with

    Wings Midway. while Frames 1

    through 3 hold the Graphic

    Symbol Bird with Wings Up.

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    STEP 18Select frame 7 of the Time Line

    and press F6.

    STEP 19Click on the Symbol Bird with

    Wings Midway that is on the

    stage. (Make sure that Frame 7 is

    selected.)

    Go to your Property Inspector

    and Select Swap

    STEP 20Select the Symbol Bird with

    Wings Down

    Press OK

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    STEP 21Select frame 10 of the Time Line

    and press F6.

    STEP 22Click on the Symbol Bird with

    Wings Down that is on the

    stage. (Make sure that Frame 10

    is selected.)

    Go to your Property Inspector

    and Select Swap

    STEP 23Select the Symbol Bird with

    Wings Midway.

    Press OK

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    STEP 24Select Frame 12 and press F5.

    Notice that this time we select-

    ed F5 rather than F6. F6 would

    have worked as well but sincewe did not need another Key

    Frame we used F5 to cap the

    animation cycle.

    STEP 25Turn to the Main Scene by click-

    ing the Scene Icon.

    Drag the Movie Clip Symbol that

    you named fly onto the Stage

    of the Main Scene.

    Rename Layer 1 to Bird in

    Flight.

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    STEP 26Test Animation by Selecting

    STEP 27A window will pop-up playing

    your animation. It will be a .swf

    file.

    After you test the Movie you

    need to Delete it from the first

    frame of the Time Line.

    Im going to show you a trick.

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    MAKING THE BIRD FLY

    ACROSS THE STAGE.

    STEP 28

    Make another Movie Clip Sym-bol and name it Fly Across.

    This will allow the bird to enter

    the viewable (stage) area and

    exit the stage during the anima-

    tion loop.

    Drag the fly Movie Clip for the

    Library onto the First Frame

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    INTERACTIVE DESIGN LESSONS FALL 2009

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    STEP 29Select Frame 48 on the Time

    Line and Press F6.

    Since the Fly animation has 12

    Frames and the Flash Player pays

    12 Frames per Sec. I like to

    choose a Frame that is Dividable

    by 12. 12 goes into 48 four

    times.

    STEP 30Select the First KeyFrame of the

    Time Line.

    STEP 31Go to your Property Inspector

    and Select Tweening > Motion

    STEP 32Notice that you know have an

    Arrow between Frames 1 and

    48. This is a Motion Tween. This

    will allow the program to adjust

    each frame between 1 and 48 to

    create the illusion that the bird

    is moving across the Stage.

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    INTERACTIVE DESIGN LESSONS FALL 2009

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    STEP 33Select Frame 48 and move the

    Bird to the right of the Stage.

    STEP 34Return to the Main Scene and

    place the new Movie clip on a

    Key Frame. I used the first Key

    Frame but if you had a site builtyou could put it on any Key

    frame.

    Test Movie,

    WOW it works!

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    INTERACTIVE DESIGN LESSONS FALL 2009

    TIP:

    You can use Symbols from on

    Flash Movie to another by having

    both opened at once andSwitching Libraries within the

    Library Palette.