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Transcript of Flash Animation1
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INTERACTIVE DESIGN LESSONS FALL 2009
Animation 1
Interactive Design Lesson
CRISAFULLILESSONS: INTERACTIVEDESIGN
FLASH
OVERVIEWIn this lesson we will learn how
to animate in Flash. Their are two
types of animation that a beginner
can easily master with in a few
session - they are Motion Anima-
tion and Shape Animation. In this
lesson we will be learning motion
animation,
You should already be familiar
with the three types of Symbols -
Movie Symbols, Button Symbols
and Graphic Symbols.
OPEN DOCUMENT
Open up a new Flash Docu-
ment. If you have a recent copy
of the software then you will
want to choose action script
2. If you have an older version
of the software dont worry
about this as you do not have
that option.
You will need to have yourProperty Inspector, Color
Palettes, Library, and Tools
visible. They are located in the
window option on the Main
Menu bar at the top,
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INTERACTIVE DESIGN LESSONS FALL 2009
CRISAFULLILESSONS: INTERACTIVEDESIGN
STEP 1
Select Insert on the main
menu bar and choose New
Symbol...
STEP 2 A new window will
appear.
Title it Birds with Wings Up.
Select the Graphic Button.
Select OK.
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INTERACTIVE DESIGN LESSONS FALL 2009
CRISAFULLILESSONS: INTERACTIVEDESIGN
STEP 3
Check to See if the Symbol is
located in your Library.
Check to make sure you are in
the Graphic Symbol develop-
ment window.
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INTERACTIVE DESIGN LESSONS FALL 2009
CRISAFULLILESSONS: INTERACTIVEDESIGN
STEP 4
Make 2 Layers.
Name the bottom layer Body.
Name the top layer Wings.
Lock the Wings Layer.
Click on the first frame of the
Body Layer.
STEP 5
Draw the Birds Body on the
Body Layer.
STEP 6
Lock the Body Layer.
Unlock the Wings Layer
Select the First KeyFrame of
the Wings Layer
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INTERACTIVE DESIGN LESSONS FALL 2009
CRISAFULLILESSONS: INTERACTIVEDESIGN
STEP 7
Draw Wings
STEP 8
Create a new layer and name it
details.
Lock off other layers.
Select the First frame of the
Details Layer
Add details on to the bird.
Save
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INTERACTIVE DESIGN LESSONS FALL 2009
CRISAFULLILESSONS: INTERACTIVEDESIGN
STEP 9
Go to your Library and Dupli-
cate the Bird with Wings Up
Symbol twice and rename
each accordingly.
Bird with Wings MIdway
Bird with Wings Down
Click here to access menu. Duplicate is located here,
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INTERACTIVE DESIGN LESSONS FALL 2009
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STEP 10Select Insert on main menu
and then Select New Symbol.
STEP 11Name the Symbol fly and
then Select: Type Movie Clip.
Select OK
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INTERACTIVE DESIGN LESSONS FALL 2009
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STEP 12Check to see that you are now
in the Movie Clip window.
STEP 13Select Bird with Wings Up
from the Library and drag it
onto the stage of Movie Clip
fly.
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INTERACTIVE DESIGN LESSONS FALL 2009
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STEP 14Select frame 4 of the Time Line
and press F6.
STEP 15Click on the Symbol Bird with
Wings Up that is on the stage.
(Make sure that Frame 4 is se-
lected.)
Go to your Property Inspector
and Select Swap
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INTERACTIVE DESIGN LESSONS FALL 2009
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STEP 16Select the Symbol Bird with
Wings Midway.
Press OK
STEP 17Notice that Frame 4 now holds
the Graphic Symbol Bird with
Wings Midway. while Frames 1
through 3 hold the Graphic
Symbol Bird with Wings Up.
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INTERACTIVE DESIGN LESSONS FALL 2009
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STEP 18Select frame 7 of the Time Line
and press F6.
STEP 19Click on the Symbol Bird with
Wings Midway that is on the
stage. (Make sure that Frame 7 is
selected.)
Go to your Property Inspector
and Select Swap
STEP 20Select the Symbol Bird with
Wings Down
Press OK
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INTERACTIVE DESIGN LESSONS FALL 2009
CRISAFULLILESSONS: INTERACTIVEDESIGN
STEP 21Select frame 10 of the Time Line
and press F6.
STEP 22Click on the Symbol Bird with
Wings Down that is on the
stage. (Make sure that Frame 10
is selected.)
Go to your Property Inspector
and Select Swap
STEP 23Select the Symbol Bird with
Wings Midway.
Press OK
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INTERACTIVE DESIGN LESSONS FALL 2009
CRISAFULLILESSONS: INTERACTIVEDESIGN
STEP 24Select Frame 12 and press F5.
Notice that this time we select-
ed F5 rather than F6. F6 would
have worked as well but sincewe did not need another Key
Frame we used F5 to cap the
animation cycle.
STEP 25Turn to the Main Scene by click-
ing the Scene Icon.
Drag the Movie Clip Symbol that
you named fly onto the Stage
of the Main Scene.
Rename Layer 1 to Bird in
Flight.
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INTERACTIVE DESIGN LESSONS FALL 2009
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STEP 26Test Animation by Selecting
STEP 27A window will pop-up playing
your animation. It will be a .swf
file.
After you test the Movie you
need to Delete it from the first
frame of the Time Line.
Im going to show you a trick.
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INTERACTIVE DESIGN LESSONS FALL 2009
CRISAFULLILESSONS: INTERACTIVEDESIGN
MAKING THE BIRD FLY
ACROSS THE STAGE.
STEP 28
Make another Movie Clip Sym-bol and name it Fly Across.
This will allow the bird to enter
the viewable (stage) area and
exit the stage during the anima-
tion loop.
Drag the fly Movie Clip for the
Library onto the First Frame
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INTERACTIVE DESIGN LESSONS FALL 2009
CRISAFULLILESSONS: INTERACTIVEDESIGN
STEP 29Select Frame 48 on the Time
Line and Press F6.
Since the Fly animation has 12
Frames and the Flash Player pays
12 Frames per Sec. I like to
choose a Frame that is Dividable
by 12. 12 goes into 48 four
times.
STEP 30Select the First KeyFrame of the
Time Line.
STEP 31Go to your Property Inspector
and Select Tweening > Motion
STEP 32Notice that you know have an
Arrow between Frames 1 and
48. This is a Motion Tween. This
will allow the program to adjust
each frame between 1 and 48 to
create the illusion that the bird
is moving across the Stage.
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STEP 33Select Frame 48 and move the
Bird to the right of the Stage.
STEP 34Return to the Main Scene and
place the new Movie clip on a
Key Frame. I used the first Key
Frame but if you had a site builtyou could put it on any Key
frame.
Test Movie,
WOW it works!
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INTERACTIVE DESIGN LESSONS FALL 2009
TIP:
You can use Symbols from on
Flash Movie to another by having
both opened at once andSwitching Libraries within the
Library Palette.