Animasi di andengine

6
Animasi di AndEngine

Transcript of Animasi di andengine

Animasi di AndEngine

Gunakan sprite berupa tiled Sprite Terdiri dari

3 Kolom 4 Baris

Resource

private Texture textureExample; private TiledTextureRegion

regionExample; private AnimatedSprite spriteExample;

Deklarasi attribut

Camera camera = new Camera(0, 0, 720, 420);return new Engine(new EngineOptions(true, ScreenOrientation.LANDSCAPE,new RatioResolutionPolicy(720, 420), camera).setNeedsMusic(true));

Inisialisasi Engine

textureExample = new Texture(512, 512);regionExample = TextureRegionFactory.createTiledFromAsset(textureExample, this, "example.png", 0, 0, 3, 4);mEngine.getTextureManager().loadTexture(textureExample);spriteExample = new AnimatedSprite(10, 10, regionExample);spriteExample.animate(new long[]{100,100,100}, 0, 2, true);

Load Resources

Scene scene = new Scene(1); scene.getLastChild().attachChild(spriteExam

ple); return scene;

Load sprite ke scene