Anatomy of iOS Design
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Transcript of Anatomy of iOS Design
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Compiled with the assistance of the Tiger University Program of the Estonian
Information Technology Foundation
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The Anatomy of iOS
DesignIlja morgun, Jaagup Kippar
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iOS Human InterfaceGuidelines
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The Basics
The comfortable minimum size of tappableUI elements is 44 x 44 points
The quality of app artwork is very apparent
The users focus is on the content
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Screen Resolutions
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Device Portait Landscape
iPhone 3GS 320 x 480 pixels 480 x 320 pixels
iPhone 4 640 x 960 pixels 960 x 640 pixels
iPad 768 x 1024 pixels 1024 x 768 pixels
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Retina Display
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PlatformCharacteristics
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Native and WebApplications
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Native applications
come from the AppStore
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Applications cannot beside-loaded
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All content needs to besaved automatically
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The filesystem is neverexposed to the user
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Onscreen user help isminimal
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User interacts with oneapp at a time
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Multitasking UI
Launched with a double-tap on the Home
button
Appears at the bottom of the screen, belowthe UI of the currently running app or the
Home screen
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Application Icon
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iPhone and iPod Touch
57 x 57 pixels
114 x 114 pixels (high resolution)
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iPad
72 x 72 pixels
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Default Visual Effects
Rounded corners Drop shadow
Reflective shine (unless you prevent theshine effect)
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Original Icon On the Home Screen
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512 x 512 pixel for theApp Store
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Additional Icons
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Icons for Spotlight and
Settings
29 x 29 pixels
58 x 58 pixels (high resolution)
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iPad Icons for Spotlight
and Settings
29 x 29 pixels (for Settings)
50 x 50 pixels (for Spotlight search results)
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Launch Images
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For iPhone and iPod
Touch
320 x 480 pixels
640 x 960 pixels (high resolution)
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For iPad
768 x 1024 pixels (portrait)
1024 x 748 pixels (landscape)
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UI Elements
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Status Bar
Displays important information about thedevice and the current environment
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Navigation Bar
Enables navigation through an informationhierarchy and, optionally, management of
screen contents
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Toolbar
Contains controls that perform actionsrelated to objects in the screen or view
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Tab Bar
Gives users the ability to switch betweendifferent subtasks, views, or modes
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Popover
Is transient Can be revealed when people tap a control
or an onscreen area
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Split View
A full-screen view that consists of two side-by-side panes
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Table View
Presents data in a single-column list ofmultiple rows
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Grouping Elements
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Text View
Accepts and displays multiple lines of text
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Web View
A region that can display rich HTMLcontent
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Alerts
Give people important information thataffects their use of the application
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Action Sheet
Displays a set of choices related to a taskthe user initiates
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Modal View
Provides self-contained functionality in thecontext of the current task or workflow
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Date and Time Picker
Displays components of date and time, suchas hours, minutes, days, and years
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Detail Disclosure
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Detail Disclosure
Button
Reveals additional details or functionalityrelated to an item
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Picker
Displays a set of values from which a userpicks one
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Progress View
Shows the progress of a task or processthat has a known duration
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Search Bar
Accepts text from users, which can be usedas input for a search
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Scope Bar
Allows users to define the scope of asearch
Is available only in conjunction with asearch bar
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Segmented Control
Linear list of segments Each functions as a button
Each button can display a different view
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Slider
Makes adjustments to a value
Has a specific range of values
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Switch
Represents two mutually exclusive choices
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Text Field
Accepts a single line of user input
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iOS Simulator