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    ALLEY SCREENALLEY SCREENRules Techniques Coaching Points - DrillsRules Techniques Coaching Points - Drills

    QQMAXMAX

    Andrew Coverdale Head Coach Castle High [email protected]

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    QQ ALLEYALLEYScreen ConceptScreen Concept

    Alley Screens are the ATTITUDE plays of our screen game! We will executethe details and MAKE them work no matter what opponents try to do to usdefensively!

    The idea behind all quick screens is to divide the defense with our blockers,create an Alley to run in & attack it with fast guys running into that space,forcing slower defenders to chase it from inside out!

    Both screens have simple and almost identical rules that allow us to go execute against anything we see,

    while at the same time giving us the ability to get any of 5 eligible receivers the ball in space!Alley Screens of all type are excellent ball-control plays against zones, are one of our best tools to attackblitzes, and are always 1-2 missed tackles away from going the distance!

    We will make these plays a viable threat on any down and distance, on any part of the field, especially basedowns, 2nd and long, and 3rd downs where we expect blitz. Doing so makes our whole passing game better bydiscouraging pass rush!

    KEYS to a successful play:KEYS to a successful p

    lay:QB gets on his toes, helps screener by throwing him a chin-high ball

    INTO the funnel!Screener and inside blockers align with correct SPACING!Inside blocker charts his course with pre-read and eyes, times his blockwith the catch, and makes his man run UNDER by attacking the highshoulder!Screener uses correct L.O.S. footwork, catches the ball at the junctionpoint at 85% speed, gets into the funnel and finds his cut read off Csblock!FST uses a convincing pass set to create a window.

    C & FSG set correctly to an edge, and run full speed courses that are ledwith their EYES!BSG cleans up spying DL with effective AMBUSHES!

    CALLS/VARIATIONSCALLS/VARIATIONSR LeadR LeadCuatroCuatroRun actionRun actionMirrorMirror

    - t o I n s t r u c t I o n a l s : Doubles- t o I n s t r u c t I o n a l s : Doubles TripsTrips

    Alley Screen Philosophy

    - t o m a I n d I r e c t o r y -- t o m a I n d I r e c t o r y -

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    TE

    RM SW

    C

    C

    T E

    FS Outside:FS Outside: SCREEN MANSCREEN MAN. Must split 14 yds from OT no matter. Must split 14 yds from OT no matterwhere you are in formation. Initial step v. off CB iswhere you are in formation. Initial step v. off CB is 11 giant step withgiant step withpads forward; v. press CB, use 3 quick steps & widen a bit. Thepads forward; v. press CB, use 3 quick steps & widen a bit. Thetightertig

    hterthe C thethe C the widerwideryour upfield angle. After initial step(s), comeyour upfield angle. After initial step(s), comeinside behind L.O.S. at 85% speed. Catch ball and get into theinside behind L.O.S. at 85% speed. Catch ball and get into thefunnel created by Gs kickout. Ball should be caught 5-6 ydsfunnel created by Gs kickout. Ball should be caught 5-6 ydsoutside OT. Pick up blocks on LBs in your visiontrust the funnel!outside OT. Pick up blocks on LBs in your visiontrust the funnel!

    If C seals, get back to sideline after 1st levelif he benches, slideIf C seals, get back to sideline after 1st levelif he benches, slideinside his block!inside his block!

    All other FS receivers/FS TE/Offset H-B:All other FS receivers/FS TE/Offset H-B: Split 5 yds inside nextSplit 5 yds inside nextman out, Inside-out block the first short defender outside you.man out, Inside-out block the first short defender outside you.

    Goal is to time the block so it happens as screener catches theGoal is to time the block so it happens as screener catches theball. Push up as much as your defenders depth allows, timingball. Push up as much as your defenders depth allows, timingthe block and softening the man over you. Make your defenderthe block and softening the man over you. Make your defenderrunrun underunderyour block! Lead and adjust with your EYES!your block! Lead and adjust with your EYES!

    BS G:BS G: ONE COUNT AMBUSHONE COUNT AMBUSH. Inside set as on 90 protection. Inside set as on 90 protectionfor 1 count, then turn and ambush anyone that shows in thefor 1 count, then turn and ambush anyone that shows in thethrowing/screen lane behind the line of scrimmage.throwing/screen lane behind the line of scrimmage.By game plan, we can have you 1 count seal BSLB.By game plan, we can have you 1 count seal BSLB.Mirror call tells you to execute same assignment as FSG!Mirror call tells you to execute same assignment as FSG!

    BS Rec:BS Rec: Inside stalk man on. Be alert for Mirror call.Inside stalk man on. Be alert for Mirror call.

    QB:QB: Straight drop with small steps if no action called, flash fake ofStraight drop with small steps if no action called, flash fake ofplay indicated if an action is called. Look backside on initialplay indicated if an action is called. Look backside on initialfootwork, then get up on your toes for the throw to the Screenfootwork, then get up on your toes for the throw to the Screenman, hitting him on the upfield shoulder with a touch throw,man, hitting him on the upfield shoulder with a touch throw,

    throwing him into the funnel. On Mirror, can pick a side basedthrowing him into the funnel. On Mirror, can pick a side basedon #s and/or go BS if FS gets spied.on #s and/or go BS if FS gets spied.

    R:R: If the play indicated by the 1st digit involves you carrying theIf the play indicated by the 1st digit involves you carrying theball, carry out that fake Otherwise, block the 1st short defenderball, carry out that fake Otherwise, block the 1st short defenderoutside you.outside you.

    FST:FST: WINDOWWINDOW. Vertical set with 2 kick steps & inside arm up to. Vertical set with 2 kick steps & inside arm up tobring outside rusher upfield and open a window for QB to throwbring outside rusher upfield and open a window for QB to throwthrough. If DE crosses your face, redirect off outside foot, crushthrough. If DE crosses your face, redirect off outside foot, crushhim into pile.him into pile.**2-man rule: If you have a 2-man call, set vertically & block the**2-man rule: If you have a 2-man call, set vertically & block theman that shows in B gap, letting the widest goman that shows in B gap, letting the widest go

    FSG:FSG: BLOCK #2 FROM SIDELINEBLOCK #2 FROM SIDELINE. Must NOT let a DL play. Must NOT let a DL playdown the middle of you on the line. Find #2 pre-snap! Powerdown the middle of you on the line. Find #2 pre-snap! Powerstep set on the line to your mans easiest edge, punch the seamstep set on the line to your mans easiest edge, punch the seamof his shoulder for 1 count (set opposite most dangerousof his shoulder for 1 count (set opposite most dangeroustechnique w/ one arm extended if uncovered). Pulltechnique w/ one arm extended if uncovered). Pull FLATFLAT lead &lead &adjust with your eyes, trap the man inside out, make him try toadjust with your eyes, trap the man inside out, make him try torunrun underunderyou.you.

    CENTER:CENTER: SEAL #3 FROM SIDELINESEAL #3 FROM SIDELINE. Same on the line. Same on the lineemphasis/technique as the G, pre-snap locate #3, lead & adjustemphasis/technique as the G, pre-snap locate #3, lead & adjust

    with your eyes on the block. If your man widens past you,with your eyes on the block. If your man widens past you,engage and ride him by the screen man.engage and ride him by the screen man.

    2 receiver Instructional

    BS T:BS T: WINDOWWINDOW. Same assignment, rules, and technique as FST,. Same assignment, rules, and technique as FST,but with no ambush duty.but with no ambush duty.

    Club... Drive/Cut man if he crosses/sitsDrive/Cut man if he crosses/sits

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    22 33EYES!EYES! EYES!EYES!EYES!EYES!

    Two ReceiverTwo Receiver

    ALLEY SCREENALLEY SCREEN

    TRUSTTRUSTTEMPOTEMPODISCIPLINEDISCIPLINEPREPARATIONPREPARATIONSHARED RESPONSIBILITYSHARED RESPONSIBILITY

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

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    TE

    R M SW

    C

    C

    T E

    FS Outs or called:FS Outs or called: SCREEN MANSCREEN MAN. Must split 14 yds from OT no. Must split 14 yds from OT nomatter where you are in formation. Initial step v. off CB ismatter where you are in formation. Initial step v. off CB is 11 giantgiantstep with pads forward; v. press CB, use 3 quick steps & widen astep with pads forward; v. press CB, use 3 quick steps & widen abit. Thebit. The tightertig

    hterthe C thethe C the widerwideryour upfield angle. After initialyour upfield angle. After initialstep(s), come inside behind L.O.S. at 85% speed. Catch ball andstep(s), come inside behind L.O.S. at 85% speed. Catch ball and

    get into the funnel created by Gs kickout. Ball should be caught 5-get into the funnel created by Gs kickout. Ball should be caught 5-6 yds outside OT. Pick up blocks on LBs in your visiontrust the6 yds outside OT. Pick up blocks on LBs in your visiontrust thefunnel! If C seals, get back to sideline after 1st levelif hefunnel! If C seals, get back to sideline after 1st levelif hebenches, slide inside his block!benches, slide inside his block!

    All other FS receivers/FS TE/Offset H-B:All other FS receivers/FS TE/Offset H-B: Split 5 yds inside nextSplit 5 yds inside nextman out, Inside-out block the first short defender outside you.man out, Inside-out block the first short defender outside you.Goal is to time the block so it happens as screener catches theGoal is to time the block so it happens as screener catches the

    ball. Push up as much as your defenders depth allows, timingball. Push up as much as your defenders depth allows, timingthe block and softening the man over you. Make your defenderthe block and softening the man over you. Make your defenderrunrun underunderyour block! Lead and adjust with your EYES!your block! Lead and adjust with your EYES!

    BS G:BS G:ONE COUNT AMBUSHONE COUNT AMBUSH. Inside set as on 90 protection. Inside set as on 90 protectionfor 1 count, then turn and ambush anyone that shows in thefor 1 count, then turn and ambush anyone that shows in thethrowing/screen lane behind the line of scrimmage.throwing/screen lane behind the line of scrimmage.By game plan, we can have you 1 count seal BSLB.By game plan, we can have you 1 count seal BSLB.Mirror call tells you to execute same assignment as FSG!Mirror call tells you to execute same assignment as FSG!FS Outs:FS Outs: If not called as the Screen man, INSIDE STALK man on.If not called as the Screen man, INSIDE STALK man on.

    QB:QB: Straight drop with small steps if no action called, flash fake ofStraight drop with small steps if no action called, flash fake ofplay indicated if an action is called. Look backside on initialplay indicated if an action is called. Look backside on initialfootwork, then get up on your toes for the throw to the Screenfootwork, then get up on your toes for the throw to the Screenman, hitting him on the upfield shoulder with a touch throw,man, hitting him on the upfield shoulder with a touch throw,

    throwing him into the funnel. On Mirror, can pick a side basedthrowing him into the funnel. On Mirror, can pick a side basedon #s and/or go BS if FS gets spied.on #s and/or go BS if FS gets spied.

    R:R: If the play indicated by the second digit involves you carryingIf the play indicated by the second digit involves you carryingthe ball, carry out that fake (e.g., fake Toss in 89-48.the ball, carry out that fake (e.g., fake Toss in 89-48.Otherwise, block the first short defender outside you.Otherwise, block the first short defender outside you.

    FST:FST:WINDOWWINDOW. Vertical set with 2 kick steps & inside arm up to. Vertical set with 2 kick steps & inside arm up tobring outside rusher upfield and open a window for QB to throwbring outside rusher upfield and open a window for QB to throwthrough. If DE crosses your face, redirect off outside foot, crushthrough. If DE crosses your face, redirect off outside foot, crushhim into pile.him into pile.**2-man rule: If you have a 2-man call, set vertically & block the**2-man rule: If you have a 2-man call, set vertically & block theman that shows in B gap, letting the widest goman that shows in B gap, letting the widest go

    FSG:FSG: BLOCK #3 FROM SIDELINEBLOCK #3 FROM SIDELINE. Must NOT let a DL play. Must NOT let a DL playdown the middle of you on the line. Find #2 pre-snap! Powerdown the middle of you on the line. Find #2 pre-snap! Powerstep set on the line to your mans easiest edge, punch the seamstep set on the line to your mans easiest edge, punch the seamof his shoulder for 1 count (set opposite most dangerousof his shoulder for 1 count (set opposite most dangeroustechnique w/ one arm extended if uncovered). Pulltechnique w/ one arm extended if uncovered). Pull FLATFLAT lead &lead &adjust with your eyes, trap the man inside out, make him try toadjust with your eyes, trap the man inside out, make him try torunrun underunderyou.you.

    CENTER:CENTER: SEAL #4 FROM SIDELINESEAL #4 FROM SIDELINE. Same on the line. Same on the lineemphasis/technique as the G, pre-snap locate #3, lead & adjustemphasis/technique as the G, pre-snap locate #3, lead & adjust

    with your eyes on the block. If your man widens past you,with your eyes on the block. If your man widens past you,engage and ride him by the screen man.engage and ride him by the screen man.

    3 receiverInstructional

    BS T:BS T:WINDOWWINDOW. Same assignment, rules, and technique as FST,. Same assignment, rules, and technique as FST,but with no ambush duty.but with no ambush duty.

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    33 44EYES!EYES! EYES!EYES!EYES!EYES!22

    IDENTICAL TO TWO RECEIVER CALL EXCEPT:IDENTICAL TO TWO RECEIVER CALL EXCEPT:Any receiver outside the Screener FS must inside stalk!Any receiver outside the Screener FS must inside stalk!FSG & C change numbering system--FSG kicks #3, C sealsFSG & C change numbering system--FSG kicks #3, C seals

    #4. Technique is no different!#4. Technique is no different!

    Oxford-OaklandInstructional

    Three ReceiverThree ReceiverALLEYALLEY

    SCREENSCREEN

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

    Oxford-OaklandInstructional

    TRUSTTRUSTTEMPOTEMPODISCIPLINEDISCIPLINEPREPARATIONPREPARATIONSHARED RESPONSIBILITYSHARED RESPONSIBILITY

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    ALLEY SCREEN INSTALLATIONPHASE I : Air (Two receiver)

    6 ydIns rec

    Ins rec

    9 yd

    Ins recOutsrec

    14 yd

    OLOLCoachCoach

    QBQBCoachCoach

    OCOC WRWRCoachCoach

    Ins recOutsrec

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

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    ALLEY SCREEN INSTALLATIONPHASE II : Bags (Two receiver)

    6 ydIns rec

    Ins rec

    9 yd

    Ins recOutsrec

    14 yd

    OLOLCoachCoach

    QBQBCoachCoach

    OCOC WRWRCoachCoach

    Ins recOutsrec

    BBAAGG

    BBAAGG

    BBAAGG

    BBAAGG

    BBAAGG

    BBAAGG

    Direct bags

    Work from hashmarksWork from hashmarksAdd DL to AmbushAdd DL to AmbushChange CB depth/techChange CB depth/tech

    Roll safeties down asRoll safeties down as#2/3/4#2/3/4- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -