Air Raid H.S.

download Air Raid H.S.

of 56

Transcript of Air Raid H.S.

  • 8/3/2019 Air Raid H.S.

    1/56

    Air-RaidOffense

    2004Cover

  • 8/3/2019 Air Raid H.S.

    2/56

    Installation1. Formation (Pro, Doubles) / (Under, Gun)

    a. Run Play B- Gap Wrap

    ** Bob (Under, Gun, Motion, Check)** F/Bob from Doubles (short motion)

    ** 1/Bob (To Counter 3 tech)

    ** Bob/C (To Counter 3 tech)

    Bob Pass Carolina is base (can tag)

    ** Y as primary

    2. Formation (Heavy, Wing)

    ** Bob 6/7

    ** Bob 6/7 Pass (Panther action in backfield)

    PSTE on corner, PSRB/Wing on slip, BSTE drag

    4. Formation (Doubles) / (Under, Gun)

    a. Fly 6/7 and 8/9 (with PS/BS Bob action) Zone Scheme** Fly Pass (Post/Wheel/Sit)

    Note: Second number indicates direction of Bob action.

    Exp: Fly 67. First number indicates direction of Fly, and

    second number indicates direction of Bob fake.

  • 8/3/2019 Air Raid H.S.

    3/56

    Installation Cont.

    1. Review Formations (Pro, Doubles)

    ** Review Bob (Under, Gun, Motion, Check)** Review Bob Pass

    2. Lion (Gun Only)

    ** Add formations (Trips R, Trips L)

    ** Lion to weak-side

    3. Desert - A-Gap Wrap

    **(Heavy, Wing) Desert

    4. Fly from (Wing)

    1. Tech Formation

    ** Fly, Zoom

    ** Fly Pass (Post/Wheel/Sit)

    2. CounterA-Gap Wrap Scheme

    3. ReverseFold PSG

  • 8/3/2019 Air Raid H.S.

    4/56

    Freshman Installation

    Formation: Run: Pass: Other:

    Heavy 1. Bob Play-Action

    (Corner/Slip)

    Wing 1. Bob (Wide) Play-Action

    2. Desert (Corner/Slip)

    3. Fly

    Tech 1. Fly 1. Play-Action2. Counter (Post/Wheel/Sit)

    3. Reverse 2. Bravo-Cut

    4. Spinner(1/Desert) 3. Whiskey

    Pro 1. Bob (1/Bob) 1. Play-Action 1. Bear

    2. Desert (Carolina)

    3. Fly 2. Quicks(Oscar, Hotel, Yankee)

    3. 3-Step

    (Miami, Carolina, Wash, Frisco)

    Doubles 1. Bob (1/Bob) Same Same

    2. Desert

    3. Fly

  • 8/3/2019 Air Raid H.S.

    5/56

    YZ

    Q R

    X

    F

    Y Z

    Q R

    X

    F

    Y Z

    Q R

    X

    F

    Doubles(Middle of Field)

    (Left Hash)

    (Right Hash)

    X-Z at top of numbers (adjust in/out to route)F one yard outside hash (adjust)Y one yard inside has (adjust)

    X at bottom of numbersF split difference of X and OTZ one yard outside hashY split difference of Z and OT

    X one yard outside hash

    F split difference of X and OTZ bottom of numbersY split difference of Z and OT

    **ALL alignments are adjustable to theroute being called. It is the receiver'sresponsibilityto knowwhen tostretch/squeeze his alignment

    Doubles

  • 8/3/2019 Air Raid H.S.

    6/56

    YZ

    QR

    X

    F

    Trips RightX split difference between sideline and OTR opposite trips callF one yard byone yard off OTY one yard outside of hashZ top of numbers

    YZ

    QR

    X

    F

    X one yard outside of hashR opposite trips callF one yard byone yard off OTY split difference of Z and OTZ bottom of numbers

    YZ

    QR

    X

    F

    X bottom of numbersR opposite of trips call

    F one yard byone yard off OTY split difference of Z and OTZ one yard outside of hash

    Trips Right

  • 8/3/2019 Air Raid H.S.

    7/56

    YZ

    Q R

    X

    F

    Y

    Z

    Q R

    X

    F

    YZ

    Q R

    X

    F

    Trips LeftX top of numbersZ split difference of X and OTF one yard byone yard off OTR opposite of trips callY one yard inside hash

    X one yard outside hashZ split difference of X and OTF one yard byone yard of f OTR opposite of trips callY top of numbers

    X bottom of numbersZ split difference of X and OT

    F one yard byone yard off OTR opposite of trips callY Split difference of hash and OT

    Trips Left

  • 8/3/2019 Air Raid H.S.

    8/56

    YZ

    Q R

    X

    F

    Y Z

    Q R

    X

    F

    YZ

    Q R

    X

    F

    ProF opposite of R in backfieldoutside leg to inside leg of OT

    Tag: "Switch" - moves Z tothe left side slot position

    Z

    "Switch" call

    Pro

  • 8/3/2019 Air Raid H.S.

    9/56

    Y Z

    Q

    R

    XF

    R becomes adjusting back. R goes to Emptycall side as the inside slot.Alignment is adjustable to routes called

    YZ

    Q

    R

    X

    F

    YZ

    Q

    R

    X

    F

    Empty RightEmpty Right

  • 8/3/2019 Air Raid H.S.

    10/56

    Y Z

    Q

    R

    X

    F

    Y Z

    Q

    R

    X

    F

    YZ

    Q

    RX

    F

    Empty Left

    Empty Left

  • 8/3/2019 Air Raid H.S.

    11/56

    Y

    ZQ

    R

    X

    F

    Tech R / L "Tech" is a specialformation especially for oursweeper series of plays

    Y

    Z

    Q

    R

    X

    F

    HeavySubstitution mayused for two TE typeplayers for X and Y. Another RB canbe substituted for Z

    Y

    Z

    Q

    R

    X

    F

    We will flip this formationleft / right

    We will flip this formation

    left / right

    Wing R / L

    Specials

  • 8/3/2019 Air Raid H.S.

    12/56

    Passing Game

    "Catch and Throw"Quicks

    1. Victor (vertical)2. Hotel (hitch)3. Yankee (stick)4. Whiskey (wheel)5. Oscar (out)6. Alpha (out/slant)7. Bravo (bubble/slant)8. Delta (drive/corner)

  • 8/3/2019 Air Raid H.S.

    13/56

    Victor

    Vertical conceptNote adjustments to coverage

    Tags = R-Seam, F,R-Angle, R-Choice, R-Choice,

    R-Slip, X-Post, Z-Post, F-Corner, Y-Corner

    QB will take best match-up. Tag post to F or Y versus

    a cover #2 look. Versus c#3, look safety off and throw

    opposite to inside receiver.

    X

    F

    YZ

    R

    C#2 C#2

    ** Versus C #3, adjust outside receiver to

    A hitch route at 7 yards

  • 8/3/2019 Air Raid H.S.

    14/56

    Hotel

    Quick hitch to outside or inside receiver

    Tags = Go, or B for inside receiver

    *QB read is softest CB.

    May make a directional call such as: Hotel 8

    In normal down and distance, the QB may check to this automatically

    X

    F

    YZ

    R

  • 8/3/2019 Air Raid H.S.

    15/56

    Yankee

    Y-Stick concept with two possible reads

    Pressures defender over # 2 receiver and stretches the box defenders

    QB read is defender over # 2. Read may change to MLB. If read is MLB, throw opposite his reaction

    to the stick route, or backside slant

    When F or Y is on one-step slant, they must beat defender inside and sit!!

    May be called to either side

    X

    F

    Y

    Z

    R

    Peek

    1

    2

  • 8/3/2019 Air Raid H.S.

    16/56

    Whiskey

    Quick wheel route. Great man beater

    QB may check to this versus press man coverage

    QB read is X-F combo or Y-Z combo

    May make directional call

    X

    F

    Y

    Z

    R

    12

  • 8/3/2019 Air Raid H.S.

    17/56

    Oscar

    Quick out to inside receiver. Part of our curl/flat package

    Speed out at 4-5 yards. Route must bend back toward LOS.

    QB must be aware of flat defender. If it is a squat CB, throw the fade in the hole.

    Or, comeback to slant/sit route in the middle

    Directional call will be made

    X

    F

    Y

    Z

    R

    1

    2

    B

  • 8/3/2019 Air Raid H.S.

    18/56

    Bravo

    Slant/bubble concept. Great man beater Similar to Whiskey, but ball is to be thrown behind the LOS to bubble route

    If defender over # 2 attacks the bubble, throw slant in window created

    Cut call will tell # 1 to block man on and that we will be throwing the bubble.

    good call versus an uncovered # 2 or a soft zone

    QB read is X-F or Z-Y

    Directional call will be made

    X

    F

    Y

    Z

    R

    1

    2

    3

    1

    2

    On "Cut" callOn "Cut" call

  • 8/3/2019 Air Raid H.S.

    19/56

    Alpha

    Slant / out concept

    QB read is defender over # 2. If he sits, throw the out. If he flies to flats, throw the slant

    All slants are either slant/sit or slant/return

    X

    F

    Y

    Z

    R

    11

    2 23

  • 8/3/2019 Air Raid H.S.

    20/56

    Delta

    X

    F

    Y

    Z

    R

    QB- Read is Y-Z-R or F-X-R

    Directional call will be made. Wide side stretch.

    Complimentary play to Yankee. Y should stutter step at 5 yards then

    burst to corner

  • 8/3/2019 Air Raid H.S.

    21/56

    Play-Action

    1. Bear (bootleg)2. Naked (boot)

  • 8/3/2019 Air Raid H.S.

    22/56

    Bear

    X

    F

    Y

    Z

    R

    1

    2

    3

    QB-Fake Desert and double distance from ball. Explode eyes on OLB for blitz. ReadZ-Y-F or X-F-Y. If you can gain 5+, run the ball

    N k d

  • 8/3/2019 Air Raid H.S.

    23/56

    Naked

    X

    F

    Y

    Z

    R

    1

    2

    3

    QB-Reverse out. Fake Bob from under center and boot behind PST. Throw to Yquickly if he is open. Read Y-Z-X-F

    TAGS- Pittsburgh

  • 8/3/2019 Air Raid H.S.

    24/56

    Screens

    1. Snow2. Tornado3. Rain4. Hurricane

  • 8/3/2019 Air Raid H.S.

    25/56

    Snow

    X

    F

    Y

    Z

    R

    PSG and Center will be the only releasers in this screen. If we feel like we can release the BSG, wewill adjust. PSG should block first defender to the outside. Center should release wide and pick upfirst defender that shows to the inside.

    QB- 3 step drop and settle. Drift and draw rush upfield. Throw to outside shoulder ofR-back

    TAGS- Opposite

  • 8/3/2019 Air Raid H.S.

    26/56

    Tornado

    X

    F

    Y

    Z

    R

    QB-Flash fake Bob and throw to upfield shouder. Throw through receiver. Do notleave short

    TAGS- Go

    Directional call will be made

    Double Pass

  • 8/3/2019 Air Raid H.S.

    27/56

    Rain

    X

    F

    Y

    Z

    R

    Rain will be treated as a middle screen that will hit anywhere inside the R-back's block to theopposite side of the formation. OL should make contact and stop the charge of the DL prior toreleasing. PST should eye any outside defender that is a threat and block him if he shows.

    QB- Catch and throw to near shoulder of #1 receiver. Find a passing lane around DEto callside

    TAGS- Go, F-Rain

    Directional call will be made

  • 8/3/2019 Air Raid H.S.

    28/56

    Hurricane

    X

    F

    Y

    Z

    R

    E

    QB- Step parallel to LOS and draw DE upfield. Get width then sit and flip to R

    OL scheme is "G-wrap" with down block by PST

  • 8/3/2019 Air Raid H.S.

    29/56

    3Step Passing

    HalfField Combos

    1. Pittsburgh2. Frisco

    3. Indy

    FullField Combos

    1. Cleveland2. Miami

    3. Carolina

    4. Washington

    5. St. Louis

  • 8/3/2019 Air Raid H.S.

    30/56

    Pittsburgh

    X

    F

    Y

    Z

    R

    11

    22

    3

    Seam "Tag"

    QB- Best match-up - Corner to hitch to R

    TAGS- Pittsburgh G (sluggo version), Pitt R-Seam, Pitt Y-Post, Pitt F-Seam,

    Directional call will be made. Will adjust backside routes to slant control

    Tag R on Seam

    versus C # 2

    Tag R on Seam route versus c # 2 as a change up

    From Trips Tag F on Seam route

    F i

  • 8/3/2019 Air Raid H.S.

    31/56

    Frisco

    X

    F

    YZ

    R

    1

    2

    3

    QB- Read is Z-Y-R / F-X

    TAGS- Frisco X-Post, Frisco F or R-Angle

    Directional call will be made

    I d

  • 8/3/2019 Air Raid H.S.

    32/56

    Indy

    X

    F

    YZ

    R

    1

    2

    3

    QB- Read is hi-lo with Z-Y-R

    TAGS- R-Wheel, Y-Corner

    Great versus c # 2puts a bind on MLB and deep safety

    Directional call will be made

    Note: Can tag Cleveland with Z-post and get the same thing.

    May exclude this play and note it as a tag.

  • 8/3/2019 Air Raid H.S.

    33/56

    Cleveland

    F

    YZ

    R

    Peek

    1

    2

    3

    X

    QB- Read is Y-H-R

    TAGS-Cleveland-X, Cleveland-Y, Cleveland-Z, Cleveland-R Angle , X-postTag indicates shallow crosser. First inside receiver to other side runs the IN.

  • 8/3/2019 Air Raid H.S.

    34/56

    Miami

    X

    F

    Y

    Z

    R

    1

    2

    3

    TAGS- Miami Z-Post, Miami Wheel, Miami PCP, Miami F-Corner, Miami Double-Seam, Miami Snap

    Read is Hi-Lo Z-X-R or F-YQB-

    C li

  • 8/3/2019 Air Raid H.S.

    35/56

    Carolina

    X

    F

    Y

    Z

    R

    C#2C#2 C#2

    QB- Read is X-F-Y. We can change read by tagging receiver after call.Ex. "Carolina Y"

    TAGS- Carolina X-Post, Carolina Z-Post, Carolina Y-Seam, Carolina Wheel

    Versus C#2 check routes to (Shakes). Read would be Z-Y-R

    W hi

  • 8/3/2019 Air Raid H.S.

    36/56

    Washington

    X

    F

    Y

    Z

    R

    1

    2

    3

    Peek

    QB- Read is H-X combination back to Y-R

    Run from trips left with Z on the post / sit route

    St L i

  • 8/3/2019 Air Raid H.S.

    37/56

    St. Louis

    X

    F

    Y

    Z

    R

    vs- man

    vs- blitz

    1

    2

    3

    4

    5

    TAGS- Z-Post, Double Under, R or F Angle, X-Post

    QB- Read is X-Y-F / Z-R ** Great versus c # 2

    P P t ti

  • 8/3/2019 Air Raid H.S.

    38/56

    Pass Protection

    TE E

    B B

    B

    C

    B

    C

    F

    T

    Makes "hard/soft"

    call

    "you/me"callPoints to edge blitzer

    3-Step Pass Protection

    P P C t

  • 8/3/2019 Air Raid H.S.

    39/56

    Pass Pro. Cont.

    With the pass protection set to the left, the Center or LG will be your uncovered lineman that isresponsible for a double read on the ILB and OLB. He will always check ILB first, as he is pass settingto get out the back door to the OLB. If the ILB comes, he picks him up in whichever gap he attacks. Ifthe ILB does not come, the Center's head must be on a swivel to the edge blitz of the OLB. Prior tothis, the uncovered OL will get a call from the LT of "soft/hard" to indicate to the uncovered linemanhow serious the threat of an outside blitz is. This will help deteremine how flat the uncovered linemamust come out in order to pick up the edge blitz. If the ILB does not come, and he gets a "soft" call (hstill must visually check the edge blitzer), he can help inside with the OG.

    The RB essentially has the same responsibility. Check ILB to his side and block in whichever gap heattacks. If ILB does not come, flare release or run route called. RB must step up into the hole to blockthe blitzing ILB.

    We will also blitz control the left/right edge blitzer with our WR. The inside receiver to each side will

    always point out to our QB a possible edge blitzer. If he blitzes in normal down and distance, ourreceiver will come off his route and run a "hot" route (usually a 45 degree step to the outside and getnumbers to the QB). We also control the middle blitz with a replace route by the inside receiver to theblitz side. However, most of our routes have a blitz beater built in with someone running through themiddle of the field at LB depth.

    In this scheme, we can account for six rushers. The QB is responsible for #7, which is usually the OLBto his right (naturally in his line of sight).

    P P C t

  • 8/3/2019 Air Raid H.S.

    40/56

    Pass Pro. Cont.

    ENTE B

    MBC

    S

    C

    S

    3-Step Pass Pro Cont.

    "Nasty" call

    When "Nasty" is called, the R-backautomaticallyblocks EMLOS.Once "Nasty" is called, stay"Nasty"

    Note: The defense can always bring one more than we can protect against. It is vital that our QB knowswho the unblocked defender will likely be. The QB can always bring the F-back into the backfield formaximum protection. This should only be done if we are throwing to the outside 1/3 of the field.Bringing F into the back field into Pro formation will also bring one more defender into or near the box.

    When faced with a gapped defender and the possibility of a hard edge blitz, our OT will make a "Nasty"call to indicate to the R-back that he will now block the EMLOS or edge blitzer. A "Nasty" call by the RTwill require the RG to aggressively down block as well. Remember, our wide splits will negate mostedge rushers, so we must set our protection from the inside/out. Anytime we get the threat of gappeddefenders to both sides, we will "Check" to middle screen (Rain) or option (Lion) NOW!! Even a situationwhere a defense overloads only one side of our pass pro, we can check to middle screen to that side.

    R i G

  • 8/3/2019 Air Raid H.S.

    41/56

    Running Game

    1. Desert (draw)2. Bob (power g)3. Lion (lead option)4. Sweeper (fly, zoom, rat)

    A. Spread (one-back)

    B. Heavy / Wing

    C. Tech

    Packages:

    Desert

  • 8/3/2019 Air Raid H.S.

    42/56

    Desert

    YZ

    R

    X

    E ETT

    BC

    S S

    CBM

    We'll always keep this an "A" gap play.

    F

    QB- Seat ball as if throwing and keep chin and shoulders high. Eye ball MLB andinfluence him to drop. Handoff to R and sell pass

    R- Slide, slide toward QB as if in pass pro. Eye ball MLB and influence him to drop.Receive handoff and read center's block. Favor right side alignment.

    Quick call will change action from a pass look to a quick handoff to R. OL will drive and not pass set.

    Bob

  • 8/3/2019 Air Raid H.S.

    43/56

    Bob

    Y

    Z

    R

    X

    F

    ETTE

    C

    B

    F

    C

    B

    BB

    Can be run with F lead or without. Run away from 3 tech.

    F

    (Tags-F/Bob or 1/Bob )

    R- Sprint path to outside hip of PSG. Read blocking and cut to daylight.

    F- Lead through "B" gap by alignment. If PSG has a 3 tech, double and slip to LB. Ifno 3 tech, turn to outside and seal. BSG will seal inside.

    Lion

  • 8/3/2019 Air Raid H.S.

    44/56

    Lion

    X

    F

    Y

    Z

    R

    ETTE

    B

    C

    F

    C

    B

    B B

    Nice weakside play from trips. Same blocking scheme as Sweeper except for EMLOS. Good playwhen defense is down hard in the gaps. Great "Check Off" versus blitzing with man coverage.

    QB- Step to DE. Make him commit to you. Sit and pitch to R-back

    R-Side step and sprint downhill path to target outside of force defender. Anticipateblock of #2 receiver

    Fly / Rat / Zoom

  • 8/3/2019 Air Raid H.S.

    45/56

    Fly / Rat / Zoom

    X

    F

    Z

    R

    Y

    Will run from gun or under center. Will run Bob off this with sweeper motion. Will run "Tech"formation and run Sweeper, Counter, Reverse, Kick, and Play-Action.

    E ETT

    B

    C C

    F

    B B B

    PST- Most important block. Reach EMLOS. Must fight for position. You will get help in "Tech" fo

    QB- Open toward sweeper motion and handoff to back. Carry out Bob fake to R-back when in "Ace" look. Fake pas"Tech" formation. Nod to back when you desire motion. Snap ball when motion back is in OT area.

    R- In "Ace," slide, slide and fake Bob through LOS. In "Tech," arc release to outside shoulder of DE-punch andSafety. We will call motion then Bob to counter off this in "Ace." Motion then Desert when in "Tech."

    F-On "Fly," you are sweeper. Sprint motion and target one yard behind QB when under center. Belly back one yard afand sprint to sideline while reading block or Y. If "Kick" is called, turn up B gap. If motion is called, sell "Fly" to sito you, arc release to outside shoulder of CB. Seal or kick out.

    Tech Formation

  • 8/3/2019 Air Raid H.S.

    46/56

    Tech Formation

    X

    F

    Y

    ZR

    TE ET

    BBB

    F

    C

    B

    C

    "Tech" formation will be the only formation we flip all skill positions. X,Y,Z,F, and R will flip R/L.This will put R as the counter/Desert back and Z as the Reverse back regardless of R/L.

    Using Tech formation to run the sweeper series is a mini-package. Fly is the primary run with

    R on the counter (Desert scheme), Z on the reverse, and Post/Wheel on the play-action pass. We will

    also add a Kick play.

    Plays will be called as follows: 1. Fly 6/7, 2. Fly 6/7 Counter, 3. Fly 6/7 Reverse, 4. Fly 6/7 Pass.

    Fly 6 / 7 Reverse

  • 8/3/2019 Air Raid H.S.

    47/56

    Fly 6 / 7 Reverse

    X

    F

    Y

    ZR

    ETTE

    B

    C

    BBB

    F

    C

    X- Crack/seal first LB inside. Do not get there too quickly

    Z- Drop step and sprint to a target one yard behind QB. Pick up block of PSG and X. Get width and run to daylight.

    PSG- Pull out and wrap to outside shoulder of EMLOS.If he is a threat, block himin. If he is out of the play, flatten and pick up CB

    QB- Open to motion and fake sweeper. Step back two deep steps as if pass and hand to Z on and outside handoff.

    Fly 6 / 7 Counter

  • 8/3/2019 Air Raid H.S.

    48/56

    Fly 6 / 7 Counter

    X

    F

    Y

    ZR

    Desert blocking scheme to the inside.Same calls apply. Maywrap with either OG.

    Fly 6 / 7 Pass

  • 8/3/2019 Air Raid H.S.

    49/56

    Fly 6 / 7 Pass

    X

    F

    Y

    ZR

    12

    3

    4

    QB- Read is Y-Z-R-X

    TAGS- Any pass combo could be a tag. Pittsburgh, etc....

    Offensive Line Splits

  • 8/3/2019 Air Raid H.S.

    50/56

    Offensive Line Splits

    ** All inside runs such as Desert and Bob will require maximum splits of 4 feet. If we have to movour splits in, we will. We want to stretch the defensive front as much as possible when runninginside. All pass plays will require maximum splits, as well. This will help clear up the "box" read

    for our OL and create great passing lanes for the QB. This will put each of our O-Lineman on anisland for pass protection. We will have to technique this repeatedly in practice.

    ** All outside runs such as Fly, Rat, Zoom, and Lion will require minimum splits of 1 foot. This willshorten the distance to "D" gap for our play. There will be cases where w e have to "Check" to aninside or outside run. In this case, we will adjust our splits prior to the play, if possible.

    ** When the QB is under center, we will be in a three point stance. When in shotgun, we will be ina two point stance. If there is a situation where a particular O-Lineman is much more comfortablefrom one or the other, he may choose or the coach may choose his type of stance.

    Inside leg of OT

    QB/RB are 4 1/2 - 5 yardsfrom ball. Will be adjustable

    4 ft. Splits

    OG's earhole should run through theCenter's hip. Be as far off the LOSas possible. OT's match their feetwith the OG's feet.

    Wrap Scheme

  • 8/3/2019 Air Raid H.S.

    51/56

    Wrap Scheme

    NTE E

    B B

    ETTE

    B B

    ETTE

    BB

    ETTE

    BB

    Shade Nose 2i Tech.

    2 Tech. 3 Tech. (Fold)

    "B" Gap Wrap (Bob)

    PST will always kick out the EMLOS. He will either drive block, or pass set and draw the EMLOS up-field and

    then kick him out. PST must get movement and anchor the edge. The PSG will down block any shade or 2i tech.

    he will reach step according to alignment of a 2 or 3 tech. PSG MUST be able to reach a 2 tech. We can provide

    help with a 3 tech. Center will always block back for the BSG, UNLESS he is covered by a Nose in a 32 look.

    This should be a very aggressive block to stop any penetration of the defender over the BSG. BST will reach step

    play-side and hinge back.

    Reading the Wrap Play

  • 8/3/2019 Air Raid H.S.

    52/56

    Reading the Wrap Play

    TE T

    B B B

    B

    C C

    FS SS

    **Reading the "Wrap" play**

    Our "Wrap" play to "B"-Gap can be turned into a zone read play to either "A" or "B"-Gap. It isimportant that we hit the hole as it develops regardless of the gap. The BSG must start his wrap byeye-balling the PSLB and at the same time, read the block of the PSG. If the PSG has the DT

    reached, the BSG should wrap "B"-Gap. However, versus a 3 tech. this may be a difficult block. Ifthe PSG cannot reach the DT, and the leverage area opens up in "A" gap, the BSG should wrap the"A"-Gap looking to engage the PSLB. By blocking the play in this fashion, there is NO "right"answer for the defense, yet always a "right" answer for the offense. Essentially, our "Wrap" play or"Bob" is our version of the zone play.

    PSG cannot secure reach block leaving

    "A"-Gap open to wrap.

    Both the R-back and BSG should read the PSG block in the following manner. If the PSG is OUT/IN, Im OUT/IN

    Continued

  • 8/3/2019 Air Raid H.S.

    53/56

    Continued

    TE T

    BB B

    B

    C

    C

    FS SS

    PSG secures "B"-Gap with reach block.BSG works outside and wraps "B"

    "A" Gap Wrap (Desert)

  • 8/3/2019 Air Raid H.S.

    54/56

    NTE E

    B B

    ETTE

    B B

    ETTE

    BB

    ETTE

    BB

    Shade Nose 2i Tech.

    2 Tech. 3 Tech. (Base Call)

    ** Wrapping "A" Gap is no different than "B" Gap. We want to make a "Check" Deser t call anytime

    we call Desert . Our QB is res ponsible for gett ing us in the best leverage situation with the call. We canalso turn this into a line call by the two OGs and Center. We want the Center to block back to the DTthat is closest to him (shade, 2i, 2). If we have two 3 techs, the OL should make a "Base" call to indicatethere will be no wrap by either OG.

    ** Standard rule is to run Desert versus a 41 look to take advantage of leverage created up the middle.Desert is not a good play versus a 42. Bob, or any outside run would be a bette r choice.

    ** We have one play for "A" Gap (Desert), one for "B" Gap (Bob), and two for "D" Gap (Sweeper, Lion).

    Keys to Wrapping

  • 8/3/2019 Air Raid H.S.

    55/56

    Keys to Wrapping

    ** We can effectively wrap "B"-Gap versus a Shade, 2i Tech., and a 2 Tech. It can be done versus a 3 tech.

    if the match-up favors us, or we fold block with the PST and PSG. The problem is the large hole the foldblock opens up the middle. Even though it is the wrapping OG's responsibility to pick up any inside blitz,this can still be a problem in a 2 LB set. We will always "Check" to the most favorable DT alignment.

    ** We can bring F in to a wing alignment and double him on a 3 Tech., or align in our Pro formation anddo the same. Most generally, we will not wrap "B"-Gap versus a 3 Tech. The 3 Tech, along with the BSLBblitz are the most important defensive considerations. As long as the BSLB does not blitz the "A"-Gap, hewill get caught up in the second level garbage and be too deep to stop the play.

    ** The wrapping OG's responsibility is to wrap as close as possible to the OG's block and work upfield tothe first defender and seal inside. The OG's eyes must always be inside, unless game planned differentl

    ** Teams that always align their 3 Tech. away from our R-back, will require us to counter with "1/Bob","Desert", or "Bob/C".

    ** The PST has the option of a "Drive" block to kick out or "Pass Set" and kick out. This may be gameplanned.

    Zone Blocking

  • 8/3/2019 Air Raid H.S.

    56/56

    Zone Blocking

    TE E

    B B

    ETTE

    B B

    ETTE

    BB

    ETTE

    BB

    Shade Nose 2i Tech.

    2 Tech. 3 Tech. (Base Call)

    N

    ** Zone blocking scheme w ill be used on all "Swe eper" plays (Fly, Zoom, and Rat). OL Splits mus tminimize to one foot. It is virtually impossible to Zone block from w ide splits. We want to shorten the edgeof the defense so that we may either bounce outside, or force the EMLOS to work very wide to contain. Inthis case, we will use his over reaction to cut back inside. It must be the goal of the PST to get the EMLOS

    reached. A burning desire to reach this defender w ill do one of two things: 1. The PST will reach theEMLOS and we w ill have a great play to the outside, or 2. By attempting the reach, the PST will force theEMLOS too wide to be of any help on cut-back and / or any counter play.

    ** The PSG should always initiate contact with the defender over him until the Center secures the block. Atthis point, the PSG can slide off the the ne ar LB. The same is true for the BSG and BST block. The EMLOSto the back side will not be blocked. The QB is responsible for holding his attention with play-action passor bootleg.

    ** Zone blocking will be used for "Lion," as w ell. The only difference is that the PST will down block thefirst LB to his side. All else remains the same. Basically, we are leaving the EMLOS unblocked and will