AIMS Workshop Heidelberg, 9-11 March 1998 3D - The New User Interface Asbjorn Rune Ousland Telenor...
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Transcript of AIMS Workshop Heidelberg, 9-11 March 1998 3D - The New User Interface Asbjorn Rune Ousland Telenor...
AIMS WorkshopHeidelberg, 9-11 March 1998
3D - The New User Interface
Asbjorn Rune OuslandTelenor R&D
Kjeller - Norway
AIMS WorkshopHeidelberg, 9-11 March 1998
Overview
• 3D use in telecom services
• Technology, standards and market
• Why 3D interfaces
• 3D conferencing
• Implication for network traffic• 3D challenges
AIMS WorkshopHeidelberg, 9-11 March 1998
3D in Telecom Services
• User interface to services– a “natural” environment for selecting content– replacing menu hierarchies, lists and web pages– 3D as meta-media for multimedia services
• Conferencing application– multimedia conferencing in a 3D environment– avatars and 3D objects
AIMS WorkshopHeidelberg, 9-11 March 1998
Technology, Standards and Market
• 3D graphics cards are now available for consumer PCs
• OpenGL - the standard for 3D visualisation
• VRML 2.0 - the standard file format
• Growing market for 3D games
• Hype is over, a more realistic market
AIMS WorkshopHeidelberg, 9-11 March 1998
Why 3D Interfaces?
• We live in a 3D world
• New metaphors – world, room, environment– more advanced and “rich” interfaces possible
• Natural user interaction with “real” objects
• Better and easier navigation
• More entertaining interfaces, greater user satisfaction
AIMS WorkshopHeidelberg, 9-11 March 1998
3D Conferencing
• Interaction in a world of avatars and objects
• Perspective and position of each user and object is recognised by all users
• Changes to the world and objects in the world is easy
• The formation of groups and sub-groups is possible
• Co-operation is facilitated by users taking different perspectives
AIMS WorkshopHeidelberg, 9-11 March 1998
3D Conferencing World
AIMS WorkshopHeidelberg, 9-11 March 1998
Network Traffic - the DOVRE Case• Client server based
• The 3D world content resides on eachclient
• Navigation creates little traffic as just positions are updated
• Sound (and video) requires a certain bandwidth
• Introduction of new content often requires high capacity
• Broadcast to clients requires bandwidth depending on compression techniques
AIMS WorkshopHeidelberg, 9-11 March 1998
Server
IP network
Network Traffic in DOVRE
Clients
Server updates A/V,content or position on clients
Content added:Client sends new content to server
Avatar moves:Client sends new position to server
Audio (and video):Client sends A/V to server
AIMS WorkshopHeidelberg, 9-11 March 1998
Challenges to 3D User Interface Design
• Need more knowledge about when and how to use it
– 3D vs 2D
• Need to know more about user behaviour in 3D
• 3D worlds is more expensive and complicated to build
• Requires skilled programming
• Integrating 2D in 3D environments complicated
• Better design and development tools needed
• Moving in 3D is complicated with 6DOF
AIMS WorkshopHeidelberg, 9-11 March 1998
Conclusions
• 3D is promising and opens for new and exciting interfaces
• 3D will not replace 2D
• 3D conferencing applications will create network traffic with certain characteristics
• Design and implementation of 3D is not straight forward