AE-WWII Special Orders 01
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Record Cards - AE-WWIISpecial Orders
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Traits & Special Abilities"X" AOE - Area of Effect weapons affect all models within a radius of X inches. Generally,
area of effect weapons ignore cover bonuses to armor, unless the center of the area I outside
the object/terrain providing cover.
Models struck by AOE weapons that are under cover are still subject to the effects of the blast
but receive a cover bonus determined by the type of cover they find themselves under. AOE
weapons striking vehicles affect the crew as well, though the crew receives a cover bonus to
their Armor.
Armor Piercing - Weapons with this attribute reduce an opponent's Armor attribute (including
cover) by 8. This penalty can never lower a target's Armor below zero.
Cumbersome - Models carrying weapons with the cumbersome trait cannot move during the
same turn in which the weapon is fired but can make a free change of facing. Models with a
Strength score of 5 or higher can ignore this restriction.
Reload - Weapons with this feature require reloading before they can be fired. Reloading
uses 2 AP; these AP can be taken from any member of a team carrying the weapon (wholly
from one member, or divided between two), as long as models assisting in reloading are in
base contact.
DETACHMENT SPECIAL ORDER
Support Weapon Range StrengthSwappable - Weapons with this trait can be used during a round in which another ranged
weapon was used.
M20 Super
Bazooka20" 9+2d6 1:2
Reload, 0.5" AOE, Armor Piercing, Cumbersome
Anti-Tank Weapons (American)
Taking this Special Order gives your detachment access
to weaponry especially designed to combat enemy
armor. Any Support section in the detachment may
choose to take an Armor Piercing Weapon instead of
their normal heavy weapon. In addition, any rifle
grenadier or sniper in the detachment may exchange
their normal rifle for an Armor Piercing Rifle.
ROFAnti-Tank
Grenades6"
Range
6+2d6 1:2
Strength
Anti-Tank Grenades
Indirect, 0.5" AOE, Swappable, Armor Piercing"X" AOE - Area of Effect weapons affect all models within a radius of X inches. Generally,
area of effect weapons ignore cover bonuses to armor, unless the center of the area I outside
the object/terrain providing cover. Models struck by AOE weapons that are under cover are
still subject to the effects of the blast but receive a cover bonus determined by the type of cover
they find themselves under. AOE weapons striking vehicles affect the crew as well, though the
crew receives a cover bonus to their Armor.
Indirect - An indirect weapon can be fired/thrown up to its maximum range, but attackers do
not suffer the standard long range penalties. Models using an indirect weapon do not have to
target an enemy, but instead select a point on the battlefield. If the attack roll is successful,
there is a 1-in-3 that the weapon strikes the selected spot, otherwise it scatters 1d6" in a
random direction beginning from the chosen point. If the attack roll unsuccessful, there is a 1-
in-3 chance that the shot scatters 1d6" randomly, otherwise roll 2d6 and use the highest
individual die roll to determine how far the short scatters in inches.
Weapon
Support Weapon Range Strength ROF
Any model in a detachment with this special order that
is equipped with grenades is also equipped with anti-
tank grenades.
Armor Piercing - Weapons with this attribute reduce an opponent's Armor attribute (including
cover) by 8. This penalty can never lower a target's Armor below zero.
ROFM18 Recoilless
Rifle24" 4+2d6 1:2
Reload, 1.5" AOE, Armor Piercing, Cumbersome
DETACHMENT SPECIAL ORDER
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Inaccurate - Models firing these weapons receive a -1 penalty when rolling to hit their targets.
Linked Weapon - Roll 2d6 when rolling to hit with linked weapons and choose the best result.
Reload, 0.5" AOE, Armor Piercing, Cumbersome, Linked
Weapon, Terrifying
DETACHMENT SPECIAL ORDER
Anti-Tank Weapons (German)
1:2
Armor Piercing, Cumbersome
Luftfaust
DETACHMENT SPECIAL ORDER
Range Strength ROF
Reload, 0.5" AOE, Armor Piercing, Cumbersome
Support Weapon Range
Specialist Weapon
Reload, 1.5" AOE, Armor Piercing, Cumbersome
9+d6 1:2
Anti-Tank Weapons (British)
Strength ROF
42"
Support Weapon Range Strength ROF3.45 inch RCL
Blacker
Bombard12" 3+2d6 1:2
Specialist Weapon
Support Weapon
Traits & Special Abilities"X" AOE - Area of Effect weapons affect all models within a radius of X inches. Generally,
area of effect weapons ignore cover bonuses to armor, unless the center of the area I outside
the object/terrain providing cover.
Models struck by AOE weapons that are under cover are still subject to the effects of the blast
but receive a cover bonus determined by the type of cover they find themselves under. AOE
weapons striking vehicles affect the crew as well, though the crew receives a cover bonus to
their Armor.
Support Weapon
6+2d6 1:2
Reload, 1.5" AOE, Armor Piercing, Cumbersome
ROFRange Strength
Armor Piercing
Range Strength ROF
Reload - Weapons with this feature require reloading before they can be fired. Reloading
uses 2 AP; these AP can be taken from any member of a team carrying the weapon (wholly
from one member, or divided between two), as long as models assisting in reloading are in
base contact.
Cumbersome - Models carrying weapons with the cumbersome trait cannot move during the
same turn in which the weapon is fired but can make a free change of facing. Models with a
Strength score of 5 or higher can ignore this restriction.
3+d6
7.5 cm
Leichtgeschuetz 4042"
Range Strength ROF
1:2
Terrifying - Units or Individuals struck by a terrifying weapon suffer a temporary -1 Drive
during their next activation, even if no wound is suffered. Models may only receive this penalty
once per turn regardless of how many times they are struck.
24" 3+2d6 4:1
24"PzB 39 AT
Rifle
Traits & Special Abilities"X" AOE - Area of Effect weapons affect all models within a radius of X inches. Generally,
area of effect weapons ignore cover bonuses to armor, unless the center of the area I outside
the object/terrain providing cover.
Models struck by AOE weapons that are under cover are still subject to the effects of the blast
but receive a cover bonus determined by the type of cover they find themselves under. AOE
weapons striking vehicles affect the crew as well, though the crew receives a cover bonus to
their Armor.
Armor Piercing - Weapons with this attribute reduce an opponent's Armor attribute (including
cover) by 8. This penalty can never lower a target's Armor below zero.
Taking this Special Order gives your detachment access
to weaponry especially designed to combat enemy
armor. Any Support section in the detachment may
choose to take an Armor Piercing Weapon instead of
their normal heavy weapon. In addition, any rifle
grenadier or sniper in the detachment may exchange
their normal rifle for an Armor Piercing Rifle.
Armor Piercing - Weapons with this attribute reduce an opponent's Armor attribute (including
cover) by 8. This penalty can never lower a target's Armor below zero.
Reload - Weapons with this feature require reloading before they can be fired. Reloading
uses 2 AP; these AP can be taken from any member of a team carrying the weapon (wholly
from one member, or divided between two), as long as models assisting in reloading are in
base contact.
Cumbersome - Models carrying weapons with the cumbersome trait cannot move during the
same turn in which the weapon is fired but can make a free change of facing. Models with a
Strength score of 5 or higher can ignore this restriction.
Taking this Special Order gives your detachment access
to weaponry especially designed to combat enemy
armor. Any Support section in the detachment may
choose to take an Armor Piercing Weapon instead of
their normal heavy weapon. In addition, any rifle
grenadier or sniper in the detachment may exchange
their normal rifle for an Armor Piercing Rifle.
Boys Anti-Tank
Rifle Mk 118" 3+d6
AE-WWII Special Order Cards.xls Page 1 of 14Created by Tom Kiley
v2.01a