AE-WWII Special Orders 01

1
Record Cards - AE-WWII Special Orders v 2.01 v 2.01 Traits & Special Abilities "X" AOE - Area of Effect weapons affect all models within a radius of X inches. Generally, area of effect weapons ignore cover bonuses to armor, unless the center of the area I outside the object/terrain providing cover. Models struck by AOE weapons that are under cover are still subject to the effects of the blast but receive a cover bonus determined by the type of cover they find themselves under. AOE weapons striking vehicles affect the crew as well, though the crew receives a cover bonus to their Armor. Armor Piercing - Weapons with this attribute reduce an opponent's Armor attribute (including cover) by 8. This penalty can never lower a target's Armor below zero. Cumbersome - Models carrying weapons with the cumbersome trait cannot move during the same turn in which the weapon is fired but can make a free change of facing. Models with a Strength score of 5 or higher can ignore this restriction. Reload - Weapons with this feature require reloading before they can be fired. Reloading uses 2 AP; these AP can be taken from any member of a team carrying the weapon (wholly from one member, or divided between two), as long as models assisting in reloading are in base contact. DETACHMENT SPECIAL ORDER Support Weapon Range Strength Swappable - Weapons with this trait can be used during a round in which another ranged weapon was used. M20 Super Bazooka 20" 9+2d6 1:2 Reload, 0.5" AOE, Armor Piercing, Cumbersome Anti-Tank Weapons (American) Taking this Special Order gives your detachment access to weaponry especially designed to combat enemy armor. Any Support section in the detachment may choose to take an Armor Piercing Weapon instead of their normal heavy weapon. In addition, any rifle grenadier or sniper in the detachment may exchange their normal rifle for an Armor Piercing Rifle. ROF Anti-Tank Grenades 6" Range 6+2d6 1:2 Strength Anti-Tank Grenades Indirect, 0.5" AOE, Swappable, Armor Piercing "X" AOE - Area of Effect weapons affect all models within a radius of X inches. Generally, area of effect weapons ignore cover bonuses to armor, unless the center of the area I outside the object/terrain providing cover. Models struck by AOE weapons that are under cover are still subject to the effects of the blast but receive a cover bonus determined by the type of cover they find themselves under. AOE weapons striking vehicles affect the crew as well, though the crew receives a cover bonus to their Armor. Indirect - An indirect weapon can be fired/thrown up to its maximum range, but attackers do not suffer the standard long range penalties. Models using an indirect weapon do not have to target an enemy, but instead select a point on the battlefield. If the attack roll is successful, there is a 1-in-3 that the weapon strikes the selected spot, otherwise it scatters 1d6" in a random direction beginning from the chosen point. If the attack roll unsuccessful, there is a 1- in-3 chance that the shot scatters 1d6" randomly, otherwise roll 2d6 and use the highest individual die roll to determine how far the short scatters in inches. Weapon Support Weapon Range Strength ROF Any model in a detachment with this special order that is equipped with grenades is also equipped with anti- tank grenades. Armor Piercing - Weapons with this attribute reduce an opponent's Armor attribute (including cover) by 8. This penalty can never lower a target's Armor below zero. ROF M18 Recoilless Rifle 24" 4+2d6 1:2 Reload, 1.5" AOE, Armor Piercing, Cumbersome DETACHMENT SPECIAL ORDER v 2.01 v 2.01 Inaccurate - Models firing these weapons receive a -1 penalty when rolling to hit their targets. Linked Weapon - Roll 2d6 when rolling to hit with linked weapons and choose the best result. Reload, 0.5" AOE, Armor Piercing, Cumbersome, Linked Weapon, Terrifying DETACHMENT SPECIAL ORDER Anti-Tank Weapons (German) 1:2 Armor Piercing, Cumbersome Luftfaust DETACHMENT SPECIAL ORDER Range Strength ROF Reload, 0.5" AOE, Armor Piercing, Cumbersome Support Weapon Range Specialist Weapon Reload, 1.5" AOE, Armor Piercing, Cumbersome 9+d6 1:2 Anti-Tank Weapons (British) Strength ROF 42" Support Weapon Range Strength ROF 3.45 inch RCL Blacker Bombard 12" 3+2d6 1:2 Specialist Weapon Support Weapon Traits & Special Abilities "X" AOE - Area of Effect weapons affect all models within a radius of X inches. Generally, area of effect weapons ignore cover bonuses to armor, unless the center of the area I outside the object/terrain providing cover. Models struck by AOE weapons that are under cover are still subject to the effects of the blast but receive a cover bonus determined by the type of cover they find themselves under. AOE weapons striking vehicles affect the crew as well, though the crew receives a cover bonus to their Armor. Support Weapon 6+2d6 1:2 Reload, 1.5" AOE, Armor Piercing, Cumbersome ROF Range Strength Armor Piercing Range Strength ROF Reload - Weapons with this feature require reloading before they can be fired. Reloading uses 2 AP; these AP can be taken from any member of a team carrying the weapon (wholly from one member, or divided between two), as long as models assisting in reloading are in base contact. Cumbersome - Models carrying weapons with the cumbersome trait cannot move during the same turn in which the weapon is fired but can make a free change of facing. Models with a Strength score of 5 or higher can ignore this restriction. 3+d6 7.5 cm Leichtgeschuetz 40 42" Range Strength ROF 1:2 Terrifying - Units or Individuals struck by a terrifying weapon suffer a temporary -1 Drive during their next activation, even if no wound is suffered. Models may only receive this penalty once per turn regardless of how many times they are struck. 24" 3+2d6 4:1 24" PzB 39 AT Rifle Traits & Special Abilities "X" AOE - Area of Effect weapons affect all models within a radius of X inches. Generally, area of effect weapons ignore cover bonuses to armor, unless the center of the area I outside the object/terrain providing cover. Models struck by AOE weapons that are under cover are still subject to the effects of the blast but receive a cover bonus determined by the type of cover they find themselves under. AOE weapons striking vehicles affect the crew as well, though the crew receives a cover bonus to their Armor. Armor Piercing - Weapons with this attribute reduce an opponent's Armor attribute (including cover) by 8. This penalty can never lower a target's Armor below zero. Taking this Special Order gives your detachment access to weaponry especially designed to combat enemy armor. Any Support section in the detachment may choose to take an Armor Piercing Weapon instead of their normal heavy weapon. In addition, any rifle grenadier or sniper in the detachment may exchange their normal rifle for an Armor Piercing Rifle. Armor Piercing - Weapons with this attribute reduce an opponent's Armor attribute (including cover) by 8. This penalty can never lower a target's Armor below zero. Reload - Weapons with this feature require reloading before they can be fired. Reloading uses 2 AP; these AP can be taken from any member of a team carrying the weapon (wholly from one member, or divided between two), as long as models assisting in reloading are in base contact. Cumbersome - Models carrying weapons with the cumbersome trait cannot move during the same turn in which the weapon is fired but can make a free change of facing. Models with a Strength score of 5 or higher can ignore this restriction. Taking this Special Order gives your detachment access to weaponry especially designed to combat enemy armor. Any Support section in the detachment may choose to take an Armor Piercing Weapon instead of their normal heavy weapon. In addition, any rifle grenadier or sniper in the detachment may exchange their normal rifle for an Armor Piercing Rifle. Boys Anti-Tank Rifle Mk 1 18" 3+d6 AE-WWII Special Order Cards.xls Page 1 of 14 Created by Tom Kiley v2.01a

description

STATS CARDS FOR AE WW2

Transcript of AE-WWII Special Orders 01

Page 1: AE-WWII Special Orders 01

Record Cards - AE-WWIISpecial Orders

v 2

.01

v 2

.01

Traits & Special Abilities"X" AOE - Area of Effect weapons affect all models within a radius of X inches. Generally,

area of effect weapons ignore cover bonuses to armor, unless the center of the area I outside

the object/terrain providing cover.

Models struck by AOE weapons that are under cover are still subject to the effects of the blast

but receive a cover bonus determined by the type of cover they find themselves under. AOE

weapons striking vehicles affect the crew as well, though the crew receives a cover bonus to

their Armor.

Armor Piercing - Weapons with this attribute reduce an opponent's Armor attribute (including

cover) by 8. This penalty can never lower a target's Armor below zero.

Cumbersome - Models carrying weapons with the cumbersome trait cannot move during the

same turn in which the weapon is fired but can make a free change of facing. Models with a

Strength score of 5 or higher can ignore this restriction.

Reload - Weapons with this feature require reloading before they can be fired. Reloading

uses 2 AP; these AP can be taken from any member of a team carrying the weapon (wholly

from one member, or divided between two), as long as models assisting in reloading are in

base contact.

DETACHMENT SPECIAL ORDER

Support Weapon Range StrengthSwappable - Weapons with this trait can be used during a round in which another ranged

weapon was used.

M20 Super

Bazooka20" 9+2d6 1:2

Reload, 0.5" AOE, Armor Piercing, Cumbersome

Anti-Tank Weapons (American)

Taking this Special Order gives your detachment access

to weaponry especially designed to combat enemy

armor. Any Support section in the detachment may

choose to take an Armor Piercing Weapon instead of

their normal heavy weapon. In addition, any rifle

grenadier or sniper in the detachment may exchange

their normal rifle for an Armor Piercing Rifle.

ROFAnti-Tank

Grenades6"

Range

6+2d6 1:2

Strength

Anti-Tank Grenades

Indirect, 0.5" AOE, Swappable, Armor Piercing"X" AOE - Area of Effect weapons affect all models within a radius of X inches. Generally,

area of effect weapons ignore cover bonuses to armor, unless the center of the area I outside

the object/terrain providing cover. Models struck by AOE weapons that are under cover are

still subject to the effects of the blast but receive a cover bonus determined by the type of cover

they find themselves under. AOE weapons striking vehicles affect the crew as well, though the

crew receives a cover bonus to their Armor.

Indirect - An indirect weapon can be fired/thrown up to its maximum range, but attackers do

not suffer the standard long range penalties. Models using an indirect weapon do not have to

target an enemy, but instead select a point on the battlefield. If the attack roll is successful,

there is a 1-in-3 that the weapon strikes the selected spot, otherwise it scatters 1d6" in a

random direction beginning from the chosen point. If the attack roll unsuccessful, there is a 1-

in-3 chance that the shot scatters 1d6" randomly, otherwise roll 2d6 and use the highest

individual die roll to determine how far the short scatters in inches.

Weapon

Support Weapon Range Strength ROF

Any model in a detachment with this special order that

is equipped with grenades is also equipped with anti-

tank grenades.

Armor Piercing - Weapons with this attribute reduce an opponent's Armor attribute (including

cover) by 8. This penalty can never lower a target's Armor below zero.

ROFM18 Recoilless

Rifle24" 4+2d6 1:2

Reload, 1.5" AOE, Armor Piercing, Cumbersome

DETACHMENT SPECIAL ORDER

v 2

.01

v 2

.01

Inaccurate - Models firing these weapons receive a -1 penalty when rolling to hit their targets.

Linked Weapon - Roll 2d6 when rolling to hit with linked weapons and choose the best result.

Reload, 0.5" AOE, Armor Piercing, Cumbersome, Linked

Weapon, Terrifying

DETACHMENT SPECIAL ORDER

Anti-Tank Weapons (German)

1:2

Armor Piercing, Cumbersome

Luftfaust

DETACHMENT SPECIAL ORDER

Range Strength ROF

Reload, 0.5" AOE, Armor Piercing, Cumbersome

Support Weapon Range

Specialist Weapon

Reload, 1.5" AOE, Armor Piercing, Cumbersome

9+d6 1:2

Anti-Tank Weapons (British)

Strength ROF

42"

Support Weapon Range Strength ROF3.45 inch RCL

Blacker

Bombard12" 3+2d6 1:2

Specialist Weapon

Support Weapon

Traits & Special Abilities"X" AOE - Area of Effect weapons affect all models within a radius of X inches. Generally,

area of effect weapons ignore cover bonuses to armor, unless the center of the area I outside

the object/terrain providing cover.

Models struck by AOE weapons that are under cover are still subject to the effects of the blast

but receive a cover bonus determined by the type of cover they find themselves under. AOE

weapons striking vehicles affect the crew as well, though the crew receives a cover bonus to

their Armor.

Support Weapon

6+2d6 1:2

Reload, 1.5" AOE, Armor Piercing, Cumbersome

ROFRange Strength

Armor Piercing

Range Strength ROF

Reload - Weapons with this feature require reloading before they can be fired. Reloading

uses 2 AP; these AP can be taken from any member of a team carrying the weapon (wholly

from one member, or divided between two), as long as models assisting in reloading are in

base contact.

Cumbersome - Models carrying weapons with the cumbersome trait cannot move during the

same turn in which the weapon is fired but can make a free change of facing. Models with a

Strength score of 5 or higher can ignore this restriction.

3+d6

7.5 cm

Leichtgeschuetz 4042"

Range Strength ROF

1:2

Terrifying - Units or Individuals struck by a terrifying weapon suffer a temporary -1 Drive

during their next activation, even if no wound is suffered. Models may only receive this penalty

once per turn regardless of how many times they are struck.

24" 3+2d6 4:1

24"PzB 39 AT

Rifle

Traits & Special Abilities"X" AOE - Area of Effect weapons affect all models within a radius of X inches. Generally,

area of effect weapons ignore cover bonuses to armor, unless the center of the area I outside

the object/terrain providing cover.

Models struck by AOE weapons that are under cover are still subject to the effects of the blast

but receive a cover bonus determined by the type of cover they find themselves under. AOE

weapons striking vehicles affect the crew as well, though the crew receives a cover bonus to

their Armor.

Armor Piercing - Weapons with this attribute reduce an opponent's Armor attribute (including

cover) by 8. This penalty can never lower a target's Armor below zero.

Taking this Special Order gives your detachment access

to weaponry especially designed to combat enemy

armor. Any Support section in the detachment may

choose to take an Armor Piercing Weapon instead of

their normal heavy weapon. In addition, any rifle

grenadier or sniper in the detachment may exchange

their normal rifle for an Armor Piercing Rifle.

Armor Piercing - Weapons with this attribute reduce an opponent's Armor attribute (including

cover) by 8. This penalty can never lower a target's Armor below zero.

Reload - Weapons with this feature require reloading before they can be fired. Reloading

uses 2 AP; these AP can be taken from any member of a team carrying the weapon (wholly

from one member, or divided between two), as long as models assisting in reloading are in

base contact.

Cumbersome - Models carrying weapons with the cumbersome trait cannot move during the

same turn in which the weapon is fired but can make a free change of facing. Models with a

Strength score of 5 or higher can ignore this restriction.

Taking this Special Order gives your detachment access

to weaponry especially designed to combat enemy

armor. Any Support section in the detachment may

choose to take an Armor Piercing Weapon instead of

their normal heavy weapon. In addition, any rifle

grenadier or sniper in the detachment may exchange

their normal rifle for an Armor Piercing Rifle.

Boys Anti-Tank

Rifle Mk 118" 3+d6

AE-WWII Special Order Cards.xls Page 1 of 14Created by Tom Kiley

v2.01a