Advanced Software Engineering Association for Computing Machinery High School Competition System...

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Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By: Prasad Tummala, Hien Nguyen, Jose Ballesteros, Pablo A. Maurin, Bin Liu, Rafael Alpízar (Team Four)

Transcript of Advanced Software Engineering Association for Computing Machinery High School Competition System...

Page 1: Advanced Software Engineering Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By:

Advanced Software Engineering

Association for Computing Machinery

High School Competition System

Prof: Masoud Sadjadi Fall 2004

Second DeliverableBy: Prasad Tummala, Hien Nguyen, Jose

Ballesteros, Pablo A. Maurin, Bin Liu, Rafael Alpízar (Team

Four)

Page 2: Advanced Software Engineering Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By:

Road Map Introduction Proposed Software Architecture System Decomposition

Component Diagram Deployment Diagram

Sub System Services Object Design

Page 3: Advanced Software Engineering Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By:

Introduction Purpose

Build a system that will manage the ACM Programming Competition including the registration of teams on the web, and the game operations. The system will minimize errors inherent in manual operations, decrease the number of staff required to run the games, increase the communications with the participants prior to the event, and provide current and final results automatically.

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Introduction Design Goal

Usability User Friendly Response time Maintenance No dependencies to commercial software

component.

Page 5: Advanced Software Engineering Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By:

Current Software Architecture Composed of two separate systems that

do not have any communications with each other.

1. Web based registration system Using ASP deployed on IIS With flat table database deployed on MS SQL

server

2. Game Management Web-based system deployed on Tomcat. Polling based notification of the judges that a

solution has been submitted.

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Proposed Software Architecture Two main subsystems

Web Based Subsystem Game Management Subsystem

Three other ancillary subsystems DB Access Subsystem E-mail subsystem Utility Subsystem

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Subsystem Decomposition Web Based Subsystem

Security Subsystem Team Information Management Subsystem Game Configuration Subsystem

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Subsystem Decomposition Game Management

Login Judge Interface Team Player Interface Score Board Game Server Scoring Game Communication Framework

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Proposed Software Architecture (Diagram)

«subsystem»TeamInformationManagment

«subsystem»Login&Security

«subsystem»DBaccess

«subsystem»Email

«subsystem»AccountManagement

«subsystem»ConfigureGameDetails

«subsystem»GameCommunicationFrameworks

«subsystem»GameServer

«subsystem»JudgeInterface

«subsystem»TeamInterface

«subsystem»ScoreBoard

«subsystem»Login

«subsystem»Score

«subsystem»Utility

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Hardware/Software Mapping Web Based System

Components WebBrowser Security Email ManageTeamServlet DBInterface Database

Deployed on two nodes: PC HostMachine

Page 11: Advanced Software Engineering Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By:

Component Diagram For Web Subsystem

WebBrowser

Security ManageTeamServlet

Email DBInterface

Database

JDBC

Page 12: Advanced Software Engineering Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By:

Deployment Diagram For Web Subsystem

: PC HostMachine

WebBrowserSecurity&Acctmgnt

ManageTeam Email

DBInterface

Database

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Hardware/Software Mapping Game Management Subsystem

Components Login TeamInterface JudgeInterface ScoreBoard GameServer Scoring GameCommunicationFramework DBInterface Database

Deployed on many nodes: 1 Game server n TeamPC m JudgePC 1 ScoreBoard

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Component Diagram For Game Management Subsystem

DBInterface

JudgeInterface

GameServer

Scoring

TeamInterface

ScoreBoard

Login

Database

JDBC

GameCommunicationFramework

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Deployment Diagram For Game Management Subsystem

TeamPC

ScoreBoardPCJudgePC

HostMachine

DBInterface

JudgeInterface

GameServer

Grader

TeamInterface

ScoreBoard

Database

GameCommunicationFramework

GameCommunicationFramework

GameCommunicationFramework

GameCommunicationFramework

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Object Design Trade-Off

Use MS-SQL Server vs. new database MS Access database vs. other database Java vs. other languages Java Messaging System (JMS) vs. Sockets Tomcat webserver vs. ISS Servlet & JSP vs. ASP

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Sub System Services & Object Design DB Access Subsystem

saveTeam saveAccount updateTeam updateAccount getTeam getAccount deleteTeam saveJudge getJudge deleteJudge setNewScore saveScore

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Sub System Services & Object DesignWeb-basedTeam Information

createNewTeam validateInfo updateTeam deleteTeam reportPay recordComment assignTeamID verifyTeam

Page 19: Advanced Software Engineering Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By:

Subsystem Package Diagram

edu.fiu.cs.cen5011.acmcomp

.web

.security

.email

.gameconfig

.teammgnt

.gamemanagement

.judge .team

.scoreboard

.scoring

.login .commframework

.db.util

.server

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Subsystems Dependencies

«subsystem»security

«subsystem»Team Information Management

«subsystem»Game Configuration

«subsystem»DB Access

«subsystem»Game Server

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DB Access Subsystem

Provides an interface to interact with the database and is responsible for all object relational mappings.

We solve this problem by applying the Façade Pattern.

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DB Access Subsystem

Part of querying a database involves setting up a connection to the database.

Creating and initializing the connection is the most expensive part of a database query.

Avoid creating a connection if at all possible. Allow all components in a process to use a single

global connection resource.

We solve this problem by applying the GangOfFour SingletonPattern.

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Singleton Pattern If a system only needs one instance of a class,

and that instance needs to be accessible in many different parts of a system, you control both instantiation and access by making that class a singleton.

Ensure a class only has one instance Provide a global point of access to it

The DBAccess class is made a Singleton, so the single connection will be shared by all components.

Page 24: Advanced Software Engineering Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By:

ManageTeamServlet

doGet()doPost()deleteTeam()addTeam()updateTeam()

(from edu.fiu.cs.cen5011.acmcomp.web.teammgnt)

GameConfServlet

doGet()doPost()updateGameDetails()

(from edu.fiu.cs.cen5011.acmcomp.web.gameconfig)

LoginFilter

destroy()init()doFilter()

(from edu.fiu.cs.cen5011.acmcomp.web.securi ty)

DBAccess

instance : DBAccessconnection : Connection

DBAccess()instance()init()getTeamMember()updateTeamMember()removeTeamMember()storeTeamMember()storeTeamInfo()getTeamInfo()updateTeamInfo()removeTeamInfo()storeAccount()updateAccount()getAccount()removeAccount()storeSchool()updateSchool()getSchool()removeSchool()

ManageAccountServlet

doGet()doPost()createAccount()deleteAccount()updateAccount()

(from edu.fiu.cs.cen5011.acmcomp.web.securi ty)

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Game Communication Framework Heart of Game Management Subsystem. Sits on top of JMS Provides abstraction layer for

Server Judge Team Scoreboard

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Game Communication Framework What is JMS?

A framework that provides mechanism for messaging between nodes in distributed network environment.

Provides Point-to-Point Publisher/Subscriber

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Software Architecture (Diagram)

TCP

JMS

Server

Game Communication Framework

Score Board

Team Interface

Judge Interface

GameManagement Subsytem Layers

Page 29: Advanced Software Engineering Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By:

Game Communication Framework Class Diagram

Message

messageteamIDjudgeID

Message()getJudgeID()getTeamID()getMessage()setTeamID()setJudgeID()setMessage()

SolutionData

problemData : intdata : byte[]

SolutionData()getData()setData()getProblemNo()setProblemNo()

SolutionNotification

RESPONSE : int = 0AVAILABLE : int = 1REQUEST : int = 2ERROR : int = 3GRADED : int = 4team : longproblemNo : intsolutionNo : intcorrect : booleancomment : Stringdata : byte[]flag : int

SolutionNotification()getData()setData()getFlag()setFlag()getProblemNo()setProblemNo()getSolutionNo()setSoulitonNo()getTeam()setTeam()isCorrect()setCorrect()getComment()setComment()

Dispatcher

notifyJudges()receiveObjectFromJudge()receiveObjectFromTeam()sendMessage()receiveMessage()receiveStandings()sendStandings()

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Subsystems Dependencies

«subsystem»DBaccess

«subsystem»GameCommunicationFrameworks

«subsystem»GameServer

«subsystem»Score

Page 31: Advanced Software Engineering Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By:

Game Server Subsystem Manages all relevant game events

Maintaining scores Generating final score report Keeps Game clock. Stores solutions for later retreival.

Sits on top of Game Communications Framework

Implements receiveSolutionNotification() callback method.

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Game Server Class Diagram

Solution

solutionTime : Datecorrect : booleangraded : booleanserverd : booleancancelled : booleanjudge : int

Solution()isCancelled()setCancelled()isCorrect()setCorrect()isGraded()setGraded()getJudge()setJudge()isServed()setServed()getSolutionTime()setSolutionTime()

Problem

problemNo : int

Problem()getProblemNo()setProblemNo()getSolutions()addSolution()getSolution()

Team

teamID

Team()getProblems()setProblems()addProblem()

ServerController

updateTeam()receiveSolutionNotification()

Judge

judgeID : long

setJudge()getJudge()

Page 33: Advanced Software Engineering Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By:

Scorer Subsystem. Computes Standing for the game Rules of the game can potentially change Two Classes

Scorer class provides methods to the Server subsystem for computing standings

RulesEngine Interface defines the expected behavior of a RulesEngine to be used by the Scorer class.

Page 34: Advanced Software Engineering Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By:

Scoring Class Diagram

BasicRulesEngine

ComputeStandings()

Future(from Logical View)

RulesEngine

ComputeStandings()

Scorer

rulesEngine : RulesEngine

Scorer()computeStandings()

Standings

teams : ArrayList

Page 35: Advanced Software Engineering Association for Computing Machinery High School Competition System Prof: Masoud Sadjadi Fall 2004 Second Deliverable By:

Thank you