Adobe Gaming Solutions by Tom Krcha

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© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Condential. Do not redistribute. gaming.adobe.com Adobe Gaming Solutions Mochi London 2012 Tom Krcha / Gaming Evangelist

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Page 1: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

gaming.adobe.com Adobe Gaming Solutions

Mochi London 2012 Tom Krcha / Gaming Evangelist

Page 2: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Hello. Tom Krcha, Gaming Evangelist / @tomkrcha

FlashRealtime.com

Page 3: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Welcome to the largest audience in gaming.

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© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

You build great games so the world can play them.

Page 5: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Over 1.3 Billion people Can play your game. No install. No friction. Now.

Page 6: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Flash Player

!e biggest gaming audience gets bigger. And be"er.

In 48 hours, we can update 400 million people to the latest Flash Player. 6 times more people than Xbox 360s sold in the last 7 years.

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© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

PlayStation 3 Xbox 360 Wii Flash Player

Flash Player brings an audience

20x greater than Xbox 360. Plus 500M iOS + Android devices with AIR.

Page 8: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Adobe Flash Player and AIR

Already installed. On 1.3B+ machines.

Plus: 500M+ devices.

Page 9: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Page 10: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

How does the world’s most downloaded mobile game double its reach? Flash.

Built using Stage3D and the Starling Framework ~20 million daily users in 6 weeks.

Page 11: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

96% of the top Facebook games are delivered with Flash.

= Plus the top browser games across the rest of the web.

Page 12: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Stage3D = Flash on the GPU

1000x faster 2D & 3D rendering. Cinematic, "uid 60 fps graphics. Across desktop browsers, iOS, Android. Full GPU acceleration on 85% of all connected PCs.

Page 13: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Demo: Stage3D games

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© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Demo: Stage3D in China

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© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

is the Console of the Web

Page 16: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Some new features since January…

Mouse lock Right/middle mouse click Full screen text input Stage3D hardware acceleration: desktop + mobile Stage3D texture streaming Enhanced audio latency Native JPEG/PNG/JPEG-XR compression iOS: USB debugging and Simulator support

Page 17: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Concurrency (ActionScript workers) Advanced pro!ling using Monocle Performance index API Hardware acceleration for >85% of connected computers

Some new features since 21st August 2012…

Page 18: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Adobe AIR Yes – Flash runs (beautifully) on your iPhone. AIR for iOS, Android, Mac, Windows iOS App Store Google Play Steam Mac App Store Nook Amazon App Store …

25,000+ apps in the iOS App Store and Google Play are built with Flash }

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© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Demo

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© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Demo: Monocle

Page 21: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Questions? Tom Krcha / @tomkrcha

gaming.adobe.com

Page 22: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Page 23: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Stunning hardware accelerated graphics Mature dynamic audio Immersive full screen Native support for mouse/multi-touch/camera/mic input Low-latency peer-to-peer multiplayer networking Full HD 1080p video playback High-quality voice chat Distribution/discovery/payments via web & app stores

Consistency + reach to over a billion people

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+

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© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

What makes it possible: Stage3D Hardware Acceleration Domain Memory

XC APIs }

Page 26: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Premium features open the ecosystem for

Flash game development.

Page 27: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Premium features licensing

Non-commercial or < $50K revenue: Free.

Commercial use above $50K: Rev share. 9% of direct application revenue a#er $50K and a!er platform fees, taxes, transaction fees. (e.g., ≤ 6.3% on a Facebook game)

Page 28: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Premium features licensing Publish your Unity game to a massive audience. For a ≤ 6.3% rev share on your Facebook game…

Reach 1400% more users. With no friction.

Page 29: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Premium features licensing

If your Facebook game makes… Premium features are… You only pay if we help you make money.

Less than $50,000 Free $100,000 $1,800 (1.8%) $1 million $58,500 (5.85%) Bazillions of dollars 6.3%

Page 30: Adobe Gaming Solutions by Tom Krcha

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Con!dential. Do not redistribute.

Licensing a game is simple. adobe.com/go/fpl

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Walkthrough: Ge$ing a license for premium features.

1.

Done. In 24 hours, your game will have access to premium features. No signing. No code.

2.

3. Over 1 billion people with Flash Player can now play your Unity game.