Adam Diel. In 1981 IBM PC 150 introduced the first PC Speaker. Each game had to write support for...

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Adam Diel

Transcript of Adam Diel. In 1981 IBM PC 150 introduced the first PC Speaker. Each game had to write support for...

Page 1: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

Adam Diel

Page 2: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

In 1981 IBM PC 150 introduced the first PC Speaker. Each game had to write support for it (sound

cards were impractical during this time) Could only play one square wave at a time

Page 3: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

It wasn’t until 1988 the first sound card came to the market. Introduced by Creative Labs Created ability to have multiple channels

playing

Page 4: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

All sound that the human ear hears is an analog signalA continuous electrical signal

In order for the computer to do anything with it, it must be digitized. Converted to 1’s and 0’s

Page 5: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)
Page 6: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

DAC = Digital to Analog Converter ADC = Analog to Digital Converter The soundcard of a computer (integrated

into the motherboard or an extra peripheral) will be both the DAC and ADC for the computer. DAC for input (using a microphone for skype) ADC for output (playing music on speakers)

Page 7: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

Sample Rate = The number of times your audio is measured per second. The standard for CDs is 44.1 kHz (44,100 slices/sec)

The higher the sample rate the better the quality

Page 8: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

Audio is sampled at every dash on the

graph

Page 9: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

Bit Depth = Also known as the resolution of the file, this is how many bits you have to capture audio Think of it as a series of levels that audio can

be sliced into at any given moment in time. Bit Rate = How much data per second is

required to transmit the file. How big the file actually is. Usually used to measure quality in lossy

formats.

Page 10: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

Each Line Represents One Bit of Data

Page 11: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

Dynamic Range = Largest amplitude the sound file can contain without distortion. Think of this as the highest/lowest level on the

sound wave from the bit depth.

Page 12: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

Dynamic Range

Page 13: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

Noise = Unwanted noise on an audio track Also known as white noise Could be a number of things, bad shielding,

poor DAC or ADC, power supply, etc.

Without Noise With Noise

Page 14: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

Distortion = alteration of the original shape (or other characteristic) of a sound wave. This could be done on purpose

Electric Guitar Player’s have distortion pedals Special effects like echo’s

Clipping = A form of distortion that occurs when an amplifier/speaker is overdriven

WahWahClipping

Page 15: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

General misconception of “if it’s good enough for CD it’s good enough for me.” Much of the audio quality is lost. People don’t

realize what they are missing.

Low Medium

High

Page 16: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

Can be divided up into three categories Uncompressed LossLess Lossy formats

Page 17: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

These are WAV (windows) or AIFF (mac) files that are considered ‘lossless’ files. Roughly 10MB per minute

The initial recording of sound is usually done in this format before being compressed down.

CDs (not MP3 CDs) are uncompressed sound files. It’s why you can only get 80 minutes vs 700

MB (roughly 700 minutes of mp3)

Page 18: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

FLAC (Free Lossless Audio Codec), Apple Lossless Audio Codec, and Monkey’s Audio codec are all examples of this. Roughly 5MB/Minute

These are specifically designed for Audio files and lets you convert back to uncompressed formats.

These formats are ideal for the audiophile with great sound setup.

Page 19: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

The most common formats used today, Mp3, AAC, & WMA (Windows Media Audio) Roughly 1 MB/Minute.

Quality of these files can be referenced by the bit rate of the file. The higher the bit rate, the more that was preserved in the compression. Also means a larger file size.

Page 20: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

The reason why Lossy formats are so popular is the amount of space uncompressed sound files can take up versus compressed files.

Back when storage wasn’t as cheap this was a huge benefit to home users.

Page 21: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)
Page 22: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

Has four basic components Analog-to-digital converter Digital-to-analog converter ISA, PCI, PCIe interface to connect to the

motherboard Unless integrated

Input/Output Connections for microphones, speakers, etc.

Page 23: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

The ADC will translate analog waves into digital data.

The DAC will reverse the process of the ADC to reproduce the original analog signal.

Rather then having separate ADCs and DACs, soundcards will often integrate these into a single chip called a CODEC

Page 24: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

1/8 Inch (Most Common) The standard headphone jack Can only handle two channels

Optical Very small connection, digital connection

Coaxial SDPIF (Sony/Philips Digital Interface) Using the RCA connect, digital connection

Page 25: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)
Page 26: Adam Diel.  In 1981 IBM PC 150 introduced the first PC Speaker.  Each game had to write support for it (sound cards were impractical during this time)

Two popular connects used in computers today AC’97 – Created by Intel in 1997 HD Audio – Also created by Intel in 2004

These are generally used for internal CD drives

Most modern motherboards have connects for both.

HD Audio is able to support 32-bit sampling resolution Most hardware manufactures don’t support this yet.