AAM Rules Inserts

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    RULES UPDATES

    QUESTIONS?

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    RULES UPDATES

    NEWNATIONALITIES

    Set II ofAxis & Allies Miniatures introducesthree new nationalities.

    ALLIES AXIS

    Nationalist China Romania

    Poland

    HISTORICAL ARMY LIMITS

    If you are using the optional historicalrestrictions for army building, use theserestrictions for the new nationalities.

    Nationalist Chinese units cant be in anarmy with any other nationality.

    Polish units cant be in an army withany other nationality.

    Romanian and German units can go in

    the same army.Special scenarios that you create based onhistorical engagements might break theseguidelines. For example, Nationalist Chinapurchased vehicles from Germany, such asSdKfz 222 armored cars. The details of whichunits might be in which armies depend on thehistorical battles youre recreating.

    HISTORICAL MATCHUPS

    If you want to set up armies with the newnationalities against their historical enemies,follow these guidelines.

    Nationalist Chinese armies fightJapanese armies.

    Polish armies fight German armiesin 1939.

    Romanian and German armies fightSoviet armies until 1944.

    YEAR

    On Axis & Allies Miniatures stat cards,the year is never earlier than 1939the startof World War II. Set II includes units that wereactually fighting earlier than 1939, such asthose from Nationalist China. Still, their yearis listed as 1939 because the time period forthe game is 19391945.

    SNIPERS

    Set II also set introduces Snipers to thebattlefield. Each Sniper miniature representsa single Sniper, not a squad or team. Theydont pack the same punch as an infantryteam, but theyre hard to find, they havegood long-range attacks against Soldiers,and each one has a specialized ability.For example, Fanatical Sniper gets a bonus

    when attacking an SS unit. (Any German unitwhose name starts with the SS designatoris an SS unit.)

    PARATROOPERS

    Paratroopers are another new type of Soldier.They can drop in where you need them andare a nice surprise to spring on your opponent.

    You cant place a Paratrooper in an illegalhex, such as a pond. Even though you

    dont deploy Paratroopers at the start of thegame, you have to show your opponent theParatroopers you have in your army asyou deploy your other units.

    INFRONTOF AND BEHIND

    Sometimes special abilities (such as theArchers Fixed Rear Gun ability or theNashorns No Turret ability) refer to other

    units in front of or behind a Vehicle.A hex is in front of a unit if a line from thecenter of that hex to the center of the unitshex goes through one of the front three sidesof the units hex or through one of the fronttwo corners of the hex.

    A hex is behind a unit if the line goesthrough one of the three rear sides of thehex or through one of the two rear corners.

    If the hex is directly to the left or right of the

    units hex, then that hex is neither in front ofnor behind the unit. The hex that the unit is inis also neither in front of nor behind the unit.

    NUMBERON ATTACK DICE

    Some special abilities (such as the GuardsT-34/85s Guard Crew ability) refer tonumbers rolled on attack dice. These arethe numbers rolled on the dice before any

    bonuses or penalties are applied.

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    RULES UPDATES

    The Axis and AlliesD-Day set introduces Heroes and Obstaclesto the battlefield.

    HEROES

    Occasionally, the heat of combat forges Heroes. These individualsrise above the norm and fight with a much greater impact thantypical Soldiers.

    Heroes dont deploy during normal deployment. At the start of thegame, show your opponent the Heroes you have in your army asyou deploy your other units. At the beginning of your movementphase, you may place a Hero on the battle map in the same hexas any friendly Soldier of the same nationality. The stacking ruleof two friendly units per hex still applies, so Heroes can only beplaced in a hex with a single friendly Soldier.

    Heroes ignore all face-up Disrupted counters that they receive.

    If a Hero would get a face-up Disrupted counter, it can still move,make defensive-fire attacks, and doesnt suffer the 1/1 penaltyto defense or the 1 penalty on each attack die. Essentially, Heroesare either destroyed or are unaffected by enemy fire.

    ImprovisationResourceful Hero has the Improvisation ability. This ability onlyapplies if the Hero was in the same hex as the destroyed unit whenit was destroyed, and only lasts while the Hero remains in that hex.

    EnduranceHero of the Soviet Union has the Endurance ability. Wheneverit would receive a face-up Destroyed counter, roll a die. On a 5or higher, ignore the Destroyed counter. Remove any Destroyedcounters that are ignored.

    Some units have abilities that can destroy a unit immediatelywithout giving it a Destroyed counter. For example, a unit withthe Flamethrower ability can destroy an enemy unit immediatelyif it rolls three natural 6s. The Endurance ability doesntgiveprotection against these kinds of abilities.

    OBSTACLES

    The Axis and AlliesD-Dayset introduces Obstacles to the battle-field. Obstacles belong to neither side, and can be deployed by theAxis or the Allies. Obstacles count toward your armys 100-pointlimit, and you have to show your opponent all the Obstacles in your

    army before you deploy them.Obstacles dont count against the normal stacking limits, but arelimited to one per hex and one per hex edge. Obstacles cant move.Obstacles cant be placed in hexes adjacent to the objective or onhex edges that surround the hex that contains the objective.

    You can put a Barbed Wire on a hex edge that surrounds a hex thatcontains another obstacle, as long as that hex isnt the objective.

    There are two kinds of ObstaclesFortifications and Traps.

    FortificationsFortifications are deployed before all other units, since theyare fixed and obvious on the battlefield. Once the first player isdetermined after the initial coin flip, that player deploys all his

    Fortifications. Then the second player deploys all his Fortifications.After all Fortifications have been deployed, deploy units normally.

    TrapsSince Traps represent hazards that are hidden and not obvious,they arent deployed during normal deployment. During yourassault phase, you can place a Trap in any unoccupied hex thatisnt adjacent to the objective.

    Churchill AVREThe AVRE vehicles were specially designed to destroy and/oreasily cross any obstructions found on the beaches of Normandy.The Churchill AVRE immediately destroys any Obstacle it crossesand any Obstacle in a hex that it enters. Since it also ignoresObstacles, the AVRE is never adversely affected by Fortificationsor Traps.

    NEW ABILITIES

    StrafeThe Lockheed P-38G Lightning has the Strafe ability. When a unitwith the Strafe ability attacks an enemy Soldier, it can make anextra attack against another enemy Soldier adjacent to the originaltarget. Units in the same hex are considered adjacent, so thisadditional attack can be against a Soldier in the same hex as theoriginal target.

    The unit with the strafe ability must have an attack value againstthe second Soldier to make the extra attack. For example, theLightning doesnt have an attack value for long-range attacks, soit wont be able to make the extra attack if the second target is atlong range.

    GliderborneThe Mk. VII Tetrarch has the Gliderborne ability, which allows it todeploy anywhere outside of your opponents deployment zone. Forthe standard scenario, this means it can deploy in any hex that isntwithin five hexes of your opponents end of the battle map. Unitswith the Gliderborne ability can deploy in the objective hex.

    WATER

    With all the beach storming going on in the Axis and AlliesD-Dayset, the name of the terrain type that represents a water hazardhas changed. As a result, pond hexes have been renamed towater hexes.

    NEW NATIONALITIES

    The D-Day set introduces a new nationality.

    Allies: Canada

    Historical Army Limits: If you are using the optional historicalrestrictions for army building, units from Canada and the UnitedKingdom can be in the same army.

    Historical Matchups: If you want to set up armies with Canadianunits against their historical enemies, have them fight Germanarmies.

    QUESTIONS?

    U.S., Canada, Asia Pacific & Latin Americawww.wizards.com/customerserviceWizards of the Coast, Inc.P.O. Box 707Renton WA 98057-0707U.S.A.Tel: 1-800-324-6496 (within the U.S.)

    1-206-624-0933 (outside the U.S.)

    U.K., Eire & South AfricaHasbro UK Ltd.Caswell WayNewport, Gwent NP9 0YHUKTel: + 800 22 427276Email: [email protected]

    All Other European CountriesWizards of the Coast p/a Hasbro Belgium NV/SAt Hofveld 6D1702 Groot-BijgaardenBELGIUMTel: +32.70.233.277Email: [email protected]

    Keep these addresses for your records.

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    rules uPdAtesTheReservessetintroducesJetsandSupportunitstothebattleeld.

    Jets

    JetsrepresentAircratthatwerehistoricallyasterthantheplaneswevepreviouslyeaturedintheAxis & AlliesMiniaturesgame.Assuch,Jetscantreatgroundunitsincover.JetsalsogainabonusversusotherAircratany6stheyrollcountastwosuccesses.JetsareasubtypeoAircratandusetheollowingnormalAircratrules.

    AircrAft DeploymentAterthemovementphaseandbeoretheassaultphasetherearenowtwonewphases:thefightphaseandtheairstrikephase.Unlikemostotherunits,Aircratdontgetplacedonthebattlemapduringdeployment,andtheydontmovearound.Instead,theyareplacedduringthefightphaseandthenremovedromthebattlemapatthebeginningotheendoturnphase.Airplanesareplacedaterallotherunitshavemovedandtheyrebeoreallotherunitsre(buttheirattackresultsareappliedatthesametimeasotherunits).Asareminderthattheydontmovearoundthebattlemap,AircrathaveanAontheirstat

    cardswherethespeedvalueshouldbe.

    extenDeD sequenceof plAy A.Initiativephase(bothplayers)

    B.Firstplayersmovementphase C.Secondplayersmovementphase

    D.Firstplayersfightphase E.Secondplayersfightphase

    F.Firstplayersairstrikephase G.Secondplayersairstrikephase

    H.Firstplayersassaultphase I.Secondplayersassaultphase

    J.Casualtyphase(bothplayers)

    K.Endoturnphase(removeAircrat)

    Flight Phase:Duringyourfightphase,youcanplaceyourAircratanywhereonthebattlemap.Aircratwithace-upDisruptedcounterscantbeplacedyoullhavetowaituntilthedisruptionwearsorst.

    Airstrike Phase:Duringyourairstrikephase,youcanattackwitheachoyourAircrat.Hitsscoredintheairstrikephaseareconsideredtobesimultaneouswithhitsscoredromnormalattacksduringtheassaultphase.

    Assault Phase:SoldiersandVehiclesmayattackAircratduringtheassaultphase.

    ThersthitcounterreceivedbyeachoyouropponentsAircratduring yourairstrikeorassaultphaseisaace-downDisruptedcounter.

    ThesecondhitcounterreceivedbyanAircratisa

    ace-downDestroyedcounter.Casualty Phase:Inthecasualtyphase,bothplayersapplytheeectsodamagedealtbyenemyreintheairstrikeandassaultphases.Takethesestepsintheollowingorder.

    1.Removecurrentace-upDisruptedcounters,includingthoserom disruptedAircratthatareothebattlemap.Dontremoveexisting Damagedcounters.

    2.Flipovernewhitcounters.

    3.IaunithasaDestroyedcounter,itsdestroyed.Removeitrom thebattlemap.

    4.IaVehiclehasasingleDamagedcounter,itsnowdamaged.

    5.IaunithasaDisruptedcounter,itsnowdisrupted.

    End o Turn Phase:Atthebeginningotheendoturnphase,removeyoursurvivingAircratromthebattlemap.YouwontbeabletoplacedisruptedAircratduringyournextfightphaseyoullhavetowaituntilthedisruptionwearsorst.

    AircrAft combAtAttacks Against Aircrat:WhenattackinganAircrat,unitsusetheiranti-Soldierattackvalues,butgeta1penaltyoneachattackdie.

    Hit Counters on Aircrat:AnAircratthatreceivestwosimultaneoushitsgetsaace-downDestroyedcounter,justlikeaSoldier.

    Terrain:Aircratneverhavecover.TerraindoesntblocklineosighttoorromanAircrat.

    Facing:LikeSoldiers,Aircrathavenoacing.

    Deensive Fire:Aircratcantmakedeensive-reattacksagainstSoldiersorVehiclesthatmovebetweenhexesadjacenttotheAircrat.

    Stacking:Aircratdontcounttowardthenormallimitoourunitsinahex.However,thereisalimitooneAircratinahex.

    Controlling the Objective: PlayerscantcontroltheobjectivewithanAircrat,sinceAircratareremovedromthebattlemapatthebeginningotheendoturnphase.

    AntiAirSomeunitsarebetteratshootingdownAircratthanothers.UnitswiththeAntiairabilitydontsuertheusual1penaltyoneachattackdiewhenattackingAircrat.

    Inaddition,ianAircratisplacedinahexadjacenttoaunitwiththeAntiairability,thentheAircratprovokesadeensive-reattackromthatunit.Otherthantheconditionthatprovokesit,thisattackisa

    normaldeensive-reattack.

    supportTheReservessetintroducesSupportunitstothebattleeld.Supportunitsbelongtoneitherside,andcanbedeployedbytheAxisortheAllies.Supportunitscounttowardyourarmys100-pointlimit,andyouhavetoshowyouropponentalltheSupportunitsinyourarmybeoreyoudeploythem.

    Supportunitsusuallygiveabonusthatappliestoriendlyunitsregardlessorangeorlineosight.Theydocountagainstthenormalstackinglimits,butarelimitedtooneperhex.

    AlltheSupportunitsintheReservessethavetheDugInability,whichgivesthemtherestrictiononotbeingabletomoveduringagame.

    AmmoDumphasthePlentiulAmmoability.Thisabilityallowseacho

    yourattackingunitstorerollany1sontheirattackdice.Thispowerulbonusmodiesonlytheinitialattackdicerolledduringeachattackyoucantrerollanyrerolls.

    FuelDepothastheExtraFuelability.ExtraFuelgives+1speedtoeachriendlyVehiclethathasabasespeedo3,regardlessorangeorlineosight.Aunitsbasespeedistheactualspeedvalueprintedonitsstatcard,notitsmodiedspeedvalue.IyouhavetwoFuelDepotsonthebattlemap,theirabilitiesdontstack.

    HeadquartershastheOrganizationability,whichallowsyoutorerollyourinitiativedie.Yougettoseebothinitiativedierollsbeoreyoudecidewhethertorerollornot,andyoumustrerollbeorethemovementphasesbegin.

    new nAtionAlitiesTheReservessetintroducesanewnationality.

    Axis:Hungary

    Historical Army Limits:Iyouareusingtheoptionalhistoricalrestrictionsorarmybuilding,unitsromHungaryandGermanycanbeinthesamearmy.

    Historical Matchups:IyouwanttosetuparmieswithHungarianunitsagainsttheirhistoricalenemies,havethemghtRussianarmies.

    Questions?

    U.S., Canada, Asia Pacifc& LatinAmerica

    www.wizards.com/customerserviceWizardsotheCoast,Inc.P.O.Box707RentonWA98057-0707U.S.A.Tel:1-800-324-6496(withintheU.S.)1-206-624-0933(outsidetheU.S.)

    U.K., Eire & South AricaHasbroUKLtd.CaswellWayNewport,GwentNP90YHUKTel:+80022427276Email:[email protected]

    All Other European CountriesWizardsotheCoastp/aHasbro

    BelgiumNV/SAtHoveld6D1702Groot-BijgaardenBELGIUMTel:+32.70.233.277Email:[email protected]

    Keeptheseaddressesoryourrecords.

    2006WizardsotheCoast,Inc.ReservesanditslogoaretrademarksoWizardsotheCoast,Inc.intheU.S.A.andothercountries.Axis&AlliesanditslogoaretrademarksoHasbro,Inc.intheU.S.A.andothercountries.PRINTED IN CHINA. 40095622000001EN

    AGE 12+