A common currency of attention neil_1.pdf · In this study, viewability in desktop and mobile...
Transcript of A common currency of attention neil_1.pdf · In this study, viewability in desktop and mobile...
A common currency of attention
Comparing the ‘visibility adjusted contact’ consistently across OOH, digital display and mobile advertising
Neil Eddleston, JCDecaux
David Bassett, Lumen Research
The challenge of viewability
Of non-viewable digital advertising:
“It's like having billboard ads
underwater, it's a complete and
utter waste of our money. I believe
we should get what we pay for”
Keith Weed, CMO, Unilever
Going beyond viewability to calculate viewing
Could be seen:
Viewable
Was seen:
Viewed
What is a ‘viewable’ impression?
Minimum requirements:
• Be facing in the direction of the traffic flow being
measured
• Have both edges of poster visible
• Can never have more than 10% obstruction and this
must be “transitory”, e.g. a lamppost passing over the
face as you drive past it.
• Will only receive audience at night (be viewable) if the
poster has dedicated illumination
Minimum requirements:
Display: 50% of pixels displayed on screen
for 1 second+
Video ads: 50% of pixels displayed on screen for 2
second+
OOHDigital display and Mobile
What is a ‘viewed impression’?
Minimum requirements:
At least 1 fixation* hit on the advertising
* Minimum fixation duration of 100ms
Digital display, Mobile and OOH
OOH industry has been estimating ‘viewed impressions’
for many years
Visibility Adjusted Contact (VAC)
Total footfall of ‘viewable’ panels adjusted by a
‘realistic likelihood to view’ based on eye tracking
studies
Challenge
What happens when we apply the Visibility
Adjusted Contact (VAC) methodology to mobile
and desktop advertising?
Lumen operate a passive eye-tracking panel for desktop in the UK
Laptop mounted eye-
tracking device
766 households (c.250-300 active per month)
400,000 minutes
natural browsing
150,000+ ads tracked
in natural browsing
Live since January 2016
Data collection
•Natural browsing
•Controlled tests
The AM4DOOH project measured attention to digital OOH
• Virtual 3d environment with Tobii
Eye tracking device
• 464 respondents in UK, France,
Sweden and Switzerland
• 36 Brands
• 12253 contacts
Lumen partnered with JCDecaux to understand mobile
Tobii eye-tracking glasses
150 respondents in the UK
50 hours of data
11 sites
57 brands
2682 ad impressions
Standard formats
DMPU
300 x 600
Billboard
970 x 250
Leaderboard
728 x 90
Skyscraper
160x600MPU
300 x 250300x600320 x 50 300x250320x100 2m 12m
The reality of attention to advertising
Viewable impressions
Viewed impressions
Viewing time
In this study, viewability in desktop and mobile samples matches global
benchmarks; OOH digital viewability is calculated with an equation
59%
69% 70%
64%
55%
970x250 300x600 160x600 300x250 728x90
28%
42%
64%
44%
300x600 300x250 320x100 320x50
% Viewable% Viewable% Viewable% Viewable
MobileMobileMobileMobile DesktopDesktopDesktopDesktop OOHOOHOOHOOH
IAS viewability H1 2017
benchmark
43.9%
IAS viewability H1 2017
benchmark
61.0% min (����� �� ����� + �� �� ����� − 2
���� �� �����, 100%)
100% 100% 100% 100% 100% 100%
25%
35%
63%
80%
55%
72%
2 12 2 12 2 12
Drive Roadside pedestrian Internal
Paper
Digital
The realistic likelihood to view mobile ads differs by format type
78% 77%
60%
20%
300x600 300x250 320x100 320x50
MobileMobileMobileMobile
% of % of % of % of viewableviewableviewableviewable
impressions impressions impressions impressions to be viewedto be viewedto be viewedto be viewed
Almost all mobile formats out perform desktop formats
37%
19%
13%
18%20%
970x250 300x600 160x600 300x250 728x90
78% 77%
60%
20%
300x600 300x250 320x100 320x50
MobileMobileMobileMobile DesktopDesktopDesktopDesktop
% of % of % of % of viewableviewableviewableviewable
impressions impressions impressions impressions to be viewedto be viewedto be viewedto be viewed
Realistic likelihood to see OOH panels is strong
37%
19%
13%
18%20%
970x250 300x600 160x600 300x250 728x90
78% 77%
60%
20%
300x600 300x250 320x100 320x50
MobileMobileMobileMobile DesktopDesktopDesktopDesktop OOHOOHOOHOOH
48%
58%
64%
73%76%
79%
57%
64%
75%
72% 70%74%
2 12 2 12 2 12
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Digital
% of % of % of % of viewableviewableviewableviewable
impressions impressions impressions impressions to be viewedto be viewedto be viewedto be viewed
Combining viewability and realistic likelihood to view statistics
highlights significant differences in Visibility Adjusted Contact (VAC)
22%
13%
9%12% 11%
970x250 300x600 160x600 300x250 728x90
22%
32%
38%
9%
300x600 300x250 320x100 320x50
MobileMobileMobileMobile DesktopDesktopDesktopDesktop
VACVACVACVAC
% likelihood % likelihood % likelihood % likelihood of of of of total total total total
impressions impressions impressions impressions to be viewedto be viewedto be viewedto be viewed
OOHOOHOOHOOH
48%
58%
64%
73%76%
79%
14%
22%
48%
57%
39%
53%
2 12 2 12 2 12
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Digital
Viewing time with advertising is remarkably consistent across media
1.71.6
1.9
1.1 1.2
970x250 300x600 160x600 300x250 728x90
1.71.7
1.0
0.6
300x600 300x250 320x100 320x50
MobileMobileMobileMobile DesktopDesktopDesktopDesktop
Viewing time Viewing time Viewing time Viewing time (s)(s)(s)(s)
OOHOOHOOHOOH
0.9
1.3
1.1
3.3
1.7
2.0
1.1
1.6
1.4
2.3
1.6
1.4
2 12 2 12 2 12
Drive Roadside pedestrian Internal
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Implications for advertisers
Digital media can
learn from OOH to
calculate the reality of
attention to advertising
Digital creative can
learn from OOH on
communicating in a
short time slot
Thanks!
Neil Eddleston, JC Decaux: [email protected]
David Bassett, Lumen Research: [email protected]