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    TM

    TM

    A DARK AGE plot souRcEbooKs compAnion

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    BATTLETECHTM

    TM

    35TP006

    2011 The Topps Company Inc. All rights Reserved. Dark Age Turning Points: Liao, Classic BattleTech, BattleTech, BattleMech

    and Mech are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other

    countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.

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    Mau-ti Supply Depot

    Hebei province, liao

    prefecture v, tHe republic of tHe SpHere

    14 July 3134

    The blackness slowly congealed into colors, rst red then orange thenshading into yellows and greens and blues until nally her vision was

    mostly normal. She shook her head to clear it, immediately cursing as

    pain ricocheted around inside her skull. She coughed and was not sur-

    prised to see a smattering o blood eck across her console. Her ears were

    lled with a high-pitched whine backed by a roar like a tornado.

    As she gained her bearings, she noticed that everything seemed o-

    kilter, as i the world had suddenly tilted a ew degrees o horizontal. It

    took her several seconds to realize that it was her Mech leaning to the

    let, not her reality. Her let arm had been slammed against the side wall

    o the cockpit by the weight o her own body and was starting to throb

    with pain. She tried to shit her body but ound hersel too stunned to do

    more than wiggle about ineectually. A glance at her monitors showed

    her little but staticky and eeting images that didnt make a whole lot o

    sense. From what little she could make out, a jumble o noise emanatedrom her speakers, a testimony that others were experiencing the same

    disorientation as hersel.

    I am Knight-Errant Eve Kincaid o The Republic o the Sphere , she recited

    in her mind. I am on the planet Liao. I was ghting the... MAC... at... Mau-ti?

    Yes, that seemed right.

    The uzz in her brain was gradually ebbing, replaced more and more

    by the world around her. She could now see out the erroglass cockpit

    window. Judging by the view, she was leaning against some kind o

    groundcar or other small vehicle that had obviously broken her all. But

    what had knocked her down?

    Shaking her head again, Eve reached or the joystick controls o her

    Mech. Powering through the nausea that arose in her stomach rom such

    an eort, she ocused her concentration through her neurohelmet while

    simultaneously working the oot pedals until her BattleMecha Mad CatIII, she recalledwas once more standing erect. The eort weakened her,

    but she could eel her strength beginning to return.

    Eve looked down through her cockpit window to see what

    had propped her up. Looked like maybe a Shandra scout

    car, now crushed almost beyond recognition by the

    55-ton monster that had allen on it.

    er Actual, Tiger Actual. Come in, Tiger

    Actual!

    Good, her hearing was coming back.

    Tiger One, this is Tiger Actual. What

    the hell was that? Tentatively, Eve

    kicked her Mech into orward

    motion, testing out her unsteady

    legs one oot at a time. She knewshe could count on her XO

    Gino Valenti! to give her a

    calm and rational update on

    their situation.

    Operations gone tits up, boss. Bunker Twos on re and spreading ast.

    Bunker One is toast. What do you want us to do?

    Thatsnapped her back to reality, memory washing over her like a tidal

    ood. They were in the midst o a battle and here she was cautiously test-

    ing out her Mech like some virgin cadet. Get with the program, Kincaid.

    Though her monitors were still out, Eve now had a clearer view o thebattleeld out her cockpit glass. The spider web o cracks in the center o

    the let pane did not obscure the several BattleMechs strewn in various

    positions across a paved but potholed ground beore her. Some were

    already standing, though unsteadily, while others knelt. Some lay prone

    and didnt appear to be unctional at all. Most o them bore the markings

    o the Fith Principes Guards. Many more vehicles had been damaged,

    ipped, crushed.

    Eves step hiccuped as the oot o her Mad Catbriey caught on some-

    thing beore pulling itsel ree. Or maybe it was just shock rom the sight

    that greeted her when she turned her gaze towards the supply depot her

    orces had been guarding.

    Where once had stood the two reinorced bunkers o the Mau-ti Supply

    Depot, there now was merely destruction. One o the low-slung buildings

    was the center o a growing conagration, orange ames licking skyward,punctuated every ew seconds with small detonations as the munitions

    stored within added their strength to the blaze. She helplessly watched a

    Principes Tundra Wol, silhouetted against the ames, dance to a macabre

    tune as its load o missiles overheated and exploded in their bins, jerking

    the 75-ton machine around like a marionette.

    The other bunker was simplygone. What remained was a smoking

    crater and the thinning whisps o a large black cloud billowing upwards to

    the heavens. Scattered around the destruction were several BattleMechs

    and mangled vehicles. A Balac had crashed headlong into the ground not

    twenty meters rom her own position; rom the damage she could see, Eve

    guessed it had been ying over the doomed bunker when it erupted and

    ung aside like litter. She quickly scanned the wreckage and took a little

    comort when she saw the charred outline o a red-plumed knight. That

    was a McCarrons Balac, not one o her own. And that over there was a Mc-Carrons Hatchetman with hal its torso caved in, its head barely attached.

    But she couldnt gloat too much. Yoshis Firestarter. Stevensons Shock-

    wave. The Fox theyd aectionately nicknamed Rumrunner. All hers. All

    motionless. Casualties on the eld.

    That was that, then. There wasnt any reason to stick around the depot

    anymore. Eve Kincaid, Knight-Errant o The Republic o the Sphere, hated

    like hell to retreat rom McCarrons assault, but i the supply depot she

    was supposed to be protecting was turning to ashes beore her eyes,

    shed be better o letting the Cappies have it and saving her own people.

    All units, this is Tiger Actual, she transmitted on the Principes tactical

    band. Fall back by the numbers. Were history. The words were bitter on

    her tongue. The next were almost too much to get out.

    Let the oe have their prize.

    HarsH reality

    1

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    CREDITS

    Project Development: Ben H. Rome

    BattleTech Line Developer: Herb A. Beas II

    Writing: Patrick Wynne

    Prodction Sta

    Cover Design and Layout: Ray Arrastia

    Evolved action Logos Design: Jason Vargas

    Maps and Unit Logos: Ray Arrastia

    Record Sheets: Chris Smith

    Factchecking/Playtesting: Joel Agee, Joel Bancrot-

    Connors, Rich Cencarik, Johannes Heidler, Glenn

    Hopkins, Mike Miller, Darrell Myers, Michael Pister,

    Aaron Pollyea, Luke Richardson, Andreas Rudolph, Eric

    Salzman, Je Skidmore, Chris Smith, ystein Tvedten,Chris Wheeler

    Special thanks rom the athor: To Ben, or letting

    me try my hand at one o these. To Joel, or his patient

    eedback to my dumb questions. To the MUL team, or

    their help wrangling the damn RATs. To Susan, Bernard,

    Martin and Milly or being understanding and not kill-

    ing me in my sleep.

    For more inormation about the liberation o Liao,

    see the novel By Temptations and By War, by Loren

    L. Coleman. NOTE!

    The last our pages o this PDF are sized or 11 x 17 paper. Please keep

    this in mind when printing out the document.

    Welcome to Dark Age Turning Points: Liao, a campaign book designed to give players the opportunity to ght in one o the land-

    mark conicts o the Inner Spheres tumultuous history.

    The general inormation contained in the Atlas and Combatants sections gives players the tools needed to ght an innite

    number o engagements on Liao, while the Tracksection gives details on some o the larger and more pivotal battles o the planetary

    struggle. These sections can be used with stand-alone games set in 3134.

    The Atlas section presents a global view ollowed by some quick acts about Liao. Included in this section are terrain tables broken

    into various categories. These tables can be used as a random chart to determine the maps used in the tracks or simply as a guide to give

    you ideas o the types o terrain ound on the world. This section also contains a list o various additional terrain types, environment, and

    other rules that can be used to enhance your game experience. All players should agree whether or not to use any or all o these eatures

    beore play begins.

    The Combatants section gives details on the units who participated in the conict and can be used by players who wish to add

    authenticity to their game. While the units who actually participated in the battles are noted, in most cases the numbers on each side are

    let undetermined. This allows the players to pursue the tracks with dierent orces as they wish. The rough ratio o orces on each side is

    provided as a guideline. Players should eel ree to balance the orces in each track as they see t, whether by battle value, tonnage, totalnumber o Mechs, or whatever else suits them.

    The Tracks section presents several key battles that occurred on the world, though they are not the only ones. Players wishing to

    incorporate these tracks into their Chaos Campaign campaigns should use the Warchest Points (WP) listed in the brackets. Optional

    points are awarded only i the group achieves at least one Objective while using the listed option. Objective points are cumulative as

    they are achieved, unless otherwise noted.

    The Annex section contains three ofcial Record Sheets. First is the Mad Cat IIIo Lady Eve Kincaid, Knight-Errant o the Republic. Next

    is the Yu Huang oSang-shao Carson Rieves o the Dynasty Guard, and nally the Praetorian Mobile HQ used by Shiao-zhang Mai Uhn Wa

    throughout the conict.

    DARK AGE ERA

    2

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    ATLAS

    3 4

    MURA T

    R.

    MUR

    ATR

    .

    CAVALRY R.

    SURIW

    ONGR.

    N O R T H ER N

    S EA

    W E S T E R N

    O C E A N

    Jafa(Ruins)

    Kurnath LiaoMemorial

    NavalBase

    Hunnan

    Jila

    Thei

    Chang-an

    Lianyungang

    FrancoCity(Ruins)

    E A S T E RN

    O C E A N

    Sovetskaya

    DesuDuan

    Xiapu

    Overland

    Shanto Yulan

    Mau-ti

    Opskillion

    Hussan

    HungLiMilitaryBase

    C Y N T H E R Y E N

    S E A

    LIAOGovernor: Anna Lu PohlLegate: Viktor RuskoStar Type (Recharge Time): K5V (196 hours)Position in System: 3 (o 9)Time to Jmp Point: 4.12 daysNmber o Satellites: 1 (EliasPromise)Srace Gravity: 1.05Atm. Pressre: Standard (Breathable)Eqatorial Temperatre: 30 C ( Temperate)Srace Water: 55 percentRecharging Station: NadirHPG Class Type: AHighest Native Lie: ReptilesPoplation (3134): 2,395,427,000Socio-Indstrial Levels: B-C-C-D-A

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    ATLAS Liao

    The planet settled in 2189 and originally named Cynthiana by Elias Liao is a non-

    descript and rather dull world with ew outstanding physical eatures or extreme

    weather patterns. The vast grasslands on the northern and southern continents o

    Nnl and Beil provided ample space to raise livestock. Under Liaos leadership

    and with the benet o imported Eridani stallions and other animals, Cynthiana

    became a breadbasket world supplying inexpensive oodstus to worlds through-

    out the region. By the time Liao died in 2202, the colony had ourished to such an

    extent that by popular reerendum the planet was renamed in honor o their leader.

    When Devlin Stone claimed Liao as part o his new Republic o the Sphere, the

    citizenry was torn between their Capellan heritage and the excitement o the post-

    Jihad victory. Though many supported Stones ambitions, just as many, i not more,

    were skeptical and wary o leaving the Conederation. Liao was a major target or

    the hated Resettlement Directives and Senator Melissa Allard-Liao became a vocal

    opponent o the policy until its repeal in 3095.

    Tensions between the two sides reached a boiling point in 3111. In that year, a

    young RAF lieutenant named Daniel Peterson allowed a single Capellan DropShip

    to land on Liao. His hopes or a simple ght to resolve the internal conict between

    heritage and progress were dashed when the DropShip disgorged an unexpected

    number o Capellan troops into the streets o the capital city o Chang-an. The re-

    sulting Liao Massacre (also called the Night o Screams) and the subsequent two

    years o war ultimately claimed the lives o millions o citizens, including Lieutenant

    Petersons own parents and retired Senator Allard-Liao. In the nal battle in March

    3113, Chancellor Sun-Tzu Liao himsel took the eld with his orces and ascendedto godhood during the battle. Whatever the true explanation, his body was never

    ound and a small cult to his divinity grew up on Liao in the ollowing decades.

    The end o the war ailed to bring peace to Liao, however. Students at the rebuilt

    Liao Conservatory o Military Arts chaed under what they claimed were anti-Ca-

    pellan prejudices. Those cadets who sat courses in Capellan history or culture were

    seemingly blacklisted upon graduation, receiving less desirable assignments and

    watching their careers stall while their more pro-Republic comrades ared better.

    Though the events o 3134 would later provide evidence showing that their claims

    were correct, the cadets had to resort to demonstrations and peaceul protests to

    mark their resentment. By 3128, two years o manipulation by Capellan agitators

    had the Conservatory ready to explode. The seizure o the campus by disgruntled

    cadets and the violent reaction by Legate Kang Lo Den resulted in the deaths o

    two students. A ull assault on the dissenters was prevented only through the in-

    tervention o Paladin Ezekiel Crow. Using his authority, Crow covered up Capellancomplicity in the student revolt and pressured Legate Kang to resign in disgrace.

    Though tensions returned to a simmer, the birth o the Ijori D Gung insurgent

    group in the wake o the ailed student revolt presaged the troubles to come.

    Liao MaPSHEETS TaBLE

    1D6 Re Map

    1 Open Terrain #1 (MS5, MSC2)

    2 Rolling Hills #1 (MS2, MSC1)

    3 Scattered Woods (MS2, MSC1)

    4 Lake Area (MS2, MSC1)

    5 Open Terrain #2 (MS5, MSC2)

    6 Heavy Forest #2 (MS4, MSC1)

    1D6 Re Map

    1 Scattered Woods (MS2, MSC2)

    2 Open Terrain #1 (MS5, MSC1)

    3 Open Terrain #2 (MS5, MSC1)

    4 Wide River (MS6, MSC2)

    5 BattleTech (CBT, MS2, MSC1)

    6 Woodland (MS6, MSC2)

    1D6 Re Map

    1 Archipelago #1 (MS7)

    2 Coast #1 (MS7)

    3 City Ruins (MS2, MSC1)

    4 Large Lakes #2 (MS4, MSC1)

    5 Scattered Woods (MS2, MSC1)

    6 Woodland (MS6, MSC2)

    notE: Adera wa he v hea warare ad ave arde

    drg he Jhad ad ha y reey (a 3130) ee haae aga.

    NNL

    (SouTHErNCoNTiNENT)

    aNdEr

    ia

    BEiL

    (NorTHErNCoNTiNENT)

    Mapsheets

    The ollowing tables represent the categories o terrain that can

    be ound on the battleelds o Liao. Players may either select a map

    rom the appropriate table or randomly determine which map to use,

    unless otherwise specied by the scenario. MS = Map Set, MSC = MapSet Compilation, BT = Classic BattleTech Introductory Box Set.

    OPTIONAL RuLESI all players agree, the ollowing particular eects rom Tactical

    Operations (TO) may be used to add specic Liao aspects to the battlesplayed out.

    Terrain Modifcations Weather Conditions

    Bug Storm (See p. 40, TO) Heavy Fog (see pp. 57, TO)

    Mud (see p. 50, TO) Lightning Storm (see p. 59, TO)

    Thin Snow (see p. 52, TO) Tornado (see p. 61, TO)

    Ice (see p. 50, TO) Light Hail (see p. 57, TO)

    Swamp (see p. 51, TO)

    5

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    TheLIBeRATIonofLIAo

    The HPG blackout triggered long-simmering tensions throughout the

    entire Republic but nowhere as much as on the ormer Capellan worlds

    o the rimward Preectures. On Liao, nearly six years o insurgency by the

    Ijori D Gung already had the government and garrison orces on edge.

    It wouldnt take much to send matters spiraling out o control.

    The spark that set things o came in late May 3134 as Capellan troops

    lunged across the border into The Republic, bent on reclaiming their

    lost worlds and exacting revenge or nearly hal a century o perceivedslights. On 7 June, detachments rom the Second McCarrons Armored

    Cavalry put down on both inhabited continents o Liao and proceeded

    to seize industrial sites and population centers. The appearance o Capel-

    lan orces on Liao caused the vocal minority o pro-Capellan citizens and

    residentsmostly the latterto swell in numbers and begin a series o

    civil disobedience protests. The rst major incident was a labor strike in

    the southern industrial city o Jla. The local magistrate shut down all resi-

    dential power supply in an attempt to paciy the populace and orce their

    return to work but instead triggered several days o rioting that required

    martial law to bring it back under control and destroyed large swaths o

    the city in re.

    Within two weeks o landing, the MAC orces had wreaked havoc on

    Republic deenses on Nnl and were beginning to head north to link

    up with their comrades on Beil. On 21 June, the swit raiders o McCar-rons orce struck at the city o Opskillion, which was lightly deended by

    the Liao Planetary Militia. This lopsided battle against a garrison unused

    to action ended quickly. As the Republic troops retreated through the

    city, res broke out and Opskillion suered great damage. Though the

    government in Chang-an blamed the res on the invaders, some observ-

    ers on the scene attributed the two-day conagration to the retreating

    militia.

    The suppression o the populace and the massive damage done to

    Opskillion could not stand. Most o the cadets and many o the aculty at

    the Liao Conservatory or the Military Arts, recently renamed The Repub-

    lic Conservatory in the wake o continued vandalism and rising unrest,

    gathered on campus in an impromptu demonstration. Peaceul at rst,

    the gathering turned ugly when Republic troops arrested several o the

    organizers, including Mai Uhn Wa, a supposed guest lecturer on Capellan

    History and Culture but in actuality an agent sent by Chancellor Daoshen

    Liao to destabilize the planet. His arrest and the subsequent use o orce

    against the demonstrators by the local militia caused a riot centered

    on the Conservatory but spilling out into the streets o the Chang-an

    suburbs. The atermath o this riot saw the students seize control o

    several buildings on campus and take hostages rom among the loyalist

    students, sta and aculty. Less than a week later, all hostages were reed,

    though only sixty percent o the sta and ewer than hal o the students

    chose to leave.

    In the midst o the escalating problems, Knight-Errant Eve Kincaid ar-

    rived with reinorcements rom the Fith Principes Guards. Though just a

    mixed company in size, Lady Kincaid led her orces into Nnl to chase

    down and eliminate McCarrons Armored Cavalry. This task was made all

    the more difcult by the propensity or the MAC units to hit and run,

    using the speed o their hovercrat and light Mechs to retreat beoreKincaids orces could arrive.

    With Capellan and Republic orces struggling or possession o Liao,

    it was not surprising that the same tensions that had riven the planet

    or decades would erupt within Republic ranks. Loyalties and oaths were

    tested by the necessary actions undertaken by Legate Viktor Rusko in

    perormance o his duties. Ater the violent end to the riot at the Con-

    servatory, a number o the Fith Triarii deected to the students side and

    provided the cadets with military expertise. Even remote outposts were

    aected: when the Shanto garrison was ordered to break up a protest at

    Shanto Preparatory Academy where students had seized campus ofces

    in support o the LCMA demonstrators, hal o the garrison sided with

    the students.

    By the end o June, the Capellan orces on Liao had ree reign over

    most o two continents. The MAC seized the northern ranching city o

    Xiapu on 30 June, decimating a Triarii company that tried to hold them

    o. Just hours ater that battle, the MACs ofcers met with representa-

    tives rom the Ijori D Gung and the Conservatory students. The three

    groups joined orces.

    July brought no relie or the beleaguered Republic troops. Legate

    Rusko himsel was caught in an ambush on 10 July while escorting asupply convoy to Chang-an. Knight Kincaid took command o all south-

    ern orces but lost a major supply depot at Mau-ti, though a chance

    accident also denied the depot to the attackers. On 17 July, long-awaited

    reinorcements or the Capellan invaders arrived in the orm o the Dy-

    nasty Guard, led by Sang-shao Carson Rieves. These resh troops hit the

    remaining industrial sites on Nnl and seriously wounded Knight-Errant

    Kincaid. The Republic all but abandoned the southern continent.

    But by ar the worst event in July came on the 25th, when Republic air

    control in Chang-an, acting on inormation supplied by Major Ritter Mi-

    chaelson, ormerly o the Tenth Hastati Sentinels, shot down a DropShip

    suspected o carrying Capellan troops into the city. When it was revealed

    that the DropShip was actually a medical transport ull o reugees rom

    Gan Singh, the capital erupted in an orgy o outraged violence. Within

    hours Chang-an was under the control o an angry mob.The end appeared to be nearing as August opened with the Dynasty

    Guard suddenly abandoning Nnl to relocate to the Du-jin Mountains

    on Beil. This placed them near enough to Chang-an to be a credible

    threat, yet they did not immediately press their advantage. Within days

    o this relocation, rumors began to crisscross Beil reporting sightings

    o the Ascended Sun-Tzu Liao. These quasi-religious maniestations em-

    boldened the pro-Liao members o the populace and the countryside

    became increasingly hostile to Republic orces.

    Determined to retake the capital as the rst step in retaking the planet,

    Legate Rusko assaulted the Conservatory at dawn on 4 August. In addi-

    tion to their pro-Capellan sentiments, the students and their MAC allies

    were driven to win by hatred o Ritter Michaelson, recently revealed as an

    alias used by Daniel Peterson, the instigator o the Liao Massacre who

    turned out to be the so-called Black Paladin Ezekiel Crow. Many among

    the student body had suered losses in 3111 and likewise bore ill-will

    stemming rom Crows actions to deuse the student revolt o 3128. The

    battle on the Conservatorys parade grounds initially went well or The

    Republics deenders. The cadets and their allies aced a hard core o

    dedicated loyalists who were determined not to lose the planet. But then

    one Mech rom the Principes Guards turned its weapons on a downed

    enemy vehicle, roasting alive the helpless cadets inside. The Republic

    orces broke in the ace o this barbarism and turned on one another.

    Reinorcements rom the Governor, intended to help the Legate win

    back control o Chang-an, threw in their lot with the rebellion instead.

    With the Dynasty Guards seizure o the eastern DropPort city o Hussan

    a ew days later, the loyalist orces were nearly encircled in the LianChang

    Military Reserve.

    Legate Rusko was aced with a dire choice: ght the Capellans on

    Beil and hope or a victory or all back to Nnl and eventually ghtthem there instead. Advised in part by Lady Kincaid and Daniel Peter-

    son, he decided a ull-on assault against the Dynasty Guard was his best

    hope. I he could prove to the people that the Capellan orces were not

    invincible, he might be able to win back their support. He marched his

    troops north towards the Guards positions in the mountains, not know-

    ing that the reborn House Ijori led the Conservatory cadets, the MAC, and

    Governor Lu Pohls orces. The two sides met in the Suriwong Floods and,

    mistaking this orce or the Dynasty Guard, Legate Rusko launched his

    nal attack. The battle was decided by the arrival o the actual Guard and

    a breakthrough action led by Ijori MechWarrior Evan Kurst. Surrendering,

    Legate Rusko and any remaining loyalists were permitted to retreat o-

    world. Liao was ree o The Republic.

    The LiberaTion of Liao

    6

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    R

    AnDoMA

    SSIGnMenTTABLeS

    random assignmenT

    TabLes: Liao, 3134The Random Assignment Tables are meant to be used by players

    wishing to determine their orces randomly, or help them determine the

    likely equipment used by each side during the struggle or Liao. Players

    are not required to use these tables, especially when using player-group

    units. To randomly assign pilot quality, see the appropriate tables in TotalWarare (see p. 273, TW)

    7

    raNdoM aSSigNMENT TaBLE:

    BaTTLEMECHS

    LigHTMECHS

    2D6

    REsult

    REPuBlIC

    OF tHE sPHERE

    CAPEllAN

    CONFEDERAtION

    2 Kh Wsp-3l Wa

    3 pak Her 3 stG-5G sger

    4 RVn-4l Rave Wsp-7mAF Wa5 pnt-10K2 paher Kh

    6 mlR-b2 mjr pak Her 4

    7 oe 3 RVn-4lr Rave

    8 lct-6m l mEb-10 Ey

    9 stG-5t sger blD-Xl bade

    10 V4-lnt-J3 Vaa lct-5t l

    11 sDR-8R sder sDR-8R sder

    12 blD-Xl bade um-R80 urameh

    MEdiuM

    MECHS

    2D6

    REsult

    REPuBlIC

    OF tHE sPHERE

    CAPEllAN

    CONFEDERAtION

    2 tRm-1n targe tRm-1n targe

    3 pXH-7K phex Hawk nH-2 Rk4 tFt-A9 thder Fx Yol-4c Ya le

    5 lGn-2D legare pXH-7K phex Hawk

    6 EnF-6ma Erer iii bak Hawk

    7 Hct-7s Hahea VDn-6l Vdar

    8 bak Hawk GRF-5l Gr

    9 cn9-D5 cer ms1-o me she F

    10 GRF-4R Gr DV-8D Dervh

    11 Gst-11 Gh HuR-W0-R4o Hr Warrr

    12 sKW-2F shkwave cn9-D9 cer

    HEaVYMECHS

    2D6

    REsult

    REPuBlIC

    OF tHE sPHERE

    CAPEllAN

    CONFEDERAtION

    2 Glt-7-0 Gaa sHY-3b she Y3 tDR-10sE thder tdra W 3

    4 cplt-c5A caa cplt-c6 caa

    5 Ryke ii 2 tDR-10m thder

    6 tdra W Ryke ii

    7 RFl-7X Rea ctF-3ll caahra

    8 ARc-9W Arher tHR-2l thder

    9 Vre H lHu-3c la H

    10 pRF-1R pree pEn-2H peheea

    11 mnl-3l mage Jn-G8A Jgga

    12 bl-12-Knt bak Kgh tsG-9c t tag

    aSSauLTMECHS

    2D6

    REsult

    REPuBlIC

    OF tHE sPHERE

    CAPEllAN

    CONFEDERAtION2 ZEu-9t Ze Y-H9Gc Y Hag

    3 bnc-8s bahee As7-K2 Aa

    4 Hear 3 lGb-12R lgw

    5 As7-K3 Aa Gol-3l Gah

    6 Jer 3 Emp-7l Eerr

    7 pKp-1b peaekeeer plG-5Z pager

    8 VtR-10l Vr stc-2D srker

    9 Gun-2ERD Gger lGb-14c lgw

    10 ti-2p ta ii Xnt-5o Xah

    11 blR-2G Warrd tR-Xl treara

    12 AWs-9Q Awee blR-4l baemaer

    raNdoM aSSigNMENT TaBLE:

    VEHiCLES aNd iNfaNTrY

    LigHTVEHiCLES

    2D6

    REsult

    REPuBlIC

    OF tHE sPHERE

    CAPEllAN

    CONFEDERAtION

    1 beage Hver s sr s Heer

    2 pega s Hver tak baa srke Vtol

    3 sax Apc Haraer me par

    4 Dar A a He er c avary A a k He er

    5 Aer srke Vtol sax Apc

    6 Fx Arred car sr lgh tak (lAc)

    MEdiuMV

    EHiCLES

    2D6

    REsult

    REPuBlIC

    OF tHE sPHERE

    CAPEllAN

    CONFEDERAtION

    1 Ggg Apc J med tak

    2 bea Hver tak Regar Hver tak

    3 De med tak Regar ii Hver tak

    4 Rager Arred Fghg Vehe Daa sr Vehe

    5 cdr Heavy Hver tak J Es ta a m e c arr er

    6 pr w er m -te rr a Ve h e sm 1 ta k De r ye r

    HEaVYVEHiCLES

    2D6

    REsult

    REPuBlIC

    OF tHE sPHERE

    CAPEllAN

    CONFEDERAtION1 br Aa tak p ii Heavy tak

    2 W ca Vehe Zhkv Heavy tak

    3 K mbt lRm carrer

    4 marde ii mbt mare Heavy tak

    5 De tak bdg med tak

    6 lRm carrer sRm carrer

    aSSa

    uLTVEHiCLES

    2D6

    REsult

    REPuBlIC

    OF tHE sPHERE

    CAPEllAN

    CONFEDERAtION

    1 A a r He av y ta k J Es ii s ra eg m e ca rr e r

    2 beheh i i Heav y tak beheh Heav y tak

    3 m1 marka mbt shrek ppc carrer

    4 Di mrga Aa tak o Heavy tak5 para Ar Deee tak Heavy lRm carrer

    6 JEs i i sraeg m e carr er De her Heavy tak

    iNfaNTrY

    2D6

    REsult

    REPuBlIC

    OF tHE sPHERE

    CAPEllAN

    CONFEDERAtION

    1 mrzed Fa shh ae arr

    2 F prfer ae arr

    3 Haerk ae arr mrzed

    4 ifrar mk ii ae arr F

    5 J mrzed

    6 Agera ae arr J

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    CoMBATAnTS

    CombaTanTsThis section lists the combat units active in the Liao campaign. The

    Experience Level indicates which column to roll on using the Random

    Skills Table (see p. 273, TW) or the combatants.

    RATshows which Random Assignment Table (see pp. 5-6) to roll units

    rom i randomly determining a orce. To build a unit (i not using a

    player-dened unit rom a campaign), ollow the Unit Generation rules

    in Total Warare (see p. 264, TW).

    Unit Abilities are special game rules that apply to that unit in combat.Keep in mind these rules are optional and all players should agree to

    their use beore gameplay begins.

    CAPELLAN CONFEDERATION

    Second McCarrons Armored Cavalry

    CO: Sao-shao Terrence McCarron

    Average Experience: Veteran

    RAT: Capellan Conederation

    unit Abilities:The hovertank compa-

    nies o Second McCarrons are masters

    o the hit and run. Any time their orce

    consists o no units heavier than me-

    dium vehicles or BattleMechs, add 1 to

    their Running/Flank MP and all units

    ignore Attacker movement modiiers

    or weapon attacks. The Second can also

    use the Overrun Combat special ability.

    In mostly clear or open terrain, they gain a +1 Initiative modier.

    Notes: As part o the general Capellan thrust into the Republic, a bat-

    talion o the 2nd MAC was sent to Liao by the Strategios to liaise with

    local insurgents and prepare the way or the Dynasty Guard. Sao-shao

    McCarron was initially wary o the local partisans but quickly came to see

    them as allies. Many times, the MAC would nd themselves accompanied

    by local armers and ranchers in civilian vehicles and armed with shot-

    guns and hunting ries. The majority o this MAC detachment consists o

    vehicles only; the unit brought only a single lance o BattleMechs to Liao.

    Dynasty Gard (Forth Capellan Hssars)CO: Sang-shao Carson Rieves

    Average Experience: Elite

    RAT: Capellan Conederation

    unit Abilities: As one o the premier units in the

    Capellan Armed Forces, the Dynasty Guard inspires

    its allies to greater results. One Guard unit should

    always be designated as Sang-shao Rieves; as long as

    his unit remains active on the board, the Guard and

    all allied orces receive a +2 Initiative bonus. How-

    ever, Rieves is prejudiced against irregular orces;

    the Guard and their allies suer a -2 penalty to their

    Initiative rolls in any engagement where they ght

    alongside a non-traditional orce. This penalty replaces the bonus given

    when Rieves is on the board.Notes: Led by the haughty Sang-shao Rieves, the Dynasty Guard

    was the main orce sent to liberate Liao. They arrived with supplies and

    weapons or the local insurgents but Rieves distributed them parsimoni-

    ously. The Guard was meant to be the hero o the liberation but they

    were overshadowed by the students o the Conservatory and the reborn

    House Ijori.

    8

    raNdoM aSSigNMENT TaBLE:

    Liao iNSurgENTS

    BaTTLEMECH

    S

    2D6 REsult

    2 Jaerwky 66b Egeermeh

    3 con-1 care crmeh (Rl)

    4 HVR-99 Harveer Agrmeh

    5 RA-4 caemaer (Herder)6 Wi-Dm2 Demeh

    7 pwera Xi ladermeh

    8 bc-XV ber Haermeh (Ac)

    9 HYn-4A Hyea savagemeh

    10 K-3n-KR4 K crmeh

    11 pm6 peaeaker pemeh

    12 ED-X2 cr lggermeh (Rl)

    VEHiCLESaNd

    iNfaNTrY 2D6

    REsult vEHIClEs INFANtRy

    1 crw s Heer mrzed

    2 Faed trk F

    3 bre D trk F

    4 Rda s Vehe F

    5 savaah maer Hverra prfer ae arr

    6 taerae srke sed mrzed

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    CoMBATAnTS Ijori D Gng

    CO: Shiao-zhang Mai Uhn Wa

    Average Experience: Green

    RAT: Liao Insurgents

    unit Abilities: Made up o pro-Capellan

    insurgents native to the planet Liao, the Ijori

    D Gung is able to use their greater knowl-

    edge o the land to their beneit. Players

    controlling IDG orces can select a mapsheet

    o the appropriate Terrain table instead o

    rolling randomly. When ghting in an urban

    environment or non-open terrain, they can

    use Hidden Unit rules (see p. 259, TW) when

    setting up. In addition, IDG units receive a -2 Piloting Skill modier in

    urban environments.

    Notes:The Light o Ijori was ounded by Mai Uhn Wa in the wake o

    the ailed uprising o 3128, intended by the Capellan agent provocateur

    to undermine the uneasy peace crated by Ezekiel Crow. When Wa was

    recalled to Sian our years later, the movement nearly collapsed but was

    saved through the eorts o Evan Kurst and others. Mai Uhn Wa returned

    to Liao at the Chancellors orders and soon realized that he could use the

    Ijori D Gung as the core towards his goal o resurrecting the Warrior

    House Ijori.

    Liao Conservatory stdent militiaCO: Colonel Khinh Feldspar

    Average Experience: Green

    RAT: Capellan Conederation, Republic o the Sphere, Liao Insurgents

    unit Abilities:The students o the Liao Con-

    servatory o the Military Arts know the ins and

    outs o the city o Chang-an like the backs o

    their hands. When ighting in Chang-an or its

    surrounding suburbs, they automatically win

    Initiative every odd-numbered turn and apply a

    +2 modier to their roll in every even-numbered

    turn. As cadets, they are not yet ully versed in

    the details o modern combat and receive a -1

    to all Piloting and To-hit rolls. These cadets have been trained in the

    tactics and techniques o the RAF, allowing them to cancel any Initiativebonuses enjoyed by their opponents when acing Republic orces.

    Notes: Though their right to acknowledge their Capellan heritage

    was upheld by Ezekiel Crow in the atermath o the 3128 Uprising, most

    students at LCMA were convinced that showing too much interest would

    get them blacklisted in the RAF. Their dissatisaction with this covert

    oppression boiled over once Conederation troops landed on Liao and

    they rose up once more. But it wasnt until records were discovered that

    backed up their long-held suspicions that the cadets made their nal

    choice between the Republic and the Conederation.

    REPuBLIC OF THE SPHERE

    Fith Principes Gards

    CO: Lady Eve KincaidAverage Experience: Veteran

    RAT: Republic o the Sphere

    unit Abilities: The Principes Guards are the

    backbone o the RAF line regiments and re-

    quently have their pick o equipment. When

    randomly determining orces, players can

    select units rom their designated RATs rather

    than rolling randomly. Under Knight Kincaids

    leadership, the warriors o the Fith pride

    themselves on the accuracy o their weapons

    re and reduce the modier or Called Shots by 1

    (see p. 78-79, TO). In addition, roll 1D6 or each unit

    elded by the Principes; on a result o 5 or 6, that unit receives a -1 to its

    Gunnery skill. For purposes oCrisis o Conscience rules (see p. 9), the Fith

    Principes Guards are o Questionable loyalty.

    Notes: Fresh rom shoring up Preecture deenses on New Aragon,

    Knight-Errant Eve Kincaid led a mixed company o Principes to Liao in

    order to oppose the newly-landed MAC. The Principes prides itsel on

    its close connections to the people o their Preecture, but the strong

    pro-Capellan sentiment on Liao has always prevented them rom eeling

    too welcome there. Still, their innate sense o justice or the people o

    their Preecture has made them the conscience o the RAF and they are

    not above deying their commanders i they eel actions warrant a stand

    on principle.

    Fith Triarii Protectors

    CO: Legate Viktor Rusko

    Average Experience: Regular

    RAT: Republic o the Sphere

    unit Abilities:The Triarii embody the principles

    o diversity and inclusiveness championed by The

    Republic. When randomly determining orce com-

    position, the Fith Triarii can roll 1 out o every 4

    units o o any RAT in use or the scenario, even

    their opponents. Because their requent public ap-

    pearances in ormation have honed their ability to

    handle their machines, Triarii MechWarriors gain a+1 bonus to their Piloting Skill Rolls and, in circum-

    stances when they are not having to coordinate with another unit, a +1

    to their Initiative rolls. For purposes o Crisis o Conscience rules (see p.

    9), the Fith Triarii Protectors are o Reliable loyalty.

    Notes:The Fith Triarii has been used to augment the Liao Planetary

    Militia since the end o the Capellan Crusades and has tried to show the

    ag or the Republic during that time. Though partially successul in en-

    gendering positive eelings or The Republic, the act that the majority o

    the Fiths ranks come rom o-world has prevented the populace rom

    accepting them wholeheartedly. Legate Rusko maintains a rm hand

    at the rudder but is requently caught between the rabidly pro-Republic

    Lord Governor Marion Hidic and the opportunistic Governor Anna Lu

    Pohl.

    Liao Repblic Standing Gard (Planetary Militia)

    CO: Colonel Francesca Altamira

    Average Experience: Regular

    RAT: Republic o the Sphere

    unit Abilities: As a result o their near-con-

    stant training on the wide-open grasslands

    o Liao, the Planetary Militia have become

    experts at long-range combat. Their to-hit

    modier or ranged weapons re at medium

    range is 0, long range is +2, extreme range is

    +4 and line-o-sight range is +6. They suer a

    -1 to-hit penalty or physical combat and a -1

    penalty to any PSRs arising rom making physi-

    cal attacks. In addition, the Liao Planetary Militiacan use the O-Map Movement special ability. For purposes o Crisis o

    Conscience rules (see p. 9), the Liao Planetary Militia are o Question-

    able loyalty.

    Notes: Made up mostly o natives o Liao, the men and women o the

    planetary militia have experienced rsthand the divisiveness that has

    gripped the planet or so long. It was, ater all, one o their own who

    instigated the Liao Massacre in 3111. Since the end o open hostilities,

    the Militia has been viewed as something o a dumping ground or LCMA

    students who were considered too Capellan in their politics. Though

    the ofcer corps consists o loyal and dedicated Republicans, much o

    the lower ranks harbors resentment towards a system they eel has un-

    airly cast them aside.

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    TRACkS

    The Real ThingSITuATIONOpskillionLiao, Republic o the Sphere20 June 3134

    The rst major action in the ght or Liao took place near the city o Opskillion on the southern Nnl continent. A mostly sleepy

    backwater town whose main claim to ame was the CitruSoda sweetened cola bottling plant located nearby, the local garrison was not

    used to seeing any action more strenuous than a heavy training exercise. So when McCarrons Armored Cavalry came to call, they were

    hopelessly outclassed.

    GAME SETuP

    Recommended Terrain: Flatlands, Hill, Light Urban (see p. 263,

    TW) or Nnl (see p. 3).

    Place 2 mapsheets side by side with the long edges together.

    Designate one side as the city limits o Opskillion; this is the De-

    enders home map edge. Exiting units o the Deenders home

    map edge means those units have entered the city. The Attackers

    home map edge is the opposite side.

    AttackerRecommended Forces: Second McCarrons Armored Cavalry

    The Attacker is 125% o the Deenders deployed orce. No more

    than 25% o the Attackers orce can consist o BattleMechs (to a

    maximum o 4), the rest should be vehicles and/or inantry. When

    determining units randomly, all BattleMechs should be rolled rom

    the Light RATs. The Attackers orces should set up within our

    hexes o the Attackers home map edge.

    Deender

    Recommended Forces: Liao Planetary Militia

    The Deender places his or her units rst, within our hexes o

    the Deenders home map edge. The Deenders orces can contain

    no more than one lance o BattleMechs; the rest consists o inan-

    try and combat vehicles.

    WARCHEST

    tk cs: 100 WPOptional Bonses:

    +100 High Winds: Apply a +2 To-hit modier to all ballistic and

    missile weapons re, as well as a +2 modier to all Piloting Skills

    Rolls. When rolling on the Missile Hits Table, subtract 4 rom the

    die roll; on a modied result o less than 2, the missile attack misses

    the target.

    +100 Night Combat: A lack o ambient light degrades the abil-

    ity o BattleMechs to target and hit an opposing unit. Apply a +2

    To-hit modier to all weapon attacks. Other unit types apply a +3

    To-hit modier to all weapon attack rolls.

    OBJECTIVES

    1. Heading into town. For every unit the Attacker succeeds

    in exiting o the Deenders home map edge, or every Attacking

    unit the Deender cripples or destroys beore they can exit o the

    Deenders home map edge. (Reward: 25)2. No qarter. Cripple/destroy 75% o the enemys orces. (Re-

    ward: 200)

    SPECIAL RuLES

    The ollowing rules are in eect or this track:

    Forced Withdrawal

    Both sides are operating under Forced Withdrawal rules (see p.

    258, TW), unless negated by special unit rules (see pp. 6-7).

    Salvage

    The Salvage rules (see pp. 192-193, SO) may be used by the

    player that achieves the most Objective points in the track.

    AFTERMATH

    As expected by their commander, the local militia was no match

    or the resher and more experienced Cavalry troops. When it be-

    came clear that they wouldnt be able to hold the line, the militia

    orces retreated, hoping to put the city between themselves and the

    MAC so they could escape. The res that erupted throughout the

    city during their retreat were blamed on the militia by the victori-

    ous Capellans and on the Capellans by the planetary government,

    though no one could say with any certainty how they really began.

    Man, we used to bitch and moan all the time about being

    stationed here in Opskillion. Its too hot. The local cuisine tastes

    like ass. There is nothing to do in this town when youre o-duty.

    The women are stuck up and rigid. We never see any action.

    Now they tell us that weve got McCarrons coming down on

    us. McCarrons Armored Frickin Cavalry. That aint no pirate raid

    or disgruntled noble; thats the mother-ippin CapCon. Shit.

    I think I liked it better when Opskillion was boring.

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    TRACkS

    Teach The childRenSITuATIONShantoLiao, Republic o the Sphere25 June 3134

    In the atermath o the rst shots at the Liao Conservatory o Military

    Arts, people all over the planet began dividing up into two camps. The

    students at the Shanto Preparatory Academy expressed their solidarity

    with the Conservatory cadets by peaceully taking over the campus.

    Ordered to break up the protest, the garrison at Shanto sel-destructed

    as the divided loyalties o the troops there erupted in violence.

    GAME SETuP

    Recommended Terrain: Flatlands, Hill, Wooded (see p. 263, TW)

    or Nnl (see p. 3).

    Place 2 mapsheets end to end with the short edges together.

    Designate one end o the mapboard as the Attackers home edge;

    the other is the Deenders home edge. The Deenders goal is to

    escape o the Deenders home edge o the mapboard while the

    Attacker tries to prevent this.Alternate placing units on the mapboard, with the Deender

    going rst. All units must be placed within 8 hexes o the Attackers

    home edge.

    Attacker

    Recommended Forces: Liao Planetary Militia, no more than a

    company

    The Attacker should designate one unit as the commander;

    historically this was Field Sergeant Lynette Estevez in a Locust

    BattleMech.

    The Attacker is subject to the Crisis o Conscience special rule,

    though the Attackers commander is immune to this rule.

    DeenderRecommended Forces: Liao Planetary Militia

    The Deenders orces are 125% o the Attacker s. The Deender

    should designate one unit as the commander; historically this was

    Lieutenant Anthony Yeung in an OcelotBattleMech.

    The Deender is subject to the Crisis o Conscience special rule,

    though the Deenders commander is immune to this rule.

    WARCHEST

    tk cs: 200 WPOptional Bonses:

    +200 Commanders: Killing or crippling the enemys command-

    er applies a -1 penalty to their Initiative rolls or the remainder o

    the track.

    +200 Brother verss Brother: Apply a -2 to-hit penalty to all

    weapons re.

    OBJECTIVES

    1. Think o the children! (Attacker) For each Deender unit

    the Attacker prevents rom moving o the Deenders map edge

    towards the Academy. (Reward: 50)

    2. Know their place (Deender)The Deender must get as many

    o their units as possible o the Deenders map edge towards the

    Academy. (Reward: 25 each)

    3. Pll Yor Pnches. Deeat the enemy orce by crippling their

    units rather than destroying them. (Reward: 300)

    SPECIAL RuLES

    The ollowing rules are in eect or this track:

    Crisis o Conscience

    One o the worst aspects o civil war is that it pits parent against

    child, sibling against sibling, comrade against comrade. The planet

    Liao has been subject to divided loyalties since the very beginning

    o The Republic and those tensions erupted in 3134. Use these

    rules to simulate the shiting allegiances o the time.

    Units subject to Crisis o Conscience may switch sides during

    a battle when unit(s) rom their own side act in a way they con-

    sider dishonorable. Examples o such behavior could include

    attacking an enemy unit that has surrendered or is withdraw-

    ing, attacking an already-crippled enemy unit, ganging up on

    enemy units with a greater than 2:1 ratio, doing more than 30

    points o damage to an enemy unit in a single Turn, etc. In theevent o one or more o these conditions, the player subject to

    Crisis o Conscience should make a 2d6 roll or each o his or

    her units. The deault target number or this roll is 5, modiied

    by the ollowing:

    Condition Mod

    Other units on the same side

    have previously ailed a check+1

    Multiple conditions triggered the check +1

    Unit has already been damaged by the enemy -1

    Unit loyalty is Fanatical -1

    Unit loyalty is Reliable 0

    Unit loyalty is Questionable +1Unit experience is Elite -1

    Unit experience is Veteran 0

    Unit experience is Regular or Green +1

    Tony, theyre just kids!

    Dont you think I know that? I dont want to hurt kids any

    more than you do, but we have our orders. They need to call o

    this stupid protest and disperse back to their barracks. They do

    that, no one gets hurt.

    You know it wont be that easy.

    It can be. Now get that Mech in gear and lets go! Companys

    moving out.

    ... No. Im sorry, Tony, but Im not going to just stand by and

    watch kids get bullied by BattleMechs.

    Sergeant Estevez, are you disobeying a direct order romyour superior ofcer?

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    TRACkS

    A unit that ails this roll will immediately attack the riendly unit

    whose actions triggered the check. I the unit cannot make an at-

    tack in the current turn, it will attack at the earliest opportunity. In

    addition, the unit will move to deend the enemy who was subject

    to the actions that triggered the check. The unit will not attack any

    other units rom its ormer side unless attacked rst. I the new side

    withdraws rom the eld, the turncoat unit must make another

    Conscience check against the same target number as beore; ail-

    ure means they also withdraw, success means they stay with theirormer comrades to ace the consequences o their actions.

    Once a unit switches allegiance, it will retain that new allegiance

    or the remainder o the track and is no longer subject to Crisis o

    Conscience rolls.

    Salvage

    The Salvage rules (see pp. 192-193, SO) may be used by the

    player that achieves the most Objective points in the track.

    AFTERMATH

    Led by Field Sergeant Lynette Estevez, nearly hal o the garri-

    son turned on their comrades beore they reached the Academy

    grounds. The battle was quick and brutal and when it ended only

    three soldiers remained alive. Two o them ed and eventuallyjoined the students at LCMA. The destruction o the Shanto gar-

    rison was just the most extreme example o a process that would

    soon sweep across Liao.

    counTRy clamoRSITuATIONOutside Xiapu

    Liao, Republic o the Sphere30 June 3134

    McCarrons Armored Cavalry has had a pretty easy time o it

    ghting scattered garrisons and supply convoys on two continents.

    Having determined that taking the city o Xiapu, set deep in the

    heart o ranching country, would open a gateway to the capital

    city, they press orward. But Legate Rusko has ordered a nearby

    contingent rom the Fith Triarii to intercept the invaders beore

    they can reach the city.

    GAME SETuP

    Recommended Terrain: Flatlands, Hill, Badlands (see p. 263, TW)

    or Beil (see p. 3).

    Place 2 mapsheets side by side with the long edges together.Use 2 mapsheets per 2 lances o Attackers, rounding down, with

    a minimum o 2 mapsheets (ex. I the Attackers use 3 lances, use

    3 mapsheets. I the Attackers use 4 lances, use 4 mapsheets). The

    Deender should choose one map edge as his or her home edge;

    the Attackers home edge is the opposite. Each side sets up within

    4 hexes o their home edge, with the Deender going rst.

    Attacker

    Recommended Forces: Fith Triarii Protectors

    The Attacker is 110% o the Deenders orce. One unit should be

    designated as the Attackers commander.

    Deender

    Recommended Forces: Second McCarrons Armored Cavalry

    The Deenders orces can contain no more than one lance o

    BattleMechs; the rest consists o vehicles and/or inantry. One unit

    should be designated as the Deenders commander.

    WARCHEST

    tk cs: 100 WPOptional Bonses:

    +100 High Winds: Apply a +2 To-hit modier to all ballistic and

    missile weapons re, as well as a +2 modier to all Piloting Skills

    Rolls. When rolling on the Missile Hits Table, subtract 4 rom the

    die roll; on a modied result o less than 2, the missile attack misses

    the target. High winds will also aect the spread o any res (see

    Special Rules below).

    +100 Fatige:The tank jockeys o McCarrons Armored Cavalryhave been engaged in hit-and-run attacks or weeks now and are

    exhausted. Likewise, Republic orces have been on high alert or a

    long time and are similarly tired. Apply a +1 to each units Piloting

    Skill Roll target number and a +1 to-hit penalty to all direct-re

    weapon attacks.

    OBJECTIVES

    1. Ct o the head. Cripple or destroy the enemys commander.

    (Reward: 200)

    2. Hammer. Cripple or destroy at least hal o the opposing

    orce. (Reward: 400)

    SPECIAL RuLES

    The ollowing rules are in eect or this track:

    Forced Withdrawal

    Both sides are operating under Forced Withdrawal rules (see p.

    258, TW), unless negated by special unit rules (see pp. 6-7).

    Salvage

    The Salvage rules (see pp. 192-193, SO) may be used by the

    player that achieves the most Objective points in the track.

    Missed Shots

    Use the Missed Shots rules (see p. 81, TO).

    Carolyn,

    The Legate has us camped outside o [CENSORED] because

    [CENSORED] has been reported in this area. Hopeully well get

    to lay the smack down on them.In the meantime, we should really think about taking our

    next vacation up here. Yeah, the land is at as all hell, but my

    god the stallions are just beautiul! Maybe or Liannes birthday

    next year? I shes still obsessed with horses by then, that is.

    Love ya, babe, hope to see you soon.

    Jennier

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    TRACkS

    Tinderbox

    The grasslands o central Beil can become a aming inerno all

    too easily. Any missed weapons re has a chance o igniting the

    grass and starting a re. Use the rules or accidental res (see p.

    43, TO) and apply a -2 modier to the rst 2D6 roll to represent the

    greater chance o sparking a blaze on Liaos prairie.

    Stampede!

    Xiapu is in the middle o ranching country and vast herds oEridani stallions cross the plains that stretch or hundreds o kilo-

    meters around the city. The longer the ght goes on, the greater

    the chance that the hue and cry o the battle will spook a nearby

    herd and they will stampede right through the battleeld. At the

    end o Turn 3, roll 2D6 against a target number o 3; ailure indi-

    cates a stampede has begun. At the end o each subsequent turn,

    increase the target number by 1 and roll again. Once it has been

    determined that a stampede has occurred, randomly select a map

    edge and a hex along that edge or its starting location. The initial

    path o the stampede will be to cross the map in a straight line

    rom that starting hex. There can be a maximum o our stampedes

    generated in this way or every two maps used; i the number o

    current stampedes meets this limit, no rolls need be made until or

    unless one o them either leaves the map or is destroyed.Once a stampede begins, roll 1D6+2 to determine how long it

    is. The stampede must always be contiguous, with no spaces be-

    tween occupied hexes, and the ollowing hexes must always ollow

    the head. A stampede will ollow a straight path until it meets an

    obstacle it cannot run through. A stampede has a movement rate

    o 4 MP per turn and has its own Initiative rolled to determine

    when it moves. Stampedes cannot go up levels i the dierence

    between hexes is greater than 1 but can go down any number

    o levels, suering damage in the process i the number o levels

    changed is greater than 1 (e.g., rom Level 3 to Level 1). Obstacles

    such as woods hexes o any type, re, water hexes deeper than

    Depth 0, buildings, rubble or level changes greater than 1 require

    a successul PSR by the lead hex (assume the equivalent o a Pilot-

    ing skill o 5 and apply appropriate modiers or movement andterrain); ailure means the lead hex is destroyed (alls o a cli,

    dispersed by woods, drowns, etc). The ormer second hex then

    becomes the new lead hex and turns the stampeding herd in a

    random direction to avoid the obstacle. I the new lead hex has

    no allowable hexes to turn to, the stampede comes to a halt until

    a path opens up.

    When a stampede would enter a hex containing any non-

    inantry unit, it will instead change direction. Randomly determine

    whether the stampede breaks to the let or the right. Once a turn

    is completed, the stampede will continue in a straight line in the

    new direction until another obstacle is reached. In addition, the

    non-inantry unit that triggered the direction change must make

    a Piloting skill roll to avoid alling or skidding. I the unit has notmoved in the current turn, it does not need to make a PSR. Bat-

    tleMechs, ProtoMechs, IndustrialMechs and non-hover vehicles

    cannot cross the path traveled by a stampede in the same turn

    by walking or traveling at cruising speed. Units that run, jump

    or travel at ank speed may do so with a successul PSR. Inantry

    units (both conventional and battle armored) will be overrun by

    an oncoming stampede, receiving 20 points o damage per hex o

    the stampede. Inantry units cannot cross the path traveled by a

    stampede in the same turn.

    Stampedes may be targeted by weapons ire. Each hex o a

    stampede can take up to 30 points o damage. Treat the herd like

    an inantry platoon or purposes o applying damage. In addition,

    an attack on any hex ater the leader o a stampede will split the

    stampede in two, each hal turning in a randomly determineddirection to escape the noise and destruction o the attack. Child

    stampedes that split o rom a larger parent do not apply to the

    limit on the number o stampedes on the map. A stampede o just

    one hex length ceases to be o any eect on the battleeld and

    can be ignored.

    Two stampedes that cross each other s paths will merge into a

    larger stampede. Roll 1D6 or each o the merging stampedes; the

    higher result becomes the leader o the combined herd. The win-

    ning herd continues in its current direction and adds the length o

    the losing herd to its own.

    AFTERMATH

    Though they had the element o surprise, the Fith Triarii were

    simply outought by the hardened troops o the Second MAC.When it became clear they would not prevail and the Triarii com-

    mander ordered a retreat, the Republic orces were pursued and

    harried by McCarrons swit hovercrat or quite a distance beore

    they were allowed to depart unmolested.

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    highway STaRSITuATIONParagon ThruwayLiao, Republic o the Sphere10 July 3134

    Supplies were becoming short in Chang-an and Legate Rusko

    decided to personally command the protective escort on the latest supply convoy to the city. When the vanguard came under attack in

    the Methow Narrows region o Paragon Province, protective escort quickly became a ght or survival. At the same time, the main body

    o the convoy was ambushed by local insurgents.

    GAME SETuP

    Recommended Terrain: Hill, Wooded, Badlands (see p. 263, TW)

    or Beil (see p. 3).

    Select one edge o the map as the Deenders home edge; the

    opposite edge is the Attackers home edge. Ater choosing and

    placing mapsheets, designate a two-hex wide strip o hexes run-

    ning rom the Deenders home edge to the Attackers home edge

    across the map as the Paragon Thruway. This is a paved road which

    can curve around terrain eatures and can narrow to do so, but in

    general should ollow as straight a path as possible rom one endo the map to the other. Additionally, designate 1D6 one-hex wide

    dirt roads (see p. 51, TO) branching o rom the main thruway and

    leading o the map in other directions.

    Attacker

    Recommended Forces: Second McCarrons Armored Cavalry, Ijori

    D Gung irregulars, Liao Conservatory student militia

    The Attacker is 150% o the Deenders total orce. Up to 25%

    o the Attackers orce should be designated as having broken o

    rom the main body to attack the convoys protective escort. This

    orce is not available until the Reinorcements rule comes into e-

    ect (see Special Rules, below). The Attacker sets up his or her units

    in hidden positions on the map beore the rst turn. I randomly

    determining orce composition, any Ijori D Gung orce may roll 1o every 4 o its units rom the Capellan RAT.

    Deender

    Recommended Forces: Liao Planetary Militia, Fith Principes

    Guards

    The Deender should designate up to 25% o his or her orce

    as the convoys vanguard protective escort. This orce ranges out

    away rom the convoy as it travels, searching or possible enemy

    attackers. It is not available to the Deender until the Reinorce-

    ments rule comes into eect (see Special Rules, below). At least

    hal o the Deenders BattleMechs should be assigned to the

    vanguard. The Deender enters the map along the main road on

    Turn 1, traveling rom the Deenders home edge to the Attackers

    home edge. The convoy contains six Burro II Super-Heavy Cargo

    Trucks in addit ion to combat units. These trucks must begin play

    on the road but the rest o the Deenders orces can be on or o

    the road.

    WARCHEST

    tk cs: 300 WPOptional Bonses:

    +100 Artillery (Deender only):The Attacker may call on our

    Thumper barrages (one per turn); the gun is two turns away (see

    p. 179, TO).

    +200 Srprised!:The Deender has a -2 to his or her Initiative

    roll or the rst our Turns.

    +200 Dsk/Dawn: Use the Dusk/Dawn rules (see p. 58, TO).

    OBJECTIVES

    1. Grab and go (Attacker). The Attacker captures one or more

    o the convoys transport trucks. I any Attacker unit enters the hex

    occupied by a truck, that truck may not move out o the hex as

    long as the enemy unit is there. Capture is achieved by an Attacker

    inantry or vehicle unit spending one Turn in the same hex as a

    truck without engaging in combat with any other unit. Once this

    has been achieved, the now-captured truck will attempt to retreat

    o the Deenders home edge. The Deender can recapture a truck

    using the same procedure. (Reward: 75 each)

    2. Get the hell otta Dodge (Deender). The Deender moves

    one or more o the convoys transport trucks o the Attackers

    home edge. (Reward: 100 each)

    3. Dont hal-ass it. Cripple or destroy at least 75% o the en-emys combat orces. (Reward: 300)

    SPECIAL RuLES

    The ollowing rules are in eect or this track:

    Forced Withdrawal

    Both sides are operating under Forced Withdrawal rules (see p.

    258, TW), unless negated by special unit rules (see pp. 6-7).

    Salvage

    The Salvage rules (see pp. 192-193, SO) may be used by the

    player that achieves the most Objective points in the track.

    Minefeld

    The ambushing Capell an orces have set a mineield in theMethow Narrows. This is a 10-point command-detonated mine-

    eld (see p. 207, TO). The Attacker should secretly designate our

    mined hexes beore the start o play.

    So I says to Darlene, I says whatcha doin with all that mo-

    lasses? And you know what she says to me? She tells me it aint

    none o my damn business. Here I am, risking my ass long-haul-

    ing shit to Chang-an while them Cappie bastards are rippin up

    the province and doing whatever they damn well please on our

    planet. And my lovin wie is keepin secrets rom me!

    I tell ya, somedays I just wanna Holy shit! Hit the brakes,

    Tito!

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    Reinorcements

    Both the Attacker and Deender are eligible to receive reinorce-

    ments during this engagement, latecomers who were part o the

    Republic vanguard protecting the convoy and the Capellans who

    ambushed them in the nearby orest.

    Starting in the End Phase o Turn 6, the Deender may gain

    up to 25% o his or her initial orce in reinorcements. Roll 1D6

    to determine which map edge the De enders reinorcements

    enter rom: on a result o 1-3, they enter rom the edge tothe let o the Deenders home edge; on a result o 4-6, they

    enter rom the right. One o the reinorcement units should be

    designated as Legate Viktor Rusko. This unit should be a Bat-

    tleMech (historically Rusko piloted a Zeus X) and as long as the

    Legate is active on the ield, the Deender receives a +2 to all

    Initiative rolls.

    Starting in the End Phase o Turn 8, the Attacker may gain up

    to 25% o his or her initial orce in reinorcements. The Attackers

    reinorcements enter rom the same map edge as the Deenders

    reinorcements.

    All reinorcements regardless o allegiance are subject to damage

    rom their prior engagement. Allocate 3D6 points o damage to

    each unit beore it enters the map, splitting into 5-point groups and

    randomly rolling or location. Reroll any result that calls or a critical

    hit. In addition, all ammunition stores must be reduced by 50%.

    AFTERMATHThough they tried to run when it became clear they were in

    danger, the convoy ran right into an ambush laid by Mai Uhn

    Wa and his Ijori D Gung irregulars. The narrow causeway gave

    the insurgents all the help they needed to make quick work o

    the deenders. Legate Rusko and his BattleMechs escaped back

    to Chang-an, but the majority o the other Republic troops sur-

    rendered to the victorious Capellans and the supplies they were

    escorting ended up in rebel hands.

    mau-Ti on my mindSITuATIONMau-tiLiao, Republic o the Sphere14 July 3134

    Determined to put a stop to the MACs rampage on Nnl,

    Knight-Errant Eve Kincaid assumed command o the southern

    continents deenses. When she realized that McCarron intended to

    seize the supply depot at Mau-ti, Lady Kincaid gathered her orces

    together and rushed to the depot to make a stand.

    GAME SETuP

    Recommended Terrain: Light Urban or Heavy Urban (see p. 263,

    TW) or Nnl (see p. 3).

    Place at least 2 mapsheets side by side with the long edges to-

    gether and place 2 heavy buildings (CF 100) near one edge o the

    map. These are the supply bunkers located at Mau-ti. The buildings

    should each be at least three hexes big and no more than three

    hexes apart rom each other. These buildings are 1 level tall. I Light

    Urban or Heavy Urban maps are used, place 3D6 buildings at ran-

    dom on the map. These buildings have a CF o 15 (or Light Urban)

    or 30 (or Heavy Urban).

    The map edge closest to the supply bunkers is the Deenders

    home edge and the Deenders orces must set up within ourhexes o the buildings. The Attackers home edge is the opposite

    edge o the map.

    Attacker

    Recommended Forces: Second McCarrons Armored Cavalry

    The Attackers orces are 125% o the Deenders. The Attacker

    enters rom the Attackers home edge on Turn 1.

    Deender

    Recommended Forces: Fith Principes Guards, Liao Planetary

    Militia

    At least 50% o the Deenders orces should be Liao Planetary

    Militia. One BattleMech unit should be designated the Deenders

    commander. This is Knight-Errant Eve Kincaid, who historically

    piloted a custom Mad Cat III. As long as Knight Kincaid is active onthe eld, the Deender receives a +2 Initiative bonus. Eve Kincaid

    possesses Piloting Skill o 2 and a Gunnery Skill o 0.

    I sometimes wonder i we shouldnt just give up this planet

    and let Daoshen have it. I believe in The Republic and Stones

    dream with all my heart, but should we be orcing the people

    o Liao to be a part o that dream? Doesnt that go against ev-

    erything we supposedly stand or? But i we give up Liao, where

    would it end?

    I guess i it comes down to it, my rst priority is my troops. Im

    not going to sacrice any o these brave men and women any

    more than is absolutely necessary. Liao is just a place, ater all;

    its the people that make The Republic strong. And these days

    we need every single one o them pulling or us.

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    WARCHEST

    tk cs: 200 WPOptional Bonses:

    +200 Get It While the Gettins Good: Attacker is subject to Forced

    Withdrawal i they ail to capture the supply depot ater 14 Turns.

    +300 Time or a tne-p: The Republic orces pushed them-

    selves hard to get to Mau-ti beore the Capellans. For each o

    Deenders units, roll 1D6; on a result o 1-3 apply one o the ol-

    lowing Negative Design Quirks (see pp. 196-199, SO): AmmunitionFeed Problem, Cooling System Flaws, Difcult Ejection, EM Interer-

    ence, Inaccurate Weapon, No Torso Twist, Poor Cooling Jacket, Poor

    Perormance, Poor Targeting, Sensor Ghosts, or Unbalanced.

    +50 Night Combat: A lack o ambient light degrades the abil-

    ity o BattleMechs to target and hit an opposing unit. Apply a +2

    To-hit modier to all weapon attacks. Other unit types apply a +3

    To-hit modier to all weapon attack rolls.

    OBJECTIVES

    1. No qarter. Cripple or destroy at least hal o the enemy

    orces. (Reward: 500)

    2. Hey, thats mine! Capture/retain possession o a supply

    depot bunker. (Reward: 200 each)

    SPECIAL RuLES

    The ollowing rules are in eect or this track:

    Forced Withdrawal

    Both sides are operating under Forced Withdrawal rules (see p.

    258, TW), unless negated by special unit rules (see pp. 6-7).

    Salvage

    The Salvage rules (see pp. 192-193, SO) may be used by the

    player that achieves the most Objective points in the track.

    Spply Depot

    Use Missed Shots rules (see p. 81, TO) in this battle. Once a hex o a

    supply depot bunker takes at least hal its CF in damage, it will explode.

    This explosion delivers 5D6 points o damage to its hex and decreasing

    amounts o damage urther out, reduced by 1D6 per hex. In addition,the surrounding two rings o hexes catch re (see p. 43, TO).

    The Attacker would preer to c apture the supply depot rather

    than destroy it. To capture the depot bunkers, an Attacker unit

    must remain motionless in an adjacent hex and not engage in

    any combat or 3 consecutive turns. No enemy unit may occupy

    a hex adjacent to the building during the 3 turns or the timer

    resets.

    AFTERMATH

    From the beginning, things did not go well or the Republic

    deenders. The low point o the battle came when an errant

    missile strike rom a Republic tank lit up the very supply depot

    they were supposed to be protecting. With the object o their

    deense ablaze, Lady Kincaid decided to cut her losses and or-dered her orces to retreat. Terrence McCarron elected not to

    pursue and tried in vain to save the burning depot. In the end,

    he succeeded in taking the depot rom The Republic but gained

    nothing but ash.

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    Small-Town chaRmSSITuATIONMetauque TownshipLiao, Republic o the Sphere31 July 3134

    In a renzy o sudden assaults, the newly arrived Dynasty Guard struck at a number o Nnl industrial sites over the course o several

    days. Lord Governor Hidic, still reeling rom the events o New Years Day, barely managed to hold onto the continent. Recovering rom

    the ailed deense o Mau-ti in Metauque Township, a small village outside the industrial city o Yulan that was home to the largest civilian

    automotive plant on Liao, Lady Eve Kincaid issued a challenge to the commander o the Capellan orces, hoping to draw the Guard to her

    to deliver a decisive blow beore they could get too entrenched on the planet.

    GAME SETuP

    Recommended Terrain: Flatlands or Blank.

    Select and arrange 4 maps in a 2x2 layout. The Deender should

    place 5 2-3 hex Medium (CF 45) buildings o Level 1 height anywhere

    on the map. The Attacker should place 10 1-2 hex Light (CF 15) build-

    ings no taller than Level 3 anywhere on the map. At least one hex

    must separate all buildings and all buildings must be at least two

    hexes rom a map edge. The Attacker selects one edge o the map

    as their home edge; the Deenders home edge is the opposite edge.Ignore terrain eatures on the map and consider all hexes paved.

    Attacker

    Recommended Forces: Dynasty Guard

    The Attacker is 110% o the Deenders orces and is weighted

    more towards BattleMechs than inantry or vehicles. The Attacker

    enters the map on Turn 1 rom their home edge and enters up to 4

    units per turn until all orces are on the map.

    Designate one unit as Sang-shao Carson Rieves; historically he

    piloted a custom Yu Huang.

    Deender

    Recommended Forces: Fith Principes GuardsThe Deender may set up anywhere on the board as long as all

    o their units are within our hexes o one o the Medium buildings.

    Designate one unit as Knight-Errant Eve Kincaid, the command-

    er o this orce; historically she piloted a custom Mad Cat III. Kincaid

    has a Piloting Skill o 2 and a Gunnery Skill o 0.

    WARCHEST

    tk cs: 300 WPOptional Bonses:

    +200 Its a rog-strangler: Use the Torrential Downpour rules

    (see p. 59, TO).

    +100 Night Combat: A lack o ambient light degrades the abil-

    ity o BattleMechs to target and hit an opposing unit. Apply a +2

    To-hit modier to all weapon attacks.

    +200 Airstrike (Deender only): The Attacker can call in two air-

    strikes during the game or strang attacks. Each strike consists o

    two medium-class ghters. The strikes can occur on any turn ater

    the Attackers orces have ully entered the map but cannot occur

    on consecutive turns.

    +200 Booby Trap (Attacker only): The Deender selects 4 o the

    5 Medium buildings on the map to be booby trapped. Treat each

    hex o these buildings as 30-point command-detonated mineeld.

    OBJECTIVES

    1. Scan all o the Deenders bildings: Scanning must be

    done within 2 hexes o an enemy building at the end o the Move-

    ment phase and in lieu o any attack. Scanning may be completed

    by spending one complete turn within two hexes o the target.

    Units with equipment that have probe in the title may scan tar-

    gets within 4 hexes. A unit that is scanning without a probe may

    not re any weapons during the time it takes to complete a scan;

    multiple buildings may be scanned at the same time. Line o sightis not required. (Reward: 100)

    2. Redce their nmbers: Destroy at least 75% o the enemys

    orces. (Reward: 300)

    3. Ct o the head: Cripple/destroy the enemys commander.

    (Reward: 200)

    SPECIAL RuLES

    The ollowing rules are in eect or this track:

    Forced Withdrawal

    Both sides are operating under Forced Withdrawal rules (see p.

    258, TW), unless negated by special unit rules (see pp. 6-7).

    SalvageThe Salvage rules (see pp. 192-193, SO) may be used by the

    player that achieves the most Objective points in the track.

    Commanders

    Both sides should designate one o their units as a commander.

    For historical accuracy, this would be Knight-Errant Eve Kincaid

    in her custom Mad Cat IIIor the Deender and Sang-shao Carson

    Rieves in a custom Yu Huang or the Attacker. I either commander

    unit is crippled or destroyed, that side will suer a -2 penalty to

    their Initiative rolls each subsequent turn.

    AFTERMATH

    The ight at Metauque Township was airly evenly matched

    and neither side could gain strong advantage over the other. The

    Principes looked to nally stumble when Lady Kincaid suered a

    bad cockpit hit, but the sudden and mysterious departure o the

    Dynasty Guard in the middle o the battle shocked and surprised

    everyone. Within two days, the Guard had relocated to Beils

    Northern Range and the Republic deenders were let with noth-

    ing but questions.

    When Lady Kincaids MC3 took that hit to the cockpit, we all

    eared the worst. For the rst ew seconds ater the hit, it was like

    she was drunk or something the way she stumbled about. We

    thought maybe her gyrod been hit. Turns out she got clipped by

    some shrapnel that went banging around in there, tore up her

    side a bit. But thats one tough woman; she snapped out o it

    pretty quickly. With leaders like her, I think The Republics going

    to be a-okay.

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    The gRindeRSITuATIONLiao Conservatory o Military ArtsChang-anLiao, Republic o the Sphere4 August 3134

    The revelation o Ritter Michaelsons true identity as both the Black Paladin Ezekiel Crow and the Betrayer o Liao Daniel Peterson sent

    Chang-an and the LCMA into a renzy. Legate Ruskos only chance at restoring order was to regain control o the Conservatory. Facing

    o with the cadets and their allies on the campus parade grounds, known as The Grinder, this may just be the Republics last stand.

    GAME SETuPRecommended Terrain: Blank, FlatlandsPlace 4 mapsheets arranged 2x2. Designate one side o the map-

    board as north. The Attackers home edge is the western side; theDeenders home edge is the eastern. All hexes on the map are paved.Ignore any terrain eatures on the map. Place up to 10 medium build-ings (CF 35) randomly within 2 hexes o the edges o the board.

    Attacker

    Recommended Forces: Liao Planetary Militia, Fith Triarii Protec-tors, Fith Principes GuardsThe Attacker sets up on the southwestern map, within 4 hexes o

    the southern or western edges. No Attacker unit can have an initialposition more than two hexes rom a riendly unit. The Attackersorces are 125% o the Deenders orces.

    The Attacker should designate one BattleMech unit as belong-ing to Daniel Peterson (a.k.a. Ezekiel Crow, a.k.a. Ritter Michaelson).Historically, he piloted a Tundra Wolin this engagement. Petersonhas a Piloting Skill o 1 and a Gunnery Skill o 1.

    The Attacker should also designate one BattleMech unit as be-longing to Legate Viktor Rusko. Historically, he piloted a Zeus Xin this engagement. He is the commander o the Attacker orces.I Legate Rusko was killed in a previous track, designate anotherunit as the commander o the Attackers orces.

    DeenderRecommended Forces: Liao Conservatory Student Militia, Second

    McCarrons Armored Cavalry, I jori D GungThe Deender sets up on the northeastern map, within 4 hexes

    o the northern or eastern edges. No more than 10% o the De-enders orces should consist o BattleMechs; the rest should beinantry, vehicles and IndustrialMechs. I randomly determiningorce composition, any Ijori D Gung orce may roll 1 o every 3 oits units rom the Capellan RATs.

    The Deender has the services o a Praetorian mobile commandHQ, which provides a +2 to Initiative and a +1 to all weapons reto-hit rolls as long as it remains uncrippled and active on the map.

    WARCHESTtk cs: 500 WPOptional Bonses:

    +100 Dawn: Use the Dusk/Dawn rules (see p. 58, TO).+100 Moderate Rainall: Apply a +1 To-hit modiier to all

    weapon attacks. Apply a -1 modier to Piloting skill rolls when at-tempting to avoid skidding.

    +100 Artillery (Deender): The Attacker may call on our Thump-er barrages (one per turn); the gun is two turns away (see p. 179, TO).

    OBJECTIVES1. Kill the Betrayer! (Deender)The Deender must destroy, not

    cripple, the unit designated as Daniel Peterson. (Reward: 300)

    2. Remove their advantage. (Attacker)The Attacker must crip-ple or destroy the Praetorian mobile command HQ. (Reward: 200)

    3. Maximm carnage. Destroy or cripple 75% o the enemysorce. (Reward: 400)

    SPECIAL RuLESThe ollowing rules are in eect or this track:

    Forced Withdrawal

    Both sides are operating under Forced Withdrawal rules (see p.258, TW), unless negated by special unit rules (see pp. 6-7).

    SalvageThe Salvage rules (see pp. 192-193, SO) may be used by the

    player that achieves the most Objective points in the track.

    Crisis o ConscienceThe Attacker is operating under Crisis o Conscience rules (see

    p. 9). I the Governors orces enter the ght on the Attackers side,they are also subject to these special rules, but with an additional-1 modier to their rolls.

    ReinorcementsGovernor Anna Lu Pohl has not yet made up her mind which

    side to support and wants to keep her options open as long as pos-sible. On Turn 4 o the battle, troops loyal to the Governor begin toappear on the map, approaching rom the Attackers home edge.Randomly determine the Governors orces using the same RATsas the Liao Planetary Militia. Lu Pohl has no more than 50% o theAttackers orces at her disposal. Four units may enter the map perturn. These orces will immediately move away rom the map edgeno more than 4 hexes to give their comrades room to enter themap but will not move arther than that until all o their units havearrived nor will they participate in combat unless directly attacked.

    Once all o the Governors orces have set up on the map, theywill wait or a sign as to which side they should join and will neithermove nor attack. I they are themselves attacked, they will join withthe opposing side. I they remain unmolested or 4 ull turns atercompleting their set up, they will choose the side that has taken

    the least amount o total damage to all units.For purposes o Crisis o Conscience rules, the Governors troops

    are o Regular experience and Questionable loyalty.

    AFTERMATHThe ght against the rebellious students went well, despite the

    presence o some McCarrons armor and the brittle emotions othe day. Governor Anna Lu Pohl even sent troops to reinorce TheRepublics assault. But when one Republic MechWarrior turned hisamers against a crippled Conservatory vehicle in a malicious acto spite, the Governors orces threw in with the rebels, as did anumber o the Legates own troops. With that one tragic reversal,

    Rusko lost Chang-an and probably Liao itsel.

    Lord, I know you and I, well, we havent seen eye-to-eye on a great many things

    these last ew years. Truth be told, Im still kind o pissed o about that whole parents

    dying thing. But dont worry, Lord, I dont blame you anymore. I blame him.

    Ritter Michaelson. Ezekiel Crow. Daniel Peterson. Whatever the hell he calls him-

    sel now, I hope hes on the eld today and I get a clear shot at the bastard. He killed

    my parents back in 11 and Francis in 28. Hes the reason Im all alone in this world.

    So please, Lord, Ill never ask you or anything ever again i you just let me pull that

    trigger.

    Amen.

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    huSSan dRopSITuATIONHussanLiao, Republic o the Sphere9 August 3134

    The eastern city o Hussan is the site o the second-largest dropport on Liao. Now that they controlled the Northern Ranges o Beil,

    by seizing Hussan the Dynasty Guard hoped to ring in the Republic deenders on three sides and orce them into an untenable position.

    But rst they had to root out the deending garrison.

    GAME SETuP

    Recommended Terrain: Heavy Urban or Flatlands (see p. 263, TW)

    or Beil (see p. 3).

    Select 4 mapsheets and arrange in a 2x2 pattern. I using a map

    without buildings, the Deender should place 2D6 3-4 hex Medium

    (CF 45) buildings anywhere on the map. The Deender should

    choose one map edge as his or her home edge; the Attackers

    home edge is the opposite edge. The Deenders orces set up at

    the start o the game while the Attacker enters beginning on Turn

    1 via combat drop.

    Attacker

    Recommended Forces: Dynasty Guard

    The Attacker should be 125% o the Deenders orces. The

    Guard is making a combat drop onto the eld; use the Dropping

    Units rules (see p. 22, SO). Up to 4 units may be deployed per turn

    until the entire Attacker orce is deployed. Units that land outside

    the battleeld map are considered destroyed or the purposes o

    the scenario.

    Deender

    Recommended Forces: Liao Planetary Militia

    The Deender orces consists mostly o vehicles and inantry; no

    more than 2 lances o BattleMechs should be part o the orce.

    WARCHEST

    tk cs: 500 WPOptional Bonses:

    +300 Yng yn Lio Sn Z! (Deender): Reported sightings

    o a resurrected Sun-Tzu Liao have inspired Capellan troops across

    the planet. Apply a +2 Initiative bonus every turn. In addition,

    Capellan orces believe their cause is divinely blessed and are not

    subject to Forced Withdrawal.

    +100 Hide and Seek (Attacker): Up to 20% o the Deenders

    orces may set up using Hidden Unit rules.

    +100 High Winds: Apply a +2 To-hit modier to all ballistic and

    missile weapons re, as well as a +2 modier to all Piloting Skills

    Rolls. When rolling on the Missile Hits Table, subtract 4 rom the

    die roll; on a modied result o less than 2, the missile attack misses

    the target.

    OBJECTIVES

    1. Leave no oe standing. Destroy, cripple or orce the with-

    drawal o at least 75% o the enemys orces. (Reward: 200)

    2. Watch what yore doing. Inict no more than 10% damageon the buildings o the spaceport. (Calculate this value using the

    CF values o all the buildings present at Turn 1.) (Reward: 200)

    3. Live to fght another day. At least 50% o your orce survives

    to the end o the scenario. (Reward: 300)

    SPECIAL RuLES

    The ollowing rules are in eect or this track:

    Forced Withdrawal

    Both sides are operating under Forced Withdrawal rules (see p.

    258, TW), unless negated by special unit rules (see pp. 6-7).

    Salvage

    The Salvage rules (see pp. 192-193, SO) may be used by theplayer that achieves the most Objective points in the track.

    AFTERMATH

    The Militia ought hard but was no match or the Dynasty Guard.

    Rather than expend their strength needlessly against an enemy

    they knew they could not deeat, the Militia commander gave up

    the dropport and retreated to the LianChang Military Reserve to

    reinorce the embattled units there. Though disappointed that the

    deense had ailed, Legate Rusko could not deny that the addi-

    tional troops would be put to good use in the coming days.

    The Ascendant Sun-Tzu smiles upon us!

    The Republic is on the run!

    Truly, we janshi o the Dynasty Guard

    carry the blessings o the divine Daoshen

    and his ather in our souls. They steel our

    hearts and strengthen our hands.

    Yng yun Lio Sn Z!

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    down in The mud

    and The muckSITuATION

    Suriwong FloodsLiao, Republic o the Sphere15 August 3134

    The Republics days on Liao were at an end, unless Legate Rusko and the deenders could pull o a s