20 Years of Speed by Jonathan King (MCCPA 1st Place)

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  • 8/2/2019 20 Years of Speed by Jonathan King (MCCPA 1st Place)

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    18December 8, 2011

    THE SCHOOLCRAFT CONNECTION

    A&E

    By Jonathan KingE C

    In 1991, a little blue hedgehog ran across television screens everywhere for therst time, to the beguiling chant of SE-GA! And the world would never be the same.It was 20 years ago a number sure to make a generation of 90s kids feel old thatSonic the Hedgehog rst appeared on the Sega Genesis. Since then, he has faced a careerthat sent him soaring into the stratosphere only to crash down and be forced to crawl outof the murkiest depths of mediocrity. To celebrate two decades of refusing to give up thatlast gold ring, Sonic Team released Sonic Generations a mash-up of Sonics past, presentand future coated in nostalgia and curiosity.

    This new adventure combines the 2-D platforming of Sonics Genesis days and the 3-D plat-forming of the new millennium. For the rst time ever, you can play as both the short, adorable

    Classic Sonic and the sleek, talkative, marginally annoying Modern Sonic. Just about everygameplay mechanic ever to appear in the Sonic universe is crowbarred into the experiencesomehow (save the swordplay from Sonic and the Black Knight thank heavens). The resultis distinctly scattershot but, at the same time, quite entertaining.There are nine worlds, each based on a level from a dierent Sonic game, spanning the blueones 20-year history. Here we encounter the rst major issue. Instead of highlighting only theseries nest moments, the games chosen to represent the Sonic legacy range from the greatestgenre-dening classics to the darkest, franchise-crippling embarrassments namely the 2006Sonic the Hedgehog remake. This latter addition a glitchy, poorly-conceived shell of a game,universally loathed by fans and critics alike is particularly baing. Sure its historically signicant the 06remake is an important part of Sonic history inasmuch as slavery is an important part of American history but its certainly nothing to be proud of.

    Timeline quibbles aside, Generations does more things right than any of its next-gen predecessors. Thelevel design is excellent engaging, inventive and visually captivating. Even the black sheep titles are madeeminently playable with some modest reinvention. That said, the gameplay is still far from perfect, and everymisstep is a sobering reminder that Sonic Teams grasp of what makes a good Sonic game is still lacking.The 2-D, classic aspect of the game is staggeringly close to perfect and the modern controls are better

    implemented than any 3-D Sonic oering of the last ten years. And yet, there are still several little niggles thatresemble the kind of teething troubles youd think would have been dealt with years ago. The more-than-occasional glitch disturbs the ow considerably and the range at which your homing attack works appears tobe largely dependent on the weather patterns in southern Yemen. And while the major gameplay structures aresturdy and solid, theyre decorated with a myriad of tiny, unnec-essary additions, such as the unlockables system, which involvesringing a bell after every mission and chasing a musical notearound to unlock a song or piece of artwork. Its pointless, andevery time it just wastes a few seconds which, after 90 missions,begin to feel like hours.

    Musically, at least, Generations is generally without fault.The soundtrack is composed primarily of updated arrangementsof vintage Sonic themes. Most of the numbers are fairly agree-able, with an auto-tuned synth-pop rendition of Escape Fromthe City (originally a pop-punk rocker from Sonic Adventure)being the only real sound crime. Otherwise, the new motifs dothe originals justice and in some cases even prove to be an im-provement. Of course, if you are a nostalgic purist, youll be gladto know that there are dozens of classic, unadulterated Sonictunes available to be unlocked.

    In many ways, Generations a backbone of fun surroundedby a selection of curious choices is the perfect representationof the life and times of this much-maligned character. After all,the history of Sonic T. Hedgehog is a tumultuous roller coasterlled with towering apexes that are pockmarked with disap-pointments. Yet, despite its almost pathological obsession withreminding us of the darker times most of us would much ratherforget, Sonic Generations is fun. Darn fun. Its a satisfyingexperience more so than too many of the franchises previousinstallments. Just know that, if you are a diehard Sonic fan, thegame comes with a distinctly wistful aftertaste. Good times willbe had, but fans will be left gazing at the azure spines that onceruled the world and lamenting between smiles, I rememberwhen you used to change the world. Thats not going to happenagain, is it...

    Sonic the Hedgehog (1991)In 1991, a little blue hedgehog made hisrst appearance on the Sega Genesis andtook the world by storm. The uid controlsand now-legendary speed made Sonica landmark title and a household name.Later Genesis sequels would cement Sonicslegacy as the king of 16-bit platforming.

    Sonic Adventure (1999)Sonics rst fully 3-D adventure on the SegaDreamcast was a major leap, but the blue

    one pulled it o with grace and aplomb.Fast, entertaining gameplay and a phe-nomenal soundtrack helped Adventurebecome one of the go-to titles on the short-lived Dreamcast.

    Sonic the Hedgehog (2006)After the lukewarm Sonic Heroes, the06 rehash of Sonic the Hedgehog trulymarked how far the once mighty had fallen.The game was a colossal failure, featur-ing among other things buggy physics,poor controls, ridiculous loading times andcreepy human-hedgehog relations. Ick.

    Sonic Unleashed (2008)Purporting to be a return to form, SonicUnleashed was equal parts fun and frus-trating. The split between speed-baseddaytime levels and action-based night-time levels (where Sonic transformed intoa vicious Werehog) had potential, but theexecution was severely awed. Still, pointsfor eort.

    Sonic Generations (2011)New and old collide for Sonic s 20thbirthday, with the career-spanning SonicGenerations. Like Sonics career, Genera-tions is fun, but all over the place. In manyways, its a tting tribute. Heres to another20 years of discombobulated amusement!

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