12.15 ugolini involen

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INVOLEN SERIOUS GAMES AND INTERGENERATIONAL LEARNING FOR NATURE CONSERVATION VOLUNTEERS F. Ugolini 1 , L. Massetti 1 , G. Rossini 1 , L. Pellegrino 1 , A. Lucarelli 2 , M. Demi 2 , A. Raschi 1 1 Institute of Biometeorology-NRC, G. Caproni str., 8, 50145 Firenze, Italy 2 Secondary School T. Tesei, I.C Micali, degli Archi str., 66, 57100 Livorno, Italy [email protected] WORKSHOP: SCIENCE EDUCATION AND GUIDANCE IN SCHOOLS: THE WAY FORWARD 21-22 October 2013, Florence

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Transcript of 12.15 ugolini involen

INVOLEN SERIOUS GAMES AND INTERGENERATIONAL

LEARNING FOR NATURE CONSERVATION

VOLUNTEERS F. Ugolini1, L. Massetti1, G. Rossini1, L. Pellegrino1, A. Lucarelli2, M. Demi2, A. Raschi1

1Institute of Biometeorology-NRC, G. Caproni str., 8, 50145 Firenze, Italy 2Secondary School T. Tesei, I.C Micali, degli Archi str., 66, 57100 Livorno, Italy

[email protected]

WORKSHOP: SCIENCE EDUCATION AND GUIDANCE IN SCHOOLS:

THE WAY FORWARD

21-22 October 2013, Florence

Involves 5 EU countries Italy, Greece, France, Hungary and Slovenia

2013-2015

UE, LLP, GRUNDTVIG Multilateral projects,

PROJECT REFERENCE 527670-2012-GR-

GMP

INVOLEN

Intergenerational

Learning for Nature

Conservation

Volunteers

PARTNERS

Institute of Biometeorology (IBIMET) - CNR)– IT

PRISMA, Centre for Development Studies – GR

La Ligue de l’enseignement – FR

Hellenic Ornithological Society – GR

PAN Parks Foundation – HU

NEC - Notranjski Ekoloski Center – SL

DEFINITIONS

•Volunteering is a non-remunerated and freely chosen

activity exercised in general within a non-profit institutions:

like NGO …

•Intergenerational Learning (IL) describes the way that

people of all ages can learn together and from each other.

•Serious game games that have an explicit and carefully

thought-out educational purpose and are not intended to be

played primarily for amusement (Abt, C.,1970)

•Location-based game game that evolves and

progresses via a player's location through the support of

some kind of localization technology,, like GPS

Aims

• Intergenerational Learning

• Improving of nature conservation of protected areas

• Promoting volunteering both between youth and

seniors

• Making education more attractive for students and

adults.

• Fighting stereotypes related to age: combines skills,

experience and knowledge of older people with the

dynamism, energy and enthusiasm of young people

• Integrating nature conservation, IL and ICT

INGREDIENTS

• 7 teen agers

• 3 seniors

• 2 facilitators (teachers, experts)

• ICT expert and expert of the protected area

Focus group

Conservation area - Natura 2000 Greece: Vravrona wetland

www.ornithologiki.gr/page_in.php?tID=1993&sID=130

Conservation area - Natura 2000 Italy: Monti Livornesi

http://provincialivorno.parchinsieme.it/

http://www.associazionegaia.net/

Location-based game

• ARIS is a user-friendly, open-

source platform for creating and

playing mobile games

• only for APPLE mobile devices)

• a hybrid world of virtual interactive

characters, items, and media

placed in physical space.

1. Presentation of participants and description of the

Natura 2000 site by the expert

2. Presentation of a demo developed with ARIS

(Cacciucco alla Livornese)

3. Collection of stories of elders on the protected

area

4. Visit to the conservation of the protected area.

5. Practical activities for the conservation of the

protected area.

6. Selection of a story to be played

7. Production of a location-based game that regards

the promotion and/or the conservation of the

protected area using the open source platform

ARIS http://arisgames.org

Methodology

We are hereWe are here

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• A training workshop and webinars for learning facilitators.

• A training course to pilot-test the learning methodology of INVOLEN with small

groups of school students and seniors in each country.

• An international workshop in Hungary to evaluate the results of the piloting.

• Five workshops, one in each participating country to present the results of the pilot-

tests and launch the five national competitions.

• A competition in the project-countries leading to awards for the best volunteer

conservationists’ games.

• An online helpdesk to support the volunteers’ groups who wish to enter the

competition.

• An International Conference in Florence to discuss project results exploitation and

grant three European awards for the best games.

Project activities

Workshop for facilitators in Lorient (France)

INVOLEN Timeline

Dissemination (May – July 2015)

International Conference in Florence, Italy (Spring 2015) Final publication presenting project results (July 2015)

Large scale implementation (September 2014 – April 2015)

Learning Guide translated in 5 languages

(September 2014)

Learning Toolkit translated in 5 languages

(September 2014)

Five national workshops

(September 2014)

Online Helpdesk

(October – February 2014)

Five national Competitions

(October - February 2014)

Pilot testing & evaluation (April 2013 – April 2014)

Training workshop in France for learning

facilitators

(July 2013)

Webinars for learning facilitators

(September 2013)

Planning meetings for volunteers

(October 2013)

Pilot courses in schools

(October – December 2013)

5 online games & Database of seniors'

stories

(January 2014)

International workshop in Hungary

(April 2014)

LocationLocation--based Game based Game (not only ARIS) (not only ARIS)

Five national Competitions Five national Competitions

(October 2014 (October 2014 -- February 2015)February 2015)

A Learning Guide of the INVOLEN methodology

A Learning toolkit for both learning facilitators and volunteers (seniors and

youth) offering examples of materials and activities.

An online database with seniors' stories on traditional nature conservation

activities.

A library of online mobile games designed to include conservation

activities in protected areas.

A publication presenting in brief the achievements of the project.

Outcomes

Facebook page Newsletter

Contacts:

Francesca Ugolini: [email protected]

Luciano Massetti: [email protected]

THANK YOU!

And ...And ...

Participate to Participate to the competition the competition (October 2014 (October 2014 -- February 2015)February 2015)