1 Yesterday TV “Beyond the Hashtag – The X Factor Case” Luca Revelli Brussels, July 10 th,...
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Transcript of 1 Yesterday TV “Beyond the Hashtag – The X Factor Case” Luca Revelli Brussels, July 10 th,...
1
Yesterday TV
“Beyond the Hashtag – The X Factor Case”
Luca RevelliBrussels, July 10th, 2014
2
Yesterday TV
Where? Home
How?
When?
Small # of Channels
Linear only ATVsContent
Audience?PassiveGetting Older
Type ofCommunication?
One Way
Power / Control “fully” in the hands of BroadcastersTV the First and only Screen
3
Multi-Screen Society
We’re more and more multi-screeners. Most of consumers’ media time is spent in front of
a screen and …
NON Screen based media interactions
Radio MagazineNewspaper
Source: “The New Multi-screen World” - August 2012 - Google
10%
90%
Smartphone Tablet PC TV
Screen based media interactions
4
Simultaneous Multi-Screen Usage
… most of time we use more than one device simultaneously, with TV no longer
commanding our full attention
Most Popular Screen Combinations
81%
66%
TV
+Smartphone
TV
+PC
Source: “The New Multi-screen World” - August 2012 - Google
77%
% of time in which using a TV, we’re using another device
5
Today TV
Audience Engagement has become key
ContentContent
ContentContent
How?
When?
Many Channels
Linear + NON Linear ATVs
Where? Everywhere
Type ofCommunication?
Multi-directional
Audience?ActiveYounger [?]
6
Engagement is different for different genres
Source: “Understanding the Effects of Social Media& Television Viewing: What Role Does it Play in Viewer Engagement?” - 2014 - Council for Research Excellence,
Reality & Talent Shows, Sport, Political Debate and Specials more
likely to develop Engagement during on-air
Viewership of TV Program at Time of Social Media Comment
7
X Factor Digital Touchpoints
twitter.com/xfactor_italiafacebook.com/xfactoritalia
pinterest.com/xfactoritalia
XF Mobile Apps – iOS / AndroidXF Website / M-site
8
X Factor Digital Touchpoints
Voting
Intera
c-tive
Channelon
STBs
• XF 2013 became the most interactive and involving “Social TV program” ever realized in Italy, allowing fans to become real protagonists of the show thanks to different interactive opportunities
• No MORE ONLY Digital “Extensions”, BUT Digital Environment fully integrated into the show
XFWebsit
e
XFWeb
Radio
MobileAPPs
Social Media
XF Social Media Gamifi
-cation
iTunes
A. H.B. C. D. E. F. G.
9
Total Votes and Tweets
Votes reached 20m in 2013 (+ 70% vs. 2012, + 733% vs. 2011).
Twitter conversation boomed to 2M tweets, with 400k followers, while on FB XF reached 540k likes
(5x vs. first season)
Votes (M) 2.411.8
20
Tweets (k)
10
Twitter TV Domination
XF vs. Competition (e.g. first week of November)
11
Clapometer Results (M)
300M Claps, approximately 3x vs. previous season
12
On-Air Integration Examples
13
Key Takeaways / Lessons learned
Old rule: content is king, still
New rule: backchannel is an important part of the overall story / content
On-air integration vital
Communicate, communicate, communicate
Easy & Fun
New KPIs
Marketers follow