1. Technology What makes a good board game? PROJECT OUTLINE SITUATION You have been approached by a...
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Transcript of 1. Technology What makes a good board game? PROJECT OUTLINE SITUATION You have been approached by a...
Page 1
Technology
What makes a good board
game?
PROJECT OUTLINE
SITUATION
You have been approached by a well known toy retailer who wants to launch a new range of board games. They are looking for games that are original and fun to play whilst being suitable for the intended market.
BRIEF
As a designer, it is your task to design and manufacture a new board game and it’s packaging. The game must be aimed at a specific age and must be able to be played by multiple players. The game must be unique and fun to play.
The product must emulate the appearance and quality of a genuine existing product of the same nature.
What are the needs of the
user?
ANALYSIS – MIND MAPPINGDate:
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Technology Product Analysis – Part 1In order to gain a greater understanding of board games and the needs of the user, complete a product analysis on an existing product.
Product Analysis Department of Technology Lord Grey School
Manufactured Product Name of Product:
Function/Application:
Intended market:
Constituent Parts
Part No.
Description of part
Material Manufacturing Process/Method of Construction
1
2
3
4
5
6
7
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Date:
Technology Product Analysis – Part 2
The design is successful/unsuccessful:
Student response:
Level Effort
Level:Effort:Date:
The quality of the manufacturing process is of a high/medium/low standard:
Moral issues:
Ease of use:
Materials used / Environmental issues:
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Date:
Technology
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IDEAS – MIND MAPPINGComplete the following mind-maps to show what needs to be considered before you start to design a new board game.
Themes within games
Possible Target Markets
Accessories
Appearance/Style
Date:
Technology
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2
3
4
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SPECIFICATION
Date: Level:
Date:
A specification gives us guidance as to what we are expecting when the item will be finished. It is normally based on our research and general knowledge. It is a list that once produced, we must stick to. We will return it at the end of our project.
Technology
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BOARD GAME IDEASIn the boxes below, sketch out four different ideas for new board games.
IDEA 1 IDEA 2
IDEA 3 IDEA 4
Date:
Technology EVALUATION OF DESIGNS
Student response:
Level Effort
Intended Target Market:Game intentions:Colour and Style:Name of the game:Suggested improvements:
Intended Target Market:Game intentions:Colour and Style:Name of the game:Suggested improvements:
Intended Target Market:Game intentions:Colour and Style:Name of the game:Suggested improvements:
Intended Target Market:Game intentions:Colour and Style:Name of the game:Suggested improvements:
Date:
Date:
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IDE
A 1
IDE
A 2
IDE
A 3
IDE
A 4
Evaluation:
Technology
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LOGO DESIGN IDEASIn the boxes below, sketch out four different logo designs for your chosen board game.
Peer assessment:
Evaluation:
Date:
Date:
IDEA 1 IDEA 2
IDEA 3 IDEA 4
Technology
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LOGO FINAL DESIGN
Final Design:
Computer Generated Final Idea: Student response:
Level Effort
Date:
Evaluation:
Date:
In the boxes below draw your final logo design and then stick in your computer generated logo. Evaluate your designs: Do they differ? Do they represent the theme of your board game clearly? Is it simple, yet unique?
Technology
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DESIGN IDEAS FOR CHOSEN BOARD GAME-LAYOUT AND TEXT
In the spaces provided create two different designs for possible layouts of your board game. Remember to consider the style and layout of any text.
Date:
IDEA 1: IDEA 2:
Technology CHOSEN BOARD GAME RULES - PLAN
Name of the game:
Number of players:
Accessories/ equipment needed:
Game intentions:
How the game ends/ who is the winner:
Peer assessment of design ideas and rules:
Student response:
Date:
Date:
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Technology
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Student response:
Level Effort
FINAL DESIGN
Evaluation of final design against the specification:
Suggested improvements:
Date:
Date:
Technology
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Booklet Presentation/Written Work
Tick the statement that you feel you have achieved
Excellent Good Satisfactory Poor Very poor
Booklet Presentation/Graphic Skills
Tick the statement that you feel you have achieved
Excellent Good Satisfactory Poor Very poor
In the space below write a short statement explaining what you think you need to do to improve your presentation:
Practical Outcome
Tick the statement that you feel you have achieved
Excellent Good Satisfactory Poor Very poor
In the space below write a short statement explaining what you think you need to do to improve this aspect of your project:
INTERIM SELF ASSESSMET/PROGRESS SHEET
Technology
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Peer assessment:
Student response:
COMPUTER DESIGN DEVELOPMENT OF CHOSEN BOARD GAME
Suggested improvements:
Date:
Date:
Technology
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Student response:
Level Effort
FINAL PRODUCT – COMPUTER GENERATED BOARD GAMEDate:
Date:
Technology
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EVALUATION – FINAL BOARD GAMEAnswer the following questions to complete your final evaluation. Answer all questions using full sentences.
1. How did you test your product? What did you find out?
2. What are you particularly pleased with in the manufacture of your product?
3. What did you find most difficult in the manufacture of your product?
Technology
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Student response:
Level Effort
5. How could you improve your product further?
4. How do you think your final product compares to existing products already on the market?
EVALUATION – Continued
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Technology
ANALYSIS OF PACKAGING – Board Games
What is the function of the
packaging?
What information
needs to be on packaging?
Possible materials for packaging?
TESTING – Net Designs
Evaluation:
Date: Date:
Technology
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DESIGN IDEA FOR PACKAGING
Date:
FINAL PRODUCT – COMPUTER GENERATED PACKAGING
Date:
Technology
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Student response:
Level Effort
FINAL PRODUCT – PACKAGING FOR THE BOARD GAMEDate:
Date:
Technology
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2.
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4.
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10.
HOMEWORK 1- CLASSROOM RULESDate:
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Technology HOMEWORK 2: MOODBOARD FOR YOUR TARGET GROUP
FILL THIS SPACE WITH IMAGES THAT RELATE TO THE TARGET GROUP.
HOW DOES THIS HELP YOU WITH YOUR PROJECT?
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Date:
Technology HOMEWORK 3: RULES/INSTRUCTIONS FOR CHOSEN GAMEDate:
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Technology START
FINISH
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HOMEWORK 4- Production plan Date:
Technology
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HOMEWORK 5 – Keywords to look for
Keyword Meaning
Date:
Technology
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HOMEWORK 6 – Promotion
Date:
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Teacher Assessment/Target Record
Subject Graphics RM Food End Level
Teacher
Class Work 1 2 3 4
Behaviour 1 2 3 4
Homework 1 2 3 4
Student Assessment/Target Record
Class Work 1 2 3 4
Behaviour 1 2 3 4
Homework 1 2 3 4
End LevelJustification
Peer Assessment/Target Record
Class Work 1 2 3 4
Behaviour 1 2 3 4
Lord Grey SchoolCreative Technologies
YEAR 7 WORK BOOKLET
PRODUCT DESIGN (B)
BOARD GAME PROJECT
Name:
Tutor Group: Technology Class:
Working at Grade:(This is your grade at the start of the term)
Target Grade:(This is your end of course MTG)