1 Review PowerPoint for Unit Test covering Chapter #1 & #2.

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1 Review PowerPoint for Unit Test covering Chapter #1 & #2

Transcript of 1 Review PowerPoint for Unit Test covering Chapter #1 & #2.

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  • 1 Review PowerPoint for Unit Test covering Chapter #1 & #2
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  • 2 Chapter 1 test review info Qualities of a Game Designer and Team Hard Skills: Technical requirements for a job. Can be obtained through training and research. Soft Skill/Workplace skills: social graces, attitudes, and behaviors employers want.
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  • 3 Creative Director:. Sets the vision and direction, selects personnel, assigns job roles, and communicates between management and the design team Project Manager: Coordinates all lead managers and ensures all project components are on task and well-managed. Lead Designer: Manages the art designer and the workflow needed to create all game assets. Game Designer: Establishes the rules of the game, finalizes the design documents, and ensures the game will work as envisioned. Level Designer: Interprets the design documents to create a game world and interactions for a single game level. Chapter #1 - Job titles and role
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  • 4 User Interface Designer: Creates the controls used by the player to interact with the game. Game Writer: Creates character depth and interaction. Art Designer : Creates the visual elements and assets of the game. Lead Artist Manages the art designer and the workflow needed to create all game assets. Audio engineer: Creates all sound assets. Quality assurance (QA) tester: Game tester; tests every part of the game for proper operation and reports bugs for repair.
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  • Chapter #2 Computerized Entertainment & Classification Video Game Design 5
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  • 1.Audio/Visual Effects: any entertainment that can be seen or heard. Main stream media Experimental media Main stream media becomes OBSOLETE as experimental becomes mainstream. popular at the time makes use of new technology 6
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  • a.Ancient Times: Ancient Greek & Roman Civilization mainstream Art: Paintings Sculptures Architecture Songs Frescos (mural paintings) Experimental Art: Theater 8
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  • 9 b.Last Century Invention of the MOTION PICTURE No sound (silent) Replaced live theater Today called MOVIES Film Videos DVD Began 1890s Began 1980s
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  • 1 st Drive-In Movie 1933 Camden, NJ 10 Drive-in Movies.
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  • 11 Radio Began 1910s Television began 1940s
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  • 12 c.Current Times Television is still Mainstream Computers Interactive entertainment media (video games) Internet (last 20 years) Desktop, laptop, cell phones, etc.
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  • 14 d.Advancement Summary: Most technological advancements have followed this model!
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  • 16 2. Video Games: (part 1 of definition) electronic software product that has all of the elements of a game.
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  • 17 a. A GAME is defined as: activity organized by rules an objective, goal or victory condition enables play & pretending.
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  • 18 b. Gameplay: everything the player (or cat) does & how the game makes it happen.
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  • 22 c. Game Display: (part 2 of definition) Video games require use of a computer generated graphic display Television Computer monitor Handheld device
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  • 23 d. User Interface Any device used to input information from the player into the computer running the video game.
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  • 24 Types of Games
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  • 25 3. DIGITAL TOYS Does NOT meet the criteria of a game. No rules No objective No gameplay goal
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  • 27 5. Marketing tools: Any device or action that draws attention to your product TV commercials E-mail blasts Product Website Free Trails/demos Etc. a.Marketing Effort: time, energy & expense to promote product. b. USP: Unique Selling Point
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  • 28 Chapter 1 test review info Qualities of a Game Designer and Team Hard Skills: Technical requirements for a job. Can be obtained through training and research. Soft Skill/Workplace skills: social graces, attitudes, and behaviors employers want.