1 Programming in Machine Language SCSC 311 Spring 2011.
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Transcript of 1 Programming in Machine Language SCSC 311 Spring 2011.
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Brookshear Machine Architecture
16 general-purpose registers numbered 0 through 15 Hex notation: numbered 0 through F
256 byte-size main memory cells (i.e., 8 bits each) numbered 0 through 255 Hex notation: numbered 00 through FF
12 simple instructions encoded using 16 bits (2 bytes) per instruction Hex notation: 4 hex digits per instruction
One hex digit for op-code Other three hex digits for Operands
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Instruction Format
0011 0101 1010 011116-bit patterns per instruction
3 5 A 7 Hex form
OperandOp-code
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0iii - No-operation1RXY - Load register R with contents of location XY2RXY - Load register R with value XY3RXY - Store contents of register R at location XY4iRS - Move contents of register R to register S5RST - Add contents of registers S and T as binary numbers, place
result in register R6RST - Add contents of registers S and T as floating-point numbers,
place result in register R7RST - OR together the contents of registers S and T , place result in
register R8RST - AND together the contents of registers S and T , place result in
register R9RST - XOR together the contents of registers S and T , place result in
register RARiZ - Rotate the contents of register R one bit to the right, Z timesBRXY - Jump to instruction at XY if contents of register R equal
contents of register 0Ciii - HaltDRXY - Jump to instruction at XY if contents of register R are greater
than contents of register 0
R,S,T - Register numbersXY - A one-byte address or data valueZ - A half-byte valuei - Ignored when the instruction is de-coded: usually entered as 0
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GUI: three major sections
the PC registers contain working data values as well as the
Program Counter the Memory
contains hexadecimal encoded instructions and data;
the Run controls on the bottom, control the start, stop and speed of the
simulation as well as allowing the user to reset the PC registers and Program Counter.
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Example: Trace a program by hand
Trace the following machine instruction by hand and write the results, given the contents of main memory as in the table
Address Contents
00 15
01 6c
02 16
03 6d
04 50
05 56
06 30
07 6e
08 c0
09 00
6a
6b
6c 0b
6d 0c
6e
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Bit-wise Logical Operations
A byte can be seen as a set of 8 Boolean variables each bit is one variable
Logical instructions like AND, OR, XOR, etc. performed by aligning the bytes and
performing the logical operations on the corresponding bits, one by one.
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Bit-wise Logical Operations
AND OR1001001 111000011110001 100011001000001 11101101
XOR100101001111001101011100100
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Masking
Goal: To test the individual pattern of bits in a given string of bits The sequence of bits that are used to
examine a particular bit is known as the mask
Using Mask, along with the appropriate logical operation, a programmer can determine the values of individual bits in a byte
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Masking Technique 1: Reading
Reading a bit in a bit string is done by masking away the bits we are not interested in:AND operator along with a bit mask of
1 in the position we want to read leave the interesting bit and mask
away the others
Example: Suppose you want to determine if a number is odd or even.
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Example
The low-order bit (rightmost binary digit) is 1 in an odd number and 0 in an even number.
A mask of …0001 with AND operator will test the last bitEven Number Odd Number
100101010 1010100101AND 000000001 AND 0000000001 000000000 0000000001
By examining the result of the masking operation, you can determine the number as odd or even: If the result is 0, it is even
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Exercise 1
Suppose you have an 8-bit string (a byte) that is in 2’s complement notation, sitting in a memory cell. You want to determine if it represents a positive or negative number.
What bit-mask would you use? What Logical operation would you use?
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Masking Technique 2: Setting
Setting (set to 1) a bit in a bit string is done by an OR operation with 1 in the position we want
to set to 1, 0 in the other positions leaving the other bits unchanged.
Example: Suppose you want to set the high-order bit to a 1 in a given bit string
00100110 OR 10000000
10100110
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Exercise 2
Suppose you want to set the 2nd bit from left in a given bit string to 1. What is the bit mask you would use? and what is the operation to achieve the result?
i.e., given the bit string 10000010, we want the result to be 11000010.
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Masking Technique 3: Re-Setting
Re-Setting (set to 0) a bit in a bit string AND with 0 in the bit position that needs
resetting 1 in the other positions in order not to change
the other bits
Example: Suppose you want to reset the high-order bit to a 0 in a given bit string
10100110 AND 01111111
00100110
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Exercise 3: Converting ASCII Case
Task: Develop a mask and select operator to convert uppercase ASCII characters to lowercase, e.g. “A” to “a”, “B” to “b”, etc.
Product: Mask and operator.
(See ASCII code at next page )
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A 0100 0001
B 0100 0010
C 0100 0011
D 0100 0100
E 0100 0101
F 0100 0110
G 0100 0111
H 0100 1000
I 0100 1001
J 0100 1010
K 0100 1011
L 0100 1100
M 0100 1101
N 0100 1110
O 0100 1111
P 0101 0000
Q 0101 0001
R 0101 0010
S 0101 0011
T 0101 0100
U 0101 0101
V 0101 0110
W 0101 0111
X 0101 1000
Y 0101 1001
Z 0101 1010
a 0110 0001
b 0110 0010
c 0110 0011
d 0110 0100
e 0110 0101
f 0110 0110
g 0110 0111
h 0110 1000
i 0110 1001
j 0110 1010
k 0110 1011
l 0110 1100
m 0110 1101
n 0110 1110
o 0110 1111
p 0111 0000
q 0111 0001
r 0111 0010
s 0111 0011
t 0111 0100
u 0111 0101
v 0111 0110
w 0111 0111
x 0111 1000
y 0111 1001
z 0111 1010
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Exercise 4: Combining Nybbles
A Nybble (or, nibble) is a half-byte = 4 bits
Task: You are given two bytes. You must create a third byte that combines the first half of the 1st byte (4 bits) with the last half of the 2nd byte (4 bits). For example, given 01101001 and
11100111, the answer would be 01100111. Devise a sequence of logical operations using bit masks to do this.
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Rotation: right and left “wrap around”
Rotate left 1 position 01001010
10010100
Rotate left 1 position again
10010100 00101001
Rotate right 1 position
01001010 00100101
Rotate right 1 position again
00100101 10010010
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Shift: right and left
Shifting is similar to rotation, except the bits “fall off the end” instead of “wrap around”… and you “fill in” the gap with 0. Shift right 1 position
11001010 01100101 Shift right 1 position again
01100101 00110010
Shift left 1 position 11001010 10010100
Shift left 1 position again 10010100 00101000
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Arithmetic Shift
A special form of shift, except the sign bit is preserved
Arithmetic shift to the right by one position
11001001 10100100
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Exercise 5: No Shift Instruction?(bonus)
The Brookshear machine does not have a SHIFT instruction, although there is a ROTATE
How can a SHIFT be accomplished in the Brookshear machine? Demonstrate your answer with two examples.
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Suppose the cell addresses 08-0F containthe following data:
Address Contents28 2A29 3D2A 142B FF2C F02D F12E F22F F3
Trace the following instructions and explain what the program does.
00 1128 02 1229 04 132A 06 5412 08 5443 0A 342A 0C 4043 0E 9413 10 342B 12 C000
What are the contents of cells 2A and 2B when program halts?
Lab 2: Trace a program 1
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Lab 2: Trace a program 2
Run this program stored in cells 00 through 12 with different value in location 12: 04 02
What does this program do?
Address: contents00: 2001: 0002: 2103: 0104: 2305: 0106: 1207: 1208: B209: 100A: A10B: 070C: 500D: 030E: B00F: 0810: C011: 0012: 03
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Lab 2: Trace a program 3 (bonus)Address Contents
00 10
01 20
02 11
03 21
04 22
05 00
06 26
07 00
08 23
09 01
0A 40
0B 56
0C 55
0D 61
0E 52
0F 23
10 B2
11 14
12 B0
13 0A
14 35
15 22
16 C0
17 00
Address Contents
20 03
21 02
22 00
Try the following values in cells 20 and 21. In each case, write down the contents of cell 22 when the program completes execution.
Case 1: cell 20 contains 04
and cell 21 contains 02
Case 2: cell 20 contains 05
and cell 21 contains 02
What does this program do?
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Lab 3: adding three numbers
Task: Write a program to add three numbers together. The numbers are stored at memory cell locations 10, 11, and 12. The result should be stored at location 13.
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Lab 3: Combining two Nybbles
Task: Develop a machine language program to combine two nybbles. combines the first half of the 1st byte (4 bits)
with the last half of the 2nd byte (4 bits). The given two bytes are stored in locations 20
and 21, and the result byte should be stored in location 22.