1 Instruction Level Parallelism Vincent H. Berk October 15, 2008 Reading for today: A.7 – A.8...

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1 Instruction Level Parallelism Vincent H. Berk October 15, 2008 Reading for today: A.7 – A.8 Reading for Friday: 2.1 – 2.5 Project Proposals Due Right NOW!
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Transcript of 1 Instruction Level Parallelism Vincent H. Berk October 15, 2008 Reading for today: A.7 – A.8...

1

Instruction Level Parallelism

Vincent H. Berk

October 15, 2008

Reading for today: A.7 – A.8Reading for Friday: 2.1 – 2.5

Project Proposals Due Right NOW!

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Instruction Level Parallelism

• Pipeline CPI = Ideal pipeline CPI + Structural stalls + Data hazard stalls + Control stalls

• Reduce stalls, reduce CPI

• Reduce CPI, increase IPC

• Instruction-level parallelism (ILP) seeks to reduce stalls

• Loop-level parallelism is easiest to see:for (i=1; i<100; i=i+1)

{

A[i] = B[i] + C[i];

D[i] = E[i] + F[i];

}

3

Instruction Level Parallelism

• ILP in SW (static) or HW (dynamic)

• HW intensive ILP dominates desktop and server markets

• SW compiler intensive approaches more likely seen in embedded systems

4

Dependences

• Two instructions are parallel if they can execute simultaneously in a pipeline without causing any stalls (assuming no structural hazards) and can be reordered

• Two instructions that are dependent are not parallel and cannot be reordered

• Types of dependences

– Data dependences

– Name dependences

– Control dependences

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Dependences

• Dependences are properties of programs

• Hazards are properties of the pipeline organization

• Dependence indicates the potential for a hazard

• Compiler concerned about dependences in program, whether or not a HW hazard occurs depends on a given pipeline

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Review of Hazards

Consider instructions i and j, where i occurs before j.

RAW (read after write) — j tries to read a source before i writes it, so j gets the old value

WAW (write after write) — j tries to write an operand before it is written by i (only possible in pipelines that write in more than one pipe stage or allow an instruction to proceed even when a previous instruction is stalled)

WAR (write after read) — j tries to write a destination before it is read by i, so i incorrectly gets the new value (only possible when some instructions can write results early in the pipeline and other instructions can read sources late in the pipeline)

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Data Dependences

• (True) Data dependences (RAW if a hazard for HW)

– Instruction i produces a result used by instruction j, or

– Instruction j is data dependent on instruction k, and instruction k is data dependent on instruction i.

• Easy to determine for registers (fixed names)

• Hard for memory:

– Does 100(R4) = 20(R6)?

– From different loop iterations, does 20(R6) = 20(R6)?

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Name Dependences

• Another kind of dependence called name dependence: two instructions use same name but don’t exchange data

• Antidependence (WAR if a hazard for HW)

– Instruction j writes a register or memory location that instruction i reads from and instruction i is executed first

• Output dependence (WAW if a hazard for HW)

– Instruction i and instruction j write the same register or memory location; ordering between instructions must be preserved

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Name Dependences

• Hard for memory accesses– Does 100(R4) = 20 (R6)?– From different loop iterations, does 20(R6) = 20(R6)?

• Example of renaming:

DIV.D F0,F2,F4 DIV.D F0,F2,F4ADD.D F6,F0,F8 ADD.D S,F0,F8S.D F6, 0(R1) S.D S, 0(R1)SUB.D F8,F10,F14 SUB.D T,F10,F14MUL.D F6,F10,F8 MUL.D F6,F10,T

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Control Dependence

• Final kind of dependence called control dependence

• Example

if pl {S1;}

if p2 {S2;}

S1 is control dependent on p1 and S2 is control dependent on p2 but not on p1.

Note that S2 could be data dependent on S1.

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Control Dependences

• Two (obvious) constraints on control dependences:

– An instruction that is control dependent on a branch cannot be moved before the branch so that its execution is no longer controlled by the branch

– An instruction that is not control dependent on a branch cannot be moved to after the branch so that its execution is controlled by the branch

• Control dependences often relaxed to get parallelism; get same effect if we preserve order of exceptions and data flow

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Basic Loop Unrolling

for (i=1000; i>0; i=i-1)

x[i] = x[i] + s;

Loop: LD F0, 0(R1) ; F0=array element

ADDD F4, F0, F2 ; add scalar in F2

SD 0 (R1), F4 ; store result

SUBI R1, R1, #8 ; decrement pointer 8 bytes (DW)

BNEZ R1, Loop ; branch R1! = zero

NOP ; delayed branch slot

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FP Loop Hazards

Instruction producing result

Instruction using result

Latency in clock cycles

FP ALU op Another FP ALU op 3 FP ALU op Store double 2 Load double FP ALU op 1 Load double Store double 0 Integer op Branch 1

Where are the stalls? (Note: latencies due to pipeline organization1)

Loop: LD F0, 0(R1) ; F0=vector element

ADDD F4, F0, F2 ; add scalar in F2

SD 0 (R1), F4 ; store result

SUBI R1, R1, #8 ; decrement pointer 8 bytes (DW)

BNEZ R1, Loop ; branch R1! = zero

NOP ; delayed branch slot

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FP Loop Showing Stalls

1 Loop: LD F0, 0 (R1) ; F0=vector element2 stall3 ADDD F4, F0, F2 ; add scalar in F24 stall5 stall6 SD 0 (R1), F4 ; store result7 SUBI R1, R1, #8 ; decrement pointer 8 bytes (DW)8 stall ; wait for result R19 BNEZ R1, Loop ; branch R1!=zero10 stall ; delayed branch slot

Instructionproducing result

Instructionusing result

Latency inclock cycles

FP ALU op Another FP ALU op 3FP ALU op Store double 2Load double FP ALU op 1

Rewrite code to minimize stalls?

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Revised FP Loop Minimizing Stalls

1 Loop: LD F0, 0 (R1)2 SUBI R1, R1, #83 ADDD F4, F0, F24 stall5 BNEZ R1, Loop ; delayed branch6 SD 8 (R1), F4 ; altered when moved past SUBI

Instructionproducing result

Instruction usingresult

Latency inclock cycles

FP ALU op Another FP ALU op 3FP ALU op Store double 2Load double FP ALU op 1

Can we unroll the loop to make it faster?

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Loop Unrolling

Short loop minimizes parallelism, induces significant overhead

Branches per instruction is high

Replicate the loop body several times and adjust the loop termination code

for (i = 0; i < 100; i = i + 4)

{ x[i] = x[i] + y[i];

x[i + 1] = x[i + 1] + y[i + 1];

x[i + 2] = x[i + 2] + y[i + 2];

x[i + 3] = x[i + 3] + y[i + 3]; }

Improves scheduling since instructions from different iterations can be scheduled together

This is done very early in the compilation process

All dependences have to be found beforehand

Need to use different registers for each iteration

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Where are the control dependences?

1 Loop: LD F0, 0 (R1) 2 ADDD F4, F0, F2 3 SD 0 (R1), F4

4 SUBI R1, R1, #8

5 BEQZ R1, exit 6 LD F0, 0 (R1) 7 ADDD F4, F0, F2 8 SD 0 (R1), F4

9 SUBI R1, R1, #8

10 BEQZ R1, exit 11 LD F0, 0 (R1) 12 ADDD F4, F0, F2 13 SD 0 (R1), F4

14 SUBI R1, R1, #8

15 BEQZ R1, exit....

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Name Dependences

1 Loop: LD F0, 0 (R1) 2 ADDD F4, F0, F2 3 SD 0 (R1), F4 ; drop SUBI & BNEZ 4 LD F0, –8 (R1) 2 ADDD F4, F0, F2 3 SD –8 (R1), F4 ; drop SUBI & BNEZ 7 LD F0, –16 (R1) 8 ADDD F4, F0, F2 9 SD –16 (R1), F4 ; drop SUBI & BNEZ 10 LD F0, –24 (R1) 11 ADDD F4, F0, F2 12 SD –24 (R1), F4 13 SUBI R1, R1, #32 ; alter to 4*8 14 BNEZ R1, LOOP 15 NOP

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Name Dependences

1 Loop: LD F0, 0 (R1) 2 ADDD F4, F0, F2 3 SD 0 (R1), F4 ; drop SUBI & BNEZ 4 LD F6, –8 (R1) ; F0 becomes F6 5 ADDD F8, F6, F2 ; F4 becomes F8 6 SD –8 (R1), F8 ; drop SUBI & BNEZ 7 LD F10, –16 (R1) ; F0 becomes F10 8 ADDD F12, F10, F2 ; F4 becomes F12 9 SD –16 (R1), F12 ; drop SUBI & BNEZ 10 LD F14, –24 (R1) ; F0 becomes F14 11 ADDD F16, F14, F2 ; F4 becomes F16 12 SD –24 (R1), F16 13 SUBI R1, R1, #32 ; alter to 4*8 14 BNEZ R1, LOOP 15 NOPRegister renaming

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Reschedule code to minimize stalls

1 Loop: LD F0, 0(R1)2 ADDD F4, F0, F23 SD 0 (R1), F4 ; drop SUBI & BNEZ4 LD F6, -8 (R1)5 ADDD F8, F6, F26 SD -8 (R1), F8 ; drop SUBI & BNEZ7 LD F10, -16 (R1)8 ADDD F12, F10, F29 SD -16 (R1), F12 ; drop SUBI & BNEZ10 LD F14, -24 (R1)11 ADDD F16, F14, F212 SD -24 (R1), F1613 SUBI R1, R1, #32 ; alter to 4 814 BNEZ R1, Loop15 NOP

Rewrite loop to minimize stalls?

15 + 4 (1+2) +1 = 28 clock cycles to initiate, or 7 per iterationAssumes R1 is multiple of 4

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Unrolled Loop That Minimizes Stalls

1 Loop: LD F0, 0 (R1)2 LD F6, -8 (R1)3 LD F10, -16 (R1)4 LD F14, -24 (R1)5 ADDD F4, F0, F26 ADDD F8, F6, F27 ADDD F12, F10, F28 ADDD F16, F14, F29 SD 0 (R1), F410 SD -8 (R1),F811 SD -16 (R1), F1212 SUBI R1, R1, #3213 BNEZ R1, LOOP14 SD 8 (R1), F16 ; 8-32 = -24

• What assumptions were made when we moved code?

- OK to move store past SUBI even though SUBI changes the register

- OK to move loads before stores: get right data?

- When is it safe for compiler to do such changes?

14+1=15 clock cycles, or 3.75 per iterationCan we eliminate the remaining stall?

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Compiler Loop Unrolling

Most important: Code CorrectnessUnrolling produces larger code that might interfere with cache:

– Code sequence no longer fits in L1 cache– Cache to memory bandwidth might not be wide enough

Compiler must understand hardware:– Enough registers must be available OR– Compiler must rely on hardware register renaming

Compiler must understand the code:– Determine that loop iterations are independent– Eliminate branch instructions while preserving correctness– Determine that the LD and SD are independent over the loop– Rescheduling of instructions and adjusting the offsets

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Multiple Issue Machines

Superscalar: multiple parallel dedicated pipelines:

– Varying number of instructions per cycle, scheduled by compiler and/or by hardware (Tomasulo)

– IBM PowerPC, Sun UltraSparc, DEC Alpha, IA32 Pentium

VLIW (Very Long Instruction Word): multiple operations encoded in instruction:

– Instructions have wide template (4-16 operations)

– IA-64 Itanium

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Getting CPI < 1: Issuing Multiple Instructions/Cycle

Superscalar DLX: 2 instructions, 1 FP & 1 anything else– Fetch 64-bits/clock cycle; integer on left, FP on right

– Can only issue 2nd instruction if 1st instruction issues

– More ports for FP registers to do FP load & FP op in a pair

Type Pipe StagesInt. instruction IF ID EX MEM WBFP instruction IF ID EX MEM WBInt. instruction IF ID EX MEM WBFP instruction IF ID EX MEM WBInt. instruction IF ID EX MEM WBFP instruction IF ID EX MEM WB

• 1 cycle load delay expands to 3 instructions in superscalar DLX– Instruction in right half can’t use it, nor instructions in next slot

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Superscalar Example

Superscalar:– Our system can issue one floating point and one other (non-floating point)

instruction per cycle.– Instructions are dynamically scheduled from the window– Unroll the loop 5 times and reschedule to minimize cycles per iteration.

(WHY?)

While Integer/FP split is simple for the HW, get CPI of 0.5 only for programs with:

– Exactly 50% FP operations– No hazards

If more instructions issued at same time, greater difficulty in decode and issue

– Even 2-way superscalar examine 2 opcodes, 6 register specifiers, & decide if 1 or 2 instructions can issue

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Loop Unrolling in SuperscalarInteger instruction FP instruction Clock cycle

Loop:LD F0, 0 (R1) 1

LD F6, –8 (R1) 2

LD F10, –16 (R1) ADDD F4, F0, F2 3

LD F14, –24 (R1) ADDD F8, F6, F2 4

LD F18, –32 (R1) ADDD F12, F10, F2 5

SD 0 (R1), F4 ADDD F16, F14, F2 6

SD –8 (R1), F8 ADDD F20, F18, F2 7

SD –16 (R1), F12 8

SUBI R1, R1, #40 9

SD 16 (R1), F16 10

BNEZ R1, Loop 11

SD 8 (R1), F20 12

Unrolled 5 times to avoid delays (+ 1 due to SS)12 clocks to initiate, or 2.4 clocks per iteration

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VLIW Example

VLIW:– 5 instructions in one very long instruction word.

• 2 FP, 2 Memory, 1 branch/integer

– Compiler avoids hazards

– Not all slots are always full

VLIW: tradeoff instruction space for simple decoding– The long instruction word has room for many operations

– By definition, all the operations the compiler puts in the long instruction word are independent execute in parallel

– E.g., 2 integer operations, 2 FP ops, 2 memory refs, 1 branch 16 to 24 bits per field 7*16 or 112 bits to 7*24 or 168 bits wide

– Need compiling technique that schedules across several branches

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Loop Unrolling in VLIW

Memory Memory FP FP Int. op/ Clockreference 1 reference 2 operation 1 op. 2 branch

LD F0, 0 (R1) LD F6, –8 (R1) 1

LD F10, –16 (R1) LD F14, –24 (R1) 2

LD F18, –32 (R1) LD F22, –40 (R1) ADDD F4, F0, F2 ADDD F8, F6, F2 3

LD F26, –48 (R1) ADDD F12, F10, F2 ADDD F16, F14, F2 4

ADDD F20, F18, F2 ADDD F24, F22, F25

SD 0 (R1), F4 SD –8 (R1), F8 ADDD F28, F26, F2 6

SD –16 (R1), F12 SD –24 (R1), F16 7

SD –32 (R1), F20 SD –40 (R1), F24 SUBI R1, R1, #48 8

SD 0 (R1), F28 BNEZ R1, LOOP 9

Unrolled 7 times to avoid delays

9 clocks to initiate, or 1.3 clocks per iteration

Average: 2.5 ops per clock, 50% efficiency

Note: Need more registers in VLIW (15 vs. 6 in SS)

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Limits to Multi-Issue Machines

Inherent limitations of instruction-level parallelism

– 1 branch in 5: How to keep a 5-way VLIW busy?

– Latencies of units: many operations must be scheduled

– Easy: More instruction bandwidth

– Easy: Duplicate functional units to get parallel execution

– Hard: Increase ports to register file (bandwidth)• VLIW example needs 7 reads and 3 writes for integer registers

& 5 reads and 3 writes for FP registers

– Harder: Increase ports to memory (bandwidth)

– Pipelines in lockstep:• One pipeline stall, stalls all others to avoid hazards

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Limits to Multi-Issue Machines

Limitations specific to either superscalar or VLIW implementation

– Decode issue in superscalar: how wide is practical?

– VLIW code size: unroll loops + wasted fields in VLIW• IA-64 compresses dependent instructions, but still larger

– VLIW lock step 1 hazard & all instructions stall • IA-64 not lock step? Dynamic pipeline?

– VLIW & binary compatibility: IA-64 promises binary compatibility

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Dependences

Two instructions are parallel if they can execute simultaneously in a pipeline without causing any stalls (assuming no structural hazards) and can be reordered (depending on code semantics)

Two instructions that are dependent are not parallel and cannot be reordered

Types of dependences

– Data dependences

– Name dependences

– Control dependences

Dependences are properties of programs

Hazards are properties of the pipeline organization

Dependence indicates the potential for a hazard

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Compiler Perspectives on Code Movement

Hard for memory accesses

– Does 100(R4) = 20 (R6)?

– From different loop iterations, does 20(R6) = 20(R6)?

Our example required compiler to know that if R1 doesn’t change then:

0(R1) -8 (R1) -16 (R1) -24 (R1)

There were no dependences between some loads and stores so they could be moved by each other

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Detecting Loop Level Dependencesfor (i=1; i<=100; i=i+1) {

A[i] = A[i] + B[i]; /* S1 */

B[i+1] = C[i] + D[i]; /* S2 */

}Loop carried dependence:

• S1 relies on the S2 of the previous iteration

There is no dependence between S1 and S2, consider:

A[1] = A[1] + B[1];

for (i=1; i<=99; i=i+1) {

B[i+1] = C[i] + D[i];

A[i+1] = A [i+1] + B[i+1];

}

B[101] = C[100] + D[100];

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Dependence Distance

for (i=6; i<=100; i=i+1)

Y[i] = Y[i-5] + Y[i];

• Loop carried dependence in the form of a recurrence of Y

• Dependence distance of 5

• Higher dependence distance allows for more ILP

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Greatest Common Divisor test

Affine array indices:– All array indices DIRECTLY depend on loop variable i

Assume the code properties:– for loop runs from n to m with index i– loop has an access pattern: X [a * i +b] = X [c * i +d] …– two values for i: j and k both between n and m– store indexed by j and a load later on index by k with:

a*j+b = c*k+dA loop carried dependence exists if GCD (c,a) must divide (d-b)

a=2, b=3, c=2, d=0 GDC(a,c) = 2 and d-b = -3There is no loop dependence since 2 does not divide -3

for (i=1; i<=100; i=i+1)

X[2*i+3] = X[2*i] * 5.0;

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Problem Cases

Reference by pointers instead of array indices

– partly eliminated by strict type checking

Sparse arrays with indexing through other arrays (similar to pointers)

When a dependence exists for values of the indices but those values are never reached

The loop-carried dependence has a distance far greater than what loop-unrolling would cover