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In this chapter you will learn about: Introduction to Problem Solving Software development method (SDM)
Specification of needsProblem analysisDesign and algorithmic representation ImplementationTesting and verificationDocumentation
Principles of Programming - NI July 2005
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Programming is a problem solving activity. When you write a program, you are actually writing an instruction for the computer to solve something for you.
Problem solving is the process of transforming the description of a problem into a solution by using our knowledge of the problem domain and by relying on our ability to select and use appropriate problem-solving strategies, techniques and tools.
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Problem: You are required to calculate the amount to be paid by a customer buying cupcakes.
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For programmer, problems are solved using Software Development Method (SDM), which is as follows:
1.Specification of needs2.Problem analysis3.Design and algorithmic representation4.Implementation5.Testing and verification6.Documentation
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Specifying the problem requirements requires you to state the problem clearly and to gain the understanding of what to be solved and what would be the solution.
When specifying problem requirement, we ask ourselves the following questions: what the problem is what is needed to solve it what the solution should provide if there are constraints and special
conditions.
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Problem: You are required to calculate the amount to be paid by a customer buying cupcakes.
What the problem is. What the solution should provide. What is needed to solve it. If there are constraints and special conditions.
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Analyzing the problem require us to identify the following: Inputs to the problem, their form and the
input media to be used Outputs expected from the problem, their
form and the output media to be used Special constraints or conditions (if any) Formulas or equations to be used
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Input? Quantity of the cupcake purchased (integer) Price per cupcake (RM, float)
Output? Total amount to be paid by the customer (RM, float)
Constraint/condition? Quantity purchased must be more than zero Price per cupcake must be more than zero (it is not free) We assume that the price given is the standard price to all
cupcakes
Formula/equation? Amount to pay = quantity of cupcake x price per cupcake
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An algorithm is a sequence of a number of steps arranged in a specific logical order which, when executed, produces the solution for a problem.
An algorithm must satisfy these requirements: It may have an input(s) It must have an output It should not be ambiguous (there should not be
different interpretations to it) Every step in algorithm must be clear as what it is
supposed to do
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It must be general (it can be used for different inputs)
It must be correct and it must solve the problem for which it is designed
It must execute and terminate in a finite amount of time
It must be efficient enough so that it can solve the intended problem using the resource currently available on the computer
An algorithm can be represented using pseudocodes or flowcharts.
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Major Task:1. Read the quantity of cupcake purchased2. Read the price per cupcake3. Calculate total amount to pay4. Display the total amount to pay
However, looking at the above algorithm, we can still further refine step 3, by introducing the formula to calculate the amount to pay.
After refinement: 1. Read the quantity of cupcake purchased2. Read the price per cupcake3. Total amount to pay = quantity of cupcake x price per cupcake4. Display the total amount to pay
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Remember, the order of the steps in algorithm is very important. Consider the following, will the result be the same?
1. Display the total amount to pay2. Get the quantity of cupcake purchased3. Total amount to pay = quantity of cupcake
x price per cupcake4. Get the price per cupcake
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An algorithm can be represented using Pseudocode or Flowchart.
In 1966, two researchers, C. Bohn and G. Jacopini, demonstrated that any algorithm can be described using only 3 control structures: Sequence Selection Repetition.
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Sequence: A series of steps or statements that are executed in the order they are written in an algorithm.
Selection: Defines two courses of action depending on the outcome of a condition. A condition is an expression that is, when computed, evaluated to either true or false.
Repetition: Specifies a block of one or more statements that are repeatedly executed until a condition is satisfied.
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You may have more than one control structure in one program in order to solve a problem.
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A pseudocode is a semiformal, English-like language with limited vocabulary that can be used to design and describe algorithms.
Criteria of a good pseudocode: Easy to understand, precise and clear Gives the correct solution in all cases Eventually ends
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An algorithm can be represented using Pseudocode or Flowchart.
In 1966, two researchers, C. Bohn and G. Jacopini, demonstrated that any algorithm can be described using only 3 control structures: Sequence Selection Repetition.
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Sequence: A series of steps or statements that are executed in the order they are written in an algorithm.
Selection: Defines two courses of action depending on the outcome of a condition. A condition is an expression that is, when computed, evaluated to either true or false.
Repetition: Specifies a block of one or more statements that are repeatedly executed until a condition is satisfied.
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You may have more than one control structure in one program in order to solve a problem.
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A pseudocode is a semiformal, English-like language with limited vocabulary that can be used to design and describe algorithms.
Criteria of a good pseudocode: Easy to understand, precise and clear Gives the correct solution in all cases Eventually ends
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Terminal symbol - indicates the beginning and end points of an algorithm.Process symbol - shows an instruction other thaninput, output or selection.
Input-output symbol - shows an input or an output operation.
Disk storage I/O symbol - indicates input from or output to disk storage.
Printer output symbol - shows hardcopy printeroutput.
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Selection symbol - shows a selection processfor two-way selection.
Off-page connector - provides continuation of a logical path on another page.
On-page connector - provides continuationof logical path at another point in the samepage.
Flow lines - indicate the logical sequence ofexecution steps in the algorithm.
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A series of steps or statements that are executed in the order they are written in an algorithm.
The beginning and end of a block of statements can be optionally marked with the keywords begin and end.
beginstatement 1.statement 2.……statement n.
end
statement 1
statement 2
…
statement n
begin
end
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Beginread birth yearage = current year – birth yeardisplay age
End
Problem: calculate a person’s age
read birth year
age = current year – birth year
Display age
begin
end
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Defines two courses of action depending on the outcome of a condition. A condition is an expression that is, when computed, evaluated to either true or false.
The keyword used are if and else.
Format:
if (condition)
then-part
else
else-part
end_if
Condition?
else-statement(s)
then-statement(s)
YesNo
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Beginread ageif (age is greater than 55)
print “Retire”else
print “Continue to work”end_if
End
Begin
read age
End
age > 55?NOYES
print “Retire” print “Continue to work”
Beginread ageif (age > 55)
print “Retire”else
print “Continue to work”end_if
End
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Sometimes in certain situation, we may omit the else-part.
read numberif (number is odd number)
print “This is an odd number”end_if
Nested selection structure: basic selection structure that contains other if/else structure in its then-part or else-part.read numberif (number is equal to 1)
print “One”else if (number is equal to 2)
print “Two”else if (number is equal to 3)
print “Three”else
print “Other”end_if
Example 1
Example 2
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Draw the flowchart diagram for Example 1 and Example 2
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Specifies a block of one or more statements that are repeatedly executed until a condition is satisfied.
The keyword used is while. Format:
while (condition)loop-body
end_while
Condition?Loop
Statement(s)
yes
no
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Problem: Write a program that reads and displays the age of 10 people (one after another).
For this problem, we need a way to count how many people whose age have been processed (read and displayed). Therefore, we introduce a concept of counter, a variable used to count the number of people whose age have been processed by the program.
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Beginnumber of users giving his age = 1while (number of users giving his age <= 10)
read the age from the user.print the user age.number of user giving his age + 1
end_whileEnd
Beginusers = 1while (users <= 10)
read ageprint age.users = users + 1
end_whileEnd
Counter initialisation
Loop condition
Updating counter
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Begin
End users <= 10?NO
YES
users = 1
print age
read age
users =users + 1
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Beginnumber of users giving his age = 0while (number of users giving his age < 10)
read the age from the user.print the user age.number of user giving his age + 1
end_whileEnd
Beginusers = 0while (users < 10)
read ageprint age.users = users + 1
end_whileEnd
Pay attention to the loop condition! Why don’t we use the <= operator?
You can start the counter with ZERO
Be consistent
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Now let us put together everything that you have learnt so far.
Problem: Write a program that will calculate and
print the age of 10 persons, given their birth year. If the age of the person is above 55, then the program will print “Retire”, otherwise, the program will print “Continue to work”.
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Beginusers = 1while (users <= 10)
begin Read birth year age = current year – birth year print age if age > 55
print “Retire” else
print “Continue to work” end_if users = users + 1end
end_whileEnd
Note that in this example, we are
using all the three control structures:
sequence, selection and repetition
Example 3
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Draw the flowchart diagram for Example 3
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Example 7:
Beginnumber of users giving his birth date = 0while number of users giving his birth date < 10begin Read the birth date from the user. Calculate the difference between the birth date and today’s date. Print the user age. if the age is greater than 55print “Pencen” elseprint “Kerja lagi” end_if number of user giving his birth date + 1endend_while
End
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Example 8:
while user still wants to play
begin
Select either to play on network or play against computer
if play on network
create connection to remote machine
play game with connected computer
else
select mission
play game locally
end_if
Ask user whether he/she still wants to play
end
end_while
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Draw the flowchart diagram for Example 7 and 8
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The process of implementing an algorithm by writing a computer program using a programming language (for example, using C language)
The output of the program must be the solution of the intended problem
The program must not do anything that it is not supposed to do
(Think of those many viruses, buffer overflows, trojan horses, etc. that we experience almost daily. All these result from programs doing more than they were intended to do)
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Program testing is the process of executing a program to demonstrate its correctness
Program verification is the process of ensuring that a program meets user-requirement
After the program is compiled, we must execute the program and test/verify it with different inputs before the program can be released to the public or other users (or to the instructor of this class)
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Writing description that explain what the program does.
Can be done in 2 ways: Writing comments between the line of
codes Creating a separate text file to explain
the program
Important not only for other people to use or modify your program, but also for you to understand your own program after a long time (believe me, you will forget the details of your own program after some time ...)
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Documentation is so important because: You may return to this program in future to use the
whole of or a part of it again Other programmer or end user will need some
information about your program for reference or maintenance
You may someday have to modify the program, or may discover some errors or weaknesses in your program
Although documentation is listed as the last stage of software development method, it is actually an ongoing process which should be done from the very beginning of the software development process.
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Write a pseudocode and a flowchart for a C program that reads the value of height, width and length of a box from the user and print its volume.
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The unit for electricity usage is kWh. For domestic usage, the monthly rate is 21.8 cents/unit for the first 200 unit, 25.8 cents/unit for the next 800 units and 27.8 cents/unit for each additional units. Given the amount of electricity units (in kWh) used by a customer, calculate the amount of money needs to be paid by the customer to TNB. A bill statement needs to be printed out.
Write a pseudocode and a flow chart to solve the above problem.
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Write a pseudocode and flowchart for a program that would computes and prints the sum of all integers between 1 and 10.
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This chapter introduced the concept of problem solving : a process of transforming the description of a problem into a solution.
A commonly used method – SDM which consists of 6 steps
3 basic control structures : sequence, selection and repetition structures
Pseudocode and Flow chart
T.H.E E.N.D