Crash Course in Building Your Indie Game Studio | Quoc Tran
Sirens of a Saturated Market | Carsten van Husen
What is a Good Game? (From the Perspective of a Game Publisher) | Christopher Liu
Doing Business in China: The Perspective of an Entrepreneur Who Did It | Reinaldo Normand
Here Be Dragons: Insights to Conquer Unknown Markets | Stephanie Llamas
Player Dynamics: Insights into a Player's Lifecycle | Amit Bivas
How to Get Strategic Investors to Eat From Your Hands | Sean Lee
Entering Asia | Sean Lee
Top 10 Ingredients to Beat the Odds | Boaz Levin
Goodbye Flash, Hello OpenFL: Next Generation Cross-Platform Game Development
Future of Gaming: Synchronous & Multiplayer Gameplay | Hussein Chahine
Planning Your Exit: How and Why Some Studios Get Bought | James Kosta
Interacting With Your Audience: Keys to a Healthy B2C Relationship | Serena Proudfoot
10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
Kids, Technology & the Future of Education | Amir Dori
Why Social Influencers are the New Celebrities and How To Get Along With Them | Itamar Benedy
The Ad Is the Casino Floor | Nick Talarico
The Changing Investment and M&A Scene in Mobile Gaming: Opportunities for Devs | Sebastian Storfner
Create Global, Appeal Local | Robert Pontow
High Replayability in Browser-Based Games: How to Generate it and What You Gain and Lose | Felix Faber