High Replayability in Browser-Based Games: How to Generate it and What You Gain and Lose | Felix...

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High Replayability in Browser-Based Games How to generate it and what you gain and lose Felix Faber

Transcript of High Replayability in Browser-Based Games: How to Generate it and What You Gain and Lose | Felix...

Page 1: High Replayability in Browser-Based Games: How to Generate it and What You Gain and Lose | Felix Faber

High Replayability in Browser-Based Games

H o w t o g e n e ra t e i t a n d w h a t y o u g a i n a n d l o s e

Felix Faber

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About us

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Highly Replayable Games

Games that can be played a repeated number of times and each time they are equal or more fun

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Games with high replayability

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Games with high replayability

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Games with high replayability

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Content driven games

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Content driven games

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Pros of replayability

Can lead to very long life time

Less content needed

Good opportunities for monetization

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How to generate high replayability in Games

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1. PvP

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2. Fair starting positions

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3. Short opening phase

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4. Versatile main game

Mechanics enable many different strategiesContent is generated by players

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4.1 Actions of one player must change options of others

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4.2 Skill

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4.3 Possibility to catch up

Rubberband

Smaller gang up against bigger players

Surprise tactics

Luck

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5. Let them end

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Problems and Solutions

Players loose their progress– Introduce meta game

Players loose– Visualize skill improvement to ‚loosers‘

Strong players play against weaker players– Match making

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Thank you!

[email protected]

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High replayability?

Game of war pic– Replayability in the late game?

Candy Crush

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High replayability?

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How to create replayability

*PvP*Need game mechanism so content is generated through the user*Everyone needs to have fair start positions*Actions of one player must change options of other players*Short opening phase. First blood should happen soon. *Feindkontakt is where the fun is*Many Non-linear strategies must be possible.– *Rock paper scissors

*Possbility to catch up– Rubberband– Smaller gang up against bigger ones– Surprise tactics

*Skill must matter. You need to be able to improve*Langweilige Routinen vermeiden?*Endgame: Game must be endable by players in order to avoid boring end game*What about Luck?