Using Twitter to Get a Tech Job
Battlefield 4 + Frostbite + Mantle
Rendering Battlefield 4 with Mantle
5 Major Challenges in Real-time Rendering (2012)
Shiny PC Graphics in Battlefield 3
DirectX 11 Rendering in Battlefield 3
A Real-time Radiosity Architecture
Culling the Battlefield: Data Oriented Design in Practice
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games
The Unique Lighting of Mirror's Edge
Seven Steps to a Tech Recruiting Strategy for Twitter
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
Come Together, Right Now: How to effectively combine resumes and social data
The Social Recruiting Starter Kit
How to Use Company Culture to Attract Passive Candidates
Up, Up and Away: How to use social data to increase response rates
Battlelog - Building scalable web sites with tight game integration
Scope Stack Allocation
Mantle for Developers