Worst-Case Optimal and Average-Case Efficient Geometric Ad-Hoc Routing Fabian Kuhn Roger Wattenhofer...

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Worst-Case Optimal and Average-Case Efficient

Geometric Ad-Hoc Routing

Fabian KuhnRoger Wattenhofer

Aaron Zollinger

MobiHoc 2003 2

Geometric Routing

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Greedy Routing

• Each node forwards message to “best” neighbor

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Greedy Routing

• Each node forwards message to “best” neighbor

• But greedy routing may fail: message may get stuck in a “dead end”• Needed: Correct geometric routing algorithm

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What is Geometric Routing?

• A.k.a. location-based, position-based, geographic, etc.

• Each node knows its own position and position of neighbors• Source knows the position of the destination• No routing tables stored in nodes!

• Geometric routing is important:– GPS/Galileo, local positioning algorithm,

overlay P2P network, Geocasting– Most importantly: Learn about general ad-hoc routing

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Related Work in Geometric Routing

Kleinrock et al. Various 1975ff

MFR et al.

Geometric Routing proposed

Kranakis, Singh, Urrutia

CCCG 1999

Face Routing

First correct algorithm

Bose, Morin, Stojmenovic, Urrutia

DialM 1999

GFG First average-case efficient algorithm (simulation but no proof)

Karp, Kung MobiCom 2000

GPSR A new name for GFG

Kuhn, Wattenhofer, Zollinger

DialM 2002

AFR First worst-case analysis. Tight (c2) bound.

Kuhn, Wattenhofer, Zollinger

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GOAFR Worst-case optimal and average-case efficient, percolation theory

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Overview

• Introduction– What is Geometric Routing?

– Greedy Routing

• Correct Geometric Routing: Face Routing

• Efficient Geometric Routing– Adaptively Bound Searchable Area

– Lower Bound, Worst-Case Optimality

– Average-Case Efficiency

– Critical Density

– GOAFR

• Conclusions

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Face Routing

• Based on ideas by [Kranakis, Singh, Urrutia CCCG 1999]• Here simplified (and actually improved)

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Face Routing

• Remark: Planar graph can easily (and locally!) be computed with the Gabriel Graph, for example

Planarity is NOT an assumption

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Face Routing

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Face Routing

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Face Routing

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Face Routing

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Face Routing

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Face Routing

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Face Routing

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• All necessary information is stored in the message– Source and destination positions

– Point of transition to next face

• Completely local:– Knowledge about direct neighbors‘ positions sufficient

– Faces are implicit

• Planarity of graph is computed locally (not an assumption)– Computation for instance with Gabriel Graph

Face Routing Properties

“Right Hand Rule”

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Overview

• Introduction– What is Geometric Routing?

– Greedy Routing

• Correct Geometric Routing: Face Routing

• Efficient Geometric Routing– Adaptively Bound Searchable Area

– Lower Bound, Worst-Case Optimality

– Average-Case Efficiency

– Critical Density

– GOAFR

• Conclusions

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Face Routing

• Theorem: Face Routing reaches destination in O(n) steps• But: Can be very bad compared to the optimal route

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Bounding Searchable Area

ts

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Adaptively Bound Searchable Area

What is the correct size of the bounding area?– Start with a small searchable area

– Grow area each time you cannot reach the destination

– In other words, adapt area size whenever it is too small

→ Adaptive Face Routing AFR

Theorem: AFR Algorithm finds destination after O(c2) steps, where c is the cost of the optimal path from source to destination.

Theorem: AFR Algorithm is asymptotically worst-case optimal.

[Kuhn, Wattenhofer, Zollinger DIALM 2002]

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Overview

• Introduction– What is Geometric Routing?

– Greedy Routing

• Correct Geometric Routing: Face Routing

• Efficient Geometric Routing– Adaptively Bound Searchable Area

– Lower Bound, Worst-Case Optimality

– Average-Case Efficiency

– Critical Density

– GOAFR

• Conclusions

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GOAFR – Greedy Other Adaptive Face Routing

• AFR Algorithm is not very efficient (especially in dense graphs)• Combine Greedy and (Other Adaptive) Face Routing

– Route greedily as long as possible

– Overcome “dead ends” by use of face routing

– Then route greedily again

• Similar as GFG/GPSR, but adaptive

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Early Fallback to Greedy Routing?

• We could fall back to greedy routing as soon as we are closer to t than the local minimum

• But:

• “Maze” with (c2) edges is traversed (c) times (c3) steps

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GOAFR Is Worst-Case Optimal

• GOAFR traverses complete face boundary:

Theorem: GOAFR is asymptotically worst-case optimal.

• Remark: GFG/GPSR is not– Searchable area not bounded

– Immediate fallback to greedy routing

• GOAFR’s average-case efficiency?

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Average Case

• Not interesting when graph not dense enough• Not interesting when graph is too dense• Critical density range (“percolation”)

– Shortest path is significantly longer than Euclidean distance

too sparse too densecritical density

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• Shortest path is significantly longer than Euclidean distance

• Critical density range mandatory for the simulation of any routing algorithm (not only geometric)

Critical Density: Shortest Path vs. Euclidean Distance

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Randomly Generated Graphs: Critical Density Range

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Network Density [nodes per unit disk]

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Average-Case Performance: Face vs. Greedy/Face

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Simulation on Randomly Generated Graphs

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Conclusion

Greedy Routing (MFR) ()

Face Routing

GFG/GPSR

AFR

GOAFR

CorrectRouting

Avg-CaseEfficient

Worst-CaseOptimal

ComprehensiveSimulation

Questions?Comments?

Demo?