Wolf Spirit Guard

Post on 08-Jan-2016

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description

Alkemy

Transcript of Wolf Spirit Guard

7/17/2019 Wolf Spirit Guard

http://slidepdf.com/reader/full/wolf-spirit-guard 1/1

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Size 2Guard

Feint

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WolfSpirit Guard

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Size 2GuardFeint

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2 3 3 3 4 5

WolfSpirit Guard

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Wolf Spirit Guard

(2) 

31pt

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Wolf Spirit Guard(2) 

31pt

GuardA miniature with the Guard skill protects all

friendly miniatures of Size 2 or smaller within

2 inches of itself. When a “guarded” miniature

is the target of a ranged attack, an alchemical

formula, a charge or an engagement, the guard

can switch place with the guarded miniature. No

reaction can be made when this skill is activated.

This skill has no effect if the guard himself is

targeted by the same action as the miniature it

is guarding (in the case of an alchemical formula,

for example). It also has no effect if an enemy

miniature is in the guard’s combat range. The use

of this skill is declared after all the effects of an

action have been announced (such as any enhan-

cements for an alchemical formula, for example).

FeintA miniature with this skill can change its CC

to “Inactive” after both opponents have revealed

their CC. If the previous CC selected would have

required AP expenditure, that AP is not spent.

GuardA miniature with the Guard skill protects all

friendly miniatures of Size 2 or smaller within

2 inches of itself. When a “guarded” miniatureis the target of a ranged attack, an alchemical

formula, a charge or an engagement, the guard

can switch place with the guarded miniature. No

reaction can be made when this skill is activated.

This skill has no effect if the guard himself is

targeted by the same action as the miniature it

is guarding (in the case of an alchemical formula,

for example). It also has no effect if an enemy

miniature is in the guard’s combat range. The use

of this skill is declared after all the effects of an

action have been announced (such as any enhan-

cements for an alchemical formula, for example).

FeintA miniature with this skill can change its CC

to “Inactive” after both opponents have revealed

their CC. If the previous CC selected would haverequired AP expenditure, that AP is not spent.