Wolf Spirit Guard

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7/17/2019 Wolf Spirit Guard http://slidepdf.com/reader/full/wolf-spirit-guard 1/1 4/6/10 8 5 4 10 Size 2 Guard Feint 3 2 3 3 3 4 5 Wolf Spirit Guard 4/6/10 8 5 4 10 Size 2 Guard Feint 3 2 3 3 3 4 5 Wolf Spirit Guard 4 Wolf Spirit Guard (2) 31pt 4 Wolf Spirit Guard (2) 31pt Guard A miniature with the Guard skill protects all friendly miniatures of Size 2 or smaller within 2 inches of itself. When a “guarded” miniature is the target of a ranged attack, an alchemical formula, a charge or an engagement, the guard can switch place with the guarded miniature. No reaction can be made when this skill is activated. This skill has no effect if the guard himself is targeted by the same action as the miniature it is guarding (in the case of an alchemical formula, for example). It also has no effect if an enemy miniature is in the guard’s combat range. The use of this skill is declared after all the effects of an action have been announced (such as any enhan- cements for an alchemical formula, for example). Feint A miniature with this skill can change its CC to “Inactive” after both opponents have revealed their CC. If the previous CC selected would have required AP expenditure, that AP is not spent. Guard A miniature with the Guard skill protects all friendly miniatures of Size 2 or smaller within 2 inches of itself. When a “guarded” miniature is the target of a ranged attack, an alchemical formula, a charge or an engagement, the guard can switch place with the guarded miniature. No reaction can be made when this skill is activated. This skill has no effect if the guard himself is targeted by the same action as the miniature it is guarding (in the case of an alchemical formula, for example). It also has no effect if an enemy miniature is in the guard’s combat range. The use of this skill is declared after all the effects of an action have been announced (such as any enhan- cements for an alchemical formula, for example). Feint A miniature with this skill can change its CC to “Inactive” after both opponents have revealed their CC. If the previous CC selected would have required AP expenditure, that AP is not spent.

description

Alkemy

Transcript of Wolf Spirit Guard

Page 1: Wolf Spirit Guard

7/17/2019 Wolf Spirit Guard

http://slidepdf.com/reader/full/wolf-spirit-guard 1/1

4/6/10

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Size 2Guard

Feint

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WolfSpirit Guard

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Size 2GuardFeint

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2 3 3 3 4 5

WolfSpirit Guard

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Wolf Spirit Guard

(2) 

31pt

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Wolf Spirit Guard(2) 

31pt

GuardA miniature with the Guard skill protects all

friendly miniatures of Size 2 or smaller within

2 inches of itself. When a “guarded” miniature

is the target of a ranged attack, an alchemical

formula, a charge or an engagement, the guard

can switch place with the guarded miniature. No

reaction can be made when this skill is activated.

This skill has no effect if the guard himself is

targeted by the same action as the miniature it

is guarding (in the case of an alchemical formula,

for example). It also has no effect if an enemy

miniature is in the guard’s combat range. The use

of this skill is declared after all the effects of an

action have been announced (such as any enhan-

cements for an alchemical formula, for example).

FeintA miniature with this skill can change its CC

to “Inactive” after both opponents have revealed

their CC. If the previous CC selected would have

required AP expenditure, that AP is not spent.

GuardA miniature with the Guard skill protects all

friendly miniatures of Size 2 or smaller within

2 inches of itself. When a “guarded” miniatureis the target of a ranged attack, an alchemical

formula, a charge or an engagement, the guard

can switch place with the guarded miniature. No

reaction can be made when this skill is activated.

This skill has no effect if the guard himself is

targeted by the same action as the miniature it

is guarding (in the case of an alchemical formula,

for example). It also has no effect if an enemy

miniature is in the guard’s combat range. The use

of this skill is declared after all the effects of an

action have been announced (such as any enhan-

cements for an alchemical formula, for example).

FeintA miniature with this skill can change its CC

to “Inactive” after both opponents have revealed

their CC. If the previous CC selected would haverequired AP expenditure, that AP is not spent.