Wil Wright GamesBeat Presentation 2012

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A pioneer in gaming talks about what's next for the industry.

Transcript of Wil Wright GamesBeat Presentation 2012

GamesBeat 2012

The Player IS the Game

-Will Wright

Senet3500BC

Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books.

Platforms

Platforms

Technology Culture Psychology

Technology Culture Psychology

Technology Culture Psychology

Media(movie)

Medium

Breeding stock

I do not think I am exaggerating the possibilities of this invention when I tell you that it is my firm belief…

…that one day there will be a telephone in every major town in America.

-Alexander Graham Bell

4.8 Billion - 1.3 B landlines / 3.5 B cell subscriptions

Turing

Enigma

Entertainment

Specific Problem Solving

Entertainment

Artistic Expression

Reality

Age

Artificial Experiences(Play/Story) Real Experiences

Which one is Admiral Ackbar?

Which one is Admiral Nimitz?

Not Real Real

Ackbar

Nimitz

Real World (atoms)

10

20

30

40

50

60

Investment(by age) Virtual World (bits)

Immersive Games

Virtual Reality Immersive

Data Communication Processing

Personal State

Metrics

1Kb 100Kb 1Mb

100Mb 10Gb ?Tb

Personal Data

Data Generated in a Lifetime

15001600

17001800

19002000

Half-Life of that Data100%

50%

? yrs.

25%

? yrs. ? yrs.

Digital wake

Awash in Data

20 Terabytes

1 Terabyte

Real design target

evolutionSocial Interactions

evolution

Good Samaritan Psychopath

Manic Depressive

possibilities

SocialMaterial

Success

Gameplay Landscape (Sims)

Start

Modeling

Thinking - Intelligence

Models – build – test - replace

experience

toyexperiences

others

Play

Perception

sight

touch

sound

smell

taste

10,000,000

Bandwidth (bps)

1,000,000

100,000

100,000

1000

50 bps

consciousness

Conscious Intelligence

Pre-conscious Intelligence(Filtering function)

BookmarksSymbolsSigns

Synthetic Awareness

Story

PlayVisual

Systemic

Tactile / Immersive

Toy-like / Systemic

Historical / Regional

Dramatic / Cultural

Abstractions

Augmented Reality Blended Reality

Synthetic Senses

Browsing the World / Awash in Data

Replacing my instincts

If you liked this…

you might also enjoy this…

Sometimes narrow…

Smart Dust

Situational Awareness

My state

World state

system

possibilities

KnownOpportunities

UnknownOpportunities

Future??

1700 1800 1900 2000 2100

The Future is becoming less predictable

Relevant

Social

IntertwinedPersonal

Accessible

End

Zudov Rozhdestvensy Soyuz 23

Oct. 1976

Almaz

Lake Tengiz

Happy Ending…

When leaving a Russian space battle station,Beware of frozen lakes in Kazakhstan.

Moral: