Wil Wright GamesBeat Presentation 2012

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GamesBeat 2012 The Player IS the Game -Will Wright

description

A pioneer in gaming talks about what's next for the industry.

Transcript of Wil Wright GamesBeat Presentation 2012

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GamesBeat 2012

The Player IS the Game

-Will Wright

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Senet3500BC

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Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books.

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Platforms

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Platforms

Technology Culture Psychology

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Technology Culture Psychology

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Technology Culture Psychology

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Media(movie)

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Medium

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Breeding stock

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I do not think I am exaggerating the possibilities of this invention when I tell you that it is my firm belief…

…that one day there will be a telephone in every major town in America.

-Alexander Graham Bell

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4.8 Billion - 1.3 B landlines / 3.5 B cell subscriptions

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Turing

Enigma

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Entertainment

Specific Problem Solving

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Entertainment

Artistic Expression

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Reality

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Age

Artificial Experiences(Play/Story) Real Experiences

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Which one is Admiral Ackbar?

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Which one is Admiral Nimitz?

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Not Real Real

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Ackbar

Nimitz

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Real World (atoms)

10

20

30

40

50

60

Investment(by age) Virtual World (bits)

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Immersive Games

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Virtual Reality Immersive

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Data Communication Processing

Personal State

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Metrics

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1Kb 100Kb 1Mb

100Mb 10Gb ?Tb

Personal Data

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Data Generated in a Lifetime

15001600

17001800

19002000

Half-Life of that Data100%

50%

? yrs.

25%

? yrs. ? yrs.

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Digital wake

Awash in Data

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20 Terabytes

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1 Terabyte

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Real design target

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evolutionSocial Interactions

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evolution

Good Samaritan Psychopath

Manic Depressive

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possibilities

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SocialMaterial

Success

Gameplay Landscape (Sims)

Start

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Modeling

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Thinking - Intelligence

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Models – build – test - replace

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experience

toyexperiences

others

Play

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Perception

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sight

touch

sound

smell

taste

10,000,000

Bandwidth (bps)

1,000,000

100,000

100,000

1000

50 bps

consciousness

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Conscious Intelligence

Pre-conscious Intelligence(Filtering function)

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BookmarksSymbolsSigns

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Synthetic Awareness

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Story

PlayVisual

Systemic

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Tactile / Immersive

Toy-like / Systemic

Historical / Regional

Dramatic / Cultural

Abstractions

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Augmented Reality Blended Reality

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Synthetic Senses

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Browsing the World / Awash in Data

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Replacing my instincts

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If you liked this…

you might also enjoy this…

Sometimes narrow…

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Smart Dust

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Situational Awareness

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My state

World state

system

possibilities

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KnownOpportunities

UnknownOpportunities

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Future??

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1700 1800 1900 2000 2100

The Future is becoming less predictable

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Relevant

Social

IntertwinedPersonal

Accessible

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End

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Zudov Rozhdestvensy Soyuz 23

Oct. 1976

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Almaz

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Lake Tengiz

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Happy Ending…

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When leaving a Russian space battle station,Beware of frozen lakes in Kazakhstan.

Moral:

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