What's in a game

Post on 12-May-2015

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A follow on from 'The 3D Imperative'. This presentation describes the design of 'serious games'. It takes the view that the core component of a serious game, is infact, simulative. Game mechanics can then be used to enhance learning further, however, it must be based upon a simulation core.

Transcript of What's in a game

What’s in a simulation game?

Immersive Simulation Improves Performance

Learning through mental practice

In the brain, Mental Practice & Real task Practice are 90% the same

Cortical output maps for finger flexors Fmri Piano Playing / Imagining

Technology Supported Mental Practice

Games are bad!

Chocolate covered learning?

Learning transfer?

Learning transfer?

It’s ALWAYS about good learning design

Content

Cognitive tools

Repetition

Reflection

Mentoring

Diagnostics

Time

Rubbish in =

Games are good!

Engagement & motivation

This could be good

This was bad, but very good

Failure – it is crucial for learning

Safe failure

Build scenarios

Stories enable human’s to quickly learn complex information

Game narrative

Scoring and diagnostics

Scoring and diagnostics

See another perspective

See another perspective

What’s in a simulation game?