Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? TELECOOP 2007

Post on 14-Jan-2016

31 views 0 download

Tags:

description

Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? TELECOOP 2007. Cynthia Calongne Colorado Technical University. What is Second Life?. Second Life in March 2007. Self -- Your identity Social networks Exploration Build menu Texture Animate Script Teach - PowerPoint PPT Presentation

Transcript of Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? TELECOOP 2007

Virtual Worlds in Online Education: Are You Ready to Teach in Second

Life?

TELECOOP 2007

Cynthia Calongne

Colorado Technical University

2

What is Second Life?

3

Second Life in March 2007

4

What Can You Do in SL?

• Self -- Your identity • Social networks• Exploration• Build menu• Texture• Animate• Script• Teach• Class projects

• Avatar• Meet, chat, share• Visit, tour, study• Creation tools• Customize the look• Movement, gesture• Adds behaviors• Classes, office hrs• Applied learning

5

Teaching in Second Life

6

Campus Design

7

Virtual Campus in SL

8

Ramapo on the Teen Grid

9

Teens in the Courtroom

10

Thomson NETg

11

Virtual Classrooms

12

Presentation Forums

13

Learning Environment

14

Blended Reality Symposiums

15

Legitimacy in the Academy

16

Navigation in a Virtual World

17

Avatar -- Self Expression

18

Changeable Avatar Looks

19

Educational Classes -- Events

20

Research

21

Applied Learning

22

Immersive Design

23

Modeling the Problem

24

Svarga’s Artificial Life

25

Class Projects in SL

26

More Class Projects

27

Design Team Meeting

28

Structural Designs -- Floating

29

Evolutionary Design

30

Working Prototype

31

Scripting Ramapo’s Robots

32

NMC Teachers’ Buzz Meetings

33

Amazon.com in SL Briefing

34

Amazon.com SL

35

Virtual Learning Spaces

• Second Life provides an opportunity for – Collaboration and community– Research and interaction– Classes and class projects in a virtual world

• Activity-based learning• Authentic assessment• Leveraging a game-based culture• Easy to configure, create and modify• Strong educational support networks via SL groups

– Real Life Education in Second Life– NMC Guests -- www.nmc.org/sl

36

Conclusion

• Getting started– Download the free software; create an account– Design activities that map to learning outcomes

• Educational games, activities, scenes• Student-driven participation -- planning and design• Quests that focus on discovery and interaction• Immersive learning environments• Keep it engaging, unlike many educational games• Render and use ephemeral learning spaces

– Holographic -- temporary scenes and learning environments

37

For More Information

Virtual Worlds in Online Education: Are You Ready to Teach in Second Life?

Cynthia Calongne -- calongne@pcisys.net(719) 597-7270

Lyr Lobo in Second LifeRyl Redgrave on the Teen Grid for Ramapo