Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? TELECOOP 2007
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Transcript of Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? TELECOOP 2007
Virtual Worlds in Online Education: Are You Ready to Teach in Second
Life?
TELECOOP 2007
Cynthia Calongne
Colorado Technical University
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What is Second Life?
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Second Life in March 2007
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What Can You Do in SL?
• Self -- Your identity • Social networks• Exploration• Build menu• Texture• Animate• Script• Teach• Class projects
• Avatar• Meet, chat, share• Visit, tour, study• Creation tools• Customize the look• Movement, gesture• Adds behaviors• Classes, office hrs• Applied learning
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Teaching in Second Life
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Campus Design
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Virtual Campus in SL
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Ramapo on the Teen Grid
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Teens in the Courtroom
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Thomson NETg
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Virtual Classrooms
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Presentation Forums
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Learning Environment
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Blended Reality Symposiums
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Legitimacy in the Academy
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Navigation in a Virtual World
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Avatar -- Self Expression
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Changeable Avatar Looks
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Educational Classes -- Events
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Research
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Applied Learning
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Immersive Design
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Modeling the Problem
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Svarga’s Artificial Life
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Class Projects in SL
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More Class Projects
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Design Team Meeting
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Structural Designs -- Floating
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Evolutionary Design
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Working Prototype
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Scripting Ramapo’s Robots
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NMC Teachers’ Buzz Meetings
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Amazon.com in SL Briefing
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Amazon.com SL
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Virtual Learning Spaces
• Second Life provides an opportunity for – Collaboration and community– Research and interaction– Classes and class projects in a virtual world
• Activity-based learning• Authentic assessment• Leveraging a game-based culture• Easy to configure, create and modify• Strong educational support networks via SL groups
– Real Life Education in Second Life– NMC Guests -- www.nmc.org/sl
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Conclusion
• Getting started– Download the free software; create an account– Design activities that map to learning outcomes
• Educational games, activities, scenes• Student-driven participation -- planning and design• Quests that focus on discovery and interaction• Immersive learning environments• Keep it engaging, unlike many educational games• Render and use ephemeral learning spaces
– Holographic -- temporary scenes and learning environments
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For More Information
Virtual Worlds in Online Education: Are You Ready to Teach in Second Life?
Cynthia Calongne -- [email protected](719) 597-7270
Lyr Lobo in Second LifeRyl Redgrave on the Teen Grid for Ramapo