Post on 22-May-2020
THUNDER TACTICS
Oana CiocanPaul NechiforTiberiu Pasat
Master of Software Engineer, Year IFaculty of Computer Science, "Al.I.Cuza" University, Iași
a MMO turn-based strategy game
Create a strategy game that will combine two different types of game. A MMORPG game and a turn based game.
MMORPG characteristics:
Users take the role of a character in the game's world. In this world players can find: shops, safe places, mobs and other players.In order to enter in game users will have to register first, and then login.Players can fight with other players and/or mobs.
TBS characteristics:
Arena mode fights: When a fight starts players will be moved to an arena and each player has his turn.
Description
● World of Warcraft
State of the artMMORPGs
● Lineage II
State of the artMMORPGs
● MuOnline
State of the artMMORPGs
... and of course list is long:
● Diablo● Metin● Star Wars: The Old Republic● Guild Wars 2● Dragon Quest X● The Secret World● Gods & Heroes: Rome Rising● more on Wikipedia
State of the artMMORPGs
● Heroes of Might and Magic
State of the artTBSs
● King’s Bounty
State of the artTBSs
... and again list is very long:
● X-COM: Enemy Unknown● Warbarons● Endless Space● Total War series● more on Wikipedia
State of the artTBSs
Technologies used: WebGLWebGL is a GPU-accelerated graphics library available on modern browsers without plugins.
Quake III WebGL demo running at 60 FPS.
Technologies used: 3dsMaxAutodesk 3ds Max is a powerful, reliable, and accessible 3D modeling, animation, rendering, and compositing package. It's also a favorite among character animators and game artists. 3ds Max offers:
● Ready-to-use, template-based character rigging systems● A comprehensive polygon modeling, UV editing, and texture painting
toolset● Extensible development environment with support for C++ and .NET● Advanced hardware shader and dynamics capabilities, including NVIDIA
PhysX integration, viewport preview and rendering of HLSL, and normal map and light map generation
● A vast community of experienced artists and developers to support game development
Technologies used: 3dsMaxIn our project we used 3dsMax to create animations for our characters.
Skeleton of a character
Technologies used: 3dsMaxAll animations are made on skeleton. Each vertex from model will be deformed by a bone that has that vertex in range.
Character model
Technologies used: 3dsMaxSkeleton attached to models
Technologies used: 3dsMaxModel deformed by skeleton on an attack position(skeleton is set to transparent)
Technologies used: L3DT & 3dsMaxThe terrain of the world was generated using L3DT.Trees generated with a 3ds Max script.
Technologies used: other
● Three.js:○ a cross-browser JavaScript library/API for browser
computer graphics using WebGL (and other technologies)
● WebSocket:○ full-duplex communication with a browser
● L3DT - Large Terrain Generator○ for creating the game map
Main components
Server (Business logic of the game)
○ WebSocket server○ Threaded player proxy (through WebSocket conn.) ○ Fight mediator○ AI module○ Database storage module○ Chat
Client○ Provides a 3D user interface for the game○ Cross platform (runs in browser)
ECore diagram: server
BPMN diagram: Fight mediator
Aspects: ProfilerI use a ConcurrentHashMap to store for every thread a HashMap of all the methods it calls and the statistics associated with the method.
When the server exists the results are written to a HTML page.
Aspects: ProfilerI use a ConcurrentHashMap to store for every thread a HashMap of all the methods it calls and the statistics associated with the method.
When the server exists the results are written to a HTML page.
Aspects: the rest
● Message statistics● SQL exception logger● Chat message censor● Message cache for common fight messages
DEMO
Questions?