The Rise of Experiential Design – What You Need to Succeed

Post on 20-Jan-2017

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Transcript of The Rise of Experiential Design – What You Need to Succeed

HELLO

LVTHN.COM @JASONLVTHN

AT YOUR SERVICE

EXPERIENTIAL DESIGN

GLOBAL COMPETITION

SHIFTED MEDIA LANDSCAPE

Customer experience… is a fundamental dimension

of how a company competes

HERE, NOW

01

// More engaging than traditional media

WHY EXPERIENTIAL?

// Most effective way to intrigue audiences

// Fastest growing discipline

// More engaging than traditional media

WHY EXPERIENTIAL?

// Most effective way to intrigue audiences

// Fastest growing discipline

// More engaging than traditional media

WHY EXPERIENTIAL?

// Most effective way to intrigue audiences

// Fastest growing discipline

// More engaging than traditional media

WHY EXPERIENTIAL?

// Most effective way to intrigue audiences

// Fastest growing discipline

// Where to jump in

// Effective methods

// Think in the physical space

WHAT YOU NEED:

// Project direction

// Effective methods

// Physical realization

WHAT YOU NEED:

// Project direction

// Effective methods

// Physical realization

WHAT YOU NEED:

// Project direction

// Effective methods

// Physical realization

WHAT YOU NEED:

ARTISTS DESIGNERS DIRECTORS MOTION DESIGNERS EDITORS UI / UX DESIGNERS PRODUCERS MANAGERS COMPOSERS SOUND DESIGNERS WRITERS PUBLISHERS PERFORMERS

ENGINEERS TECHNOLOGISTS CODERS SOFTWARE DEVELOPERS AV SPECIALISTS SET DESINGERS BUILDERS ARCHITECTS INTERIOR DESIGNERS INDUSTRIAL DESIGNERS STRATEGISTS CONSULTANTS NINJAS

EXHIBITION / ENVIRONMENTAL GRAPHICS / ENTERTAINMENT / MARKETING / PLACEMAKING

XD CATEGORIES

02

EXHIBITION / ENVIRONMENTAL GRAPHICS / ENTERTAINMENT / MARKETING / PLACEMAKING

XD CATEGORIES

02

EXHIBITION / ENVIRONMENTAL GRAPHICS / ENTERTAINMENT / MARKETING / PLACEMAKING

XD CATEGORIES

02

EXHIBITION / ENVIRONMENTAL GRAPHICS / ENTERTAINMENT / MARKETING / PLACEMAKING

XD CATEGORIES

02

EXHIBITION / ENVIRONMENTAL GRAPHICS / ENTERTAINMENT / MARKETING / PLACEMAKING

XD CATEGORIES

02

EXHIBITION / ENVIRONMENTAL GRAPHICS / ENTERTAINMENT / MARKETING / PLACEMAKING

XD CATEGORIES

02

XD CATEGORY

EXHIBITION DESIGN

IMAGE: IBM “THINK” MIRADA

MUSEUM / COMMERCIAL

XD CATEGORY

EXHIBITION DESIGN

MUSEUM / ART

IMAGE: “LUMINOUS” JONATHAN JONES

XD CATEGORY

ENVIRONMENTAL GRAPHICS

WAYFINDING & INFORMATION

IMAGE: LEFT: “SELFRIDGES & COCARTLIDGE LEVENE

RIGHT: “CLOCK OF LIGHTYUGO NAKAMURA

XD CATEGORY

ENVIRONMENTAL GRAPHICS

MESSAGE DISPLAYS

IMAGE: “METEOCOLONNADESART+COM STUDIOS

XD CATEGORY

ENTERTAINMENT

CONCERT / MUSIC

IMAGE: AMON TOBIN “ISAM”LEVIATHAN / V2 LABS

XD CATEGORY

ENTERTAINMENT

LARGE SCALE EVENTS

IMAGE: “SOCHI OPENING CERMONIES” 2014 OLYMPICS

XD CATEGORY

MARKETING

DIGITAL BILLBOARDS

IMAGE: TIMES SQUARE / NYC

XD CATEGORY

MARKETING

GUERILLA & EXPERIENTIAL MARKETING

IMAGE: LEFT : JAPANESE SUBWAY AD RIGHT: SPRITE SHOWER

XD CATEGORY

MARKETING

PRODUCT LAUNCHES

IMAGE: “JOHN DEERE / 8R LAUNCH” SEE OUR SOLUTIONS, INC LEVIATHAN

XD CATEGORY

PLACEMAKING

LANDMARKS

IMAGE: “LAX PYLONS” PAUL TZANETOPOULOSLOS ANGLES INTERNATIONAL AIRPORT

XD CATEGORY

PLACEMAKING

PUBLIC MEDIA INSTALLATIONS

IMAGE: LEFT: “TOM BRADLEY INTERNATIONAL TERMINAL” MOMENT FACTORY SARDI DESIGN MRA INTERNATIONAL

RIGHT: JAUME “CROWN FOUNTAIN”

< C R O SS OV E R >

< C R O SS OV E R >

XD TECHN IQUE S

03

XD TECHN IQUE S

VIDEO INSTALLATIONS / VIDEO MAPPING / AUGMENTED REALITY / INTERACTIVE

/ VIRTUAL REALITY / HOLOGRAPHIC INSTALLATIONS / IMMERSIVE ENVIRONMENTS

03

XD TECHN IQUE S

VIDEO INSTALLATIONS / VIDEO MAPPING / AUGMENTED REALITY / INTERACTIVE

/ VIRTUAL REALITY / HOLOGRAPHIC INSTALLATIONS / IMMERSIVE ENVIRONMENTS

03

XD TECHN IQUE S

VIDEO INSTALLATIONS / VIDEO MAPPING / AUGMENTED REALITY / INTERACTIVE

/ VIRTUAL REALITY / HOLOGRAPHIC INSTALLATIONS / IMMERSIVE ENVIRONMENTS

03

XD TECHN IQUE S

VIDEO INSTALLATIONS / VIDEO MAPPING / AUGMENTED REALITY / INTERACTIVE

/ VIRTUAL REALITY / HOLOGRAPHIC INSTALLATIONS / IMMERSIVE ENVIRONMENTS

03

XD TECHN IQUE S

VIDEO INSTALLATIONS / VIDEO MAPPING / AUGMENTED REALITY / INTERACTIVE

/ VIRTUAL REALITY / HOLOGRAPHIC INSTALLATIONS / IMMERSIVE ENVIRONMENTS

03

XD TECHN IQUE S

VIDEO INSTALLATIONS / VIDEO MAPPING / AUGMENTED REALITY / INTERACTIVE

/ VIRTUAL REALITY / HOLOGRAPHIC INSTALLATIONS / IMMERSIVE ENVIRONMENTS

03

XD TECHN IQUE S

VIDEO INSTALLATIONS / VIDEO MAPPING / AUGMENTED REALITY / INTERACTIVE

/ VIRTUAL REALITY / HOLOGRAPHIC INSTALLATIONS / IMMERSIVE ENVIRONMENTS

03

XD TECHNIQUEVIDEO INSTALLATIONS

DIGITAL KITCHEN“COSMOPOLITAN HOTEL”

XD TECHNIQUEVIDEO MAPPING

AMON TOBIN“ISAM” WORLD TOUR

XD TECHNIQUEAUGMENTED REALITY

MICROSOFT“HOLOLENS”

XD TECHNIQUEINTERACTIVE

CHRIS MILK “TREASURY OF SANCTITY”

XD TECHNIQUEVIRTUAL REALITY

THE VOID VR“THE VOID”

XD TECHNIQUEHOLOGRAPHIC INSTALLATION

HATSUNE MIKU“WORLD IS MINE”

XD TECHNIQUEIMMERSIVE INSTALLATIONS

MUSEUM OF SCIENCE AND INDUSTRY“NUMBERS IN NATURE”

H OW TO CHOOSE ?

VIDEO INSTALLATIONS / VIDEO MAPPING / AUGMENTED REALITY / INTERACTIVE

/ VIRTUAL REALITY / HOLOGRAPHIC INSTALLATIONS / IMMERSIVE ENVIRONMENTS

H OW TO CHOOSE ?

PROJECT BUDGET / TIMELINE / INSTALLATION SPACE

GETT ING STA RTE D

04

PROJECT FOUNDATION

// Message

// Path

// Impact

// Innovation

// Meaning

PROJECT FOUNDATION

// Message

// Path

// Impact

// Innovation

// Meaning

PROJECT FOUNDATION

// Message

// Path

// Impact

// Innovation

// Meaning

PROJECT FOUNDATION

// Message

// Path

// Impact

// Innovation

// Meaning

PROJECT FOUNDATION

// Message

// Path

// Impact

// Innovation

// Meaning

PROJECT FOUNDATION

// Stakeholders

// Creators

// End users

THE PLAYERS

// Clients

// Creators

// Consumers

THE PLAYERS

// Clients

// Creators

// Consumers

THE PLAYERS

// Clients

// Creators

// Consumers

THE PLAYERS

Witnessed by few experienced by many

// Content creation

// Physical installation

// Live documentation

CONTENT STRATEGY

// Content creation

// Physical installation

// Live documentation

CONTENT STRATEGY

// Content creation

// Physical installation

// Live documentation

CONTENT STRATEGY

05Knowledge is experience everything else is just information

Albert Einstein

IMAGE: Luci Creative MSI Chicago

IMAGE: Luci Creative MSI Chicago

IMAGE: Luci Creative Leviathan MSI Chicago

IMAGE: Luci Creative Leviathan MSI Chicago

MIRROR MAZE

Finished exhibit

IMAGE: Luci Creative MSI Chicago

MIRROR MAZE

Finished exhibit

IMAGE: Luci Creative MSI Chicago

TA KE AWAYS

// Meaning

// Message

// Impact

// Innovation

// Path

SOLID FOUNDATION

// Meaning

// Message

// Impact

// Innovation

// Path

SOLID FOUNDATION

// Meaning

// Message

// Impact

// Innovation

// Path

SOLID FOUNDATION

// Meaning

// Message

// Impact

// Innovation

// Path

SOLID FOUNDATION

// Meaning

// Message

// Impact

// Innovation

// Path

SOLID FOUNDATION

// Meaning

// Message

// Impact

// Innovation

// Path

SOLID FOUNDATION

CRAFTING PROPOSALS

// Story

// References

// Renderings

// Prototypes

// Demos

// Presentation

CRAFTING PROPOSALS

// Story

// References

// Renderings

// Prototypes

// Demos

// Presentation

CRAFTING PROPOSALS

// Story

// References

// Renderings

// Prototypes

// Demos

// Presentation

CRAFTING PROPOSALS

// Story

// References

// Renderings

// Prototypes

// Demos

// Presentation

CRAFTING PROPOSALS

// Story

// References

// Renderings

// Prototypes

// Demos

// Presentation

CRAFTING PROPOSALS

// Story

// References

// Renderings

// Prototypes

// Demos

// Presentation

CRAFTING PROPOSALS

// Story

// References

// Renderings

// Prototypes

// Demos

// Presentation

CRAFTING PROPOSALS

// Story

// References

// Renderings

// Prototypes

// Demos

// Presentation

CRAFTING PROPOSALS

// Story

// References

// Renderings

// Prototypes

// Demos

// Presentation

CRAFTING PROPOSALS

// New technologies

// Attention spans

// Suck at math

CHALLENGES

// New technologies

// Attention spans

// Suck at math

CHALLENGES

// New technologies

// Attention spans

// Suck at math

CHALLENGES

// New technologies

// Attention spans

// Suck at math

CHALLENGES

// New technologies

// User engagement

// Suck at math

CHALLENGES

// New technologies

// User engagement

// Suck at math

CHALLENGES

// New technologies

// User engagement

// Suck at math

CHALLENGES

// New technologies

// User engagement

// Suck at math

CHALLENGES

// New technologies

// User engagement

// Suck at math

CHALLENGES

// New technologies

// User engagement

// Constant testing

CHALLENGES

// New technologies

// User engagement

// Constant testing

// I suck at math

CHALLENGES

06WHE N TH I NG S GO WR ON G

“WHEN YOU FLY CLOSE TO THE SUN, YOU MAY GET BURNED”

FEAR VS . V IS ION

Nothing worth doing is ever easy…

NAYSAYERS BE DAMNED

AMBITION VS. REALITY

ROLL WITH IT

HOW TO M AKE IT BE TTE R

07

UNLEASH THE UNEXPECTED

BOT & DOLLY“BOX

UNLEASH THE UNEXPECTED

ROMAIN ETIENNE “STRP BIENNALE

UNLEASH THE UNEXPECTED

URBANSCREEN“555 KUBIK

CHOREOGRAPHY

PETER CRAWFORD / WORLD PRODUCTIONS/ PIX PRODUCTIONS

“ADOBE MAX 2014

CHOREOGRAPHY

ANARCHY DANCE THEATER“SEVENTH SENSE

GREAT STORIES OUTLIVE

TECHNOLOGY

DEFY LIMITATIONS

UNDERSTAND THE OTHER SIDE

O UR LUM I NOUS T IME S

08

ROBOTICS

ABB ROBOTICS“Royal Caribbean International”

KINETIC MEDIA

TAIPEI UNIVERSITY OF BUSINESS"ChangShi Building"

KINETIC MEDIA

MEDIA ARTISTS GROUP“HYPER-MATRIX“

KINETIC MEDIA

DESIGN BOOM“HEXI WALL”

VOLUMETRIC INSTALLATIONS

ED MANNING“VOLUMETRIC LIGHT SCULPTURE

VOLUMETRIC INSTALLATIONS

SQUIDSOUP“SUBMERGENCE“

A LUMINOUS CHICAGO

JAUME PLENSA“CROWNE PLAZA”

JAUME PLENSA“CROWNE PLAZA”

PUBLIC SPACES

DAVID DAVIES DESIGN STUDIO“LIGHTSCAPE 89”

PUBLIC PARKS

ZAHA HADID ARCHITECTS“BURNHAM PAVILION

PUBLIC TRANSIT

JACK C. NEWELL“THE WABASH LIGHTS”

MAJOR REDESIGN

JAMES CORNERFIELD OPERATIONS“NAVY PIER REDESIGN”

MAJOR REDESIGN

JAMES CORNERFIELD OPERATIONS“NAVY PIER REDESIGN”

MAJOR REDESIGN

JAMES CORNERFIELD OPERATIONS“NAVY PIER REDESIGN”

LUFTWERK“LUMINOUS FIELD

WHO’S READY?

B A N D T O G E T H E R

D E F I N E N E W

E X P E R I E N C E S

THANK YOU

XD RESOURCES

Leviathan labs // lvthn.com/labs

Call for entries // codaworx.com

Mapping blog // projectionfreak.com

Mapping tutorials // projection-mapping.org

Visual references // pinterest @jasonlvthn

User experience design resources // uxdesign.cc

Society for experiential graphic design // segd.org

Creative technology blog // creativeapplications.net

XD CAREER RESOURCES

Leviathan HR // careers@lvthn.com

Leviathan job postings // lvthn.com/careers

Leviathan linkedin // linkedin.com/leviathan

Motionographer // jobs.motionographer.com