Targets v3a

Post on 11-Jan-2015

603 views 0 download

description

 

Transcript of Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL1

LETHALITYLETHALITY

WARRIOR WEAPON FIGHTING TRAINING TARGETS:

HOW TO TRAIN TO KILL.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL2

LETHALITY: How do you kill human beings?LETHALITY: How do you kill human beings?

• The human torso is full of voids.• Bones may stop or deflect bullets.• Varying muscle/organ/connective tissue densities can skew the

bullet path.• Full Metal Jacket (FMJ) bullets penetrate well, sometimes too

well. The ‘through & through’ bullet is an ineffective bullet that “ice picks” the target, but causes little damage.

• Enemy targets may be significantly smaller and thinner than Americans (increasing ‘through & through’ shots).

• An ‘adrenalized’ or drugged Enemy may take 12+ hits and continue to fight.

BOTTOMLINE:• Humans can be hard to kill or stop.• Bullets rarely instantly incapacitate humans or blow them off their

feet.• Shot placement, accuracy, and high fidelity training, targets, and

ranges are important.

• The human torso is full of voids.• Bones may stop or deflect bullets.• Varying muscle/organ/connective tissue densities can skew the

bullet path.• Full Metal Jacket (FMJ) bullets penetrate well, sometimes too

well. The ‘through & through’ bullet is an ineffective bullet that “ice picks” the target, but causes little damage.

• Enemy targets may be significantly smaller and thinner than Americans (increasing ‘through & through’ shots).

• An ‘adrenalized’ or drugged Enemy may take 12+ hits and continue to fight.

BOTTOMLINE:• Humans can be hard to kill or stop.• Bullets rarely instantly incapacitate humans or blow them off their

feet.• Shot placement, accuracy, and high fidelity training, targets, and

ranges are important.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL3

LETHALITY: Where do you shoot to kill

human beings?

LETHALITY: Where do you shoot to kill

human beings?

1. Bullet performance changes by angle of entry and range (velocity).

2. Bullet path is affected by changes in tissue density and bones.

3. Brain-spine shots are usually instantly incapacitating. Both are small targets protected by bone.

4. Heart shots may kill in about 30 seconds to 2 minutes.

5. Lung shots can kill slowly.6. Large arteries can bleed out in

5 minutes.7. Breaking legs can be a mobility

kill.

BOTTOMLINE:• Humans can be hard to kill or

stop.• Shoot until the target is

destroyed.

1. Bullet performance changes by angle of entry and range (velocity).

2. Bullet path is affected by changes in tissue density and bones.

3. Brain-spine shots are usually instantly incapacitating. Both are small targets protected by bone.

4. Heart shots may kill in about 30 seconds to 2 minutes.

5. Lung shots can kill slowly.6. Large arteries can bleed out in

5 minutes.7. Breaking legs can be a mobility

kill.

BOTTOMLINE:• Humans can be hard to kill or

stop.• Shoot until the target is

destroyed.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL4

LETHALITY: How do you train to detect-decide-kill human beings?

LETHALITY: How do you train to detect-decide-kill human beings?

SOME GENERAL TRAINING RULES

• What do Soldiers “SEE” in combat? The targets should look roughly like the views they see in the real world:

• Should look human.• Mix of views:

- Whole body.- Front.- Side.- Obscured.- Crouching/prone- NOTE: Faces-eyes are important detection ques.

• Moving & stationary. If moving, how fast, angle, etc.• Signatures (thermal, IR, muzzle flash, optic flash, etc.)• Distance & elevation by probability.• “Don’t shoot” friendly targets.• Priority targets (kill highest threat target in group first).• Random reactability (targets may take 1-N shots to kill). • Shoot through targets (bullets can penetrate dirt to kill).• Vehicle-based targets• Scoring should be relatively invisible to the shooter.• Materiel targets.

BOTTOMLINE:1. Shoot what you can see; Shoot until the target is destroyed. 2. Mix targets in METT-T specific scenarios as feasible.

SOME GENERAL TRAINING RULES

• What do Soldiers “SEE” in combat? The targets should look roughly like the views they see in the real world:

• Should look human.• Mix of views:

- Whole body.- Front.- Side.- Obscured.- Crouching/prone- NOTE: Faces-eyes are important detection ques.

• Moving & stationary. If moving, how fast, angle, etc.• Signatures (thermal, IR, muzzle flash, optic flash, etc.)• Distance & elevation by probability.• “Don’t shoot” friendly targets.• Priority targets (kill highest threat target in group first).• Random reactability (targets may take 1-N shots to kill). • Shoot through targets (bullets can penetrate dirt to kill).• Vehicle-based targets• Scoring should be relatively invisible to the shooter.• Materiel targets.

BOTTOMLINE:1. Shoot what you can see; Shoot until the target is destroyed. 2. Mix targets in METT-T specific scenarios as feasible.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL5

You decide: Which targets are best?

When you decide, what criteria did you use?

NOTE: All these are targets in use by various agencies. Many allege to have “proven” scoring and

incapacitation zones.

Will training on this target prepare Soldiers for detect-decide-kill in combat?

DETECT-DECIDE-KILLDETECT-DECIDE-KILL6

DETECT-DECIDE-KILLDETECT-DECIDE-KILL

DETECT-DECIDE-KILLDETECT-DECIDE-KILL8

DETECT-DECIDE-KILLDETECT-DECIDE-KILL9

DETECT-DECIDE-KILLDETECT-DECIDE-KILL10

DETECT-DECIDE-KILLDETECT-DECIDE-KILL11

DETECT-DECIDE-KILLDETECT-DECIDE-KILL12

DETECT-DECIDE-KILLDETECT-DECIDE-KILL13

DETECT-DECIDE-KILLDETECT-DECIDE-KILL14

DETECT-DECIDE-KILLDETECT-DECIDE-KILL15

DETECT-DECIDE-KILLDETECT-DECIDE-KILL16

DETECT-DECIDE-KILLDETECT-DECIDE-KILL17

DETECT-DECIDE-KILLDETECT-DECIDE-KILL18

DETECT-DECIDE-KILLDETECT-DECIDE-KILL19

DETECT-DECIDE-KILLDETECT-DECIDE-KILL20

DETECT-DECIDE-KILLDETECT-DECIDE-KILL21

DETECT-DECIDE-KILLDETECT-DECIDE-KILL22

DETECT-DECIDE-KILLDETECT-DECIDE-KILL23

DETECT-DECIDE-KILLDETECT-DECIDE-KILL24

DETECT-DECIDE-KILLDETECT-DECIDE-KILL25

DETECT-DECIDE-KILLDETECT-DECIDE-KILL26

DETECT-DECIDE-KILLDETECT-DECIDE-KILL27

DETECT-DECIDE-KILLDETECT-DECIDE-KILL28

DETECT-DECIDE-KILLDETECT-DECIDE-KILL29

DETECT-DECIDE-KILLDETECT-DECIDE-KILL30

DETECT-DECIDE-KILLDETECT-DECIDE-KILL31

DETECT-DECIDE-KILLDETECT-DECIDE-KILL32

DETECT-DECIDE-KILLDETECT-DECIDE-KILL33

DETECT-DECIDE-KILLDETECT-DECIDE-KILL34

DETECT-DECIDE-KILLDETECT-DECIDE-KILL35

DETECT-DECIDE-KILLDETECT-DECIDE-KILL36

DETECT-DECIDE-KILLDETECT-DECIDE-KILL37

DETECT-DECIDE-KILLDETECT-DECIDE-KILL38

DETECT-DECIDE-KILLDETECT-DECIDE-KILL39

DETECT-DECIDE-KILLDETECT-DECIDE-KILL40

DETECT-DECIDE-KILLDETECT-DECIDE-KILL41

DETECT-DECIDE-KILLDETECT-DECIDE-KILL42

DETECT-DECIDE-KILLDETECT-DECIDE-KILL43

DETECT-DECIDE-KILLDETECT-DECIDE-KILL44

DETECT-DECIDE-KILLDETECT-DECIDE-KILL45

DETECT-DECIDE-KILLDETECT-DECIDE-KILL46

DETECT-DECIDE-KILLDETECT-DECIDE-KILL47

DETECT-DECIDE-KILLDETECT-DECIDE-KILL48

DETECT-DECIDE-KILLDETECT-DECIDE-KILL49

DETECT-DECIDE-KILLDETECT-DECIDE-KILL50

DETECT-DECIDE-KILLDETECT-DECIDE-KILL51

DETECT-DECIDE-KILLDETECT-DECIDE-KILL52

DETECT-DECIDE-KILLDETECT-DECIDE-KILL53

DETECT-DECIDE-KILLDETECT-DECIDE-KILL54

DETECT-DECIDE-KILLDETECT-DECIDE-KILL55

DETECT-DECIDE-KILLDETECT-DECIDE-KILL56

DETECT-DECIDE-KILLDETECT-DECIDE-KILL57

DETECT-DECIDE-KILLDETECT-DECIDE-KILL58

DETECT-DECIDE-KILLDETECT-DECIDE-KILL59

DETECT-DECIDE-KILLDETECT-DECIDE-KILL60

CAUTION:Steel reactive targets can be dangerous due to

bullet backsplash or ricochet up to 100m.• Rubber faced steel targets allow shooter to

engage target safely.• 2 inch thick pre-cut rubber face panels can

attached and replaced as worn out.

CAUTION:Steel reactive targets can be dangerous due to

bullet backsplash or ricochet up to 100m.• Rubber faced steel targets allow shooter to

engage target safely.• 2 inch thick pre-cut rubber face panels can

attached and replaced as worn out.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL61

Reactive targets could be adjusted to fall based on shot placement and number of shots.

Portable targets are highly flexible and allow trainers to configure scenarios.

Reactive targets could be adjusted to fall based on shot placement and number of shots.

Portable targets are highly flexible and allow trainers to configure scenarios.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL62

Reactive targets can be faced with realistic imagery and/or

dressed in clothing.

Reactive targets can be faced with realistic imagery and/or

dressed in clothing.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL63

DETECT-DECIDE-KILLDETECT-DECIDE-KILL64

DETECT-DECIDE-KILLDETECT-DECIDE-KILL65

Every target doesn’t have to be perfect.Targets can be part of a crawl-walk-run training strategy.

These targets flip from side-to-side when hit.Shoot to re-set are also doable.Saves time walking forward, etc.

Every target doesn’t have to be perfect.Targets can be part of a crawl-walk-run training strategy.

These targets flip from side-to-side when hit.Shoot to re-set are also doable.Saves time walking forward, etc.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL66

Reactives can be auto-reset (falls & resets).Hit counters or Simunition© shoot-back could be

added.

Reactives can be auto-reset (falls & resets).Hit counters or Simunition© shoot-back could be

added.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL67

Triple dropper:• First two hits drops the target plate 1/2 inches per hit. • Third hit drops plate an additional 4 inches.

Triple dropper:• First two hits drops the target plate 1/2 inches per hit. • Third hit drops plate an additional 4 inches.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL68

Targets can be designed to “score” hits.Instant feedback is generally a better training tool than

holes in paper.

Targets can be designed to “score” hits.Instant feedback is generally a better training tool than

holes in paper.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL69

Targets can be designed with realistic shapes.Targets can be designed with realistic shapes.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL70

Movement can be designed into reactive targets.Movement can be designed into reactive targets.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL71

Targets can be designed to “move.” CablesRails

Gravity or pulley.

Targets can be designed to “move.” CablesRails

Gravity or pulley.

DETECT-DECIDE-KILLDETECT-DECIDE-KILL72

DETECT-DECIDE-KILLDETECT-DECIDE-KILL73

Door Breeching Trainer

DETECT-DECIDE-KILLDETECT-DECIDE-KILL74

SHOOT HOUSES & MOUT

Shoot houses & MOUT facilities• 3/8" thick armor plate wall panels lined with 2" thick ballistic rubber.

• Ballistic Windows. • Doorway Pop Out Targets. activated with an infrared beam, button, or by remote control.

• Moveable walls.• Ballistic Doors. • Dynamic entry training doors.• Bullet Traps. • Helo pads (real or simulated).

Shoot houses & MOUT facilities• 3/8" thick armor plate wall panels lined with 2" thick ballistic rubber.

• Ballistic Windows. • Doorway Pop Out Targets. activated with an infrared beam, button, or by remote control.

• Moveable walls.• Ballistic Doors. • Dynamic entry training doors.• Bullet Traps. • Helo pads (real or simulated).

www.mgmtargets.com

DETECT-DECIDE-KILLDETECT-DECIDE-KILL75

http://www.uxb.com/products/training/ratpac.cfm

Onsite, mission-specific training: CONEX-Based MOUT/ Unit-Based Combat Training Center (s)

http://www.militarywraps.com/

DETECT-DECIDE-KILLDETECT-DECIDE-KILL76

• Targets and ranges should look like and behave like what Soldiers see in combat.

• Threat target arrays should mix: position, moving & stationary, signatures , distance & elevation (by probability), Threat & friendly, individual & group, reactability (killability), clear & obscured, ground & vehicle, human & materiel, etc. to exercise the Shooter’s full range of skills.

• The ideal Target set should be:- Reactive steel targets with 2” rubber facing with

realistic imagery.- Shoot-back option (Simunition©).- Portable - Flexible to create METT-T specific scenarios.- Minimum support or infrastructure needs

BOTTOMLINE:1. Shoot what you can see; Shoot until the target is

destroyed. 2. Use a portable, diverse target mix in METT-T specific

scenarios.3. Train Fire team as the smallest element, not

individuals.

• Targets and ranges should look like and behave like what Soldiers see in combat.

• Threat target arrays should mix: position, moving & stationary, signatures , distance & elevation (by probability), Threat & friendly, individual & group, reactability (killability), clear & obscured, ground & vehicle, human & materiel, etc. to exercise the Shooter’s full range of skills.

• The ideal Target set should be:- Reactive steel targets with 2” rubber facing with

realistic imagery.- Shoot-back option (Simunition©).- Portable - Flexible to create METT-T specific scenarios.- Minimum support or infrastructure needs

BOTTOMLINE:1. Shoot what you can see; Shoot until the target is

destroyed. 2. Use a portable, diverse target mix in METT-T specific

scenarios.3. Train Fire team as the smallest element, not

individuals.

WARRIOR WEAPON FIGHTING TRAININGTARGET CONCLUSIONS

DETECT-DECIDE-KILLDETECT-DECIDE-KILL77