Targets v3a

77
DETECT-DECIDE-KILL 1 LETHALITY LETHALITY WARRIOR WEAPON FIGHTING TRAINING TARGETS: HOW TO TRAIN TO KILL.

description

 

Transcript of Targets v3a

Page 1: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL1

LETHALITYLETHALITY

WARRIOR WEAPON FIGHTING TRAINING TARGETS:

HOW TO TRAIN TO KILL.

Page 2: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL2

LETHALITY: How do you kill human beings?LETHALITY: How do you kill human beings?

• The human torso is full of voids.• Bones may stop or deflect bullets.• Varying muscle/organ/connective tissue densities can skew the

bullet path.• Full Metal Jacket (FMJ) bullets penetrate well, sometimes too

well. The ‘through & through’ bullet is an ineffective bullet that “ice picks” the target, but causes little damage.

• Enemy targets may be significantly smaller and thinner than Americans (increasing ‘through & through’ shots).

• An ‘adrenalized’ or drugged Enemy may take 12+ hits and continue to fight.

BOTTOMLINE:• Humans can be hard to kill or stop.• Bullets rarely instantly incapacitate humans or blow them off their

feet.• Shot placement, accuracy, and high fidelity training, targets, and

ranges are important.

• The human torso is full of voids.• Bones may stop or deflect bullets.• Varying muscle/organ/connective tissue densities can skew the

bullet path.• Full Metal Jacket (FMJ) bullets penetrate well, sometimes too

well. The ‘through & through’ bullet is an ineffective bullet that “ice picks” the target, but causes little damage.

• Enemy targets may be significantly smaller and thinner than Americans (increasing ‘through & through’ shots).

• An ‘adrenalized’ or drugged Enemy may take 12+ hits and continue to fight.

BOTTOMLINE:• Humans can be hard to kill or stop.• Bullets rarely instantly incapacitate humans or blow them off their

feet.• Shot placement, accuracy, and high fidelity training, targets, and

ranges are important.

Page 3: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL3

LETHALITY: Where do you shoot to kill

human beings?

LETHALITY: Where do you shoot to kill

human beings?

1. Bullet performance changes by angle of entry and range (velocity).

2. Bullet path is affected by changes in tissue density and bones.

3. Brain-spine shots are usually instantly incapacitating. Both are small targets protected by bone.

4. Heart shots may kill in about 30 seconds to 2 minutes.

5. Lung shots can kill slowly.6. Large arteries can bleed out in

5 minutes.7. Breaking legs can be a mobility

kill.

BOTTOMLINE:• Humans can be hard to kill or

stop.• Shoot until the target is

destroyed.

1. Bullet performance changes by angle of entry and range (velocity).

2. Bullet path is affected by changes in tissue density and bones.

3. Brain-spine shots are usually instantly incapacitating. Both are small targets protected by bone.

4. Heart shots may kill in about 30 seconds to 2 minutes.

5. Lung shots can kill slowly.6. Large arteries can bleed out in

5 minutes.7. Breaking legs can be a mobility

kill.

BOTTOMLINE:• Humans can be hard to kill or

stop.• Shoot until the target is

destroyed.

Page 4: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL4

LETHALITY: How do you train to detect-decide-kill human beings?

LETHALITY: How do you train to detect-decide-kill human beings?

SOME GENERAL TRAINING RULES

• What do Soldiers “SEE” in combat? The targets should look roughly like the views they see in the real world:

• Should look human.• Mix of views:

- Whole body.- Front.- Side.- Obscured.- Crouching/prone- NOTE: Faces-eyes are important detection ques.

• Moving & stationary. If moving, how fast, angle, etc.• Signatures (thermal, IR, muzzle flash, optic flash, etc.)• Distance & elevation by probability.• “Don’t shoot” friendly targets.• Priority targets (kill highest threat target in group first).• Random reactability (targets may take 1-N shots to kill). • Shoot through targets (bullets can penetrate dirt to kill).• Vehicle-based targets• Scoring should be relatively invisible to the shooter.• Materiel targets.

BOTTOMLINE:1. Shoot what you can see; Shoot until the target is destroyed. 2. Mix targets in METT-T specific scenarios as feasible.

SOME GENERAL TRAINING RULES

• What do Soldiers “SEE” in combat? The targets should look roughly like the views they see in the real world:

• Should look human.• Mix of views:

- Whole body.- Front.- Side.- Obscured.- Crouching/prone- NOTE: Faces-eyes are important detection ques.

• Moving & stationary. If moving, how fast, angle, etc.• Signatures (thermal, IR, muzzle flash, optic flash, etc.)• Distance & elevation by probability.• “Don’t shoot” friendly targets.• Priority targets (kill highest threat target in group first).• Random reactability (targets may take 1-N shots to kill). • Shoot through targets (bullets can penetrate dirt to kill).• Vehicle-based targets• Scoring should be relatively invisible to the shooter.• Materiel targets.

BOTTOMLINE:1. Shoot what you can see; Shoot until the target is destroyed. 2. Mix targets in METT-T specific scenarios as feasible.

Page 5: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL5

You decide: Which targets are best?

When you decide, what criteria did you use?

NOTE: All these are targets in use by various agencies. Many allege to have “proven” scoring and

incapacitation zones.

Will training on this target prepare Soldiers for detect-decide-kill in combat?

Page 6: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL6

Page 7: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL

Page 8: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL8

Page 9: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL9

Page 10: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL10

Page 11: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL11

Page 12: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL12

Page 13: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL13

Page 14: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL14

Page 15: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL15

Page 16: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL16

Page 17: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL17

Page 18: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL18

Page 19: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL19

Page 20: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL20

Page 21: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL21

Page 22: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL22

Page 23: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL23

Page 24: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL24

Page 25: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL25

Page 26: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL26

Page 27: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL27

Page 28: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL28

Page 29: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL29

Page 30: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL30

Page 31: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL31

Page 32: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL32

Page 33: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL33

Page 34: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL34

Page 35: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL35

Page 36: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL36

Page 37: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL37

Page 38: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL38

Page 39: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL39

Page 40: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL40

Page 41: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL41

Page 42: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL42

Page 43: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL43

Page 44: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL44

Page 45: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL45

Page 46: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL46

Page 47: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL47

Page 48: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL48

Page 49: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL49

Page 50: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL50

Page 51: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL51

Page 52: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL52

Page 53: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL53

Page 54: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL54

Page 55: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL55

Page 56: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL56

Page 57: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL57

Page 58: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL58

Page 59: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL59

Page 60: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL60

CAUTION:Steel reactive targets can be dangerous due to

bullet backsplash or ricochet up to 100m.• Rubber faced steel targets allow shooter to

engage target safely.• 2 inch thick pre-cut rubber face panels can

attached and replaced as worn out.

CAUTION:Steel reactive targets can be dangerous due to

bullet backsplash or ricochet up to 100m.• Rubber faced steel targets allow shooter to

engage target safely.• 2 inch thick pre-cut rubber face panels can

attached and replaced as worn out.

Page 61: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL61

Reactive targets could be adjusted to fall based on shot placement and number of shots.

Portable targets are highly flexible and allow trainers to configure scenarios.

Reactive targets could be adjusted to fall based on shot placement and number of shots.

Portable targets are highly flexible and allow trainers to configure scenarios.

Page 62: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL62

Reactive targets can be faced with realistic imagery and/or

dressed in clothing.

Reactive targets can be faced with realistic imagery and/or

dressed in clothing.

Page 63: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL63

Page 64: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL64

Page 65: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL65

Every target doesn’t have to be perfect.Targets can be part of a crawl-walk-run training strategy.

These targets flip from side-to-side when hit.Shoot to re-set are also doable.Saves time walking forward, etc.

Every target doesn’t have to be perfect.Targets can be part of a crawl-walk-run training strategy.

These targets flip from side-to-side when hit.Shoot to re-set are also doable.Saves time walking forward, etc.

Page 66: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL66

Reactives can be auto-reset (falls & resets).Hit counters or Simunition© shoot-back could be

added.

Reactives can be auto-reset (falls & resets).Hit counters or Simunition© shoot-back could be

added.

Page 67: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL67

Triple dropper:• First two hits drops the target plate 1/2 inches per hit. • Third hit drops plate an additional 4 inches.

Triple dropper:• First two hits drops the target plate 1/2 inches per hit. • Third hit drops plate an additional 4 inches.

Page 68: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL68

Targets can be designed to “score” hits.Instant feedback is generally a better training tool than

holes in paper.

Targets can be designed to “score” hits.Instant feedback is generally a better training tool than

holes in paper.

Page 69: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL69

Targets can be designed with realistic shapes.Targets can be designed with realistic shapes.

Page 70: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL70

Movement can be designed into reactive targets.Movement can be designed into reactive targets.

Page 71: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL71

Targets can be designed to “move.” CablesRails

Gravity or pulley.

Targets can be designed to “move.” CablesRails

Gravity or pulley.

Page 72: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL72

Page 73: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL73

Door Breeching Trainer

Page 74: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL74

SHOOT HOUSES & MOUT

Shoot houses & MOUT facilities• 3/8" thick armor plate wall panels lined with 2" thick ballistic rubber.

• Ballistic Windows. • Doorway Pop Out Targets. activated with an infrared beam, button, or by remote control.

• Moveable walls.• Ballistic Doors. • Dynamic entry training doors.• Bullet Traps. • Helo pads (real or simulated).

Shoot houses & MOUT facilities• 3/8" thick armor plate wall panels lined with 2" thick ballistic rubber.

• Ballistic Windows. • Doorway Pop Out Targets. activated with an infrared beam, button, or by remote control.

• Moveable walls.• Ballistic Doors. • Dynamic entry training doors.• Bullet Traps. • Helo pads (real or simulated).

www.mgmtargets.com

Page 75: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL75

http://www.uxb.com/products/training/ratpac.cfm

Onsite, mission-specific training: CONEX-Based MOUT/ Unit-Based Combat Training Center (s)

http://www.militarywraps.com/

Page 76: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL76

• Targets and ranges should look like and behave like what Soldiers see in combat.

• Threat target arrays should mix: position, moving & stationary, signatures , distance & elevation (by probability), Threat & friendly, individual & group, reactability (killability), clear & obscured, ground & vehicle, human & materiel, etc. to exercise the Shooter’s full range of skills.

• The ideal Target set should be:- Reactive steel targets with 2” rubber facing with

realistic imagery.- Shoot-back option (Simunition©).- Portable - Flexible to create METT-T specific scenarios.- Minimum support or infrastructure needs

BOTTOMLINE:1. Shoot what you can see; Shoot until the target is

destroyed. 2. Use a portable, diverse target mix in METT-T specific

scenarios.3. Train Fire team as the smallest element, not

individuals.

• Targets and ranges should look like and behave like what Soldiers see in combat.

• Threat target arrays should mix: position, moving & stationary, signatures , distance & elevation (by probability), Threat & friendly, individual & group, reactability (killability), clear & obscured, ground & vehicle, human & materiel, etc. to exercise the Shooter’s full range of skills.

• The ideal Target set should be:- Reactive steel targets with 2” rubber facing with

realistic imagery.- Shoot-back option (Simunition©).- Portable - Flexible to create METT-T specific scenarios.- Minimum support or infrastructure needs

BOTTOMLINE:1. Shoot what you can see; Shoot until the target is

destroyed. 2. Use a portable, diverse target mix in METT-T specific

scenarios.3. Train Fire team as the smallest element, not

individuals.

WARRIOR WEAPON FIGHTING TRAININGTARGET CONCLUSIONS

Page 77: Targets v3a

DETECT-DECIDE-KILLDETECT-DECIDE-KILL77