Post on 10-Aug-2021
Skip this first page for printing. Spells cheat sheets courtesy of Perram’s Spellbook 2 Note: Use with caution, particularly the mythic creatures. I did my best to apply templates, but it is possible that there are errors. If a better GM than I would care to proofread, it would be greatly appreciated. Email any errors to jeff@ontariopathfinders.com so that I can fix and re-‐upload.
#5-‐16–Destiny of the Sands, Part 3 Subtier 3-‐4
Monster Stat Blocks
and Reference
Tier 3-‐4 Destiny of the Sands, Part 3
Miniature/Pawn List • Akatas (2) – Legends of Golarion/B2 • Hound of Tindalos – Shattered Star/B2 • Skeletons (4) – Various/B1 • Death Worm – B2 • Behir – B1 • Human Alchemist – NPC • Human Bard – NPC • Human Sorcerer – NPC Map Packs/Flip-‐Mats • Map-‐Pack: Dungeon Sites • Flip-‐Map: Battlefield • Flip-‐Map: Desert Ruins • One large custom map (26x24, desert or stone background) Handouts • 5 portraits • 8 player handouts (1x#1, 6x#2, 1x#3) • 1 chase track • 1 mythic chase rules summary
Destiny of the Sands, Part 3 Tier 3-‐4
Part A1 – Temple of the Beyond No scaling notes for this encounter AKATAS (2) N Medium aberration Init +6; Senses darkvision 120 ft., scent; Perception +1 DEFENSE
AC 13, touch 12, flat-‐footed 11 (+2 Dex, +1 natural) hp 15 (2d8+6) Fort +3, Ref +2, Will +4 Defensive Abilities no breath; Immune cold, disease, poison;
Resist fire 30 Weaknesses deaf, vulnerable to salt water OFFENSE
Speed 40 ft., climb 20 ft. Melee bite +2 (1d6+1 plus void bite), 2 tentacles –3 (1d3) TACTICS
Before Combat The akatas lurk behind columns, using Stealth to prepare an ambush. They attack once a PC is within 20 feet.
During Combat The akatas attack the nearest PC and try to infect him with void death.
Morale The akatas fight to the death. STATISTICS
Str 12, Dex 15, Con 16, Int 3, Wis 12, Cha 11 Base Atk +1; CMB +2; CMD 14 (18 vs. trip) Feats Improved Initiative Skills Acrobatics +6 (+10 jump), Climb +9, Stealth +10; Racial
Modifiers +4 Stealth SQ hibernation SPECIAL ABILITIES
Deaf (Ex) Akatas cannot hear. They are immune to spells and effects that rely on hearing to function, but they also cannot make Perception checks to listen.
Salt Water Vulnerability (Ex) Salt water acts as an extremely strong acid to akatas. A splash of salt water deals 1d6 points of damage to an akata, and full immersion in salt water deals 4d6 points of damage per round.
Void Bite (Ex) Akatas hold hundreds of invisibly small larval young within their mouths, spreading these parasitic creatures to hosts through their bite. Only humanoids make suitable hosts for akata young—all other creature types are immune to this parasitic infection. The disease itself is known as void death.
Disease (Ex) Void Death: Bite—injury; save Fort DC 12; onset 1 hour; frequency 1/day; effect 1d2 Dex and 1d2 Con damage; an infected creature who dies rises as a void zombie 2d4 hours later (see below); cure 2 consecutive saves.
HUMAN SKELETONS (4) NE Medium undead Init +6; Senses darkvision 60 ft.; Perception +0 DEFENSE
AC 16, touch 12, flat-‐footed 14 (+2 armor, +2 Dex, +2 natural)
hp 4 (1d8) Fort +0, Ref +2, Will +2 DR 5/bludgeoning; Immune cold, undead traits OFFENSE
Speed 30 ft. Melee broken scimitar +0 (1d6), claw –3 (1d4+1) or 2 claws
+2 (1d4+2) TACTICS
Before Combat The skeletons lie inert among the detritus. They stand and attack if a PC is within reach or if the akatas attack.
During Combat The skeletons mindlessly fight nearby targets.
Morale The skeletons fight until destroyed. STATISTICS
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10 Base Atk +0; CMB +2; CMD 14 Feats Improved Initiative Gear broken chain shirt, broken scimitar
Tier 3-‐4 Destiny of the Sands, Part 3
LESSER HOUND OF TINDALOS NE Medium outsider (evil, extraplanar) Init +8; Senses darkvision 120ft.; Perception +14 DEFENSE
AC 18, touch 14, flatfooted 14 (+4 Dex, +4 natural) hp 52 (7d10+14) Fort +7, Ref +9, Will +6 DR 5/magic; Immune mind-‐affecting effects, poison OFFENSE
Speed 40 ft. Melee bite +11 (2d6+2), 2 claws +11 (1d8+2) Special Attacks ripping gaze Spell-‐Like Abilities (CL 7th; concentration +8)
Constant–air walk At will–fog cloud, locate creature 3/day–dimensional anchor, discern location, greater
scrying (DC 19), invisibility TACTICS
Before Combat The hound of Tindalos casts invisibility on itself then lurks in the temple, analyzing the PCs. If the akata or undead attack, the hound immediately joins the fight; otherwise, it waits for the PCs to study the temple and strikes when their guard is down.
During Combat The hound of Tindalos attacks from invisibility, appearing only when it can subject the PCs to its ripping gaze. The hound makes use of its angled entry ability to leap around the room, attack from unexpected angles, and avoid retaliation.
Morale If rediced to 10 or fewer hit points, the hound of Tindalos casts plane shift to escape. It returns after a few rounds and remains invisible, stalking the PCs. If discovered, it flees again and does not come back until the PCs leave.
STATISTICS
Str 14, Dex 19, Con 14, Int 14, Wis 19, Cha 13 Base Atk +7; CMB +9; CMD 23 Feats Blind-‐Fight, Improved Initiative, Vital Strike, Weapon
Finesse Skills Acrobatics +13 (+17 jump), Intimidate +10, Knowledge
(arcana) +11, Knowledge (geography) +11, Knowledge (planes) +11, Perception +14, Sense Motive +13, Stealth +14, Survival +13
Languages Aklo SQ angled entry, otherworldly mind SPECIAL ABILITIES
Angled Entry (Su) Hounds of Tindalos move through the dimensions in ways other creatures cannot comprehend. They may use greater teleport (self only) once per round as a swift action and plane shift (self only) 3/day as a standard action (caster level 7th). A hound of Tindalos can use these powers anywhere, but its destination point must be adjacent to a fixed angle or corner in the physical environment, such as a wall, floor, or ceiling (as determined by the GM); temporary angles created by cloth, flesh, or small items are not sufficient. It cannot use these abilities to enter curved architecture or open outdoor environments.
Otherworldly Mind (Ex) Any non-‐outsider attempting to read the thoughts of a hound of Tindalos or communicate with it telepathically takes 5d4 points of nonlethal damage and must make a DC 16 Will save or become confused for 2d4 rounds. This is a mind-‐affecting effect. The save DC is Charisma-‐based.
Ripping Gaze (Su) 5d4 slashing damage, 30 feet, Fortitude DC 16 negates. A creature that succeeds on its save is immune to that hound's gaze for 24 hours. Damage caused by a ripping gaze can be defeated by damage reduction, but it bypasses DR/magic and slashing. The save DC is Charisma-‐based.
Destiny of the Sands, Part 3 Tier 3-‐4
Part A3 – The Behir’s Domain To scale down, reduce the behir’s hit points to 56 and remove 2 of its claw attacks.
YOUNG BEHIR N Large magical beast Init +1; Senses darkvision 60 ft., low-‐light vision; Perception
+6 DEFENSE
AC 22, touch 12, flat-‐footed 19 (+3 Dex, +10 natural, –1 size) hp 85 (10d10+30) Fort +10, Ref +10, Will +5 Immune electricity OFFENSE
Speed 40 ft., climb 20 ft. Melee bite +13 (1d8+7 plus grab) Space 10 ft.; Reach 10 ft. Special Attacks breath weapon (20-‐foot line, 7d6 electricity
damage, Reflex DC 20 for half, usable every 1d4 rounds), constrict (1d8+9), rake (6 claws +14, 1d3+4), swallow whole (2d6+7 bludgeoning damage, AC 16, 10 hp)
TACTICS
During Combat The behir begins combat by either knocking rubble piles onto the PCs from above or creeping down the wall to blast one or more targets with its lightning breath. It then tries to grab an enemy, retreat up the cliff, and either rake its victim to death or swallow him whole before returning for more targets. It accuses the PCs of trespassing on its domain for the second time–an unforgivable offense–implying that someone else has recently traversed the area and that the behir has mistaken the PCs for these earlier intruders.
Morale The behir fights to the death to protect its territory STATISTICS
Str 19, Dex 16, Con 17, Int 7, Wis 14, Cha 12 Base Atk +10; CMB +18 (+22 grapple); CMD 29 (can't be
tripped) Feats Alertness, Cleave, Great Cleave, Power Attack,
Weapon Focus (bite) Skills Climb +14, Perception +8, Stealth +5 Languages Common SPECIAL ABILITIES
Grab (Ex) A behir's grab attack works against creatures of any size category. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, the behir can choose to rake the grappled target or swallow it whole.
Tier 3-‐4 Destiny of the Sands, Part 3
Part A5 – The Final Heat To scale down, both Kafar and Nefti have taken 2 Strength and 2 Constitution damage from void death disease.
KAFAR Human alchemist 5/Aspis agent 2 NE Medium humanoid (human) Init +6; Senses Perception +12 DEFENSE
AC 21, touch 12, flat-‐footed 19 (+5 armor, +2 Dex, +4 natural)
hp 52 (7 HD; 7d8+1d10+12) Fort +9, Ref +10, Will +5; +4 vs. poison Defensive Abilities conceal thoughts, trap sense +1 OFFENSE
Speed 30 ft. Melee mwk sickle +9 (1d6+2 plus blue whinnis poison) or
mwk whip +9 (1d3+2 nonlethal) Ranged dart +8 (1d4+2 plus blue whinnis poison) or bomb
+8 (3d6+2 fire) s Special Attacks bomb 8/day (3d6+2 fire, DC 14) Alchemist extracts Prepared (CL 5th)
2nd—delay poison*, false life*, spider climb
1st—ant haul*APG, cure light wounds, detect secret doors, endure elements*, shield
*Already used TACTICS
Before Combat Kafar wants to ensure he is prepared in the event that his meeting with the Diamond Sage goes poorly. To this end, he recently consumed his extracts of ant haul, delay poison, endure elements, and false life, as well as his Strength mutagen and a potion of barkskin. Nefti has also cast heroism on him.
During Combat Kafar throws a stink bomb at the PCs and enters the smoke cloud to strike with a poisoned sickle, using his delay poison extract to protect himself from the cloud’s nauseating effect. He aims to knock the PCs out just long enough to allow him to deliver the topaz gem.
Morale Kafar offers parley if reduced to 12 or fewer hit points or if Nefti falls or surrenders.
Base statistics When not under the effects of his mutagen, barkskin, false life, and heroism, Kafar’s statistics are AC 17, flat-‐footed 15; hp 42; fort +7, Ref +8, Will +3; Melee mwk sickle +5 (1d6) or mwk whip +5 (1d3 nonlethal); Ranged dart +6 (1d4) or bomb +6 (3d6+3 fire); str 10, int 16; CMB +4; CMD 16; skills Appraise +11, Bluff +14, Craft (alchemy) +11, Craft (traps) +11, Diplomacy +9, Disable Device +14, Disguise +6, Intimidate +11, Knowledge (arcana) +9, Knowledge (history) +11, Perception +10, Sense Motive +4, Sleight of Hand +6, Survival +4
STATISTICS
Str 14, Dex 14, Con 12, Int 14, Wis 10, Cha 13 Base Atk +4; CMB +8; CMD 18 Feats Brew Potion, Cosmopolitan (Diplomacy, Intimidate),
Exotic Weapon Proficiency (whip), Extra Discovery, Improved Initiative, Skill Focus (Bluff), Throw Anything
Skills Appraise +12, Bluff +16, Craft (alchemy) +12, Craft (traps) +12, Diplomacy +11, Disable Device +16, Disguise +8, Intimidate +13, Knowledge (arcana) +10, Knowledge (history) +12, Perception +12, Sense Motive +6, Sleight of Hand +8, Survival +6
Languages Aklo, Common, Draconic, Gnoll, Kelish, Osiriani, Undercommon
SQ agency secret (conceal thoughts), alchemy (alchemy
crafting +5, identify potions), discoveries (concentrate poison, smoke bomb, stink bomb), mask alignment, mutagen (+4/–2, +2 natural, 50 minutes), poison use, swift alchemy, trapfinding, trap sense +1,
Combat Gear potion of barkskin, potion of cure serious wounds, tanglefoot bag (3); Other Gear +1 mithral chain shirt, mwk sickle, mwk whip, darts (4), cloak of resistance +1, blue whinnis poison (4 doses), concentrated blue whinnis poison (1 dose), formula book (contains all prepared extracts plus bulls strength, comprehend languages, crafter’s fortune, disguise self, and expeditious retreat), marbles (4), masterwork thieves’ tools, pocketed scarf, 173 gp
SPECIAL ABILITIES
Conceal thoughts (Su) If targeted with detect thoughts or a similar effect, Kafar may choose what thoughts are detected, while his true thoughts remain private. This does not affect mind-‐affecting effects other than thought-‐reading.
Concentrated Blue Whinnis Poison (Ex) Kafar has created a concentrated dose of blue whinnis poison (injury; save Fort DC 16; frequency 1/ round for 3 rounds; initial effect 1 Con damage; secondary effect unconsciousness for 1d3 hours; cure 1 save).
Mask Alignment (Su) At 2nd level, as a standard action, Kafar can alter his alignment aura to deceive effects that detect alignment. He may choose to be detected as any specific alignment or detect as no alignment at all. This affects only alignment detection, not effects that cause harm or are otherwise based on alignment. This effect lasts until he dismisses it or changes his alignment aura again. At this time, Kafar detects as being lawful neutral.
BLUE WHINNIS Type poison, injury; Save Fortitude DC 14 Frequency 1/round for 2 rounds Initial Effect 1 Con damage; Secondary Effect
unconsciousness for 1d3 hours; Cure 2 consecutive saves
Destiny of the Sands, Part 3 Tier 3-‐4
NEFTI Human bard 5 CN Medium humanoid (human) Init +6; Senses Perception +7 DEFENSE
AC 15, touch 12, flat-‐footed 13 (+3 armor, +2 Dex) hp 41 (5d8+15) Fort +4, Ref +8, Will +9; +4 vs. bardic performance, language
dependent, and sonic OFFENSE
Speed 30 ft. Melee +1 human bane sap +7 (1d6+2 nonlethal) Ranged mwk shortbow +8 (1d6/×3) Special Attacks bardic performance 16 rounds/day
(countersong, distraction, fascinate [DC 16], inspire competence +2, inspire courage +2)
Bard Spells Known (CL 5th; concentration +9) 2nd (3/day)—calm emotions (DC 17), heroism, mirror
image 1st (5/day)—charm person (DC 16), grease (DC 15),
hideous laughter (DC 16), silent image (DC 15) 0 (at will)—daze (DC 15), detect magic, ghost sound (DC
14), light, mage hand, prestidigitation (DC 14) TACTICS
Before Combat Following Kafar’s hunch about their impending meeting with the Diamond Sage, Nefti has cast heroism on himself and Kafar. During Combat Nefti uses his spells to inconvenience and incapacitate the PCs, sparing a moment to cast mirror image if attacked. If his foes disappear into one of Kafar’s stink bombs, Nefti drinks his potion of delay poison, inspires courage, and joins his partner in the melee.
Morale Nefti surrenders if reduced to 8 or fewer hit points or if Kafar attempts
to parley with the PCs. If Kafar is unconscious, Nefti offers to parley. Should the PCs refuse to negotiate, Nefti casts calm emotions and attempts to settle matters diplomatically.
Base statistics When not under the effects of his heroism, Nefti’s statistics are Fort +2, Ref +6, Will +7; Melee +1 human bane sap +5 (1d6+2); CMB +4; skills Acrobatics +10, Climb +6, Escape Artist +10, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (local) +12, Linguistics +6, Perception +7, Perform (act) +12, Perform (oratory) +9, Perform (wind) +9, Sleight of Hand +6, Spellcraft +6, Stealth +10, Use Magic Device +12
STATISTICS
Str 12, Dex 14, Con 12, Int 14, Wis 13, Cha 18 Base Atk +3; CMB +6; CMD 16 Feats Improved Initiative, Iron Will, Spell Focus
(enchantment), Toughness Skills Acrobatics +12, Climb +8, Escape Artist +12, Knowledge
(dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (local) +14, Linguistics +8, Perception +9, Perform (act) +14, Perform (oratory) +11, Perform (wind) +11, Sleight of Hand +8, Spellcraft +8, Stealth +12, Use Magic Device +14
Languages Common, Infernal, Kelish, Osiriani SQ bardic knowledge +2, exceptional stats, lore master
1/day, versatile performance (act) Combat Gear potion of cure moderate wounds, potion of delay poison, scrolls of comprehend languages (2), acid (2); Other Gear mwk studded leather, +1 human bane sap, mwk shortbow with 20 arrows, shortsword with false-‐bottomed scabbard, 133 gp
SPECIAL ABILITIES
Exceptional stats (ex) Nefti is a prodigy of the Aspis Consortium, and the organization recruited him and began training him for service early in his life. As a result, his ability scores were generated using 25 points, rather than the standard 15 points used to create most NPCs. This modification increases his total CR by 1.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: A
PG
An
t H
aul
1A
LCH
EM
IST
Sch
ool -
tran
smut
atio
nC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, S, M
/DF
(a
smal
l pul
ley)
Ran
ge -
touc
hT
arge
t - c
reat
ure
touc
hed
Dur
atio
n -
2 ho
urs/
leve
lS
avin
g T
hrow
- F
ortit
ude
nega
tes
(har
mle
ss);
SR
- y
es (
harm
less
)
The
targ
et's
car
ryin
g ca
paci
ty tr
iple
s (s
eeT
able
7-4
: Car
ryin
g C
apac
ity o
n pa
ge 1
71 o
fth
e C
ore
Rul
eboo
k). T
his
does
not
affe
ct th
ecr
eatu
re's
act
ual S
tren
gth
in a
ny w
ay, m
erel
yth
e am
ount
of m
ater
ial i
t can
car
ry w
hile
bene
fitin
g fr
om th
is s
pell.
It a
lso
has
noef
fect
on
encu
mbr
ance
due
to a
rmor
. If t
hecr
eatu
re w
ears
arm
or it
stil
l tak
es th
e no
rmal
pena
lties
for
doin
g so
reg
ardl
ess
of h
owm
uch
wei
ght t
he s
pell
allo
ws
it to
car
ry.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Cu
re L
igh
t W
ou
nd
s1
ALC
HE
MIS
TS
choo
l - c
onju
ratio
n/he
alin
gC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, SR
ange
- to
uch
Tar
get -
cre
atur
e to
uche
dD
urat
ion
- in
stan
tane
ous
Sav
ing
Thr
ow -
Will
hal
f (ha
rmle
ss);
see
text
; SR
- ye
s (h
arm
less
); s
ee te
xt
Whe
n la
ying
you
r ha
nd u
pon
a liv
ing
crea
ture
, you
cha
nnel
pos
itive
ene
rgy
that
cure
s 1d
8 po
ints
of d
amag
e +
1 p
oint
per
cast
er le
vel (
max
imum
+5)
. Sin
ce u
ndea
dar
e po
wer
ed b
y ne
gativ
e en
ergy
, thi
s sp
ell
deal
s da
mag
e to
them
inst
ead
of c
urin
g th
eir
wou
nds.
An
unde
ad c
reat
ure
can
appl
y sp
ell
resi
stan
ce, a
nd c
an a
ttem
pt a
Will
sav
e to
take
hal
f dam
age.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Det
ect
Sec
ret
Do
ors
1A
LCH
EM
IST
Sch
ool -
div
inat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
60
ft.A
rea
- co
ne-s
hape
d em
anat
ion
Dur
atio
n -
conc
entr
atio
n, u
p to
1 m
in./l
evel
Sav
ing
Thr
ow -
non
e; S
R -
no
Yo
u c
an d
etec
t se
cret
do
ors
, co
mp
artm
ents
, cac
hes
, an
d s
ofo
rth
. On
ly p
assa
ges
, do
ors
, or
op
enin
gs
that
hav
e b
een
spec
ific
ally
co
nst
ruct
ed t
o e
scap
e d
etec
tio
n a
re d
etec
ted
by
this
sp
ell.
Th
e am
ou
nt
of
info
rmat
ion
rev
eale
d d
epen
ds
on
ho
w lo
ng
yo
u s
tud
y a
par
ticu
lar
area
or
sub
ject
.
1st
Ro
un
d:
Pre
sen
ce o
r ab
sen
ce o
f se
cret
do
ors
.
2nd
Ro
un
d:
Nu
mb
er o
f se
cret
do
ors
an
d t
he
loca
tio
n o
fea
ch. I
f an
au
ra is
ou
tsid
e yo
ur
line
of
sig
ht,
th
en y
ou
dis
cern
its
dir
ecti
on
bu
t n
ot
its
exac
t lo
cati
on
.
Eac
h A
dd
itio
nal
Ro
un
d:
Th
e m
ech
anis
m o
r tr
igg
er f
or
on
ep
arti
cula
r se
cret
po
rtal
clo
sely
exa
min
ed b
y yo
u. E
ach
rou
nd
, yo
u c
an t
urn
to
det
ect
secr
et d
oo
rs in
a n
ew a
rea.
Th
esp
ell c
an p
enet
rate
bar
rier
s, b
ut
1 fo
ot
of
sto
ne,
1 in
ch o
fco
mm
on
met
al, a
th
in s
hee
t o
f le
ad, o
r 3
feet
of
wo
od
or
dir
tb
lock
s it
.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
En
du
re E
lem
ents
1A
LCH
EM
IST
Sch
ool -
abj
urat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
touc
hT
arge
t - c
reat
ure
touc
hed
Dur
atio
n -
24 h
ours
Sav
ing
Thr
ow -
Will
neg
ates
(ha
rmle
ss);
SR
-ye
s (h
arm
less
)
A c
reat
ure
prot
ecte
d by
end
ure
elem
ents
suffe
rs n
o ha
rm fr
om b
eing
in a
hot
or
cold
envi
ronm
ent.
It ca
n ex
ist c
omfo
rtab
ly in
cond
ition
s be
twee
n -5
0 an
d 14
0 de
gree
sF
ahre
nhei
t (-4
5 an
d 60
deg
rees
Cel
sius
)w
ithou
t hav
ing
to m
ake
For
titud
e sa
ves.
The
crea
ture
's e
quip
men
t is
likew
ise
prot
ecte
d.
End
ure
elem
ents
doe
sn't
prov
ide
any
prot
ectio
n fr
om fi
re o
r co
ld d
amag
e, n
or d
oes
it pr
otec
t aga
inst
oth
er e
nviro
nmen
tal
haza
rds
such
as
smok
e, la
ck o
f air,
and
so
fort
h.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Sh
ield
1A
LCH
EM
IST
Sch
ool -
abj
urat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
per
sona
lT
arge
t - y
ouD
urat
ion
- 1
min
./lev
el
Shi
eld
crea
tes
an in
visi
ble
shie
ld o
f for
ceth
at h
over
s in
fron
t of y
ou. I
t neg
ates
mag
icm
issi
le a
ttack
s di
rect
ed a
t you
. The
dis
k al
sopr
ovid
es a
+4
shie
ld b
onus
to A
C. T
his
bonu
s ap
plie
s ag
ains
t inc
orpo
real
touc
hat
tack
s, s
ince
it is
a fo
rce
effe
ct. T
he s
hiel
dha
s no
arm
or c
heck
pen
alty
or
arca
ne s
pell
failu
re c
hanc
e.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Del
ay P
ois
on
2A
LCH
EM
IST
Sch
ool -
con
jura
tion/
heal
ing
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, DF
Ran
ge -
touc
hT
arge
t - c
reat
ure
touc
hed
Dur
atio
n -
1 ho
ur/le
vel
Sav
ing
Thr
ow -
For
titud
e ne
gate
s (h
arm
less
);S
R -
yes
(ha
rmle
ss)
The
sub
ject
bec
omes
tem
pora
rily
imm
une
topo
ison
. Any
poi
son
in it
s sy
stem
or
any
pois
on to
whi
ch it
is e
xpos
ed d
urin
g th
esp
ell's
dur
atio
n do
es n
ot a
ffect
the
subj
ect
until
the
spel
l's d
urat
ion
has
expi
red.
Del
aypo
ison
doe
s no
t cur
e an
y da
mag
e th
atpo
ison
may
hav
e al
read
y do
ne.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Fal
se L
ife
2A
LCH
EM
IST
Sch
ool -
nec
rom
ancy
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M (
a dr
op o
f blo
od)
Ran
ge -
per
sona
lT
arge
t - y
ouD
urat
ion
- 1
hour
/leve
l or
until
dis
char
ged;
see
text
You
har
ness
the
pow
er o
f unl
ife to
gra
ntyo
urse
lf a
limite
d ab
ility
to a
void
dea
th. W
hile
this
spe
ll is
in e
ffect
, you
gai
n te
mpo
rary
hit
poin
ts e
qual
to 1
d10
+ 1
per
cas
ter
leve
l(m
axim
um +
10).
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Sp
ider
Clim
b2
ALC
HE
MIS
TS
choo
l - tr
ansm
utat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M (
a liv
e sp
ider
)R
ange
- to
uch
Tar
get -
cre
atur
e to
uche
dD
urat
ion
- 10
min
./lev
elS
avin
g T
hrow
- W
ill n
egat
es (
harm
less
); S
R -
yes
(har
mle
ss)
The
sub
ject
can
clim
b an
d tr
avel
on
vert
ical
surf
aces
or
even
trav
erse
cei
lings
as
wel
l as
a sp
ider
doe
s. T
he a
ffect
ed c
reat
ure
mus
tha
ve it
s ha
nds
free
to c
limb
in th
is m
anne
r.T
he s
ubje
ct g
ains
a c
limb
spee
d of
20
feet
and
a +
8 ra
cial
bon
us o
n C
limb
skill
che
cks;
furt
herm
ore,
it n
eed
not m
ake
Clim
b ch
ecks
to tr
aver
se a
ver
tical
or
horiz
onta
l sur
face
(eve
n up
side
dow
n). A
spi
der
clim
bing
crea
ture
ret
ains
its
Dex
terit
y bo
nus
to A
rmor
Cla
ss (
if an
y) w
hile
clim
bing
, and
opp
onen
tsge
t no
spec
ial b
onus
to th
eir
atta
cks
agai
nst
it. It
can
not,
how
ever
, use
the
run
actio
nw
hile
clim
bing
.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Daz
e0
BA
RD
Sch
ool -
enc
hant
men
t/com
puls
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M (
a pi
nch
of w
ool o
r si
mila
rsu
bsta
nce)
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Tar
get -
one
hum
anoi
d cr
eatu
re o
f 4 H
D o
r le
ssD
urat
ion
- 1
roun
dS
avin
g T
hrow
- W
ill n
egat
es; S
R -
yes
Thi
s sp
ell c
loud
s th
e m
ind
of a
hum
anoi
dcr
eatu
re w
ith 4
or
few
er H
it D
ice
so th
at it
take
s no
act
ions
. Hum
anoi
ds o
f 5 o
r m
ore
HD
are
not
affe
cted
. A d
azed
sub
ject
is n
otst
unne
d, s
o at
tack
ers
get n
o sp
ecia
lad
vant
age
agai
nst i
t. A
fter
a cr
eatu
re h
asbe
en d
azed
by
this
spe
ll, it
is im
mun
e to
the
effe
cts
of th
is s
pell
for
1 m
inut
e.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Det
ect
Mag
ic0
BA
RD
Sch
ool -
div
inat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
60
ft.A
rea
- co
ne-s
hape
d em
anat
ion
Dur
atio
n -
conc
entr
atio
n, u
p to
1 m
in./l
evel
Sav
ing
Thr
ow -
non
e; S
R -
no
Yo
u d
etec
t m
agic
al a
ura
s. T
he
amo
un
t o
f in
form
atio
nre
veal
ed d
epen
ds
on
ho
w lo
ng
yo
u s
tud
y a
par
ticu
lar
area
or
sub
ject
.
1st
Ro
un
d:
Pre
sen
ce o
r ab
sen
ce o
f m
agic
al a
ura
s.
2nd
Ro
un
d:
Nu
mb
er o
f d
iffe
ren
t m
agic
al a
ura
s an
d t
he
po
wer
of
the
mo
st p
ote
nt
aura
.
3rd
Ro
un
d:
Th
e st
ren
gth
an
d lo
cati
on
of
each
au
ra. I
fth
e it
ems
or
crea
ture
s b
eari
ng
th
e au
ras
are
in li
ne
of
sig
ht,
yo
u c
an m
ake
Kn
ow
led
ge
(arc
ana)
ski
ll ch
ecks
to
det
erm
ine
the
sch
oo
l of
mag
ic in
volv
ed in
eac
h. (
Mak
eo
ne
chec
k p
er a
ura
: D
C 1
5 +
spel
l lev
el, o
r 15
+ 1
/2ca
ster
leve
l fo
r a
no
nsp
ell e
ffec
t.)
If t
he
aura
em
anat
esfr
om
a m
agic
item
, yo
u c
an a
ttem
pt
to id
enti
fy it
sp
rop
erti
es (
see
Sp
ellc
raft
).
Mag
ical
are
as, m
ult
iple
typ
es o
f m
agic
, or
stro
ng
loca
lm
agic
al e
man
atio
ns
may
dis
tort
or
con
ceal
wea
ker
aura
s.
Au
ra S
tren
gth
: A
n a
ura
's p
ow
er d
epen
ds
on
a s
pel
l'sfu
nct
ion
ing
sp
ell l
evel
or
an it
em's
cas
ter
leve
l; s
ee t
he
acco
mp
anyi
ng
tab
le. I
f an
au
ra f
alls
into
mo
re t
han
on
e
Det
ect
Mag
ic (
Co
nt.
)
cate
gory
, det
ect m
agic
indi
cate
s th
e st
rong
er o
f the
two.
Spe
ll or
Obj
ect |
Aur
a P
ower
|
Fai
nt |
Mod
erat
e | S
tron
g | O
verw
helm
ing
|
Fun
ctio
ning
spe
ll (s
pell
leve
l) | 3
rd o
r lo
wer
| 4t
h-6t
h |
7th-
9th
| 10t
h+ (
deity
-leve
l) |
Mag
ic it
em (
cast
er le
vel)
| 5th
or
low
er |
6th-
11th
|12
th-2
0th
| 21s
t+ (
artif
act)
|
Lin
gerin
g A
ura:
A m
agic
al a
ura
linge
rs a
fter
its o
rigin
also
urce
dis
sipa
tes
(in th
e ca
se o
f a s
pell)
or
is d
estr
oyed
(in
the
case
of a
mag
ic it
em).
If d
etec
t mag
ic is
cas
t and
dire
cted
at s
uch
a lo
catio
n, th
e sp
ell i
ndic
ates
an
aura
stre
ngth
of d
im (
even
wea
ker
than
a fa
int a
ura)
. How
long
the
aura
ling
ers
at th
is d
im le
vel d
epen
ds o
n its
orig
inal
pow
er: O
rigin
al S
tren
gth
| Dur
atio
n of
Lin
gerin
g A
ura
|
Fai
nt |
1d6
roun
ds |
Mod
erat
e | 1
d6 m
inut
es |
Str
ong
| 1d6
x10
min
utes
|
Ove
rwhe
lmin
g | 1
d6 d
ays
|
Out
side
rs a
nd e
lem
enta
ls a
re n
ot m
agic
al in
them
selv
es,
but i
f the
y ar
e su
mm
oned
, the
con
jura
tion
spel
l reg
iste
rs.
Eac
h ro
und,
you
can
turn
to d
etec
t mag
ic in
a n
ew a
rea.
The
spe
ll ca
n pe
netr
ate
barr
iers
, but
1 fo
ot o
f sto
ne, 1
inch
Det
ect
Mag
ic (
Co
nt.
)
of c
omm
on m
etal
, a th
in s
heet
of l
ead,
or
3 fe
et o
f woo
d or
dirt
blo
cks
it.
Det
ect m
agic
can
be
mad
e pe
rman
ent w
ith a
per
man
ency
spel
l.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Gh
ost
So
un
d0
BA
RD
Sch
ool -
illu
sion
/figm
ent
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M (
a bi
t of w
ool o
r a
smal
llu
mp
of w
ax)
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Effe
ct -
illu
sory
sou
nds
Dur
atio
n -
1 ro
und/
leve
lS
avin
g T
hrow
- W
ill d
isbe
lief;
SR
- n
o
Gh
ost
so
un
d a
llow
s yo
u t
o c
reat
e a
volu
me
of
sou
nd
th
atri
ses,
rec
edes
, ap
pro
ach
es, o
r re
mai
ns
at a
fix
ed p
lace
. Yo
uch
oo
se w
hat
typ
e o
f so
un
d g
ho
st s
ou
nd
cre
ates
wh
enca
stin
g it
an
d c
ann
ot
ther
eaft
er c
han
ge
the
sou
nd
's b
asic
char
acte
r.
Th
e vo
lum
e o
f so
un
d c
reat
ed d
epen
ds
on
yo
ur
leve
l. Y
ou
can
pro
du
ce a
s m
uch
no
ise
as f
ou
r n
orm
al h
um
ans
per
cast
er le
vel (
max
imu
m 4
0 h
um
ans)
. Th
us,
tal
kin
g, s
ing
ing
,sh
ou
tin
g, w
alki
ng
, mar
chin
g, o
r ru
nn
ing
so
un
ds
can
be
crea
ted
. Th
e n
ois
e a
gh
ost
so
un
d s
pel
l pro
du
ces
can
be
virt
ual
ly a
ny
typ
e o
f so
un
d w
ith
in t
he
volu
me
limit
. A h
ord
eo
f ra
ts r
un
nin
g a
nd
sq
uea
kin
g is
ab
ou
t th
e sa
me
volu
me
asei
gh
t h
um
ans
run
nin
g a
nd
sh
ou
tin
g. A
ro
arin
g li
on
is e
qu
alto
th
e n
ois
e fr
om
16
hu
man
s, w
hile
a r
oar
ing
dra
go
n is
eq
ual
to t
he
no
ise
fro
m 3
2 h
um
ans.
An
yon
e w
ho
hea
rs a
gh
ost
sou
nd
rec
eive
s a
Will
sav
e to
dis
bel
ieve
.
Gh
ost
so
un
d c
an e
nh
ance
th
e ef
fect
iven
ess
of
a si
len
t im
age
spel
l.
Gh
ost
so
un
d c
an b
e m
ade
per
man
ent
wit
h a
per
man
ency
spel
l.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Lig
ht
0B
AR
DS
choo
l - e
voca
tion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, M
/DF
(a
firef
ly)
Ran
ge -
touc
hT
arge
t - o
bjec
t tou
ched
Dur
atio
n -
10 m
in./l
evel
Sav
ing
Thr
ow -
non
e; S
R -
no
Th
is s
pel
l cau
ses
a to
uch
ed o
bje
ct t
o g
low
like
a t
orc
h,
shed
din
g n
orm
al li
gh
t in
a 2
0-fo
ot
rad
ius,
an
d in
crea
sin
g t
he
ligh
t le
vel f
or
an a
dd
itio
nal
20
feet
by
on
e st
ep, u
p t
o n
orm
allig
ht
(dar
knes
s b
eco
mes
dim
lig
ht,
an
d d
im li
gh
t b
eco
mes
no
rmal
lig
ht)
. In
an
are
a o
f n
orm
al o
r b
rig
ht
ligh
t, t
his
sp
ell
has
no
eff
ect.
Th
e ef
fect
is im
mo
bile
, bu
t it
can
be
cast
on
am
ova
ble
ob
ject
.
Yo
u c
an o
nly
hav
e o
ne
ligh
t sp
ell a
ctiv
e at
an
y o
ne
tim
e. If
you
cas
t th
is s
pel
l wh
ile a
no
ther
cas
tin
g is
sti
ll in
eff
ect,
th
ep
revi
ou
s ca
stin
g is
dis
pel
led
. If
you
mak
e th
is s
pel
lp
erm
anen
t (t
hro
ug
h p
erm
anen
cy o
r a
sim
ilar
effe
ct),
it d
oes
no
t co
un
t ag
ain
st t
his
lim
it.
Lig
ht
can
be
use
d t
o c
ou
nte
r o
r d
isp
el a
ny
dar
knes
s sp
ell o
feq
ual
or
low
er s
pel
l lev
el.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Mag
e H
and
0B
AR
DS
choo
l - tr
ansm
utat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Tar
get -
one
non
mag
ical
, una
ttend
ed o
bjec
tw
eigh
ing
up to
5 lb
s.D
urat
ion
- co
ncen
trat
ion
Sav
ing
Thr
ow -
non
e; S
R -
no
You
poi
nt y
our
finge
r at
an
obje
ct a
nd c
an li
ftit
and
mov
e it
at w
ill fr
om a
dis
tanc
e. A
s a
mov
e ac
tion,
you
can
pro
pel t
he o
bjec
t as
far
as 1
5 fe
et in
any
dire
ctio
n, th
ough
the
spel
len
ds if
the
dist
ance
bet
wee
n yo
u an
d th
eob
ject
eve
r ex
ceed
s th
e sp
ell's
ran
ge.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Pre
stid
igit
atio
n0
BA
RD
Sch
ool -
uni
vers
alC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, SR
ange
- 1
0 ft.
Are
a -
see
text
Effe
ct -
see
text
Tar
get -
see
text
Dur
atio
n -
1 ho
urS
avin
g T
hrow
- s
ee te
xt; S
R -
no
Pre
stid
igit
atio
ns
are
min
or
tric
ks t
hat
no
vice
sp
ellc
aste
rsu
se f
or
pra
ctic
e. O
nce
cas
t, a
pre
stid
igit
atio
n s
pel
l en
able
syo
u t
o p
erfo
rm s
imp
le m
agic
al e
ffec
ts f
or
1 h
ou
r. T
he
effe
cts
are
min
or
and
hav
e se
vere
lim
itat
ion
s. A
pre
stid
igit
atio
n c
ansl
ow
ly li
ft 1
po
un
d o
f m
ater
ial.
It c
an c
olo
r, c
lean
, or
soil
item
s in
a 1
-fo
ot
cub
e ea
ch r
ou
nd
. It
can
ch
ill, w
arm
, or
flav
or
1 p
ou
nd
of
no
nliv
ing
mat
eria
l.
It c
ann
ot
dea
l dam
age
or
affe
ct t
he
con
cen
trat
ion
of
spel
lcas
ters
.
Pre
stid
igit
atio
n c
an c
reat
e sm
all o
bje
cts,
bu
t th
ey lo
ok
cru
de
and
art
ific
ial.
Th
e m
ater
ials
cre
ated
by
a p
rest
idig
itat
ion
sp
ell
are
extr
emel
y fr
agile
, an
d t
hey
can
no
t b
e u
sed
as
too
ls,
wea
po
ns,
or
spel
l co
mp
on
ents
. Fin
ally
, pre
stid
igit
atio
n la
cks
the
po
wer
to
du
plic
ate
any
oth
er s
pel
l eff
ects
. An
y ac
tual
chan
ge
to a
n o
bje
ct (
bey
on
d ju
st m
ovi
ng
, cle
anin
g, o
rso
ilin
g it
) p
ersi
sts
on
ly 1
ho
ur.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Ch
arm
Per
son
1B
AR
DS
choo
l - e
ncha
ntm
ent/c
harm
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Tar
get -
one
hum
anoi
d cr
eatu
reD
urat
ion
- 1
hour
/leve
lS
avin
g T
hrow
- W
ill n
egat
es; S
R -
yes
Th
is c
har
m m
akes
a h
um
ano
id c
reat
ure
reg
ard
yo
u a
s it
str
ust
ed f
rien
d a
nd
ally
(tr
eat
the
targ
et's
att
itu
de
as f
rien
dly
).If
th
e cr
eatu
re is
cu
rren
tly
bei
ng
th
reat
ened
or
atta
cked
by
you
or
you
r al
lies,
ho
wev
er, i
t re
ceiv
es a
+5
bo
nu
s o
n it
ssa
vin
g t
hro
w.
Th
e sp
ell d
oes
no
t en
able
yo
u t
o c
on
tro
l th
e ch
arm
ed p
erso
nas
if it
wer
e an
au
tom
ato
n, b
ut
it p
erce
ives
yo
ur
wo
rds
and
acti
on
s in
th
e m
ost
fav
ora
ble
way
. Yo
u c
an t
ry t
o g
ive
the
sub
ject
ord
ers,
bu
t yo
u m
ust
win
an
op
po
sed
Ch
aris
ma
chec
k to
co
nvi
nce
it t
o d
o a
nyt
hin
g it
wo
uld
n't
ord
inar
ily d
o.
(Ret
ries
are
no
t al
low
ed.)
An
aff
ecte
d c
reat
ure
nev
er o
bey
ssu
icid
al o
r o
bvi
ou
sly
har
mfu
l ord
ers,
bu
t it
mig
ht
be
con
vin
ced
th
at s
om
eth
ing
ver
y d
ang
ero
us
is w
ort
h d
oin
g.
An
y ac
t b
y yo
u o
r yo
ur
app
aren
t al
lies
that
th
reat
ens
the
char
med
per
son
bre
aks
the
spel
l. Y
ou
mu
st s
pea
k th
ep
erso
n's
lan
gu
age
to c
om
mu
nic
ate
you
r co
mm
and
s, o
r el
seb
e g
oo
d a
t p
anto
mim
ing
.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Gre
ase
1B
AR
DS
choo
l - c
onju
ratio
n/cr
eatio
nC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, S, M
(bu
tter)
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Tar
get -
one
obj
ect o
r 10
-ft.
squa
reD
urat
ion
- 1
min
./lev
elS
avin
g T
hrow
- s
ee te
xt; S
R -
no
A g
reas
e sp
ell c
ove
rs a
so
lid s
urf
ace
wit
h a
laye
r o
f sl
ipp
ery
gre
ase.
An
y cr
eatu
re in
th
e ar
ea w
hen
th
e sp
ell i
s ca
st m
ust
mak
e a
succ
essf
ul R
efle
x sa
ve o
r fa
ll. A
cre
atu
re c
an w
alk
wit
hin
or
thro
ug
h t
he
area
of
gre
ase
at h
alf
no
rmal
sp
eed
wit
h a
DC
10
Acr
ob
atic
s ch
eck.
Fai
lure
mea
ns
it c
an't
mo
veth
at r
ou
nd
(an
d m
ust
th
en m
ake
a R
efle
x sa
ve o
r fa
ll), w
hile
failu
re b
y 5
or
mo
re m
ean
s it
fal
ls (
see
the
Acr
ob
atic
s sk
illfo
r d
etai
ls).
Cre
atu
res
that
do
no
t m
ove
on
th
eir
turn
do
no
tn
eed
to
mak
e th
is c
hec
k an
d a
re n
ot
con
sid
ered
fla
t-fo
ote
d.
Th
e sp
ell c
an a
lso
be
use
d t
o c
reat
e a
gre
asy
coat
ing
on
an
item
.
Mat
eria
l ob
ject
s n
ot
in u
se a
re a
lway
s af
fect
ed b
y th
is s
pel
l,w
hile
an
ob
ject
wie
lded
or
emp
loye
d b
y a
crea
ture
req
uir
esit
s b
eare
r to
mak
e a
Ref
lex
savi
ng
th
row
to
avo
id t
he
effe
ct.
If t
he
init
ial s
avin
g t
hro
w f
ails
, th
e cr
eatu
re im
med
iate
lyd
rop
s th
e it
em. A
sav
ing
th
row
mu
st b
e m
ade
in e
ach
ro
un
dth
at t
he
crea
ture
att
emp
ts t
o p
ick
up
or
use
th
e g
reas
ed it
em.
A c
reat
ure
wea
rin
g g
reas
ed a
rmo
r o
r cl
oth
ing
gai
ns
a +1
0ci
rcu
mst
ance
bo
nu
s o
n E
scap
e A
rtis
t ch
ecks
an
d c
om
bat
man
euve
r ch
ecks
mad
e to
esc
ape
a g
rap
ple
, an
d t
o t
hei
rC
MD
to
avo
id b
ein
g g
rap
ple
d.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Hid
eou
s L
aug
hte
r1
BA
RD
Sch
ool -
enc
hant
men
t/com
puls
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M (
tiny
frui
t tar
ts a
nd a
feat
her)
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Tar
get -
one
cre
atur
e; s
ee te
xtD
urat
ion
- 1
roun
d/le
vel
Sav
ing
Thr
ow -
Will
neg
ates
; SR
- y
es
Th
is s
pel
l aff
licts
th
e su
bje
ct w
ith
un
con
tro
llab
le la
ug
hte
r. It
colla
pse
s in
to g
ales
of
man
ic la
ug
hte
r, f
allin
g p
ron
e. T
he
sub
ject
can
tak
e n
o a
ctio
ns
wh
ile la
ug
hin
g, b
ut
is n
ot
con
sid
ered
hel
ple
ss.
Aft
er t
he
spel
l en
ds,
it c
an a
ct n
orm
ally
. On
th
e cr
eatu
re's
nex
t tu
rn, i
t m
ay a
ttem
pt
a n
ew s
avin
g t
hro
w t
o e
nd
th
eef
fect
. Th
is is
a f
ull
rou
nd
act
ion
th
at d
oes
no
t p
rovo
keat
tack
s o
f o
pp
ort
un
ity.
If t
his
sav
e is
su
cces
sfu
l, th
e ef
fect
en
ds.
If n
ot,
th
e cr
eatu
reco
nti
nu
es la
ug
hin
g f
or
the
enti
re d
ura
tio
n.
A c
reat
ure
wit
h a
n In
telli
gen
ce s
core
of
2 o
r lo
wer
is n
ot
affe
cted
.
A c
reat
ure
wh
ose
typ
e is
dif
fere
nt
fro
m t
he
cast
er's
rec
eive
sa
+4 b
on
us
on
its
savi
ng
th
row
, bec
ause
hu
mo
r d
oes
n't
"tra
nsl
ate"
wel
l.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Sile
nt
Imag
e1
BA
RD
Sch
ool -
illu
sion
/figm
ent
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, F (
a bi
t of f
leec
e)R
ange
- lo
ng (
400
ft. +
40
ft./le
vel)
Effe
ct -
vis
ual f
igm
ent t
hat c
anno
t ext
end
beyo
nd fo
ur10
-ft.
cube
s +
one
10-
ft. c
ube/
leve
l (S
)D
urat
ion
- co
ncen
trat
ion
Sav
ing
Thr
ow -
Will
dis
belie
f (if
inte
ract
ed w
ith);
SR
-no T
his
spel
l cre
ates
the
visu
al il
lusi
on o
f an
obje
ct, c
reat
ure,
or
forc
e, a
s vi
sual
ized
by
you.
The
illu
sion
doe
s no
t cre
ate
soun
d,sm
ell,
text
ure,
or
tem
pera
ture
. You
can
mov
e th
e im
age
with
in th
e lim
its o
f the
siz
eof
the
effe
ct.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Cal
m E
mo
tio
ns
2B
AR
DS
choo
l - e
ncha
ntm
ent/c
ompu
lsio
nC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, S, D
FR
ange
- m
ediu
m (
100
ft. +
10
ft./le
vel)
Are
a -
crea
ture
s in
a 2
0-ft.
-rad
ius
spre
adD
urat
ion
- co
ncen
trat
ion,
up
to 1
rou
nd/le
vel
Sav
ing
Thr
ow -
Will
neg
ates
; SR
- y
es
Th
is s
pel
l cal
ms
agit
ated
cre
atu
res.
Yo
u h
ave
no
co
ntr
ol
ove
r th
e af
fect
ed c
reat
ure
s, b
ut
calm
em
oti
on
s ca
n s
top
rag
ing
cre
atu
res
fro
m f
igh
tin
g o
r jo
you
s o
nes
fro
m r
evel
ing
.C
reat
ure
s so
aff
ecte
d c
ann
ot
take
vio
len
t ac
tio
ns
(alt
ho
ug
hth
ey c
an d
efen
d t
hem
selv
es)
or
do
an
yth
ing
des
tru
ctiv
e. A
ny
agg
ress
ive
acti
on
ag
ain
st o
r d
amag
e d
ealt
to
a c
alm
edcr
eatu
re im
med
iate
ly b
reak
s th
e sp
ell o
n a
ll ca
lmed
crea
ture
s.
Th
is s
pel
l au
tom
atic
ally
su
pp
ress
es (
bu
t d
oes
no
t d
isp
el)
any
mo
rale
bo
nu
ses
gra
nte
d b
y sp
ells
su
ch a
s b
less
, go
od
ho
pe,
an
d r
age,
an
d a
lso
neg
ates
a b
ard
's a
bili
ty t
o in
spir
eco
ura
ge
or
a b
arb
aria
n's
rag
e ab
ility
. It
also
su
pp
ress
es a
ny
fear
eff
ects
an
d r
emo
ves
the
con
fuse
d c
on
dit
ion
fro
m a
llta
rget
s. W
hile
th
e sp
ell l
asts
, a s
up
pre
ssed
sp
ell,
con
dit
ion
,o
r ef
fect
has
no
eff
ect.
Wh
en t
he
calm
em
oti
on
s sp
ell e
nd
s,th
e o
rig
inal
sp
ell o
r ef
fect
tak
es h
old
of
the
crea
ture
ag
ain
,p
rovi
ded
th
at it
s d
ura
tio
n h
as n
ot
exp
ired
in t
he
mea
nti
me.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Her
ois
m2
BA
RD
Sch
ool -
enc
hant
men
t/com
puls
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
touc
hT
arge
t - c
reat
ure
touc
hed
Dur
atio
n -
10 m
in./l
evel
Sav
ing
Thr
ow -
Will
neg
ates
(ha
rmle
ss);
SR
-ye
s (h
arm
less
)
Thi
s sp
ell i
mbu
es a
sin
gle
crea
ture
with
grea
t bra
very
and
mor
ale
in b
attle
. The
targ
et g
ains
a +
2 m
oral
e bo
nus
on a
ttack
rolls
, sav
es, a
nd s
kill
chec
ks.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Mir
ror
Imag
e2
BA
RD
Sch
ool -
illu
sion
/figm
ent
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
per
sona
lT
arge
t - y
ouD
urat
ion
- 1
min
./lev
el
Th
is s
pel
l cre
ates
a n
um
ber
of
illu
sory
do
ub
les
of
you
th
atin
hab
it y
ou
r sq
uar
e. T
hes
e d
ou
ble
s m
ake
it d
iffi
cult
fo
ren
emie
s to
pre
cise
ly lo
cate
an
d a
ttac
k yo
u.
Wh
en m
irro
r im
age
is c
ast,
1d
4 im
ages
plu
s o
ne
imag
e p
erth
ree
cast
er le
vels
(m
axim
um
eig
ht
imag
es t
ota
l) a
re c
reat
ed.
Th
ese
imag
es r
emai
n in
yo
ur
spac
e an
d m
ove
wit
h y
ou
,m
imic
kin
g y
ou
r m
ove
men
ts, s
ou
nd
s, a
nd
act
ion
s ex
actl
y.W
hen
ever
yo
u a
re a
ttac
ked
or
are
the
targ
et o
f a
spel
l th
atre
qu
ires
an
att
ack
roll,
th
ere
is a
po
ssib
ility
th
at t
he
atta
ckta
rget
s o
ne
of
you
r im
ages
inst
ead
. If
the
atta
ck is
a h
it, r
oll
ran
do
mly
to
see
wh
eth
er t
he
sele
cted
tar
get
is r
eal o
r a
fig
men
t. If
it is
a f
igm
ent,
th
e fi
gm
ent
is d
estr
oye
d. I
f th
eat
tack
mis
ses
by
5 o
r le
ss, o
ne
of
you
r fi
gm
ents
is d
estr
oye
db
y th
e n
ear
mis
s. A
rea
spel
ls a
ffec
t yo
u n
orm
ally
an
d d
o n
ot
des
tro
y an
y o
f yo
ur
fig
men
ts. S
pel
ls a
nd
eff
ects
th
at d
o n
ot
req
uir
e an
att
ack
roll
affe
ct y
ou
no
rmal
ly a
nd
do
no
t d
estr
oy
any
of
you
r fi
gm
ents
. Sp
ells
th
at r
equ
ire
a to
uch
att
ack
are
har
mle
ssly
dis
char
ged
if u
sed
to
des
tro
y a
fig
men
t.
An
att
acke
r m
ust
be
able
to
see
th
e fi
gm
ents
to
be
foo
led
. If
you
are
invi
sib
le o
r th
e at
tack
er is
blin
d, t
he
spel
l has
no
effe
ct (
alth
ou
gh
th
e n
orm
al m
iss
chan
ces
still
ap
ply
).
Destiny of the Sands, Part 3 Tier 3-‐4
Part B4 – The Crystal Gate To scale down, use the mythic graven guardian statblock. INVINCIBLE GRAVEN GUARDIANS (2) N Medium construct (mythic) Init +2; Senses darkvision 60 ft., low-‐light vision; Perception
+1 DEFENSE
AC 22, touch 12, flat-‐footed 20 (+2 Dex, +10 natural) hp 63 (6d10+30); fast healing 2 Fort +2, Ref +4, Will +3 Defensive Abilities block attacks, second save; Resist 10 all;
DR 5/epic; Immune construct traits; SR 16 Weaknesses faith bound OFFENSE
Speed 40 ft. Melee +1 keen quarterstaff +10/+5 (1d6+5/19–20) or slam
+9 (1d6+4) Special Attacks bleed 2, magic weapon, rest eternal Spell-‐Like Abilities (CL 5th; concentration +0) 1/day—haste (self only) SQ guardian domains (Nethys–Knowledge, Protection; Ptah–
Artifice, Knowledge) TACTICS
During Combat A graven guardian begins combat by casting haste. It then focuses its attacks on the PC that dealt it the most damage since its last turn.
Morale The graven guardians fight until destroyed or until all four gem carvings are illuminated in the proper order.
STATISTICS
Str 16, Dex 15, Con —, Int —, Wis 12, Cha 1 Base Atk +6; CMB +9; CMD 21 SQ guardian domains (Death, Repose) SPECIAL ABILITIES
Faith Bound (Su) A graven guardian cannot attack any creature that openly wears or displays the holy or unholy symbol of the deity to which the graven guardian is dedicated unless that creature first attacks the graven guardian.
Magic Weapon (Su) A graven guardian that carries its deity's favored weapon treats that weapon as a +1 weapon as long as it is wielded by the guardian. If the weapon is a melee weapon, it gains the keen weapon special ability (even if the weapon is a bludgeoning weapon). If it is a thrown weapon, it gains the returning weapon special ability. If it is a ranged weapon, it gains the seeking weapon special ability, and generates new ammunition with each attack (this ammunition is destroyed whether or not it hits).
Guardian Domains Artifice: Repair (Ex)—The graven guardian's fast healing
increases to 5. Knowledge: Familiarity (Su)—The graven guardian gains a
+2 bonus on attack rolls again any creature it attacked in the past round.
Protection: Protected (Su)—The graven guardian gains a +2 bonus on all saves.
Block Attacks (Ex): Once per round, when the creature is hit by a melee or ranged attack, it can attempt a melee attack using its highest attack bonus. If this result exceeds the result from the attack against it, the creature is unaffected by the attack (as if the attack had missed).
Second Save (Ex): Whenever the creature fails a saving throw against an effect with a duration greater than 1 round, it can keep trying to shake off the effect. At the
start of its turn, if it's still affected, it can attempt the save one more time as a free action. If this save succeeds, the effect affects the creature as if it had succeeded at its initial saving throw. If the effect already allows another saving throw on a later turn to break the effect (such as for hold monster), this ability is in addition to the extra saving throw from the effect.
MYTHIC GRAVEN GUARDIANS (2) N Medium construct (mythic) Init +2; Senses darkvision 60 ft., low-‐light vision; Perception
+1 DEFENSE
AC 20, touch 12, flat-‐footed 18 (+2 Dex, +8 natural) hp 53 (6d10+20); fast healing 2 Fort +2, Ref +4, Will +3 DR 5/adamantine; Immune construct traits; SR 16 Weaknesses faith bound OFFENSE
Speed 40 ft. Melee +1 keen quarterstaff +10/+5 (1d6+5/19–20) or slam
+9 (1d6+4) Special Attacks bleed 2, magic weapon, rest eternal Spell-‐Like Abilities (CL 5th; concentration +0) 1/day—haste (self only) SQ guardian domains (Nethys–Knowledge, Protection; Ptah–
Artifice, Knowledge) TACTICS
During Combat A graven guardian begins combat by casting haste. It then focuses its attacks on the PC that dealt it the most damage since its last turn.
Morale The graven guardians fight until destroyed or until all four gem carvings are illuminated in the proper order.
STATISTICS
Str 16, Dex 15, Con —, Int —, Wis 12, Cha 1 Base Atk +6; CMB +9; CMD 21 SQ guardian domains (Death, Repose) SPECIAL ABILITIES
Faith Bound (Su) A graven guardian cannot attack any creature that openly wears or displays the holy or unholy symbol of the deity to which the graven guardian is dedicated unless that creature first attacks the graven guardian.
Magic Weapon (Su) A graven guardian that carries its deity's favored weapon treats that weapon as a +1 weapon as long as it is wielded by the guardian. If the weapon is a melee weapon, it gains the keen weapon special ability (even if the weapon is a bludgeoning weapon). If it is a thrown weapon, it gains the returning weapon special ability. If it is a ranged weapon, it gains the seeking weapon special ability, and generates new ammunition with each attack (this ammunition is destroyed whether or not it hits).
Guardian Domains Artifice: Repair (Ex)—The graven guardian's fast healing
increases to 5. Knowledge: Familiarity (Su)—The graven guardian gains a
+2 bonus on attack rolls again any creature it attacked in the past round.
Protection: Protected (Su)—The graven guardian gains a +2 bonus on all saves.
#5-‐16–Destiny of the Sands, Part 3 Subtier 6-‐7
Monster Stat Blocks
and Reference
Destiny of the Sands, Part 3 Tier 6-‐7
Miniature/Pawn List • Akatas (2) – Legends of Golarion/B2 • Hound of Tindalos – Shattered Star/B2 • Festrogs (4) – Undead Horde/B3 • Death Worm – B2 • Behir – B1 • Human Alchemist – NPC • Human Bard – NPC • Human Sorcerer – NPC Map Packs/Flip-‐Mats • Map-‐Pack: Dungeon Sites • Flip-‐Map: Battlefield • Flip-‐Map: Desert Ruins • One large custom map (26x24, desert or stone background) Handouts • 5 portraits • 8 player handouts (1x#1, 6x#2, 1x#3) • 1 chase track • 1 mythic chase rules summary
Tier 6-‐7 Destiny of the Sands, Part 3
Part A1 – Temple of the Beyond No scaling notes for this encounter ADVANCED AKATAS (2) N Medium aberration Init +8; Senses darkvision 120 ft., scent; Perception +1 DEFENSE
AC 17, touch 14, flat-‐footed 13 (+4 Dex, +3 natural) hp 19 (2d8+10) Fort +5, Ref +4, Will +6 Defensive Abilities no breath; Immune cold, disease, poison;
Resist fire 30 Weaknesses deaf, vulnerable to salt water OFFENSE
Speed 40 ft., climb 20 ft. Melee bite +4 (1d6+3 plus void bite), 2 tentacles –1 (1d3+2) TACTICS
Before Combat The akatas lurk behind columns, using Stealth to prepare an ambush. They attack once a PC is within 20 feet.
During Combat The akatas attack the nearest PC and try to infect him with void death.
Morale The akatas fight to the death. STATISTICS
Str 16, Dex 19, Con 20, Int 7, Wis 16, Cha 15 Base Atk +1; CMB +4; CMD 18 (22 vs. trip) Feats Improved Initiative Skills Acrobatics +8 (+12 jump), Climb +11, Stealth +12;
Racial Modifiers +4 Stealth SQ hibernation SPECIAL ABILITIES
Deaf (Ex) Akatas cannot hear. They are immune to spells and effects that rely on hearing to function, but they also cannot make Perception checks to listen.
Salt Water Vulnerability (Ex) Salt water acts as an extremely strong acid to akatas. A splash of salt water deals 1d6 points of damage to an akata, and full immersion in salt water deals 4d6 points of damage per round.
Void Bite (Ex) Akatas hold hundreds of invisibly small larval young within their mouths, spreading these parasitic creatures to hosts through their bite. Only humanoids make suitable hosts for akata young—all other creature types are immune to this parasitic infection. The disease itself is known as void death.
Disease (Ex) Void Death: Bite—injury; save Fort DC 12; onset 1 hour; frequency 1/day; effect 1d2 Dex and 1d2 Con damage; an infected creature who dies rises as a void zombie 2d4 hours later (see below); cure 2 consecutive saves.
FESTROGS (4) NE Medium undead Init +1; Senses darkvision 60 ft., scent; Perception +6 DEFENSE
AC 14, touch 11, flat-‐footed 13 (+1 Dex, +3 natural) hp 9 (2d8) Fort +0, Ref +1, Will +4 Immune undead traits OFFENSE
Speed 30 ft.; four-‐footed run Melee bite +4 (1d6+3 plus feed), 2 claws +5 (1d4+3) Special Attacks charging trip, diseased pustules, feed TACTICS
Before Combat The festrogs lie inert among the detritus. They stand and attack if a PC is within reach or if the akatas attack.
During Combat The festrogs mindlessly fight nearby targets. Morale The festrogs fight until destroyed. STATISTICS
Str 17, Dex 13, Con —, Int 10, Wis 12, Cha 11 Base Atk +1; CMB +4; CMD 15 (19 vs. trip) Feats Weapon Focus (claw) Skills Climb +8, Perception +6, Stealth +6, Survival +3 Languages Common SPECIAL ABILITIES
Charging Trip (Ex) A festrog that hits with its bite after making a charge attack on all fours can attempt to trip its opponent (+4 bonus). This trip does not provoke attacks of opportunity.
Diseased Pustules (Ex) When a festrog takes damage from a piercing or slashing weapon, some of its boils rupture, squirting the attacker with puslike fluids. The noxious secretions carry a potent contact disease that causes those infected to break out into painful necrotic boils.
Necrotic Boils: Disease—contact; save Fort DC 11; onset 1 day; frequency 1/day; effect 1d4 Con; cure 1 save.
Feed (Su) Every time a festrog makes a successful bite attack, it feeds on its opponent's flesh and gains 5 temporary hit points. The festrog cannot have more than 5 temporary hit points gained by this ability at one time.
Four-‐Footed Run (Ex) A festrog can run on all fours at speed of 50 feet if it doesn't hold or carry anything in its hands. When running on all fours, it is treated as if it had the Run feat.
Destiny of the Sands, Part 3 Tier 6-‐7
HOUND OF TINDALOS NE Medium outsider (evil, extraplanar) Init +9; Senses darkvision 120ft.; Perception +18 DEFENSE
AC 20, touch 15, flatfooted 15 (+5 Dex, +5 natural) hp 85 (10d10+30) Fort +10, Ref +12, Will +8 DR 10/magic; Immune mind-‐affecting effects, poison OFFENSE
Speed 40 ft. Melee bite +15 (2d6+3), 2 claws +15 (1d8+3) Special Attacks ripping gaze Spell-‐Like Abilities (CL 10th; concentration +13)
Constant–air walk At will–fog cloud, locate creature, invisibility 3/day–dimensional anchor, discern location, greater
scrying (DC 20), haste, slow (DC 16) TACTICS
Before Combat The hound of Tindalos casts invisibility on itself then lurks in the temple, analyzing the PCs. If the akata or undead attack, the hound immediately joins the fight; otherwise, it waits for the PCs to study the temple and strikes when their guard is down.
During Combat The hound of Tindalos attacks from invisibility, appearing only when it can subject the PCs to its ripping gaze. The hound makes use of its angled entry ability to leap around the room, attack from unexpected angles, and avoid retaliation.
Morale If rediced to 10 or fewer hit points, the hound of Tindalos casts plane shift to escape. It returns after a few rounds and remains invisible, stalking the PCs. If discovered, it flees again and does not come back until the PCs leave.
STATISTICS
Str 17, Dex 21, Con 16, Int 16, Wis 21, Cha 16 Base Atk +10; CMB +13; CMD 28 (32 vs. trip) Feats Blind-‐Fight, Combat Reflexes, Improved Initiative, Vital
Strike, Weapon Finesse Skills Acrobatics +18 (+22 jump), Intimidate +16, Knowledge
(arcana) +16, Knowledge (geography) +13, Knowledge (planes) +16, Perception +18, Sense Motive +18, Stealth +18, Survival +18
Languages Aklo SQ angled entry, otherworldly mind
SPECIAL ABILITIES
Angled Entry (Su) Hounds of Tindalos move through the dimensions in ways other creatures cannot comprehend. They may use greater teleport (self only) once per round as a swift action and plane shift (self only) 3/day as a standard action (caster level 10th). A hound of Tindalos can use these powers anywhere, but its destination point must be adjacent to a fixed angle or corner in the physical environment, such as a wall, floor, or ceiling (as determined by the GM); temporary angles created by cloth, flesh, or small items are not sufficient. It cannot use these abilities to enter curved architecture or open outdoor environments.
Otherworldly Mind (Ex) Any non-‐outsider attempting to read the thoughts of a hound of Tindalos or communicate with it telepathically takes 5d6 points of nonlethal damage and must make a DC 18 Will save or become confused for 2d4 rounds. This is a mind-‐affecting effect. The save DC is Charisma-‐based.
Ripping Gaze (Su) 5d6 slashing damage, 30 feet, Fortitude DC 18 negates. A creature that succeeds on its save is immune to that hound's gaze for 24 hours. Damage caused by a ripping gaze can be defeated by damage reduction, but it bypasses DR/magic and slashing. The save DC is Charisma-‐based.
Tier 6-‐7 Destiny of the Sands, Part 3
Part A3 – The Behir’s Domain To scale down, use the Savage Behir rather than the Advanced Savage. ADVANCED SAVAGE BEHIR N Huge magical beast (mythic) Init +3; Senses darkvision 60 ft., low-‐light vision; Perception
+8 DEFENSE
AC 27, touch 11, flat-‐footed 24 (+3 Dex, +16 natural, –2 size) hp 135 (10d10+20) Fort +14, Ref +10, Will +6 DR 5/epic; Resist 10 all Immune electricity OFFENSE
Speed 40 ft., climb 20 ft. Melee bite +17 (2d6+11 plus grab and bleed) Space 15 ft.; Reach 10 ft. Special Attacks breath weapon (20-‐foot line, 7d6 electricity
damage, Reflex DC 20 for half, usable every 1d4 rounds), constrict (2d6+11), rake (6 claws +16, 1d4+8), swallow whole (2d8+11 bludgeoning damage, AC 16, 10 hp), bleed 1, feral savagery (full attack)
TACTICS
During Combat The behir begins combat by either knocking rubble piles onto the PCs from above or creeping down the wall to blast one or more targets with its lightning breath. It then tries to grab an enemy, retreat up the cliff, and either rake its victim to death or swallow him whole before returning for more targets. It accuses the PCs of trespassing on its domain for the second time–an unforgivable offense–implying that someone else has recently traversed the area and that the behir has mistaken the PCs for these earlier intruders.
Morale The behir fights to the death to protect its territory STATISTICS
Str 27, Dex 16, Con 25, Int 11, Wis 18, Cha 16 Base Atk +10; CMB +20 (+24 grapple); CMD 33 (can't be
tripped) Feats Alertness, Cleave, Great Cleave, Power Attack,
Weapon Focus (bite) Skills Climb +16, Perception +10, Stealth +7 Languages Common SPECIAL ABILITIES
Grab (Ex) A behir's grab attack works against creatures of any size category. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, the behir can choose to rake the grappled target or swallow it whole.
Feral Savagery (Su): Under the circumstances listed in the monster's stat block—such as when it makes a full attack or a rend attack—it can immediately attempt an additional attack against an opponent. This attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. This additional attack doesn't stack with similar means of gaining additional attacks, such as the haste spell or a speed weapon. This ability doesn't grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.
SAVAGE BEHIR N Huge magical beast (mythic) Init +1; Senses darkvision 60 ft., low-‐light vision; Perception
+6 DEFENSE
AC 23, touch 9, flat-‐footed 22 (+1 Dex, +14 natural, –2 size) hp 115 (10d10+60) Fort +12, Ref +8, Will +5 DR 5/epic; Resist 10 all Immune electricity OFFENSE
Speed 40 ft., climb 20 ft. Melee bite +15 (2d6+9 plus grab and bleed) Space 15 ft.; Reach 10 ft. Special Attacks breath weapon (20-‐foot line, 7d6 electricity
damage, Reflex DC 20 for half, usable every 1d4 rounds), constrict (2d6+9), rake (6 claws +14, 1d4+6), swallow whole (2d8+9 bludgeoning damage, AC 16, 10 hp), bleed 1, feral savagery (full attack)
TACTICS
During Combat The behir begins combat by either knocking rubble piles onto the PCs from above or creeping down the wall to blast one or more targets with its lightning breath. It then tries to grab an enemy, retreat up the cliff, and either rake its victim to death or swallow him whole before returning for more targets. It accuses the PCs of trespassing on its domain for the second time–an unforgivable offense–implying that someone else has recently traversed the area and that the behir has mistaken the PCs for these earlier intruders.
Morale The behir fights to the death to protect its territory STATISTICS
Str 23, Dex 12, Con 21, Int 7, Wis 14, Cha 12 Base Atk +10; CMB +18 (+22 grapple); CMD 29 (can't be
tripped) Feats Alertness, Cleave, Great Cleave, Power Attack,
Weapon Focus (bite) Skills Climb +14, Perception +8, Stealth +5 Languages Common SPECIAL ABILITIES
Grab (Ex) A behir's grab attack works against creatures of any size category. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, the behir can choose to rake the grappled target or swallow it whole.
Feral Savagery (Su): Under the circumstances listed in the monster's stat block—such as when it makes a full attack or a rend attack—it can immediately attempt an additional attack against an opponent. This attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. This additional attack doesn't stack with similar means of gaining additional attacks, such as the haste spell or a speed weapon. This ability doesn't grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.
Destiny of the Sands, Part 3 Tier 6-‐7
Part A5 – The Final Heat To scale down, both Kafar and Nefti have taken 2 Strength and 2 Constitution damage from void death disease.
KAFAR Human alchemist 8/Aspis Agent (Aspis Agent) 2 NE Medium humanoid (human) Init +6; Senses Perception +13 DEFENSE
AC 23, touch 13, flat-‐footed 21 (+5 armor, +1 deflection, +2 Dex, +5 natural)
hp 58 (10 HD; 10d8+10) Fort +12, Ref +13, Will +7; +6 vs. poison OFFENSE
Speed 30 ft. Melee +1 sickle +12/+7 (1d6+3 plus blue whinnis poison) or
mwk whip +12/+7 (1d3+2 nonlethal) Ranged dart +11 (1d4+2 plus blue whinnis poison) or bomb
+11/+6 (4d6+2 fire) Special Attacks bomb 11/day (4d6+2 fire, DC 16) Alchemist extracts Prepared (CL 8th)
3rd—gaseous form, haste, nondetection* 2nd—bull’s strength, delay poison*, detect thoughts (DC
14), false life*, spider climb 1st—ant haul*, cure light wounds, detect secret doors,
endure elements*, shield *Already used
TACTICS
Before Combat Kafar wants to ensure he is prepared in the event that his meeting with the Diamond Sage goes poorly. To this end, he recently consumed his extracts of ant haul, delay poison, endure elements, and false life, as well as his Strength mutagen and a potion of barkskin. Nefti has also cast heroism on him.
During Combat Kafar throws a stink bomb at the PCs and enters the smoke cloud to strike with a poisoned sickle, using his delay poison extract to protect himself from the cloud’s nauseating effect. He aims to knock the PCs out just long enough to allow him to deliver the topaz gem.
Morale Kafar offers parley if reduced to 15 or fewer hit points or if Nefti falls or surrenders.
Base statistics When not under the effects of his mutagen, barkskin, false life, and heroism, Kafar’s statistics are AC 17, flat-‐footed 15; hp 42; fort +7, Ref +8, Will +3; Melee +1 sickle +8/+3 (1d6+1) or mwk whip +8/+3 (1d3 nonlethal); Ranged dart +9 (1d4) or bomb +9/+4 (4d6+3 fire); str 10, int 16; CMB +7; CMD 20; skills Appraise +11, Bluff +21, Craft (alchemy) +11, Craft (traps) +11, Diplomacy +10, Disable Device +15, Disguise +7, Intimidate +15, Knowledge (arcana) +9, Knowledge (history) +11, Perception +13, Sense Motive +10, Sleight of Hand +10, Spellcraft +8, Survival +7
STATISTICS
Str 14, Dex 14, Con 12, int 14, Wis 10, Cha 14 Base Atk +7; CMB +11; CMD 22 Feats Blind-‐Fight, Brew Potion, Exotic Weapon Proficiency
(whip), Improved Initiative, Skill Focus (Bluff), Throw Anything, Cosmopolitan, Extra Discovery
Skills Appraise +12, Bluff +23, Craft (alchemy) +12, Craft (traps) +12, Diplomacy +12, Disable Device +17, Disguise +9, Intimidate +17, Knowledge (arcana) +10, Knowledge (history) +12, Perception +15, Sense Motive +12, Sleight of Hand +12, Spellcraft +9, Survival +9
Languages Aklo, Common, Draconic, Gnoll, Kelish, Osiriani,
Undercommon SQ agency secret (conceal thoughts), alchemy (alchemy
crafting +8, identify potions), discoveries (concentrate poison, fast bombs, smoke bomb, sticky poison [2 strikes], stink bomb), mask alignment, mutagen (+4/–2, +2 natural, 80 minutes), poison use, swift alchemy, swift poisoning trapfinding, trap sense +1
Combat Gear potion of barkskin (CL 6th), potion of cure serious wounds, tanglefoot bag (3); Other Gear +1 mithral chain shirt, +1 sickle, mwk whip, darts (4), cloak of resistance +2, ring of protection +1, blue whinnis poison (4 doses), concentrated blue whinnis poison (1 dose), formula book (contains all prepared extracts plus cat’s
grace, comprehend languages, crafter’s fortuneAPG, disguise self, expeditious retreat, and heroism), marbles
(4), masterwork thieves’ tools, pocketed scarfUE, 23 gp SPECIAL ABILITIES
Conceal thoughts (Su) If targeted with detect thoughts or a similar effect, Kafar may choose what thoughts are detected, while his true thoughts remain private. This does not affect mind-‐affecting effects other than thought-‐reading.
Concentrated Blue Whinnis Poison (Ex) Kafar has created a concentrated dose of blue whinnis poison (injury; save Fort DC 16; frequency 1/ round for 3 rounds; initial effect 1 Con damage; secondary effect unconsciousness for 1d3 hours; cure 1 save).
Mask Alignment (Su) At 2nd level, as a standard action, Kafar can alter his alignment aura to deceive effects that detect alignment. He may choose to be detected as any specific alignment or detect as no alignment at all. This affects only alignment detection, not effects that cause harm or are otherwise based on alignment. This effect lasts until he dismisses it or changes his alignment aura again. At this time, Kafar detects as being lawful neutral.
BLUE WHINNIS Type poison, injury; Save Fortitude DC 14 Frequency 1/round for 2 rounds Initial Effect 1 Con damage; Secondary Effect
unconsciousness for 1d3 hours; Cure 2 consecutive saves
Tier 6-‐7 Destiny of the Sands, Part 3
NEFTI Human bard 8 CN Medium humanoid (human) Init +6; Senses Perception +7 DEFENSE
AC 17, touch 13, flat-‐footed 15 (+4 armor, +1 deflection, +2 Dex)
hp 60 (8d8+21) Fort +6, Ref +11, Will +12; +4 vs. bardic performance,
language-‐dependent, and sonic OFFENSE
Speed 30 ft. Melee +1 human bane sap +10/+5 (1d6+2 nonlethal) Ranged mwk shortbow +11/+6 (1d6/×3) Special Attacks bardic performance 22 rounds/day (move
action; countersong, dirge of doom [DC 18], distraction, fascinate [DC 18], inspire competence +3, inspire courage +2, suggestion [DC 18])
Bard spells known (CL 8th; concentration +12) 3rd (3/day)—confusion (DC 19), deep slumber (DC 19),
glibness 2nd (5/day)—calm emotions (DC 18), glitterdust (DC 16),
heroism, mirror image, misdirection (DC 16), shatter (DC 16)
1st (5/day)—charm person (DC 17), grease (DC 15), hideous laughter (DC 17), obscure object, remove fear, silent image (DC 15)
0 (at will)—daze (DC 16), detect magic, ghost sound (DC 14), light, mage hand, prestidigitation (DC 14)
TACTICS
Before Combat Following Kafar’s hunch about their impending meeting with the Diamond Sage, Nefti has cast glibness, heroism, and misdirection (using a beetle he found earlier) on himself and has cast heroism on Kafar.
During Combat Nefti uses his spells to inconvenience and incapacitate the PCs, sparing a moment to cast mirror image if attacked. If his foes disappear into one of Kafar’s stink bombs, Nefti drinks his potion of delay poison, inspires courage, and joins his partner in the melee.
Morale Nefti surrenders if reduced to 12 or fewer hit points or if Kafar attempts to parley with the PCs. If Kafar is unconscious, Nefti offers to parley. Should the PCs refuse to negotiate, Nefti casts calm emotions to settle matters diplomatically.
Base statistics When not under the effects of his heroism, Nefti’s statistics are fort +4, Ref +9, Will +10; Melee +1 human bane sap +8/+3 (1d6+2); CMB +7; skills Acrobatics +13, Climb +9, Escape Artist +13, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (local) +17, Linguistics +6, Perception +7, Perform (act) +15, Perform (oratory) +15, Perform (wind) +9, Sleight of Hand +6, Spellcraft +6, Stealth +13, Use Magic Device +15
STATISTICS
Str 12, Dex 14, Con 12, Int 14, Wis 13, Cha 19 Base Atk +6; CMB +9; CMD 20 Feats Greater Spell Focus (enchantment), Improved
Initiative, Iron Will, Spell Focus (enchantment), Toughness
Skills Acrobatics +15, Climb +11, Escape Artist +15, Knowledge (dungeoneering) +12, Knowledge (engineering) +12, Knowledge (geography) +12, Knowledge (local) +19, Linguistics +8, Perception +9, Perform (act) +17, Perform (oratory) +17, Perform (wind) +11, Sleight of Hand +8, Spellcraft +8, Stealth +15, Use Magic Device +17
Languages Common, Infernal, Kelish, Osiriani SQ bardic knowledge +4, exceptional stats, lore master
1/day, versatile performance (act, oratory) Combat Gear potion of cure moderate wounds, potion of
delay poison, potion of invisibility, scrolls of comprehend languages (2), acid (2); Other Gear +1 studded leather, +1 human bane sap, mwk shortbow with 20 arrows, shortsword with false-‐bottomed scabbard, cloak of resistance +1, ring of protection +1, 273 gp
SPECIAL ABILITIES
Exceptional stats (ex) Nefti is a prodigy of the Aspis Consortium, and the organization recruited him and began training him for service early in his life. As a result, his ability scores were generated using 25 points, rather than the standard 15 points used to create most NPCs. This modification increases his total CR by 1.
Favored Class Bonus (ex) Nefti has selected the human bard favored class option (Advanced Player’s Guide 22) three times. As a result, he knows one additional 1st-‐level spell and two additional 2nd-‐level spells.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: A
PG
An
t H
aul
1A
LCH
EM
IST
Sch
ool -
tran
smut
atio
nC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, S, M
/DF
(a
smal
l pul
ley)
Ran
ge -
touc
hT
arge
t - c
reat
ure
touc
hed
Dur
atio
n -
2 ho
urs/
leve
lS
avin
g T
hrow
- F
ortit
ude
nega
tes
(har
mle
ss);
SR
- y
es (
harm
less
)
The
targ
et's
car
ryin
g ca
paci
ty tr
iple
s (s
eeT
able
7-4
: Car
ryin
g C
apac
ity o
n pa
ge 1
71 o
fth
e C
ore
Rul
eboo
k). T
his
does
not
affe
ct th
ecr
eatu
re's
act
ual S
tren
gth
in a
ny w
ay, m
erel
yth
e am
ount
of m
ater
ial i
t can
car
ry w
hile
bene
fitin
g fr
om th
is s
pell.
It a
lso
has
noef
fect
on
encu
mbr
ance
due
to a
rmor
. If t
hecr
eatu
re w
ears
arm
or it
stil
l tak
es th
e no
rmal
pena
lties
for
doin
g so
reg
ardl
ess
of h
owm
uch
wei
ght t
he s
pell
allo
ws
it to
car
ry.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Cu
re L
igh
t W
ou
nd
s1
ALC
HE
MIS
TS
choo
l - c
onju
ratio
n/he
alin
gC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, SR
ange
- to
uch
Tar
get -
cre
atur
e to
uche
dD
urat
ion
- in
stan
tane
ous
Sav
ing
Thr
ow -
Will
hal
f (ha
rmle
ss);
see
text
; SR
- ye
s (h
arm
less
); s
ee te
xt
Whe
n la
ying
you
r ha
nd u
pon
a liv
ing
crea
ture
, you
cha
nnel
pos
itive
ene
rgy
that
cure
s 1d
8 po
ints
of d
amag
e +
1 p
oint
per
cast
er le
vel (
max
imum
+5)
. Sin
ce u
ndea
dar
e po
wer
ed b
y ne
gativ
e en
ergy
, thi
s sp
ell
deal
s da
mag
e to
them
inst
ead
of c
urin
g th
eir
wou
nds.
An
unde
ad c
reat
ure
can
appl
y sp
ell
resi
stan
ce, a
nd c
an a
ttem
pt a
Will
sav
e to
take
hal
f dam
age.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Det
ect
Sec
ret
Do
ors
1A
LCH
EM
IST
Sch
ool -
div
inat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
60
ft.A
rea
- co
ne-s
hape
d em
anat
ion
Dur
atio
n -
conc
entr
atio
n, u
p to
1 m
in./l
evel
Sav
ing
Thr
ow -
non
e; S
R -
no
Yo
u c
an d
etec
t se
cret
do
ors
, co
mp
artm
ents
, cac
hes
, an
d s
ofo
rth
. On
ly p
assa
ges
, do
ors
, or
op
enin
gs
that
hav
e b
een
spec
ific
ally
co
nst
ruct
ed t
o e
scap
e d
etec
tio
n a
re d
etec
ted
by
this
sp
ell.
Th
e am
ou
nt
of
info
rmat
ion
rev
eale
d d
epen
ds
on
ho
w lo
ng
yo
u s
tud
y a
par
ticu
lar
area
or
sub
ject
.
1st
Ro
un
d:
Pre
sen
ce o
r ab
sen
ce o
f se
cret
do
ors
.
2nd
Ro
un
d:
Nu
mb
er o
f se
cret
do
ors
an
d t
he
loca
tio
n o
fea
ch. I
f an
au
ra is
ou
tsid
e yo
ur
line
of
sig
ht,
th
en y
ou
dis
cern
its
dir
ecti
on
bu
t n
ot
its
exac
t lo
cati
on
.
Eac
h A
dd
itio
nal
Ro
un
d:
Th
e m
ech
anis
m o
r tr
igg
er f
or
on
ep
arti
cula
r se
cret
po
rtal
clo
sely
exa
min
ed b
y yo
u. E
ach
rou
nd
, yo
u c
an t
urn
to
det
ect
secr
et d
oo
rs in
a n
ew a
rea.
Th
esp
ell c
an p
enet
rate
bar
rier
s, b
ut
1 fo
ot
of
sto
ne,
1 in
ch o
fco
mm
on
met
al, a
th
in s
hee
t o
f le
ad, o
r 3
feet
of
wo
od
or
dir
tb
lock
s it
.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
En
du
re E
lem
ents
1A
LCH
EM
IST
Sch
ool -
abj
urat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
touc
hT
arge
t - c
reat
ure
touc
hed
Dur
atio
n -
24 h
ours
Sav
ing
Thr
ow -
Will
neg
ates
(ha
rmle
ss);
SR
-ye
s (h
arm
less
)
A c
reat
ure
prot
ecte
d by
end
ure
elem
ents
suffe
rs n
o ha
rm fr
om b
eing
in a
hot
or
cold
envi
ronm
ent.
It ca
n ex
ist c
omfo
rtab
ly in
cond
ition
s be
twee
n -5
0 an
d 14
0 de
gree
sF
ahre
nhei
t (-4
5 an
d 60
deg
rees
Cel
sius
)w
ithou
t hav
ing
to m
ake
For
titud
e sa
ves.
The
crea
ture
's e
quip
men
t is
likew
ise
prot
ecte
d.
End
ure
elem
ents
doe
sn't
prov
ide
any
prot
ectio
n fr
om fi
re o
r co
ld d
amag
e, n
or d
oes
it pr
otec
t aga
inst
oth
er e
nviro
nmen
tal
haza
rds
such
as
smok
e, la
ck o
f air,
and
so
fort
h.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Sh
ield
1A
LCH
EM
IST
Sch
ool -
abj
urat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
per
sona
lT
arge
t - y
ouD
urat
ion
- 1
min
./lev
el
Shi
eld
crea
tes
an in
visi
ble
shie
ld o
f for
ceth
at h
over
s in
fron
t of y
ou. I
t neg
ates
mag
icm
issi
le a
ttack
s di
rect
ed a
t you
. The
dis
k al
sopr
ovid
es a
+4
shie
ld b
onus
to A
C. T
his
bonu
s ap
plie
s ag
ains
t inc
orpo
real
touc
hat
tack
s, s
ince
it is
a fo
rce
effe
ct. T
he s
hiel
dha
s no
arm
or c
heck
pen
alty
or
arca
ne s
pell
failu
re c
hanc
e.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Bu
ll's
Str
eng
th2
ALC
HE
MIS
TS
choo
l - tr
ansm
utat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M/D
F (
a fe
w h
airs
, or
a pi
nch
ofdu
ng, f
rom
a b
ull)
Ran
ge -
touc
hT
arge
t - c
reat
ure
touc
hed
Dur
atio
n -
1 m
in./l
evel
Sav
ing
Thr
ow -
Will
neg
ates
(ha
rmle
ss);
SR
- y
es(h
arm
less
)
The
sub
ject
bec
omes
str
onge
r. T
he s
pell
gran
ts a
+4
enha
ncem
ent b
onus
to S
tren
gth,
addi
ng th
e us
ual b
enef
its to
mel
ee a
ttack
rolls
, mel
ee d
amag
e ro
lls, a
nd o
ther
use
s of
the
Str
engt
h m
odifi
er.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Del
ay P
ois
on
2A
LCH
EM
IST
Sch
ool -
con
jura
tion/
heal
ing
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, DF
Ran
ge -
touc
hT
arge
t - c
reat
ure
touc
hed
Dur
atio
n -
1 ho
ur/le
vel
Sav
ing
Thr
ow -
For
titud
e ne
gate
s (h
arm
less
);S
R -
yes
(ha
rmle
ss)
The
sub
ject
bec
omes
tem
pora
rily
imm
une
topo
ison
. Any
poi
son
in it
s sy
stem
or
any
pois
on to
whi
ch it
is e
xpos
ed d
urin
g th
esp
ell's
dur
atio
n do
es n
ot a
ffect
the
subj
ect
until
the
spel
l's d
urat
ion
has
expi
red.
Del
aypo
ison
doe
s no
t cur
e an
y da
mag
e th
atpo
ison
may
hav
e al
read
y do
ne.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Det
ect
Th
ou
gh
ts2
ALC
HE
MIS
TS
choo
l - d
ivin
atio
nC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, S, F
/DF
(a
copp
er p
iece
)R
ange
- 6
0 ft.
Are
a -
cone
-sha
ped
eman
atio
nD
urat
ion
- co
ncen
trat
ion,
up
to 1
min
./lev
elS
avin
g T
hrow
- W
ill n
egat
es; s
ee te
xt; S
R -
no
Yo
u d
etec
t su
rfac
e th
ou
gh
ts. T
he
amo
un
t o
f in
form
atio
nre
veal
ed d
epen
ds
on
ho
w lo
ng
yo
u s
tud
y a
par
ticu
lar
area
or
sub
ject
.
1st
Ro
un
d:
Pre
sen
ce o
r ab
sen
ce o
f th
ou
gh
ts (
fro
mco
nsc
iou
s cr
eatu
res
wit
h In
telli
gen
ce s
core
s o
f 1
or
hig
her
).
2nd
Ro
un
d:
Nu
mb
er o
f th
inki
ng
min
ds
and
th
e In
telli
gen
cesc
ore
of
each
. If
the
hig
hes
t In
telli
gen
ce is
26
or
hig
her
(an
dat
leas
t 10
po
ints
hig
her
th
an y
ou
r o
wn
Inte
llig
ence
sco
re),
you
are
stu
nn
ed f
or
1 ro
un
d a
nd
th
e sp
ell e
nd
s. T
his
sp
ell
do
es n
ot
let
you
det
erm
ine
the
loca
tio
n o
f th
e th
inki
ng
min
ds
if y
ou
can
't se
e th
e cr
eatu
res
wh
ose
th
ou
gh
ts y
ou
are
det
ecti
ng
.
3rd
Ro
un
d:
Su
rfac
e th
ou
gh
ts o
f an
y m
ind
in t
he
area
. Ata
rget
's W
ill s
ave
pre
ven
ts y
ou
fro
m r
ead
ing
its
tho
ug
hts
,an
d y
ou
mu
st c
ast
det
ect
tho
ug
hts
ag
ain
to
hav
e an
oth
erch
ance
. Cre
atu
res
of
anim
al in
telli
gen
ce (
Int
1 o
r 2)
hav
esi
mp
le, i
nst
inct
ual
th
ou
gh
ts.
Eac
h r
ou
nd
, yo
u c
an t
urn
to
det
ect
tho
ug
hts
in a
new
are
a.T
he
spel
l can
pen
etra
te b
arri
ers,
bu
t 1
foo
t o
f st
on
e, 1
inch
of
com
mo
n m
etal
, a t
hin
sh
eet
of
lead
, or
3 fe
et o
f w
oo
d o
r d
irt
blo
cks
it.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Fal
se L
ife
2A
LCH
EM
IST
Sch
ool -
nec
rom
ancy
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M (
a dr
op o
f blo
od)
Ran
ge -
per
sona
lT
arge
t - y
ouD
urat
ion
- 1
hour
/leve
l or
until
dis
char
ged;
see
text
You
har
ness
the
pow
er o
f unl
ife to
gra
ntyo
urse
lf a
limite
d ab
ility
to a
void
dea
th. W
hile
this
spe
ll is
in e
ffect
, you
gai
n te
mpo
rary
hit
poin
ts e
qual
to 1
d10
+ 1
per
cas
ter
leve
l(m
axim
um +
10).
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Sp
ider
Clim
b2
ALC
HE
MIS
TS
choo
l - tr
ansm
utat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M (
a liv
e sp
ider
)R
ange
- to
uch
Tar
get -
cre
atur
e to
uche
dD
urat
ion
- 10
min
./lev
elS
avin
g T
hrow
- W
ill n
egat
es (
harm
less
); S
R -
yes
(har
mle
ss)
The
sub
ject
can
clim
b an
d tr
avel
on
vert
ical
surf
aces
or
even
trav
erse
cei
lings
as
wel
l as
a sp
ider
doe
s. T
he a
ffect
ed c
reat
ure
mus
tha
ve it
s ha
nds
free
to c
limb
in th
is m
anne
r.T
he s
ubje
ct g
ains
a c
limb
spee
d of
20
feet
and
a +
8 ra
cial
bon
us o
n C
limb
skill
che
cks;
furt
herm
ore,
it n
eed
not m
ake
Clim
b ch
ecks
to tr
aver
se a
ver
tical
or
horiz
onta
l sur
face
(eve
n up
side
dow
n). A
spi
der
clim
bing
crea
ture
ret
ains
its
Dex
terit
y bo
nus
to A
rmor
Cla
ss (
if an
y) w
hile
clim
bing
, and
opp
onen
tsge
t no
spec
ial b
onus
to th
eir
atta
cks
agai
nst
it. It
can
not,
how
ever
, use
the
run
actio
nw
hile
clim
bing
.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Gas
eou
s F
orm
3A
LCH
EM
IST
Sch
ool -
tran
smut
atio
nC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- S
, M/D
F (
a bi
t of g
auze
and
aw
isp
of s
mok
e)R
ange
- to
uch
Tar
get -
will
ing
corp
orea
l cre
atur
e to
uche
dD
urat
ion
- 2
min
./lev
elS
avin
g T
hrow
- n
one;
SR
- n
o
Th
e su
bje
ct a
nd
all
its
gea
r b
eco
me
insu
bst
anti
al, m
isty
, an
dtr
ansl
uce
nt.
Its
mat
eria
l arm
or
(in
clu
din
g n
atu
ral a
rmo
r)b
eco
mes
wo
rth
less
, th
ou
gh
its
size
, Dex
teri
ty, d
efle
ctio
nb
on
use
s, a
nd
arm
or
bo
nu
ses
fro
m f
orc
e ef
fect
s st
ill a
pp
ly.
Th
e su
bje
ct g
ain
s D
R 1
0/ m
agic
an
d b
eco
mes
imm
un
e to
po
iso
n, s
nea
k at
tack
s, a
nd
cri
tica
l hit
s. It
can
't at
tack
or
cast
spel
ls w
ith
ver
bal
, so
mat
ic, m
ater
ial,
or
focu
s co
mp
on
ents
wh
ile in
gas
eou
s fo
rm. T
his
do
es n
ot
rule
ou
t th
e u
se o
fce
rtai
n s
pel
ls t
hat
th
e su
bje
ct m
ay h
ave
pre
par
ed u
sin
g t
he
feat
s S
ilen
t S
pel
l, S
till
Sp
ell,
and
Esc
hew
Mat
eria
ls. T
he
sub
ject
als
o lo
ses
sup
ern
atu
ral a
bili
ties
wh
ile in
gas
eou
sfo
rm. I
f it
has
a t
ou
ch s
pel
l rea
dy
to u
se, t
hat
sp
ell i
sd
isch
arg
ed h
arm
less
ly w
hen
th
e g
aseo
us
form
sp
ell t
akes
effe
ct.
A g
aseo
us
crea
ture
can
't ru
n, b
ut
it c
an f
ly a
t a
spee
d o
f 10
feet
an
d a
uto
mat
ical
ly s
ucc
eed
s o
n a
ll F
ly s
kill
chec
ks. I
t ca
np
ass
thro
ug
h s
mal
l ho
les
or
nar
row
op
enin
gs,
eve
n m
ere
crac
ks, w
ith
all
it w
as w
eari
ng
or
ho
ldin
g in
its
han
ds,
as
lon
g a
s th
e sp
ell p
ersi
sts.
Th
e cr
eatu
re is
su
bje
ct t
o t
he
effe
cts
of
win
d, a
nd
it c
an't
ente
r w
ater
or
oth
er li
qu
id. I
t al
soca
n't
man
ipu
late
ob
ject
s o
r ac
tiva
te it
ems,
eve
n t
ho
seca
rrie
d a
lon
g w
ith
its
gas
eou
s fo
rm. C
on
tin
uo
usl
y ac
tive
item
s re
mai
n a
ctiv
e, t
ho
ug
h in
so
me
case
s th
eir
effe
cts
may
be
mo
ot.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Has
te3
ALC
HE
MIS
TS
choo
l - tr
ansm
utat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M (
a sh
avin
g of
lico
rice
root
)R
ange
- c
lose
(25
ft. +
5 ft
./2 le
vels
)T
arge
t - o
ne c
reat
ure/
leve
l, no
two
of w
hich
can
be
mor
e th
an 3
0 ft.
apa
rtD
urat
ion
- 1
roun
d/le
vel
Sav
ing
Thr
ow -
For
titud
e ne
gate
s (h
arm
less
); S
R -
yes
(har
mle
ss)
Th
e tr
ansm
ute
d c
reat
ure
s m
ove
an
d a
ct m
ore
qu
ickl
y th
ann
orm
al. T
his
ext
ra s
pee
d h
as s
ever
al e
ffec
ts.
Wh
en m
akin
g a
fu
ll at
tack
act
ion
, a h
aste
d c
reat
ure
may
mak
e o
ne
extr
a at
tack
wit
h o
ne
nat
ura
l or
man
ufa
ctu
red
wea
po
n. T
he
atta
ck is
mad
e u
sin
g t
he
crea
ture
's f
ull
bas
eat
tack
bo
nu
s, p
lus
any
mo
dif
iers
ap
pro
pri
ate
to t
he
situ
atio
n.
(Th
is e
ffec
t is
no
t cu
mu
lati
ve w
ith
sim
ilar
effe
cts,
su
ch a
sth
at p
rovi
ded
by
a sp
eed
wea
po
n, n
or
do
es it
act
ual
ly g
ran
tan
ext
ra a
ctio
n, s
o y
ou
can
't u
se it
to
cas
t a
seco
nd
sp
ell o
ro
ther
wis
e ta
ke a
n e
xtra
act
ion
in t
he
rou
nd
.) A
has
ted
crea
ture
gai
ns
a +1
bo
nu
s o
n a
ttac
k ro
lls a
nd
a +
1 d
od
ge
bo
nu
s to
AC
an
d R
efle
x sa
ves.
An
y co
nd
itio
n t
hat
mak
esyo
u lo
se y
ou
r D
exte
rity
bo
nu
s to
Arm
or
Cla
ss (
if a
ny)
als
om
akes
yo
u lo
se d
od
ge
bo
nu
ses.
All
of
the
has
ted
cre
atu
re's
mo
des
of
mo
vem
ent
(in
clu
din
gla
nd
mo
vem
ent,
bu
rro
w, c
limb
, fly
, an
d s
wim
) in
crea
se b
y 30
feet
, to
a m
axim
um
of
twic
e th
e su
bje
ct's
no
rmal
sp
eed
usi
ng
th
at f
orm
of
mo
vem
ent.
Th
is in
crea
se c
ou
nts
as
anen
han
cem
ent
bo
nu
s, a
nd
it a
ffec
ts t
he
crea
ture
's ju
mp
ing
dis
tan
ce a
s n
orm
al f
or
incr
ease
d s
pee
d. M
ult
iple
has
teef
fect
s d
on
't st
ack.
Has
te d
isp
els
and
co
un
ters
slo
w.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
No
nd
etec
tio
n3
ALC
HE
MIS
TS
choo
l - a
bjur
atio
nC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, S, M
(di
amon
d du
st w
orth
50
gp)
Ran
ge -
touc
hT
arge
t - c
reat
ure
or o
bjec
t tou
ched
Dur
atio
n -
1 ho
ur/le
vel
Sav
ing
Thr
ow -
Will
neg
ates
(ha
rmle
ss, o
bjec
t);
SR
- y
es (
harm
less
, obj
ect)
The
war
ded
crea
ture
or
obje
ct b
ecom
esdi
fficu
lt to
det
ect b
y di
vina
tion
spel
ls s
uch
ascl
aira
udie
nce/
clai
rvoy
ance
, loc
ate
obje
ct,
and
dete
ct s
pells
. Non
dete
ctio
n al
sopr
even
ts lo
catio
n by
suc
h m
agic
item
s as
crys
tal b
alls
. If a
div
inat
ion
is a
ttem
pted
agai
nst t
he w
arde
d cr
eatu
re o
r ite
m, t
heca
ster
of t
he d
ivin
atio
n m
ust s
ucce
ed o
n a
cast
er le
vel c
heck
(1d
20 +
cas
ter
leve
l)ag
ains
t a D
C o
f 11
+ th
e ca
ster
leve
l of t
hesp
ellc
aste
r w
ho c
ast n
onde
tect
ion.
If y
ouca
st n
onde
tect
ion
on y
ours
elf o
r on
an
item
curr
ently
in y
our
poss
essi
on, t
he D
C is
15
+yo
ur c
aste
r le
vel.
If ca
st o
n a
crea
ture
, non
dete
ctio
n w
ards
the
crea
ture
's g
ear
as w
ell a
s th
e cr
eatu
re it
self.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Daz
e0
BA
RD
Sch
ool -
enc
hant
men
t/com
puls
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M (
a pi
nch
of w
ool o
r si
mila
rsu
bsta
nce)
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Tar
get -
one
hum
anoi
d cr
eatu
re o
f 4 H
D o
r le
ssD
urat
ion
- 1
roun
dS
avin
g T
hrow
- W
ill n
egat
es; S
R -
yes
Thi
s sp
ell c
loud
s th
e m
ind
of a
hum
anoi
dcr
eatu
re w
ith 4
or
few
er H
it D
ice
so th
at it
take
s no
act
ions
. Hum
anoi
ds o
f 5 o
r m
ore
HD
are
not
affe
cted
. A d
azed
sub
ject
is n
otst
unne
d, s
o at
tack
ers
get n
o sp
ecia
lad
vant
age
agai
nst i
t. A
fter
a cr
eatu
re h
asbe
en d
azed
by
this
spe
ll, it
is im
mun
e to
the
effe
cts
of th
is s
pell
for
1 m
inut
e.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Det
ect
Mag
ic0
BA
RD
Sch
ool -
div
inat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
60
ft.A
rea
- co
ne-s
hape
d em
anat
ion
Dur
atio
n -
conc
entr
atio
n, u
p to
1 m
in./l
evel
Sav
ing
Thr
ow -
non
e; S
R -
no
Yo
u d
etec
t m
agic
al a
ura
s. T
he
amo
un
t o
f in
form
atio
nre
veal
ed d
epen
ds
on
ho
w lo
ng
yo
u s
tud
y a
par
ticu
lar
area
or
sub
ject
.
1st
Ro
un
d:
Pre
sen
ce o
r ab
sen
ce o
f m
agic
al a
ura
s.
2nd
Ro
un
d:
Nu
mb
er o
f d
iffe
ren
t m
agic
al a
ura
s an
d t
he
po
wer
of
the
mo
st p
ote
nt
aura
.
3rd
Ro
un
d:
Th
e st
ren
gth
an
d lo
cati
on
of
each
au
ra. I
fth
e it
ems
or
crea
ture
s b
eari
ng
th
e au
ras
are
in li
ne
of
sig
ht,
yo
u c
an m
ake
Kn
ow
led
ge
(arc
ana)
ski
ll ch
ecks
to
det
erm
ine
the
sch
oo
l of
mag
ic in
volv
ed in
eac
h. (
Mak
eo
ne
chec
k p
er a
ura
: D
C 1
5 +
spel
l lev
el, o
r 15
+ 1
/2ca
ster
leve
l fo
r a
no
nsp
ell e
ffec
t.)
If t
he
aura
em
anat
esfr
om
a m
agic
item
, yo
u c
an a
ttem
pt
to id
enti
fy it
sp
rop
erti
es (
see
Sp
ellc
raft
).
Mag
ical
are
as, m
ult
iple
typ
es o
f m
agic
, or
stro
ng
loca
lm
agic
al e
man
atio
ns
may
dis
tort
or
con
ceal
wea
ker
aura
s.
Au
ra S
tren
gth
: A
n a
ura
's p
ow
er d
epen
ds
on
a s
pel
l'sfu
nct
ion
ing
sp
ell l
evel
or
an it
em's
cas
ter
leve
l; s
ee t
he
acco
mp
anyi
ng
tab
le. I
f an
au
ra f
alls
into
mo
re t
han
on
e
Det
ect
Mag
ic (
Co
nt.
)
cate
gory
, det
ect m
agic
indi
cate
s th
e st
rong
er o
f the
two.
Spe
ll or
Obj
ect |
Aur
a P
ower
|
Fai
nt |
Mod
erat
e | S
tron
g | O
verw
helm
ing
|
Fun
ctio
ning
spe
ll (s
pell
leve
l) | 3
rd o
r lo
wer
| 4t
h-6t
h |
7th-
9th
| 10t
h+ (
deity
-leve
l) |
Mag
ic it
em (
cast
er le
vel)
| 5th
or
low
er |
6th-
11th
|12
th-2
0th
| 21s
t+ (
artif
act)
|
Lin
gerin
g A
ura:
A m
agic
al a
ura
linge
rs a
fter
its o
rigin
also
urce
dis
sipa
tes
(in th
e ca
se o
f a s
pell)
or
is d
estr
oyed
(in
the
case
of a
mag
ic it
em).
If d
etec
t mag
ic is
cas
t and
dire
cted
at s
uch
a lo
catio
n, th
e sp
ell i
ndic
ates
an
aura
stre
ngth
of d
im (
even
wea
ker
than
a fa
int a
ura)
. How
long
the
aura
ling
ers
at th
is d
im le
vel d
epen
ds o
n its
orig
inal
pow
er: O
rigin
al S
tren
gth
| Dur
atio
n of
Lin
gerin
g A
ura
|
Fai
nt |
1d6
roun
ds |
Mod
erat
e | 1
d6 m
inut
es |
Str
ong
| 1d6
x10
min
utes
|
Ove
rwhe
lmin
g | 1
d6 d
ays
|
Out
side
rs a
nd e
lem
enta
ls a
re n
ot m
agic
al in
them
selv
es,
but i
f the
y ar
e su
mm
oned
, the
con
jura
tion
spel
l reg
iste
rs.
Eac
h ro
und,
you
can
turn
to d
etec
t mag
ic in
a n
ew a
rea.
The
spe
ll ca
n pe
netr
ate
barr
iers
, but
1 fo
ot o
f sto
ne, 1
inch
Det
ect
Mag
ic (
Co
nt.
)
of c
omm
on m
etal
, a th
in s
heet
of l
ead,
or
3 fe
et o
f woo
d or
dirt
blo
cks
it.
Det
ect m
agic
can
be
mad
e pe
rman
ent w
ith a
per
man
ency
spel
l.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Gh
ost
So
un
d0
BA
RD
Sch
ool -
illu
sion
/figm
ent
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M (
a bi
t of w
ool o
r a
smal
llu
mp
of w
ax)
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Effe
ct -
illu
sory
sou
nds
Dur
atio
n -
1 ro
und/
leve
lS
avin
g T
hrow
- W
ill d
isbe
lief;
SR
- n
o
Gh
ost
so
un
d a
llow
s yo
u t
o c
reat
e a
volu
me
of
sou
nd
th
atri
ses,
rec
edes
, ap
pro
ach
es, o
r re
mai
ns
at a
fix
ed p
lace
. Yo
uch
oo
se w
hat
typ
e o
f so
un
d g
ho
st s
ou
nd
cre
ates
wh
enca
stin
g it
an
d c
ann
ot
ther
eaft
er c
han
ge
the
sou
nd
's b
asic
char
acte
r.
Th
e vo
lum
e o
f so
un
d c
reat
ed d
epen
ds
on
yo
ur
leve
l. Y
ou
can
pro
du
ce a
s m
uch
no
ise
as f
ou
r n
orm
al h
um
ans
per
cast
er le
vel (
max
imu
m 4
0 h
um
ans)
. Th
us,
tal
kin
g, s
ing
ing
,sh
ou
tin
g, w
alki
ng
, mar
chin
g, o
r ru
nn
ing
so
un
ds
can
be
crea
ted
. Th
e n
ois
e a
gh
ost
so
un
d s
pel
l pro
du
ces
can
be
virt
ual
ly a
ny
typ
e o
f so
un
d w
ith
in t
he
volu
me
limit
. A h
ord
eo
f ra
ts r
un
nin
g a
nd
sq
uea
kin
g is
ab
ou
t th
e sa
me
volu
me
asei
gh
t h
um
ans
run
nin
g a
nd
sh
ou
tin
g. A
ro
arin
g li
on
is e
qu
alto
th
e n
ois
e fr
om
16
hu
man
s, w
hile
a r
oar
ing
dra
go
n is
eq
ual
to t
he
no
ise
fro
m 3
2 h
um
ans.
An
yon
e w
ho
hea
rs a
gh
ost
sou
nd
rec
eive
s a
Will
sav
e to
dis
bel
ieve
.
Gh
ost
so
un
d c
an e
nh
ance
th
e ef
fect
iven
ess
of
a si
len
t im
age
spel
l.
Gh
ost
so
un
d c
an b
e m
ade
per
man
ent
wit
h a
per
man
ency
spel
l.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Lig
ht
0B
AR
DS
choo
l - e
voca
tion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, M
/DF
(a
firef
ly)
Ran
ge -
touc
hT
arge
t - o
bjec
t tou
ched
Dur
atio
n -
10 m
in./l
evel
Sav
ing
Thr
ow -
non
e; S
R -
no
Th
is s
pel
l cau
ses
a to
uch
ed o
bje
ct t
o g
low
like
a t
orc
h,
shed
din
g n
orm
al li
gh
t in
a 2
0-fo
ot
rad
ius,
an
d in
crea
sin
g t
he
ligh
t le
vel f
or
an a
dd
itio
nal
20
feet
by
on
e st
ep, u
p t
o n
orm
allig
ht
(dar
knes
s b
eco
mes
dim
lig
ht,
an
d d
im li
gh
t b
eco
mes
no
rmal
lig
ht)
. In
an
are
a o
f n
orm
al o
r b
rig
ht
ligh
t, t
his
sp
ell
has
no
eff
ect.
Th
e ef
fect
is im
mo
bile
, bu
t it
can
be
cast
on
am
ova
ble
ob
ject
.
Yo
u c
an o
nly
hav
e o
ne
ligh
t sp
ell a
ctiv
e at
an
y o
ne
tim
e. If
you
cas
t th
is s
pel
l wh
ile a
no
ther
cas
tin
g is
sti
ll in
eff
ect,
th
ep
revi
ou
s ca
stin
g is
dis
pel
led
. If
you
mak
e th
is s
pel
lp
erm
anen
t (t
hro
ug
h p
erm
anen
cy o
r a
sim
ilar
effe
ct),
it d
oes
no
t co
un
t ag
ain
st t
his
lim
it.
Lig
ht
can
be
use
d t
o c
ou
nte
r o
r d
isp
el a
ny
dar
knes
s sp
ell o
feq
ual
or
low
er s
pel
l lev
el.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Mag
e H
and
0B
AR
DS
choo
l - tr
ansm
utat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Tar
get -
one
non
mag
ical
, una
ttend
ed o
bjec
tw
eigh
ing
up to
5 lb
s.D
urat
ion
- co
ncen
trat
ion
Sav
ing
Thr
ow -
non
e; S
R -
no
You
poi
nt y
our
finge
r at
an
obje
ct a
nd c
an li
ftit
and
mov
e it
at w
ill fr
om a
dis
tanc
e. A
s a
mov
e ac
tion,
you
can
pro
pel t
he o
bjec
t as
far
as 1
5 fe
et in
any
dire
ctio
n, th
ough
the
spel
len
ds if
the
dist
ance
bet
wee
n yo
u an
d th
eob
ject
eve
r ex
ceed
s th
e sp
ell's
ran
ge.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Pre
stid
igit
atio
n0
BA
RD
Sch
ool -
uni
vers
alC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, SR
ange
- 1
0 ft.
Are
a -
see
text
Effe
ct -
see
text
Tar
get -
see
text
Dur
atio
n -
1 ho
urS
avin
g T
hrow
- s
ee te
xt; S
R -
no
Pre
stid
igit
atio
ns
are
min
or
tric
ks t
hat
no
vice
sp
ellc
aste
rsu
se f
or
pra
ctic
e. O
nce
cas
t, a
pre
stid
igit
atio
n s
pel
l en
able
syo
u t
o p
erfo
rm s
imp
le m
agic
al e
ffec
ts f
or
1 h
ou
r. T
he
effe
cts
are
min
or
and
hav
e se
vere
lim
itat
ion
s. A
pre
stid
igit
atio
n c
ansl
ow
ly li
ft 1
po
un
d o
f m
ater
ial.
It c
an c
olo
r, c
lean
, or
soil
item
s in
a 1
-fo
ot
cub
e ea
ch r
ou
nd
. It
can
ch
ill, w
arm
, or
flav
or
1 p
ou
nd
of
no
nliv
ing
mat
eria
l.
It c
ann
ot
dea
l dam
age
or
affe
ct t
he
con
cen
trat
ion
of
spel
lcas
ters
.
Pre
stid
igit
atio
n c
an c
reat
e sm
all o
bje
cts,
bu
t th
ey lo
ok
cru
de
and
art
ific
ial.
Th
e m
ater
ials
cre
ated
by
a p
rest
idig
itat
ion
sp
ell
are
extr
emel
y fr
agile
, an
d t
hey
can
no
t b
e u
sed
as
too
ls,
wea
po
ns,
or
spel
l co
mp
on
ents
. Fin
ally
, pre
stid
igit
atio
n la
cks
the
po
wer
to
du
plic
ate
any
oth
er s
pel
l eff
ects
. An
y ac
tual
chan
ge
to a
n o
bje
ct (
bey
on
d ju
st m
ovi
ng
, cle
anin
g, o
rso
ilin
g it
) p
ersi
sts
on
ly 1
ho
ur.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Ch
arm
Per
son
1B
AR
DS
choo
l - e
ncha
ntm
ent/c
harm
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Tar
get -
one
hum
anoi
d cr
eatu
reD
urat
ion
- 1
hour
/leve
lS
avin
g T
hrow
- W
ill n
egat
es; S
R -
yes
Th
is c
har
m m
akes
a h
um
ano
id c
reat
ure
reg
ard
yo
u a
s it
str
ust
ed f
rien
d a
nd
ally
(tr
eat
the
targ
et's
att
itu
de
as f
rien
dly
).If
th
e cr
eatu
re is
cu
rren
tly
bei
ng
th
reat
ened
or
atta
cked
by
you
or
you
r al
lies,
ho
wev
er, i
t re
ceiv
es a
+5
bo
nu
s o
n it
ssa
vin
g t
hro
w.
Th
e sp
ell d
oes
no
t en
able
yo
u t
o c
on
tro
l th
e ch
arm
ed p
erso
nas
if it
wer
e an
au
tom
ato
n, b
ut
it p
erce
ives
yo
ur
wo
rds
and
acti
on
s in
th
e m
ost
fav
ora
ble
way
. Yo
u c
an t
ry t
o g
ive
the
sub
ject
ord
ers,
bu
t yo
u m
ust
win
an
op
po
sed
Ch
aris
ma
chec
k to
co
nvi
nce
it t
o d
o a
nyt
hin
g it
wo
uld
n't
ord
inar
ily d
o.
(Ret
ries
are
no
t al
low
ed.)
An
aff
ecte
d c
reat
ure
nev
er o
bey
ssu
icid
al o
r o
bvi
ou
sly
har
mfu
l ord
ers,
bu
t it
mig
ht
be
con
vin
ced
th
at s
om
eth
ing
ver
y d
ang
ero
us
is w
ort
h d
oin
g.
An
y ac
t b
y yo
u o
r yo
ur
app
aren
t al
lies
that
th
reat
ens
the
char
med
per
son
bre
aks
the
spel
l. Y
ou
mu
st s
pea
k th
ep
erso
n's
lan
gu
age
to c
om
mu
nic
ate
you
r co
mm
and
s, o
r el
seb
e g
oo
d a
t p
anto
mim
ing
.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Gre
ase
1B
AR
DS
choo
l - c
onju
ratio
n/cr
eatio
nC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, S, M
(bu
tter)
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Tar
get -
one
obj
ect o
r 10
-ft.
squa
reD
urat
ion
- 1
min
./lev
elS
avin
g T
hrow
- s
ee te
xt; S
R -
no
A g
reas
e sp
ell c
ove
rs a
so
lid s
urf
ace
wit
h a
laye
r o
f sl
ipp
ery
gre
ase.
An
y cr
eatu
re in
th
e ar
ea w
hen
th
e sp
ell i
s ca
st m
ust
mak
e a
succ
essf
ul R
efle
x sa
ve o
r fa
ll. A
cre
atu
re c
an w
alk
wit
hin
or
thro
ug
h t
he
area
of
gre
ase
at h
alf
no
rmal
sp
eed
wit
h a
DC
10
Acr
ob
atic
s ch
eck.
Fai
lure
mea
ns
it c
an't
mo
veth
at r
ou
nd
(an
d m
ust
th
en m
ake
a R
efle
x sa
ve o
r fa
ll), w
hile
failu
re b
y 5
or
mo
re m
ean
s it
fal
ls (
see
the
Acr
ob
atic
s sk
illfo
r d
etai
ls).
Cre
atu
res
that
do
no
t m
ove
on
th
eir
turn
do
no
tn
eed
to
mak
e th
is c
hec
k an
d a
re n
ot
con
sid
ered
fla
t-fo
ote
d.
Th
e sp
ell c
an a
lso
be
use
d t
o c
reat
e a
gre
asy
coat
ing
on
an
item
.
Mat
eria
l ob
ject
s n
ot
in u
se a
re a
lway
s af
fect
ed b
y th
is s
pel
l,w
hile
an
ob
ject
wie
lded
or
emp
loye
d b
y a
crea
ture
req
uir
esit
s b
eare
r to
mak
e a
Ref
lex
savi
ng
th
row
to
avo
id t
he
effe
ct.
If t
he
init
ial s
avin
g t
hro
w f
ails
, th
e cr
eatu
re im
med
iate
lyd
rop
s th
e it
em. A
sav
ing
th
row
mu
st b
e m
ade
in e
ach
ro
un
dth
at t
he
crea
ture
att
emp
ts t
o p
ick
up
or
use
th
e g
reas
ed it
em.
A c
reat
ure
wea
rin
g g
reas
ed a
rmo
r o
r cl
oth
ing
gai
ns
a +1
0ci
rcu
mst
ance
bo
nu
s o
n E
scap
e A
rtis
t ch
ecks
an
d c
om
bat
man
euve
r ch
ecks
mad
e to
esc
ape
a g
rap
ple
, an
d t
o t
hei
rC
MD
to
avo
id b
ein
g g
rap
ple
d.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Hid
eou
s L
aug
hte
r1
BA
RD
Sch
ool -
enc
hant
men
t/com
puls
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M (
tiny
frui
t tar
ts a
nd a
feat
her)
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Tar
get -
one
cre
atur
e; s
ee te
xtD
urat
ion
- 1
roun
d/le
vel
Sav
ing
Thr
ow -
Will
neg
ates
; SR
- y
es
Th
is s
pel
l aff
licts
th
e su
bje
ct w
ith
un
con
tro
llab
le la
ug
hte
r. It
colla
pse
s in
to g
ales
of
man
ic la
ug
hte
r, f
allin
g p
ron
e. T
he
sub
ject
can
tak
e n
o a
ctio
ns
wh
ile la
ug
hin
g, b
ut
is n
ot
con
sid
ered
hel
ple
ss.
Aft
er t
he
spel
l en
ds,
it c
an a
ct n
orm
ally
. On
th
e cr
eatu
re's
nex
t tu
rn, i
t m
ay a
ttem
pt
a n
ew s
avin
g t
hro
w t
o e
nd
th
eef
fect
. Th
is is
a f
ull
rou
nd
act
ion
th
at d
oes
no
t p
rovo
keat
tack
s o
f o
pp
ort
un
ity.
If t
his
sav
e is
su
cces
sfu
l, th
e ef
fect
en
ds.
If n
ot,
th
e cr
eatu
reco
nti
nu
es la
ug
hin
g f
or
the
enti
re d
ura
tio
n.
A c
reat
ure
wit
h a
n In
telli
gen
ce s
core
of
2 o
r lo
wer
is n
ot
affe
cted
.
A c
reat
ure
wh
ose
typ
e is
dif
fere
nt
fro
m t
he
cast
er's
rec
eive
sa
+4 b
on
us
on
its
savi
ng
th
row
, bec
ause
hu
mo
r d
oes
n't
"tra
nsl
ate"
wel
l.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Ob
scu
re O
bje
ct1
BA
RD
Sch
ool -
abj
urat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M/D
F (
cham
eleo
n sk
in)
Ran
ge -
touc
hT
arge
t - o
ne o
bjec
t tou
ched
of u
p to
100
lbs.
/leve
lD
urat
ion
- 8
hour
sS
avin
g T
hrow
- W
ill n
egat
es (
obje
ct);
SR
- y
es(o
bjec
t)
Thi
s sp
ell h
ides
an
obje
ct fr
om lo
catio
n by
divi
natio
n (s
cryi
ng)
effe
cts,
suc
h as
the
scry
ing
spel
l or
a cr
ysta
l bal
l. S
uch
anat
tem
pt a
utom
atic
ally
fails
(if
the
divi
natio
n is
targ
eted
on
the
obje
ct)
or fa
ils to
per
ceiv
eth
e ob
ject
(if
the
divi
natio
n is
targ
eted
on
ane
arby
loca
tion,
obj
ect,
or p
erso
n).
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Rem
ove
Fea
r1
BA
RD
Sch
ool -
abj
urat
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Tar
get -
one
cre
atur
e pl
us o
ne a
dditi
onal
cre
atur
e pe
r fo
urle
vels
, no
two
of w
hich
can
be
mor
e th
an 3
0 ft.
apa
rtD
urat
ion
- 10
min
utes
; see
text
Sav
ing
Thr
ow -
Will
neg
ates
(ha
rmle
ss);
SR
- y
es(h
arm
less
)
You
inst
ill c
oura
ge in
the
subj
ect,
gran
ting
ita
+4
mor
ale
bonu
s ag
ains
t fea
r ef
fect
s fo
r 10
min
utes
. If t
he s
ubje
ct is
und
er th
e in
fluen
ceof
a fe
ar e
ffect
whe
n re
ceiv
ing
the
spel
l, th
atef
fect
is s
uppr
esse
d fo
r th
e du
ratio
n of
the
spel
l.
Rem
ove
fear
cou
nter
s an
d di
spel
s ca
use
fear
.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Sile
nt
Imag
e1
BA
RD
Sch
ool -
illu
sion
/figm
ent
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, F (
a bi
t of f
leec
e)R
ange
- lo
ng (
400
ft. +
40
ft./le
vel)
Effe
ct -
vis
ual f
igm
ent t
hat c
anno
t ext
end
beyo
nd fo
ur10
-ft.
cube
s +
one
10-
ft. c
ube/
leve
l (S
)D
urat
ion
- co
ncen
trat
ion
Sav
ing
Thr
ow -
Will
dis
belie
f (if
inte
ract
ed w
ith);
SR
-no T
his
spel
l cre
ates
the
visu
al il
lusi
on o
f an
obje
ct, c
reat
ure,
or
forc
e, a
s vi
sual
ized
by
you.
The
illu
sion
doe
s no
t cre
ate
soun
d,sm
ell,
text
ure,
or
tem
pera
ture
. You
can
mov
e th
e im
age
with
in th
e lim
its o
f the
siz
eof
the
effe
ct.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Cal
m E
mo
tio
ns
2B
AR
DS
choo
l - e
ncha
ntm
ent/c
ompu
lsio
nC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, S, D
FR
ange
- m
ediu
m (
100
ft. +
10
ft./le
vel)
Are
a -
crea
ture
s in
a 2
0-ft.
-rad
ius
spre
adD
urat
ion
- co
ncen
trat
ion,
up
to 1
rou
nd/le
vel
Sav
ing
Thr
ow -
Will
neg
ates
; SR
- y
es
Th
is s
pel
l cal
ms
agit
ated
cre
atu
res.
Yo
u h
ave
no
co
ntr
ol
ove
r th
e af
fect
ed c
reat
ure
s, b
ut
calm
em
oti
on
s ca
n s
top
rag
ing
cre
atu
res
fro
m f
igh
tin
g o
r jo
you
s o
nes
fro
m r
evel
ing
.C
reat
ure
s so
aff
ecte
d c
ann
ot
take
vio
len
t ac
tio
ns
(alt
ho
ug
hth
ey c
an d
efen
d t
hem
selv
es)
or
do
an
yth
ing
des
tru
ctiv
e. A
ny
agg
ress
ive
acti
on
ag
ain
st o
r d
amag
e d
ealt
to
a c
alm
edcr
eatu
re im
med
iate
ly b
reak
s th
e sp
ell o
n a
ll ca
lmed
crea
ture
s.
Th
is s
pel
l au
tom
atic
ally
su
pp
ress
es (
bu
t d
oes
no
t d
isp
el)
any
mo
rale
bo
nu
ses
gra
nte
d b
y sp
ells
su
ch a
s b
less
, go
od
ho
pe,
an
d r
age,
an
d a
lso
neg
ates
a b
ard
's a
bili
ty t
o in
spir
eco
ura
ge
or
a b
arb
aria
n's
rag
e ab
ility
. It
also
su
pp
ress
es a
ny
fear
eff
ects
an
d r
emo
ves
the
con
fuse
d c
on
dit
ion
fro
m a
llta
rget
s. W
hile
th
e sp
ell l
asts
, a s
up
pre
ssed
sp
ell,
con
dit
ion
,o
r ef
fect
has
no
eff
ect.
Wh
en t
he
calm
em
oti
on
s sp
ell e
nd
s,th
e o
rig
inal
sp
ell o
r ef
fect
tak
es h
old
of
the
crea
ture
ag
ain
,p
rovi
ded
th
at it
s d
ura
tio
n h
as n
ot
exp
ired
in t
he
mea
nti
me.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Glit
terd
ust
2B
AR
DS
choo
l - c
onju
ratio
n/cr
eatio
nC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, S, M
(gr
ound
mic
a)R
ange
- m
ediu
m (
100
ft. +
10
ft./le
vel)
Are
a -
crea
ture
s an
d ob
ject
s w
ithin
10-
ft.-r
adiu
ssp
read
Dur
atio
n -
1 ro
und/
leve
lS
avin
g T
hrow
- W
ill n
egat
es (
blin
ding
onl
y); S
R -
no
A c
loud
of g
olde
n pa
rtic
les
cove
rs e
very
one
and
ever
ythi
ng in
the
area
, cau
sing
crea
ture
s to
bec
ome
blin
ded
and
visi
bly
outli
ning
invi
sibl
e th
ings
for
the
dura
tion
ofth
e sp
ell.
All
with
in th
e ar
ea a
re c
over
ed b
yth
e du
st, w
hich
can
not b
e re
mov
ed a
ndco
ntin
ues
to s
park
le u
ntil
it fa
des.
Eac
hro
und
at th
e en
d of
thei
r tu
rn b
linde
dcr
eatu
res
may
atte
mpt
new
sav
ing
thro
ws
toen
d th
e bl
indn
ess
effe
ct.
Any
cre
atur
e co
vere
d by
the
dust
take
s a
-40
pena
lty o
n S
teal
th c
heck
s.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Her
ois
m2
BA
RD
Sch
ool -
enc
hant
men
t/com
puls
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
touc
hT
arge
t - c
reat
ure
touc
hed
Dur
atio
n -
10 m
in./l
evel
Sav
ing
Thr
ow -
Will
neg
ates
(ha
rmle
ss);
SR
-ye
s (h
arm
less
)
Thi
s sp
ell i
mbu
es a
sin
gle
crea
ture
with
grea
t bra
very
and
mor
ale
in b
attle
. The
targ
et g
ains
a +
2 m
oral
e bo
nus
on a
ttack
rolls
, sav
es, a
nd s
kill
chec
ks.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Mir
ror
Imag
e2
BA
RD
Sch
ool -
illu
sion
/figm
ent
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
Ran
ge -
per
sona
lT
arge
t - y
ouD
urat
ion
- 1
min
./lev
el
Th
is s
pel
l cre
ates
a n
um
ber
of
illu
sory
do
ub
les
of
you
th
atin
hab
it y
ou
r sq
uar
e. T
hes
e d
ou
ble
s m
ake
it d
iffi
cult
fo
ren
emie
s to
pre
cise
ly lo
cate
an
d a
ttac
k yo
u.
Wh
en m
irro
r im
age
is c
ast,
1d
4 im
ages
plu
s o
ne
imag
e p
erth
ree
cast
er le
vels
(m
axim
um
eig
ht
imag
es t
ota
l) a
re c
reat
ed.
Th
ese
imag
es r
emai
n in
yo
ur
spac
e an
d m
ove
wit
h y
ou
,m
imic
kin
g y
ou
r m
ove
men
ts, s
ou
nd
s, a
nd
act
ion
s ex
actl
y.W
hen
ever
yo
u a
re a
ttac
ked
or
are
the
targ
et o
f a
spel
l th
atre
qu
ires
an
att
ack
roll,
th
ere
is a
po
ssib
ility
th
at t
he
atta
ckta
rget
s o
ne
of
you
r im
ages
inst
ead
. If
the
atta
ck is
a h
it, r
oll
ran
do
mly
to
see
wh
eth
er t
he
sele
cted
tar
get
is r
eal o
r a
fig
men
t. If
it is
a f
igm
ent,
th
e fi
gm
ent
is d
estr
oye
d. I
f th
eat
tack
mis
ses
by
5 o
r le
ss, o
ne
of
you
r fi
gm
ents
is d
estr
oye
db
y th
e n
ear
mis
s. A
rea
spel
ls a
ffec
t yo
u n
orm
ally
an
d d
o n
ot
des
tro
y an
y o
f yo
ur
fig
men
ts. S
pel
ls a
nd
eff
ects
th
at d
o n
ot
req
uir
e an
att
ack
roll
affe
ct y
ou
no
rmal
ly a
nd
do
no
t d
estr
oy
any
of
you
r fi
gm
ents
. Sp
ells
th
at r
equ
ire
a to
uch
att
ack
are
har
mle
ssly
dis
char
ged
if u
sed
to
des
tro
y a
fig
men
t.
An
att
acke
r m
ust
be
able
to
see
th
e fi
gm
ents
to
be
foo
led
. If
you
are
invi
sib
le o
r th
e at
tack
er is
blin
d, t
he
spel
l has
no
effe
ct (
alth
ou
gh
th
e n
orm
al m
iss
chan
ces
still
ap
ply
).
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Mis
dir
ecti
on
2B
AR
DS
choo
l - il
lusi
on/g
lam
erC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, SR
ange
- c
lose
(25
ft. +
5 ft
./2 le
vels
)T
arge
t - o
ne c
reat
ure
or o
bjec
t, up
to a
10-
ft. c
ube
insi
zeD
urat
ion
- 1
hour
/leve
lS
avin
g T
hrow
- n
one
or W
ill n
egat
es; s
ee te
xt; S
R -
no
By
mea
ns
of
this
sp
ell,
you
mis
dir
ect
the
info
rmat
ion
fro
md
ivin
atio
n s
pel
ls t
hat
rev
eal a
ura
s (d
etec
t ev
il, d
etec
t m
agic
,d
isce
rn li
es, a
nd
th
e lik
e). O
n c
asti
ng
th
e sp
ell,
you
ch
oo
sean
oth
er o
bje
ct w
ith
in r
ang
e. F
or
the
du
rati
on
of
the
spel
l, th
esu
bje
ct o
f m
isd
irec
tio
n is
det
ecte
d a
s if
it w
ere
the
oth
ero
bje
ct. N
eith
er t
he
sub
ject
no
r th
e o
ther
ob
ject
get
s a
savi
ng
thro
w a
gai
nst
th
is e
ffec
t. D
etec
tio
n s
pel
ls p
rovi
de
info
rmat
ion
bas
ed o
n t
he
seco
nd
ob
ject
rat
her
th
an o
n t
he
actu
al t
arg
et o
f th
e d
etec
tio
n u
nle
ss t
he
cast
er o
f th
ed
etec
tio
n s
ucc
eed
s o
n a
Will
sav
e. F
or
inst
ance
, yo
u c
ou
ldm
ake
you
rsel
f d
etec
t as
a t
ree
if o
ne
wer
e w
ith
in r
ang
e at
cast
ing
: n
ot
evil,
no
t ly
ing
, no
t m
agic
al, n
eutr
al in
alig
nm
ent,
and
so
fo
rth
. Th
is s
pel
l do
es n
ot
affe
ct o
ther
typ
es o
fd
ivin
atio
n m
agic
(au
gu
ry, d
etec
t th
ou
gh
ts,
clai
rau
die
nce
/cla
irvo
yan
ce, a
nd
th
e lik
e).
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Sh
atte
r2
BA
RD
Sch
ool -
evo
catio
nC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- V
, S, M
/DF
(a
chip
of m
ica)
Ran
ge -
clo
se (
25 ft
. + 5
ft./2
leve
ls)
Are
a -
5-ft.
-rad
ius
spre
ad; o
r on
e so
lid o
bjec
t or
one
crys
talli
necr
eatu
reT
arge
t - 5
-ft.-
radi
us s
prea
d; o
r on
e so
lid o
bjec
t or
one
crys
talli
necr
eatu
reD
urat
ion
- in
stan
tane
ous
Sav
ing
Thr
ow -
Will
neg
ates
(ob
ject
); W
ill n
egat
es (
obje
ct)
orF
ortit
ude
half;
; S
R -
yes
Sh
atte
r cr
eate
s a
lou
d, r
ing
ing
no
ise
that
bre
aks
bri
ttle
,n
on
mag
ical
ob
ject
s; s
un
der
s a
sin
gle
so
lid, n
on
mag
ical
ob
ject
; o
r d
amag
es a
cry
stal
line
crea
ture
.
Use
d a
s an
are
a at
tack
, sh
atte
r d
estr
oys
no
nm
agic
al o
bje
cts
of
crys
tal,
gla
ss, c
eram
ic, o
r p
orc
elai
n. A
ll su
ch o
bje
cts
wit
hin
a 5
-fo
ot
rad
ius
of
the
po
int
of
ori
gin
are
sm
ash
ed in
tod
oze
ns
of
pie
ces
by
the
spel
l. O
bje
cts
wei
gh
ing
mo
re t
han
1p
ou
nd
per
yo
ur
leve
l are
no
t af
fect
ed, b
ut
all o
ther
ob
ject
s o
fth
e ap
pro
pri
ate
com
po
siti
on
are
sh
atte
red
.
Alt
ern
ativ
ely,
yo
u c
an t
arg
et s
hat
ter
agai
nst
a s
ing
le s
olid
no
nm
agic
al o
bje
ct, r
egar
dle
ss o
f co
mp
osi
tio
n, w
eig
hin
g u
pto
10
po
un
ds
per
cas
ter
leve
l. T
arg
eted
ag
ain
st a
cry
stal
line
crea
ture
(o
f an
y w
eig
ht)
, sh
atte
r d
eals
1d
6 p
oin
ts o
f so
nic
dam
age
per
cas
ter
leve
l (m
axim
um
10d
6), w
ith
a F
ort
itu
de
save
fo
r h
alf
dam
age.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Co
nfu
sio
n3
BA
RD
Sch
ool -
enc
hant
men
t/com
puls
ion
Cas
ting
Tim
e -
1 st
anda
rd a
ctio
nC
ompo
nent
s -
V, S
, M/D
F (
thre
e nu
tshe
lls)
Ran
ge -
med
ium
(10
0 ft.
+ 1
0 ft.
/leve
l)T
arge
t - a
ll cr
eatu
res
in a
15-
ft.-r
adiu
s bu
rst
Dur
atio
n -
1 ro
und/
leve
lS
avin
g T
hrow
- W
ill n
egat
es; S
R -
yes
Th
is s
pel
l cau
ses
con
fusi
on
in t
he
targ
ets,
mak
ing
th
emu
nab
le t
o d
eter
min
e th
eir
acti
on
s. R
oll
on
th
e fo
llow
ing
tab
le a
t th
e st
art
of
each
su
bje
ct's
tu
rn e
ach
ro
un
d t
ose
e w
hat
it d
oes
in t
hat
ro
un
d.
d%
| B
ehav
ior
|
01-
25 |
Act
no
rmal
ly |
26-
50 |
Do
no
thin
g b
ut
bab
ble
inco
her
entl
y |
51-
75 |
Dea
l 1d
8 p
oin
ts o
f d
amag
e +
Str
mo
dif
ier
to s
elf
wit
h it
em in
han
d |
76-
100
| Att
ack
nea
rest
cre
atu
re (
for
this
pu
rpo
se, a
fam
iliar
co
un
ts a
s p
art
of
the
sub
ject
's s
elf)
|
A c
on
fuse
d c
har
acte
r w
ho
can
't ca
rry
ou
t th
e in
dic
ated
acti
on
do
es n
oth
ing
bu
t b
abb
le in
coh
eren
tly.
Att
acke
rsar
e n
ot
at a
ny
spec
ial a
dva
nta
ge
wh
en a
ttac
kin
g a
con
fuse
d c
har
acte
r. A
ny
con
fuse
d c
har
acte
r w
ho
isat
tack
ed a
uto
mat
ical
ly a
ttac
ks it
s at
tack
ers
on
its
nex
ttu
rn, a
s lo
ng
as
it is
sti
ll co
nfu
sed
wh
en it
s tu
rn c
om
es.
No
te t
hat
a c
on
fuse
d c
har
acte
r w
ill n
ot
mak
e at
tack
s o
f
Co
nfu
sio
n (
Co
nt.
)
oppo
rtun
ity a
gain
st a
ny c
reat
ure
that
it is
not
alre
ady
devo
ted
to a
ttack
ing
(eith
er b
ecau
se o
f its
mos
t rec
ent
actio
n or
bec
ause
it h
as ju
st b
een
atta
cked
).
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Dee
p S
lum
ber
3B
AR
DS
choo
l - e
ncha
ntm
ent/c
ompu
lsio
nC
astin
g T
ime
- 1
roun
dC
ompo
nent
s -
V, S
, M (
fine
sand
, ros
e pe
tals
, or
a liv
ecr
icke
t)R
ange
- c
lose
(25
ft. +
5 ft
./2 le
vels
)A
rea
- on
e or
mor
e liv
ing
crea
ture
s w
ithin
a10
-ft.-
radi
us b
urst
Dur
atio
n -
1 m
in./l
evel
Sav
ing
Thr
ow -
Will
neg
ates
; SR
- y
es
Thi
s sp
ell f
unct
ions
like
sle
ep, e
xcep
t tha
t it
affe
cts
10 H
D o
f tar
gets
.
Cre
ated
by
Per
ram
's S
pellb
ook.
http
://w
ww
.theG
M.o
rg S
ourc
e: P
FR
PG
Cor
e
Glib
nes
s3
BA
RD
Sch
ool -
tran
smut
atio
nC
astin
g T
ime
- 1
stan
dard
act
ion
Com
pone
nts
- S
Ran
ge -
per
sona
lT
arge
t - y
ouD
urat
ion
- 10
min
./lev
el
You
r sp
eech
bec
omes
flue
nt a
nd m
ore
belie
vabl
e, c
ausi
ng th
ose
who
hea
r yo
u to
belie
ve e
very
wor
d yo
u sa
y. Y
ou g
ain
a +
20bo
nus
on B
luff
chec
ks m
ade
to c
onvi
nce
anot
her
of th
e tr
uth
of y
our
wor
ds. T
his
bonu
s do
esn'
t app
ly to
oth
er u
ses
of th
e B
luff
skill
, suc
h as
fein
ting
in c
omba
t, cr
eatin
g a
dive
rsio
n to
hid
e, o
r co
mm
unic
atin
g a
hidd
enm
essa
ge v
ia in
nuen
do.
If a
mag
ical
effe
ct is
use
d ag
ains
t you
that
wou
ld d
etec
t you
r lie
s or
forc
e yo
u to
spe
akth
e tr
uth,
the
user
of t
he e
ffect
mus
t suc
ceed
on a
cas
ter
leve
l che
ck (
1d20
+ c
aste
r le
vel)
agai
nst a
DC
of 1
5 +
you
r ca
ster
leve
l to
succ
eed.
Fai
lure
mea
ns th
e ef
fect
doe
s no
tde
tect
you
r lie
s or
forc
e yo
u to
spe
ak o
nly
the
trut
h.
Tier 6-‐7 Destiny of the Sands, Part 3
Part B4 – The Crystal Gate To scale down, use the normal glass golem instead of the mythic glass golem.
INVINCIBLE GRAVEN GUARDIANS (2) N Medium construct (mythic) Init +2; Senses darkvision 60 ft., low-‐light vision; Perception
+1 DEFENSE
AC 22, touch 12, flat-‐footed 20 (+2 Dex, +10 natural) hp 63 (6d10+30); fast healing 2 Fort +2, Ref +4, Will +3 Defensive Abilities block attacks, second save; Resist 10 all;
DR 5/adamantine and epic; Immune construct traits; SR 16
Weaknesses faith bound OFFENSE
Speed 40 ft. Melee +1 keen quarterstaff +10/+5 (1d6+5/19–20) or slam
+9 (1d6+4) Special Attacks bleed 2, magic weapon, rest eternal Spell-‐Like Abilities (CL 5th; concentration +0) 1/day—haste (self only) SQ guardian domains (Nethys–Knowledge, Protection; Ptah–
Artifice, Knowledge) TACTICS
During Combat A graven guardian begins combat by casting haste. It then focuses its attacks on the PC that dealt it the most damage since its last turn.
Morale The graven guardians fight until destroyed or until all four gem carvings are illuminated in the proper order.
STATISTICS
Str 16, Dex 15, Con —, Int —, Wis 12, Cha 1 Base Atk +6; CMB +9; CMD 21 SQ guardian domains (Death, Repose) SPECIAL ABILITIES
Faith Bound (Su) A graven guardian cannot attack any creature that openly wears or displays the holy or unholy symbol of the deity to which the graven guardian is dedicated unless that creature first attacks the graven guardian.
Magic Weapon (Su) A graven guardian that carries its deity's favored weapon treats that weapon as a +1 weapon as long as it is wielded by the guardian. If the weapon is a melee weapon, it gains the keen weapon special ability (even if the weapon is a bludgeoning weapon). If it is a thrown weapon, it gains the returning weapon special ability. If it is a ranged weapon, it gains the seeking weapon special ability, and generates new ammunition with each attack (this ammunition is destroyed whether or not it hits).
Guardian Domains Artifice: Repair (Ex)—The graven guardian's fast healing
increases to 5. Knowledge: Familiarity (Su)—The graven guardian gains a
+2 bonus on attack rolls again any creature it attacked in the past round.
Protection: Protected (Su)—The graven guardian gains a +2 bonus on all saves.
Block Attacks (Ex): Once per round, when the creature is hit by a melee or ranged attack, it can attempt a melee attack using its highest attack bonus. If this result exceeds the result from the attack against it, the creature is unaffected by the attack (as if the attack had missed).
Second Save (Ex): Whenever the creature fails a saving throw against an effect with a duration greater than 1 round, it can keep trying to shake off the effect. At the start of its turn, if it's still affected, it can attempt the save one more time as a free action. If this save succeeds, the effect affects the creature as if it had succeeded at its initial saving throw. If the effect already allows another saving throw on a later turn to break the effect (such as for hold monster), this ability is in addition to the extra saving throw from the effect.
Destiny of the Sands, Part 3 Tier 6-‐7
MYTHIC GLASS GOLEM N Large construct (mythic) Init +0; Senses darkvision 60 ft., low-‐light vision; Perception
+0 DEFENSE
AC 26, touch 9, flat-‐footed 26 (+17 natural, –1 size) hp 136 (12d10+70) Fort +4, Ref +4, Will +4 Defensive Abilities mirrorsight, reflect spells, second save,
DR 10/adamantine and epic; Immune construct traits, magic OFFENSE
Speed 30 ft. Melee 2 slams +17 (2d8+9 plus bleed) Space 10 ft.; Reach 10 ft. Special Attacks bleed (1d8), blinding brightness, mythic
power (4/day, surge +1d8), powerful blows (slam), rend (2 slams, 2d8 bleed)
TACTICS
During Combat The mythic glass golem focuses its attacks on the PC that dealt it the most damage since its last turn.
Morale The mythic glass golem fights until destroyed or until all four gem carvings are illuminated in the proper order.
STATISTICS
Str 22, Dex 11, Con—, int—, Wis 11, Cha 1 Base Atk +12; CMB +19; CMD 29 SPECIAL ABILITIES
Blinding Brightness (Ex) A mythic glass golem in an area of bright light blinds any creature within 30 feet that can see it for 1 round (Fortitude DC 16 negates). Once a creature makes this save, it is dazzled for 1 round and is immune to that golem’s brightness for 24 hours. The DC is Constitution-‐based.
Immune to Magic (Ex) A mythic glass golem is immune to any spell or spell-‐like ability that allows spell resistance. In addition, certain spells and effects function differently against a mythic glass golem, as noted below. • A shatter spell damages a mythic glass golem as if it
were a crystalline creature. • A keen edge spell affects all of a mythic glass golem’s
slam attacks as if they were slashing weapons. • A mythic magical attack that deals cold damage slows a
mythic glass golem (as the slow spell) for 3 rounds (no saving throw).
• A magical attack that deals fire damage ends any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would normally deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A mythic glass golem gets no saving throw against fire effects.
Mirrorsight (Ex) A mythic glass golem’s surface reflects images of nearby creatures—even invisible creatures—like a multifaceted mirror. When the mythic glass golem is attacked while denied its Dexterity bonus to AC or while flanked, as an immediate action, the golem can spend one use of mythic power to gain the benefits of all-‐around vision and see invisibility until the beginning of its next turn. The golem can use this ability even if it would not otherwise be aware of the attack.
Reflect spells (Ex) As a free action, once every 1d4 rounds, a mythic glass golem can align its internal structure to enhance its resistance to magic for 1 round. During this time, the golem reflects spells (even spells that function differently against the golem as described in its immune to magic ability) as if under the effects of spell turning.
576 GLASS GOLEM N Large construct Init –1; Senses darkvision 60 ft., low-‐light vision; Perception
+0 DEFENSE
AC 21, touch 8, flat-‐footed 21 (–1 Dex, +13 natural, –1 size) hp 96 (12d10+30) Fort +4, Ref +3, Will +4 Defensive Abilities reflect spells; DR 5/adamantine; Immune
magic, construct traits OFFENSE
Speed 30 ft. Melee 2 slams +16 (2d8+5 plus bleed) Space 10 ft.; Reach 10 ft. Special Attacks bleed (1d8), dazzling brightness TACTICS
During Combat The glass golem focuses its attacks on the PC that dealt it the most damage since its last turn.
Morale The glass golem fights until destroyed or until all four gem carvings are illuminated in the proper order.
STATISTICS
Str 20, Dex 9, Con —, Int —, Wis 11, Cha 1 Base Atk +12; CMB +18; CMD 27 SPECIAL ABILITIES
Dazzling Brightness (Ex) A glass golem in an area of bright light dazzles any creature within 30 feet that sees it for 1 round (Fortitude DC 16 negates). Once a creature makes its save against this ability, it is immune to that golem's brightness for 24 hours. The DC is Constitution-‐based.
Immune to Magic (Ex) A glass golem is immune to any spell or spell-‐like ability that allows spell resistance. In addition, certain spells and effects function differently against a mythic glass golem, as noted below. • A shatter spell damages a mythic glass golem as if it
were a crystalline creature. • A keen edge spell affects all of a mythic glass golem’s
slam attacks as if they were slashing weapons. • A mythic magical attack that deals cold damage slows a
mythic glass golem (as the slow spell) for 3 rounds (no saving throw).
• A magical attack that deals fire damage ends any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would normally deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A mythic glass golem gets no saving throw against fire effects.
Reflect spells (Ex) As a free action, once every 1d4 rounds, a mythic glass golem can align its internal structure to enhance its resistance to magic for 1 round. During this time, the golem reflects spells (even spells that function differently against the golem as described in its immune to magic ability) as if under the effects of spell turning.
576