Post on 11-Jan-2016
Selected productions Serious Games Interactive 2006-2010 ©
Getting Serious With GamesSouth Africa, 16th November ‘10
Simon Egenfeldt-Nielsen, PhD
CEO, founder Serious Games Interactive
Game-based learning
My Background
• MA Psychology• PhD Games & learning• Mixing industry & research
Current European Research projects: SIREN, PlayMancer & GaLa
Computer games• Global Conflicts-series• Playing History-series• +20 games for clients
References
Children’s Technology Review (US)- Editors Choice Award 2008.
Danish Culture and Business Award (DK) – Most Creative Product 2007.
PC ZONE (UK) – Independent Game Award 2007.
Nordic Game (Scandinavia) – Best Nordic Game 2007 & 2008 nominee.
IndieCade (US)- Best Indie Game Nominee 2008 & 2009.
BETT Award (UK) – Secondary educational products 2010.
Awards
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
International press
Serious Games Interactive (SGI) was founded in 2006 in Copenhagen, Denmark.
Covered in most major news outlets and won numerous awards.
Develop serious games that combines playing, learning, communication and story-telling.
We are a cross-disciplinary team of 18 people with strong roots in research.
Range of different client: Amnesty, Unicef, Kaplan, WWF, The Danish National Museum, LEGO and European Schoolnet.
Company background
What is game-based learning…
”Integrate game technology and dynamics into your site, service,
community, content or campaign, in order to encourage a certain behavior, attitude or skill."
Children, teachers and parents know this…
Being used in most areas…
Education &
training
NewsPolitics
Museums
Military
Schools
Healthcare
Corporate
training
Satirica
l
SHOULD LOOK AT MORE RELEVANT
EXAMPLES…
MÆRSK TRAINING!!!
Agenda
Why games matters?Learning with gamesSome examples
Game industry fastest growing…
EUR 15bn EUR 30bn
1990 2000
EUR 75bn
2010
We invest 3 Billion hours every week in playing games
Everyone…
Games are becoming mainstream – avg. gamer is 33 years old in US and UK.
Today games have become an universal language for playing, learning & communicating.
Today games are out-growing other popular media in importance.
Games are already forecasting the future of learning…
Why consider games?
Source: Mr. Toledano
Agenda
Why games matters?Learning with gamesSome examples
Games are the future language for training & Education…
Provide immersive, realistic & meaningful environments…
…..in which learners actually apply information to develop knowledge, attitudes and skills.
What is game-based learning
Problem-centered learning…
…When solving problems = satisfaction
Games are problem spaces…
…Where your choices have consequences
GBL problems are authentic & relevant…
…integrating game & learning experience
What is game-based learning
Why games? Moving away from passive education…
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
Learning 1.0 - Repetition
Learning 2.0 - Information
Learning 3.0 – Engagement!!!
Read… Listen…
View…
Active choices
Interactive stories
High replayability
Multi-user
Passive reception
Linear stories
Low repeatability
Single-player
Experiencing!!!
The interactive experience
•Perspectives: View problems from different perspectives.
•Motivation: Rewards engage people and push them forward
•Retention: Do not learn more but remember what they learn.
•Get closer: Learning is not chopped into abstract bits and pices.
•Active use of knowledge: You have to apply your knowledge.
•Consequences: The game re-acts to your choices and decisions.
What works in games…
Teacher talks
Play Game
PlenumGroup
discussions
Read overview Overview of theme
Explore perspectives Experience issues
Discuss experiences Assesment
Debriefing Evaluation
What works in games…
Group work
Activeexperimentation
Global Conflicts
LectureAbstractconcepts
Concreteexperiences
•Similar approach across games
•Kolb’s cycle with different teaching modes in the course.
•Teacher crucial to facilitate a full learning experience.
Educational approach
Reflection/observation
”Educational games are [can be] fundamentally different than the prevalent instructional paradigm. They are based on challenge, reward, learning through doing and guided discovery, in contrast to ”tell and test” methods of traditional instruction.”
- Report of the Federation of American Scientists, ”Educational Games 2006”
What works in games…
Agenda
Why games matters?Learning with gamesSome examples
Interesting examples…Water, Energy, food and conflicts
“If you have ever tried to explain how a smart grid or an intelligent water management system works, you may have found that these are not the easiest concepts to relay in much detail. More and more companies, organizations, and schools are leveraging serious games to explain how systems work and how they impact broader business and organizational ecosystems.”
Phaedra Boinodiris, IBM Serious Games Program Manager, 2009
Interesting example…
Our work (onboarding)
Platform: Multiplayer, web-basedTimeline: 2 months (+4 months)Technology: Web 2.0 & flash/html
Duration: 45-60 minutes
Budget: 60.000 EUR
Target group: New (potential & existing employees)
Game: Aim to reach employees before job start when they are highly motivated. Presents company as innovative & interesting while delivering facts & information in a compelling context.
www.detlaaforum.dk
Our work: Novo Nordisk HCP (2010)
Platform: Web-based singleplayerTimeline: 2 monthsTechnology: Flash
Duration: 10 minutesBudget: Not available (but in the lower end)
Target group: Different functions related to HCP in Novo Nordisk.
Game: Aim to reach employees in Novo Nordisk to educate them on the things they need to know when handling Health Care Professionals. .
Our work: Klima i Oldtiden (Natmus)(2010)
Platform: Single player, web-basedTimeline: 9 monthsTechnology: CMS & flash
Duration: 90 minutesBudget: 40.000 EUR
Target group: 7-10. grade
Game: Resources & simulations Shows students how climate have changed since the ice age.
• Focus on combining online resources & simulations• Visual & appealing navigation• Games are self-contained & can be combined.
Our work: Bring Your Ideas (2010)
Platform: Multiplayer, web-enabled, Timeline: 3 monthsTechnology: Php, html & MySql
Duration: N/ABudget: 45.000 EUR
Target group: Students for management students.
Application: Forum for discussing the solution for different business cases.
• Game reward system w. ranking• Advanced forum w. integrated rating• Administration module
Only available on location
Our work: Darwin (2008)
Platform: Single player, web-basedTimeline: 8 months (+4 months)Technology: 3D Unity game engine
Duration: 90 minutesBudget: 60.000 EUR
Game: aimed at learning children about Darwin and evolution theory as an example of what natural science is.
Target group: 11-13 years old private users
Try out game…
Our work: Global Conflicts: Sweat Shops (2009)
Platform: Mac/PC, single player, browser, DownloadTimeline: 4 monthsTechnology: 3D Unity game engine
Duration: 45 minutesBudget: 90.000 EUR
Target group: Older students
Game: The issues related to child labour in Bangladesh with a strong integration between learning & playing. You play an internal audit reporter that by talking to people and locating the right sources must get to the bottom of things. Do your supplier use child labour.
Try out game…
Our work: Playing History: The Plague (2009)
Platform: Mac/PC, single player, browser-based, CD-RomTimeline: 6 monthsTechnology: 3D game engine Unity
Duration: 3 hoursBudget: 150.000 EUR
Target group: Students & kids (9-13 years old)
Game: In the game you play a boy in 14th century Florence during the Black Death. You must try to save your mother from the disease and get your family out of the city.
Agenda
Why games matters?How to approach this?Who have done this?How to do this?
Communication
Innovation
ExternalInternal
Knowledge mgmt.
E-learning
Onboarding
Advertising
Branding
Edu. campaigns
User innovation
Lead users
Change mgmt
Entrepreneurship
Contact details
Serious Games Interactivewww.seriousgames.dk www.globalconflicts.euwww.playinghistory.eu
Simon Egenfeldt-Nielsenwww.egenfeldt.eusen@seriousgames.dk