Platform Specific Game Mechanic Implementation

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Platform Specific Game Mechanic Implementation. Innovation and Professional Development Michael Charge. Platform Specific Game Mechanic Implementation. Mobile devices improving in capabilities Publishers converting console games over to touchscreen devices - PowerPoint PPT Presentation

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Platform Specific Game Mechanic Implementation

Innovation and Professional DevelopmentMichael Charge

Mobile devices improving in capabilities Publishers converting console games over

to touchscreen devices Console style controls on touch screen

devices do not work

Platform Specific Game Mechanic Implementation

"When you put dual joysticks on an iPad game, what you're saying to the user is, 'my game is better with a joystick‘ “ – Graham Devine (formerly of Apple, Ensemble Studios and id Software)

Develop control schemes suitable to navigating 3D environments with a third person perspective on a touchscreen device.

Aim

Research existing control schemes for touch screen devices – why are they not suitable?

Develop possible control schemes suited for third person movement in a 3D environment.

Prototype developed control schemes to test and compare.

Objectives

Testing control schemes◦ Max Payne – Console game ported to Android◦ Bladeslinger – Third person game using Gestures◦ Fist of Awesome – 2D game using soft zones

Background Research

Reading up◦ The Drowning for iOS – First Person navigation◦ PS Vita Uncharted – Hybrid System◦ Tuomas Hynnien’s Thesis – Evaluation of First

Person games on Mobile

Background Research

1. Tap in World to Move2. Soft Zones

Utilise Unity and Nexus 7

Prototype Plans