Post on 25-Feb-2016
description
Platform Specific Game Mechanic Implementation
Innovation and Professional DevelopmentMichael Charge
Mobile devices improving in capabilities Publishers converting console games over
to touchscreen devices Console style controls on touch screen
devices do not work
Platform Specific Game Mechanic Implementation
"When you put dual joysticks on an iPad game, what you're saying to the user is, 'my game is better with a joystick‘ “ – Graham Devine (formerly of Apple, Ensemble Studios and id Software)
Develop control schemes suitable to navigating 3D environments with a third person perspective on a touchscreen device.
Aim
Research existing control schemes for touch screen devices – why are they not suitable?
Develop possible control schemes suited for third person movement in a 3D environment.
Prototype developed control schemes to test and compare.
Objectives
Testing control schemes◦ Max Payne – Console game ported to Android◦ Bladeslinger – Third person game using Gestures◦ Fist of Awesome – 2D game using soft zones
Background Research
Reading up◦ The Drowning for iOS – First Person navigation◦ PS Vita Uncharted – Hybrid System◦ Tuomas Hynnien’s Thesis – Evaluation of First
Person games on Mobile
Background Research
1. Tap in World to Move2. Soft Zones
Utilise Unity and Nexus 7
Prototype Plans