Platform Specific Game Mechanic Implementation

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Platform Specific Game Mechanic Implementation Innovation and Professional Development Michael Charge

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Platform Specific Game Mechanic Implementation. Innovation and Professional Development Michael Charge. Platform Specific Game Mechanic Implementation. Mobile devices improving in capabilities Publishers converting console games over to touchscreen devices - PowerPoint PPT Presentation

Transcript of Platform Specific Game Mechanic Implementation

Page 1: Platform Specific Game Mechanic Implementation

Platform Specific Game Mechanic Implementation

Innovation and Professional DevelopmentMichael Charge

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Mobile devices improving in capabilities Publishers converting console games over

to touchscreen devices Console style controls on touch screen

devices do not work

Platform Specific Game Mechanic Implementation

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"When you put dual joysticks on an iPad game, what you're saying to the user is, 'my game is better with a joystick‘ “ – Graham Devine (formerly of Apple, Ensemble Studios and id Software)

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Develop control schemes suitable to navigating 3D environments with a third person perspective on a touchscreen device.

Aim

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Research existing control schemes for touch screen devices – why are they not suitable?

Develop possible control schemes suited for third person movement in a 3D environment.

Prototype developed control schemes to test and compare.

Objectives

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Testing control schemes◦ Max Payne – Console game ported to Android◦ Bladeslinger – Third person game using Gestures◦ Fist of Awesome – 2D game using soft zones

Background Research

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Reading up◦ The Drowning for iOS – First Person navigation◦ PS Vita Uncharted – Hybrid System◦ Tuomas Hynnien’s Thesis – Evaluation of First

Person games on Mobile

Background Research

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1. Tap in World to Move2. Soft Zones

Utilise Unity and Nexus 7

Prototype Plans