Personas alive and kicking designing personas for impact - attendee slides

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Transcript of Personas alive and kicking designing personas for impact - attendee slides

Designing personas for impact

Personas: Alive & Kicking

Welcome :)

Identify barriers to persona impact

3 Principles for success

Hands on experience

Workshop overview

Agenda - morning

09:00 - 09:30 Welcome

09:30 - 10:00 The problem with personas

10:00 - 10:30 Principle 1 - Be the voice of the user

10:30 - 10:45 Break

10:45 - 11:15 Activity: State of the nation

11:15 - 12:15 Principle 2 - Be relevant & engaging

12:15 - 12:45 Activity: Sketch persona skeleton

12:45 - 13:45 Lunch

Agenda - afternoon

13:45 - 14:30 Principle 3 - Be credible

14:30 - 15:30 Activity: Triad interviews & affinity mapping

15:30 - 15:45 Break

15:45 - 16:00 Crafting personas

16:00 - 16:30 Activity: Create your personas

16:30 - 16:45 Show & tell

16:45 - 17:00 Wrap-up

Get into 3’s

IntroductionThe problem with personas

Ready...set….go

Kim Goodwin

Designing for the Digital Age

“Personas are a user archetype you can use to help drive decisions about

product features”

“Personas summarize user research findings and bring that research to life in such

a way that everyone can make decisions based on

these personas, not based on themselves.” Steve Mulder

The User Is Always Right

“Personas are user-centred bullshit.”

Steve Portigal

Interviewing Users

Ready...set….go

We see the world differently

1. Confusing/conflicting voice of the customer

2. Uninspiring and ineffective

3. Based on thin, irrelevant or no data

3 Key problems with personas

1. Be the voice of the user

2. Be relevant and engaging

3. Be credible

Create personas with impact

Principle 1Be the voice of the user

Voice of the customer

Analytics

Market Segmentation

Personas

Analytics

Analytics

“We could get that data, if we had the

pages coded that way, but we haven’t and it

will take a lot of time to do it.”

Market segmentation

Market segmentation is a market research tool used to classify the customer base into distinct groups

Hybrid approach

Principle 2Be relevant and engaging

ActivityState of the Nation

Thinking about your team or organisation, take 5 minutes to complete the “State of the nation” sheet in your packs.

Each of us will then share our answers with the group and discuss what our answers mean with regards to how we might approach our persona project.

You probably needed your personas by now

Has the train already left?

● We identified that you have different persona end users

● It’s highly likely that your primary persona end users will have different needs / uses for the personas

● Crucially you need to think about these people early on and utilise them in your persona project

From our “State of the nation activity”...

The proverbial “Middle Finger”

Engineers

UX’ers

Product Managers

Marketing

Senior Stakeholders

Senior Stakeholders

Persona team

You are the Captain!

Persona Sponsors

Who is the persona sponsor ?

● They represent and take action on behalf of one of the primary stakeholder

groups / disciplines you identified in the “State of the nation” exercise.

● They need not be the most senior person within that discipline.

● They have the respect of the discipline they speak on behalf of.

● They may or may not be the biggest advocate of personas at the start of the

process, but is your job to make sure they are by the end.

● They may not be a person you currently know - reach out to the teams and get

their input.

● NOTE this is not a formality to “tick the box” that you are being collaborative.

● The persona sponsor is not there just to “sign things off” or talk about how well

the project went at the end.

● They have to be engaged to give you constant feedback, direction, advice and

most importantly help you access others member of the groups / teams /

disciplines they represent.

● Consequently they must give you their time. In Google this would probably be

someones 20% time project for several months.

What is the role of the persona sponsor ?

● You need a sponsor for each of your primary persona end user groups where you

envisage that group having a significant need for the persona work.

● Do not build a “grand committee”.

● Build a small autonomous group that can make decisions and allow you to move

quickly.

How many persona sponsors do I need ?

● Mobile Engineering (Senior Engineer)

● Product (Product Manager)

● UX (Designer)

● Marketing (Marketing Lead)

● Operations (Operations Manager)

● Senior Stakeholder (Clubcard Brand Director)

Persona sponsor example

Engineers

● Software Engineers are used to solving problems, usually through building and

deploying code (be that front-end or back-end).

● Typically Software Engineers think about very practical solutions to problems,

and perhaps the overall UX may not be at the forefront of their mind.

● It’s quite likely that to some extent the Software Engineer is coding and building

software based wholly or partly on their own own needs.

Engineers : How they think

● Software Engineers are most satisfied when they solve a problem or when faced

with a challenge that seems almost impossible.

● Software Engineers in teams can be quite competitive and really thrive off

friendly inter engineer team competition.

Engineers : How they think

● Be careful not to lose Software Engineers by framing your personas in the

abstract too much.

● Ensure the personas talk and visualise problems the persona has with the

software, and have these problems prioritised.

● Ensure the persona makes references to challenges they face and the long-term

needs they have as this will stimulate the Software Engineer to start thinking

about solving a challenging problem.

● Software Engineers not surprisingly are often very very data driven, so

triangulation with quant data can really help validate the persona in the eyes of

the Software Engineer.

Engineers : Persona needs

Engineers : Example assets

UX’ers

● Obviously they think about user needs, and how the work they do can make a

difference to the end user.

● Often will think in terms of journeys and flows, where they are trying to

understand the context of a problem and the many possibilities there can be.

● Will be thinking about what can be fixed on a product, but also in an ideal world

what the product could be and how amazing it could be given the time and

resources.

● It’s definitely true that UX’ers can sometimes think far more broadly about a

problem or challenge, but this may require time and not be immediate.

UX’ers : How they think

● For UX’ers the persona needs to inspire them to design a better experience based

on that solution.

● Your personas need to call out key differences, otherwise UX’ers may struggle to

tell any differences apart.

● Think about detailing persona journeys, overlaid with user needs on your

personas.

UX’ers : What they might need from personas

● It’s often not about giving very succinct prioritised lists, it’s more about the

persona being an asset that can guide the UX’er in their design work, be that a

very specific design challenge or a broader design question.

● Is often more interested in a deep understanding of a behavior rather than

knowing how many people might exhibit it.

UX’ers : What they might need from personas

UX’ers : Example assets

Product Managers

● Product Managers (PM’s) like to think about the “Big Picture”, but also how that

breaks down into day to day activities.

● PM’s can be very numbers focused, and will make decisions based on the

evidence around them, but also trust their own judgement.

● PM’s may be thinking about and balancing many problems or activities at a time,

and will look to constantly prioritize.

● For many PM’s its about delivering, as delivery is often the key performance

metric.

● Can be quite unpredictable, and the difference between PM’s in the same

organisation can be substantial.

Product Managers : How they think

● Ensure your personas link back to the product or product area. Again like with

Software Engineers do not be too abstract with your personas.

● Call out how your different personas may need different things from the

software, and the reasons why.

● Ensure the PM can easily digest the persona, and that each persona as 2-3 core

pieces of information in order not to drown the PM.

● Show priorities where possible, and what could have the biggest impact on the

user.

● Information on pain points and insights that can be turned into user stories.

Product Manager : Persona needs

Product Manager : Example assets

Marketing

● Will often think of users in terms of “buckets” and “lifecycles” and campaigns.

● Marketing will often think about the user but not in the same way as a UX’er will.

For marketing it’s often about demographics and various subpopulations that

they look to monitor and report on.

● Marketer’s can both be creative and deep thinking when it comes to

understanding the user.

● Marketers generally love their data, particularly survey data as it’s quantifiable

and repeatable.

Marketing : How they think

● Where possible show where your persona may link to or be part of a marketing

segment.

● Show how the persona might respond to marketing messages and campaigns,

and that will help the marketer better understand how to communicate and talk

with the customer.

● If you mention demographic data make sure that doesn’t over power the

persona.

● If you can show how the persona may evolve over time, and how their needs may

change and alter depending on how long they are a customer.

Marketing : Persona needs

Marketing : Example assets

Senior Stakeholders

● Often they have their focus on the much bigger picture in the team /

organisation.

● They will think in terms of their vision, and consider anything they believe will get

them to that vision.

● Less time is spent about the day-to-day and more about realising goals and

ensuring others are aligned and understand that vision.

● Will be overloaded with information, and unlikely to retain everything they are

told.

Senior Stakeholders : How they think

● How the needs and behaviors of the persona map to their vision

● A clear succinct view of who the customer is.

● The critical challenges the persona faces and linking that clearly to where

opportunities lie.

● A language about the user that they can share and articulate to others.

● Quick facts they can remember and take with them as they talk to others in the

business.

Senior stakeholders : Persona needs

Senior stakeholders : Example assets

User Needs

Efficiently find personal content

Be able to easily collaborate on documents

Be able to keep a log of outstanding activities

So it’s going to be tough

● Train your stakeholders to moderate

● Train your stakeholders to note take

● Make sure your stakeholders attend interviews with you

● Publish mini vignettes on your progress! Drip feed them “pearls of wisdom” to feed their interest.

Get your stakeholders involved in the research

There is danger to this

Stakeholder interview

● These interviews can be very insightful if your persona End Users have spent time with customers previously and have knowledge about the product.

But be careful?

● Their view will be heavily based on what they have remembered about their users, and if they are a user of the product, their view of their users may infact be a projection of themselves.

● You need to challenge everything that your stakeholder says about the user, in order that you can start to see the difference between a genuinely useful piece of insight vs a projection of their self.

The stakeholder interview

Ready...set….go

IMPACT planning sheet

Persona board

What is it?

● This is effectively your progress board for your persona project, but it serves more than just a display, it’s plays a crucial part in your project.

● The persona Board is where you meet and discuss the personas with the Stakeholder Sponsors, as well as conduct part of your analysis.

Why is it effective?

● It lives in a very prominent place, it’s visual, it changes regularly as the persona project evolves, it’s an active reminder persona creation is in progress and persona stakeholders can see you working off the Board.

Persona board (wall)

Persona posters

Don’t just print out your persona bigger

What is it?

● This contains the “need to know” elements of your persona and is aimed at your secondary stakeholders and the much wider organisation.

Why is it effective?

● This is will raise awareness that a persona project has happened, but you need to provide a “hook” so those that read the poster can easily find out more or learn how to use the personas. Think of the poster as a “lure” or a hook.

Where to put them?

● Meeting rooms, communal meeting points, near photocopiers, near daily standup areas, and the toilets (loo media).

Persona poster

Persona sprint

What is it?

● This is where you embed yourself in as many sprints as you can handle and start to disseminate the insights in the persona or personas into the team.

● This will involve you spending time with each team member ensuring they know about the personas, as well as supporting with the creating of users stories and helping the PM prioritise the backlog.

Persona sprint

Why is it effective?

● It takes the persona and immediately starts transfusing the insights in the personas into the teams that need to be thinking about and designing for the Persons.

How do the personas get used?

● The personas are there as a reference point for the team, but ultimately the team move away from the assets as they begin to learn what is in each persona.

Persona sprint

Persona brown bags & expo

What is it?

● Resist the temptation to not make a Powerpoint deck for your personas. Instead think of assets you can use that allow you to take teams through the personas and the key findings.

● With as Expo or Brown Bag you essentially create an engaging board of the information you want your stakeholders to know, and then you walk them through the board as if you are telling a story.

Persona brown bag & expo

Why is it effective?

● Very useful when in draft stake to walk through with your persona Sponsors and the teams they represent. They can ask questions and give feedback on the personas and you will get a more collaborative output rather than organising a meeting around a board table.

How do the personas get used?

● All personas are displayed, but key parts of the persona are featured in more details in order that persona End Users can think about what the persona means for them.

Persona brown bag & expo

Hack day

What is it?

● As soon as you have your draft personas ready you can hold a persona Sprint. This is where you gather colleagues from across the team (if not the entire team) and you get them to focus on a user problem /challenge / opportunity identified by each persona, and come up with solutions.

Hack day (or week)

Why is it effective?

● It takes research and makes it actionable through teams working together to understand the personas, and then actually start prescribing solutions. Engineers code, UX’ers design and structure - it’s very hands on and allow you to coach and mentor the team on how to use the personas.

How do the personas get used?

● At every step of the sprint the persona is used as a reference and then as a guide as the team’s sprint towards solutions and new ideas.

Hack day (or week)

Persona tool kits

Used alongside planning poker

Sprint planning

What is it?

● These are mini booklets, cards, stickers that encapsulate the essence of each persona, so that they can be used by the team as they plan and think about the personas in their everyday activities e.g. sprint planning, estimating, workshops.

Why is it effective?

● The toolkit is something that is used by the teams, and hence it gets the teams to think about the personas and turn that thinking into solutions.

How do the personas get used?

● The toolkit may not contain the full detail on each persona, but it gives enough information to be useful in the above scenarios.

Hack day (or week)

Think differently

Awful!

ActivityPersona Skeleton

In your triads, imagine that you need to create a persona for just one of your persona end user groups e.g. product, engineering, UX.

Take 10 minutes in your group to think about and then sketch how you would architect and display information about your persona to meet the needs of that persona end user.

Principle 3Be credible

Recruitment

Ready...set….go

1. Use Market Segments 2. Use Analytic Segments3. Task-Based Segments

Targeted Recruitment

1. Use Market Segments 2. Use Analytic Segments3. Task-Based Segments

Targeted Recruitment

Task-based segments

1. List behaviors

2. Group behaviours

3. Name groups

Approach taken from Indi young’s book Mental Models

Brainstorm all the things people do before,

while and after using your product

List all the ways users might behave

differently

List activities using verb-noun format

List behaviours

Group by behaviour affinity

Think about the people who do the things

Do NOT group by verb affinity

Group behaviours

Assign provisional labels to the groups

Name groups

Data collection

We need to get data quickly

Qualitative

● Interviews● Focus groups● Diary studies● Call centre logs● Blogs, websites & review sites

● Metric-based user testing● Surveys ● Web analytics● Business Intelligence

Quantitative

Deciding what approach to take will depend on ...

...your research questions

...the data you have available and the resources you have to collect data

...the product / products you are creating personas for

...who your persona end users are (look back to our persona : State of the Nation sheet)

3 Approaches to data-driven personas

● Built from qual data only● Built from qual data + validated with quant data● Segmented by quant data + enriched by qual data

Built on qual data only

+ve

● Common and useful for teams working in fast-paced agile environments● Quickly delivers a view of the customer ● Predominantly uses interviews (but may be supplemented with other qual

methods) for data gathering● Allows the team to make UX and design decisions in the sprint about the users.

-ve

● You may not identify a major behaviour / motivation / need that exists, or be able to help stakeholders prioritise between personas because you don’t know what might be the most prevalent/important behaviours / motivations

Built from qual data + validated by quant data

+ve

● Great because the personas start with a blank canvas which is then populated through qualitative insights, which will be deep and meaningful.

● The quant stage can then be used to measure the prevalence of the certain qual findings, which reassures stakeholders

-ve

● Takes time and is best done in phases

Segmented by quant data + enriched by qual data

+ve

● Analytics can reveal patterns of behaviours with your products● Market segmentation helps us pinpoint the most important customers that need

supporting from a business perspective● We all know stakeholders often love a bit of Quant!

-ve

● Analytics shows an incomplete picture and assumptions are made which may lead us down the wrong path

● for personas it may be more appropriate to take a behaviours first approach rather than start from the position of demographics and spend

Ready...set….go

Many lenses!

Triangulate

“Triangulation is a means of checking the integrity of the inferences one draws. It can involve the use of multiple data sources, multiple investigators, multiple theoretical perspectives, and/or multiple methods.” (p. 298) He continues: “The strategy of triangulation is often wedded to the assumption that data from different sources or methods must necessarily converge or be aggregated to reveal the truth.” (p. 298)

Schwandt, Thomas, A. 2001, Dictionary of Qualitative Research, Sage, Thousand Oaks, California.

Qualitative

● Interviews● Focus groups● Diary studies● Call centre logs● Blogs, websites & review sites

● Metric-based user testing● Surveys ● Web analytics● Business Intelligence

Quantitative

In-depth contextual interviews

Research plan & interview guide

● The research plan outlines the goals, the questions the research will answer and the methods

● The interview guide contains the themes you’ll explore with the participants

● You involve and collaborate with your persona end users on both of these!

Qualitative Data : The Interview (Key Points)

Leave your views behind!

Build empathy! You are not a robot

Take stakeholders with you

Make sure you do the listening!

Drip feed excitement!

User

ActivityTriad Interviews

Ok so we need you to collect some data.

In your triads, interview each other about your needs / reasons / and experiences of using the UXPA conference website. Write down the key points from each interview. Take 10 minutes per interview

Take it in turns so that everyone is interviewed.

Analysis

Identify patterns

Affinity mapping

Cluster behaviours in a workshop using post its with stakeholders

Speaks to a Few Contacts Speaks to Many Contacts

Define key dimensions

Speaks to a Few Contacts

Tech Cautious

Makes Infrequent Video Calls

Texts Infrequently

Separates Work & Home Life

Speaks to Many Contacts

Tech Savvy

Makes Frequent Video Calls

texts Frequently

Blends Work & Home Life

Speaks to a Few Contacts

Tech Cautious

Makes Infrequent Video Calls

Texts Infrequently

Separates Work & Home Life

Speaks to Many Contacts

Tech Savvy

Makes Frequent Video Calls

texts Frequently

Blends Work & Home Life

Behaviour mapping

Speaks to a Few Contacts

Tech Cautious

Makes Infrequent Video Calls

Texts Infrequently

Separates Work & Home Life

Speaks to Many Contacts

Tech Savvy

Makes Frequent Video Calls

texts Frequently

Blends Work & Home Life

Speaks to a Few Contacts Speaks to Many Contacts

Tech SavvyTech Cautious

Makes Infrequent Video Calls Makes Frequent Video Calls

Texts Infrequently texts Frequently

Separates Work & Home Life Blends Work & Home Life

Find commonalities

Speaks to a Few Contacts

Tech Cautious

Makes Infrequent Video Calls

Texts Infrequently

Separates Work & Home Life

Speaks to Many Contacts

Tech Savvy

Makes Frequent Video Calls

texts Frequently

Blends Work & Home Life

ActivityDefining dimensions

Working in your triads, use the data that you collected in your interviews to define your dimensions.

Use the paper provided to write your dimensions on and then plot the response from each interview.

Crafting Personas

Anatomy of a persona1 - Profile

2 - Personality

3 - Referents & Influences

4 - Archetype & Quote

5 - Technology Expertise

6 - UX Goals

7 - Used Devices & Platforms

8 - Domain Details

9 - Must Do / Never Do

10 - Brand Relationship

http://www.ux-lady.com/introduction-to-user-personas/

ActivityCreate your personas

Working in your triads, now start to draft your persona, thinking carefully about who your primary persona end user might be.

At this stage it’s a draft (your first version) so don’t get too stressed about it, just get ideas down on paper and iterate.

Wrap-Up

Recap

Personas are loved or hated

If personas are to be impactful they must:

1. Be the voice of the user

2. Be relevant and engaging

3. Be credible

For personas to be successful you must plan for impact

Wrap-Up

Unanswered questions?

Share just 1 thing you will take away with you

Thank You!

Bryn Williams

bryn.williams@me.com

Craig Spencer

craigwspencer@googlemail.com

ResourcesWhat else is out there?