Persistent Stereo Augmented Reality Object Tracking using Unity3D and Vuforia

Post on 19-Feb-2017

739 views 0 download

Transcript of Persistent Stereo Augmented Reality Object Tracking using Unity3D and Vuforia

Persistent Stereo AR Object Tracking in Unity3D

Dr James BirtUsing vuforia-samples-eyewear-unity-5-0-5.zip

https://developer.vuforia.com/downloads/samples

For more details please read: https://developer.vuforia.com/library/articles/Solution/How-To-use-the-Extended-Tracking-API

Step 1: Switch off Object Mesh Renderers In my Example I have the default 2

Step 2: ARCamera Settings NB: I have 2 markers

Step 3: ImageTargets > Enable Extended Tracking

Step 4: Test Extended TrackingPhysical Marker Setup Stereo Videos – I can move away from the markers briefly and retain the models

Turn over markersNo longer tracked

Step 5: Enable Persistent TrackingEdit: Vuforia/Scripts/DefaultTrackableEventHandler

ObjectTracker tracker = TrackerManager.Instance.GetTracker<ObjectTracker>();bool success = tracker.PersistExtendedTracking(true);

Add these two lines of code for persistent tracking

Step 6: Test Persistent TrackingPhysical Marker Setup Stereo Videos – I can move away from the markers and retain the models

Turn over markersTheir tracked!!!