Part 1...Human Experiences Ontology Data Model (patent pending, appl. 62689860) Methodology....

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Transcript of Part 1...Human Experiences Ontology Data Model (patent pending, appl. 62689860) Methodology....

Part 1 FIELD

Let’s start with this formula:

Terra Incognita

+

Pathfinders with Their Instruments

= New Knowledge and New Reality

…then look at a few historical examples…

New Lands Terra Incognita

New Knowledge

New Technologies for Sharing Knowledge

New Sign Systems and Rules

Navigation systems

Sign system for subsoil resources

Geographic, ethnic, and climate classifications

Automatic-guidance devices

Maps

Cartography. Standards

… and Evolution of the Instruments of Pathfinders

Sustainability criteria

.. ONE MORE HISTORICAL EXAMPLE

Energy

Terra Incognita

New Knowledge

… and evolution of the instruments of pathfinders

New Technologies for Sharing Knowledge

New Sign Systems and Rules

Computing systems

ISO

Scientific methods and classifications

Measuring instruments

Systems of measurement

Safety norms

Photography

What about our times? What is one of the biggest unexplored fields now?

Humans Terra Incognita

New Knowledge

… and evolution of the instruments of pathfinders

New Technologies for Sharing Knowledge

New Sign Systems and Rules

AI. Natural language processing

Bioethics

Genomics

Bioinformatics

Sociocultural Analysis

Social Media

We are here

Knowledge Management

Law

…or in other words

Evolution Pathfinder LLC, New York, USA builds the infrastructure methodological instruments for pathfinders in sociocultural areas. Our purpose is creating the global cultural network that is based on the following pillars: • Methodology “Evolution Pathfinder Metasystem” and its core

structure Human Experience Ontology Data Model • Solutions for mining knowledge and creating interdisciplinary

Human Dignity and Identity Knowledge Infrastructure • Interdisciplinary approach and encouragement of researchers in

expressing their findings with the Metasystem

Human Dignity Knowledge Infrastructure

Evolution Pathfinder Metasystem is the methodology for expressing reality through human experiences and mining knowledge from narratives with semantic digital codes and semantic digital structures The methodology is based on Human Experiences Ontology Data Model (patent pending, appl. 62689860)

Methodology. Evolution Pathfinder Metasystem

Culture. Physical Spaces for Pathfinders

• Metasystem can be applied in any knowledge domain that is connected with narratives, human and social life

• Integrating insights from different areas through the common ontology data model, transmitting semantic digital structures of human experiences

• Creating libraries of patterns

C. Brick and Mortar 2.0

B. Knowledge Domains

A. Narratives

Evolution Pathfinder LLC Creating Global Cultural Network

• New understanding of history and sociocultural environment. Understanding the process of social changes.

• Historical discussions, including special ones for data scientists who use Evolution Pathfinder Metasystem. How human dignity reveals itself throughout the history and social changes

• Finding ways for emotional connecting of historical documents and letters with patterns and algorithms

Part 2 METHODOLOGY AND KNOWLEDGE DOMAINS

METHODOLOGY “EVOLUTION PATHFINDER METASYSTEM”

Human Experience is the core concept of the methodology. While thinking about what human experience is, you might look at “4 steps for better understanding” on our website.

Basic Idea of the Metasystem

Senses of parts of narrative and the whole narrative can be codified with the digital codes of the Metasystem and presented as the sets of following digital structures of human experiences: • Experience_Code • Experience_Graph • Experience_Story

Experience_Graphs Experience_Codes

Sentences, .. Entries, Parts of Paragraphs.. Illustrations Narrative

Paragraphs, … Episodes, Parts of Paragraphs…

Parts of the Narrative Semantic Units of the Narrative

Unit 1.3.2

Whole Narrative

Experience_Story

Part 1.1

Part 1.2

Unit 1.3.3

Unit 1.4.1

Unit 1.3.1

Unit 1.2.1

Unit 1.2.2

Part 1.3

Part 1.4

Unit 1.4.2

Unit 1.1

Basic Idea of the Metasystem

Structure of Experience_Code

Creating Experience_Codes

Library of Contexts

Library of Doings and Beings

10005 10000000000401 Home

10005 10000000000402 Beloved people/ Spouses/ Partners

10005 10000000000403 Friends

10005 10000000000404 Relatives

10005 10000000000405 Parents

10005 10000000000406 Children

10005 10000000000407 Son

10005 10000000000408 Daughter

10005 10000000000409 Transgender child

10005 10000000000410 Friends

10005 10000000000411 Own Community/Local or National Society

10005 10000000000412 Other Communities/ Nations or Alien Societies

10005 10000000000413 Enemies

10005 10000000000414 Colleagues/ Team/ Collaborators

10005 10000000000415 Competitors

10005 10000000000416 Global Society

+

800000122 Establishing a system of measurements

800000123 Managing Innovation

800000124 Being in the process of innovation

800000125 Inventing

800000126 Planning

800000127 Communicating

800000128 Reforming

800000129 Growing

800000130 Catching up the growth

800000131 Slowing the process

10002 10000000000040 Genome

10002 10000000000041 Body

10002 10000000000042 Surrounding/ Life environment

10002 10000000000043 Microcosm

10002 10000000000044 Space Environment/ Cosmos

10002 10000000000045 Virtual Reality

From the group of contexts ”Existing”

800000005 Creating a vision of reality

800000006 Contemplating an experience

800000007 Imitating someone else

800000008 Pretending to be someone else

800000009 Giving a name

800000010 Living

800000011 Thinking

800000012 Eating

Library of Contexts e.g. there can be 3 different

contexts for giving a name

Library of Doings and Beings

e.g. Giving a name

+

Versions of Experience_Code:

800000009-10005-10000000000104 Son

800000009-10003-10000000000069 Ship

800000009-10003-10000000000073 Toy

= 10003 10000000000069 Marine and water vehicles

10003 10000000000070 Air vehicles

10003 10000000000048 Cosmic vehicles

10003 10000000000072 Marine vehicles

10003 10000000000073 Machines (not vehicles, computers, devices or robots)

10003 10000000000073 Toys

10003 10000000000074 Vessels/ Utensil/ Dish

10003 10000000000075 Craft

10005 10000000000404 Relatives

10005 10000000000102 Parents

10005 10000000000103 Children

10005 10000000000104 Son

10005 10000000000408 Daughter

10005 10000000000106 Transgender child

10005 10000000000107 Friends

From Group of Contexts “Social relations”

From Group of Contexts “Material Reality”

For details, see “Elements. Draft” on the website

www.evolutionpathfinder .com

WHERE THE METHODOLOGY CAN BE APPLIED

• finding patterns in narratives with any natural language, in any historical period

• preparing blocks of information from museum or library that correlate to the requested set of Expereince_Codes

• feature engineering in AI

Enhancing metadata and searching algorithms. Something like that:

Narrative - a Letter of Thomas

Jefferson

Metadata

Experience_Story 2: 800001007-10005-10000000000408 800001007-10022-10000000000134 800001007-90056-90000000000012 800001008-10005-10000000000408 800001008-10022-10000000000134 800001012-10006-10000000000933 800001012-10005-10000000000401

Experience_Story 3: 800001008-10005-10000000000408 800001007-10005-10000000000408

800000507-10022-10000000000134

800001039-10005-10000000000408

800001012-10006-10000000000933 800001012-10005-10000000000401

800001007-10006-10000000000933

800001012-10005-10000000000401 800001012-10006-10000000000933

800001076-10005-10000000000401 800001076-10006-10000000000933

800001023-10005-10000000000408

…..

Experience_Story 1: 800001004-10022-10000000000134 800001004-10005-10000000000408 800001004–90056-90000000000012

Integrating findings from different disciplines by using the idea

of external classifications. For example, common climate classifications…

Using Contexts of the Metasystem and External Classifications

10002 10000000000040 Genome

10002 10000000000041 Body

10002 10000000000042 Surrounding/ Life environment

10002 10000000000043 Microcosm

10002 10000000000044 Space Environment/ Cosmos

10002 10000000000045 Virtual Reality

Value

of “Y”

Type of Classifications or Groups of Contexts

1 Group of contexts from the

common part of the classification

“Library of Contexts” 2 Reserved

3 External Classifications (different types)

4 Reserved

5 External Classifications. Time. Historical Periods

6 External Classifications. Place. Geographical

Parameters. Coordinates

7 External Classifications. Genomic Classifications

like GI numbers (electronic databases of

sequence information and databases describing

genotype-phenotype associations)

8 Reserved

9 Custom Classifications

0 Technical Groups of Contexts

… describing social changes or historical situation in patterns with Experience_Graphs

800001007-10005-10000000000408 800001007-10022-10000000000134 800001007-90056-90000000000012 800001008-10005-10000000000408

4 800001012-10006-10000000000933 800001012-10005-10000000000401

800001007-10006-10000000000933 800001012-10005-10000000000401 800001012-10006-10000000000933

800001076-10005-10000000000401 800001076-10006-10000000000933 800001023-10005-10000000000408

800001004-10022-10000000000134 800001004-10005-10000000000408 800001004–90056-90000000000012

800001012-10006-10000000000933 800001012-10005-10000000000401 800001012-10006-10000000000933 800001012-10005-10000000000401

…and providing mathematical operations with Experience_Graphs

Pattern A 800001007-10014-10000000000937 800001012-10005-10000000000401 800001012-10006-10000000000933

800001076-10097-10000000000308 800001076-10005-10000000000401 800001076-10346-10000000000933 800001023-10005-10000000000408

Pattern B 800001007-10003-10000000000056 800001012-10006-10000000000933 800001012-10005-10000000000401 800001012-10006-10000000000933 800001012-10005-10000000000401 800001012-10005-10000000000401 800001012-10006-10000000000933

800001076-10005-10000000000401 800001076-10006-10000000000933 800001023-10005-10000000000408

A + B=? A – B=? A (now) – A(past)=? A(past) – A (now) + B(past)=? If the Place is “….” then A or B?

Building a system of key factors of sociocultural environment and developing new approaches in consulting with AI and

understanding social changes

800001007-10005-10000000000408 800001007-10022-10000000000134 800001007-90056-90000000000012 800001008-10005-10000000000408

4 800001012-10006-10000000000933 800001012-10005-10000000000401

800001007-10006-10000000000933 800001012-10005-10000000000401 800001012-10006-10000000000933

800001076-10005-10000000000401 800001076-10006-10000000000933 800001023-10005-10000000000408

800001004-10022-10000000000134 800001004-10005-10000000000408 800001004–90056-90000000000012

800001012-10006-10000000000933 800001012-10005-10000000000401 800001012-10006-10000000000933 800001012-10005-10000000000401

800001007-10006-10000000000933 800001012-10006-10000000000933 800001012-10005-10000000000401 800001012-10006-10000000000933 800001012-10005-10000000000401 800001012-10005-10000000000401 800001012-10006-10000000000933

800001076-10005-10000000000401 800001076-10006-10000000000933 800001023-10005-10000000000408

Metasystem Evolution Pathfinder

AND…

… we want our discussions of history and social changes to be a part of urban culture

Thank You!

© 2019 Evolution Pathfinder LLC, New York, USA

www.evolutionpathfinder.com