.NET? MonoDroid Does

Post on 15-Jan-2015

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Introduction to MonoDroid

Transcript of .NET? MonoDroid Does

.NET? Mono for Android Does

Kevin McMahon

@klmcmahon

http://blog.kevfoo.com

Overview

• Overview of Android

• Mono for Android : What, How, Why

• Code Demo

• Mono for Android Resources

What is Android?

• Application Framework

• Dalvik Virtual Machine

• Optimized OpenGL ES 1.0 graphics library

• Customized Linux 2.6 kernel

• Rich development environment

Android Stack

Android Stack

Android Stack

Android Stack

Android Stack

Dalvik Virtual Machine

• Dalvik Virtual Machine– Register-based– Runs multiple VMs efficiently– Requires a .class to .dex transformation– JIT (as of Android 2.2)

• Each Android Application:– Runs in their own process – Runs on their own VM

What is Mono for Android?

• Commercial Product from Novell– $399 individual / ~$999 enterprise / ~$99 student

• Windows and Mac OS X (Linux soon)• Open preview– DOWNLOAD AND TRY IT!

• Project is getting really close to 1.0– No “Go Live” license yet– Not done with optimizations– Still changing the API

How Does it Work?

• Mono Runtime– Native to the device– Executes .Net code– Runs side-by-side with Dalvik

• Mono to Android Communication– Java proxies• Android Callable Wrappers • Managed Callable Wrappers

Mono for Android Architecture

Mono for Android Design Principles

• Follow the Framework Design Guidelines

• Allow developers to subclass any Java class

• C# delegates (lambdas, anonymous methods)

• Java properties as C# properties

• Strongly typed API

Why use Mono for Android?

• Mono for Android story not as compelling as MonoTouch.– GC, decent IDE, not Objective-C

• Opportunities for re-use across platforms– iOS, Android, Windows Phone 7 non-UI components– MonoGame which is a port of XNA

• Development tooling and environment– Visual Studio– MonoDevelop

• C# > Java– Friction still due to Java idioms and architecture.

Deployment Options

• Deploy to Android Virtual Device

• Deploy to Device

• Debug capabilities on both

• Sell (eventually)

– Android Marketplace

– Amazon App Store

Android Application Concepts

• Activities

• Services

• Content Providers

• Intents

• Resources

Activities

• Orchestrates a UI view• Applications are composed of 1-to-Many

activities

• One activity marked as main and shown first upon launch

Activities - Views

• Each activity is given a default window to draw in.

• Content of the window is provided by a hierarchy of views

• A view hierarchy is placed within an activity's window by the Activity.SetContentView()

Activity Life Cycle

• onCreate• onStart• onResume• onPause• onStop• onDestroy

Services

• Android service are what you’d expect.• Possible to bind to an ongoing service and

communicate via exposed interface• Runs in main application process but doesn’t

block other components or UI

Content Providers

• Queryable application data stores• Only way to share data amongst other apps• Android ships with common providers– Audio, video, images, contacts, etc.

• Making your application’s data public– Create a new provider– Add your data to existing provider

Content Provider Layer

Applications

Content Providers

Contacts Music Video

sPictur

es …

Intents

• Eventing mechanism• Intent objects are passive data that is of

interest to the component that is receiving the intent

• Filterable

Resources

• Images, layout descriptions, binary blobs and string

dictionaries

• Abstraction layer which helps decouples code

• Makes managing assets easier

– Localization

– Multiple displays

– Different hardware configurations

Code Demo

https://github.com/kevinmcmahon/MonoDroid101

Mono for Android Resources

Download the Preview!• http://mono-android.net/Welcome

Links• http://www.mono-android.net• http://developer.android.com/

IRC Support / Discussion• #monodroid  on irc.gnome.org

Code• https://github.com/mono/monodroid-samples• https://github.com/kevinmcmahon/MonoDroid101