Navigational Puppeteering

Post on 07-Mar-2016

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Theses Review Presentation

Transcript of Navigational Puppeteering

THESIS

Overview

::THESIS::PRESENTATION::

THESIS

OverviewGraduate WorkProcessProblemSolutionStatementImplementation

::THESIS::PRESENTATION::

GRAD WORK::THESIS::PRESENTATION::

2009 Chevy Camaro

PROBLEM::THESIS::PRESENTATION::

PROBLEM::THESIS::PRESENTATION::

PROCESS::THESIS::PRESENTATION::

Objectives Screen/Menu

PROCESS::THESIS::PRESENTATION::

Mental Modeling

PROCESS::THESIS::PRESENTATION::

Landmarking

PROCESS::THESIS::PRESENTATION::

Node Based Path

PROCESS::THESIS::PRESENTATION::

Uncharted 2: Among Thieves~mental modeling

PROCESS::THESIS::PRESENTATION::

Uncharted 2: Among Thieves~mental modeling

Mirror’s Edge~Node Based Nav.

PROCESS::THESIS::PRESENTATION::

Uncharted 2: Among Thieves~mental modeling

Mirror’s Edge~Node Based Nav.

Fallout 3~Landmarking

PROCESS::THESIS::PRESENTATION::

Splinter Cell: Double Agent~Node Based

PROCESS::THESIS::PRESENTATION::

Splinter Cell: Double Agent~Node Based

Dead Space~Node Based

PROCESS::THESIS::PRESENTATION::

Splinter Cell: Double Agent~Node Based

Dead Space~Node Based

Left for Dead 1&2:~Failure to Navigate

as a Game Mechanic

PROCESS::THESIS::PRESENTATION::

"Despite a few remaining puzzles, it now seems unlikely that there is any mystic "instinct" of way-finding. Rather there is a consistent use

and organization of definite sensory cues from the external environment.” ~Lynch

~Signage and wayfinding, orients people to a site and helps them navigate it.

~Interpretation, tells a story about a particular site.

~Placemaking, creates a distinctive image for that site.

PROCESS::THESIS::PRESENTATION::

SIGN

AGE

PROCESS::THESIS::PRESENTATION::

PLAC

EMAK

ING

PROCESS::THESIS::PRESENTATION::

INTERP

RETIV

E

PROCESS::THESIS::PRESENTATION::

…communicate a sense of well-being, safety, and security in unfamiliar and often high-stress environments…

~Calori

PROCESS::THESIS::PRESENTATION::

Specific Player TypesKillers

AchieversSocializersExplorers

What player type are you?!?http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology

STATEMENT

::Navigational Puppeteering::

By joining the disciplines of Level Development and Environmental Graphical Design (EGD) navigable paths taken by specific player types can be predicted, resulting in more immersive linear game experiences.

::THESIS::PRESENTATION::

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PROJECT::THESIS::PRESENTATION::

Environments

Using Interpretative Signs

Using current Signage

2

Goal: Get to your destination1