Navigational Puppeteering

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THESIS Overview ::THESIS::PRESENTATION::

description

Theses Review Presentation

Transcript of Navigational Puppeteering

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THESIS

Overview

::THESIS::PRESENTATION::

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THESIS

OverviewGraduate WorkProcessProblemSolutionStatementImplementation

::THESIS::PRESENTATION::

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GRAD WORK::THESIS::PRESENTATION::

2009 Chevy Camaro

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PROBLEM::THESIS::PRESENTATION::

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PROBLEM::THESIS::PRESENTATION::

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PROCESS::THESIS::PRESENTATION::

Objectives Screen/Menu

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Mental Modeling

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Landmarking

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Node Based Path

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Uncharted 2: Among Thieves~mental modeling

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PROCESS::THESIS::PRESENTATION::

Uncharted 2: Among Thieves~mental modeling

Mirror’s Edge~Node Based Nav.

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Uncharted 2: Among Thieves~mental modeling

Mirror’s Edge~Node Based Nav.

Fallout 3~Landmarking

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Splinter Cell: Double Agent~Node Based

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Splinter Cell: Double Agent~Node Based

Dead Space~Node Based

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Splinter Cell: Double Agent~Node Based

Dead Space~Node Based

Left for Dead 1&2:~Failure to Navigate

as a Game Mechanic

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PROCESS::THESIS::PRESENTATION::

"Despite a few remaining puzzles, it now seems unlikely that there is any mystic "instinct" of way-finding. Rather there is a consistent use

and organization of definite sensory cues from the external environment.” ~Lynch

~Signage and wayfinding, orients people to a site and helps them navigate it.

~Interpretation, tells a story about a particular site.

~Placemaking, creates a distinctive image for that site.

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PROCESS::THESIS::PRESENTATION::

SIGN

AGE

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PLAC

EMAK

ING

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INTERP

RETIV

E

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…communicate a sense of well-being, safety, and security in unfamiliar and often high-stress environments…

~Calori

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PROCESS::THESIS::PRESENTATION::

Specific Player TypesKillers

AchieversSocializersExplorers

What player type are you?!?http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology

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STATEMENT

::Navigational Puppeteering::

By joining the disciplines of Level Development and Environmental Graphical Design (EGD) navigable paths taken by specific player types can be predicted, resulting in more immersive linear game experiences.

::THESIS::PRESENTATION::

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PROJECT::THESIS::PRESENTATION::

Environments

Using Interpretative Signs

Using current Signage

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Goal: Get to your destination1