Mobile app design principles

Post on 26-Jan-2015

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From the SVC workshop, Design for Mobile Devices, this presentation by Jim Heising, CEO of Red Foundry, covers the bas

Transcript of Mobile app design principles

MOBILE APP DESIGN PRINCIPLES

Presented by Jim Heising, CEO

THE STORY OF A REALLY STUPID IDEA THAT BEGAN OVER A DRINK ( OR TWO )…

AND TURNED INTO A SUCCESSFUL BRAND.

SUCCESS OF A STUPID IDEA

•  Initial investment of 1 weekend of time •  Generates sizeable amount of income •  iTunes staff pick numerous times •  Top paid app in photography category •  Press coverage

–  Wired –  Fortune –  Esquire –  And more…

•  Celebrity endorsements –  Chris Daughtry –  Rick McCallum –  Philip Bloom –  Heather Graham –  Ellen Degeneres

•  Rabid fans who generate viral content •  Private labeling and follow-on projects

THE EVOLUTION OF AN APP PLATFORM

IF YOU BUILD IT, THEY WILL COME…

A MOBILE APP PLATFORM DESIGNED TO REDUCE THE COST, TIME, & RISK OF MOBILE APP DEVELOPMENT.

WHAT WE LEARNED…

ANYONE CAN BUILD AN APP.

NOT EVERYONE CAN BUILD A BEAUTIFUL & ENJOYABLE APP.

THINK “FAST FOOD” – SIMPLE, CHEAP AND ADDICTING.

APPS YOU COULD JUST EAT

•  Do one thing, and do it really well

•  Doesn’t have to mean low quality –  Think Red Mill Burgers

•  Find that “special sauce” –  But don’t take months to develop it

•  Always ask, “can I repurpose/re-use this?”

FEATURES ARE YOUR WORST ENEMY.

AVOID THE “FEATURE CREEP”

•  Users don’t spend time discovering features –  Average user session length is 6.6 minutes (Source: Flurry Analytics)

•  Don’t give your users something to complain about! –  Users don’t complain about lack of features.

–  Users complain about features that don’t work.

•  Remember, it’s a small device. People don’t expect it to solve world hunger.

DEVELOP A UNIQUE POINT OF VIEW AND KEEP IT FRESH.

SO FRESH AND SO CLEAN, CLEAN

•  Users are drawn to unique design

•  Users get tired of seeing the same old thing

•  Don’t use Apple supplied UI elements as a crutch –  They are starting to look dated

•  Build reusable design elements

MAKE IT SOCIAL.

GOING VIRAL

•  Give your users a way to share their app

•  Give your users a way to show off their skills

•  Ask yourself, is this something groups of people can use together?

•  Embrace cross promotion

UNDERSTAND HOW USERS BUY, RATE AND RECOMMEND APPS.

A BOOK BY ITS COVER

•  Screenshots and ratings are everything –  But a good screenshot can trump a bad rating

•  Screenshots: –  Can I tell a visually stunning story in 1 image? –  Stay away from collages –  Quality is instantly recognizable

•  Ratings: –  Don’t give users things to complain about –  Don’t release buggy apps –  Don’t oversell

WHICH ONE WOULD YOU BUY?

REMEMBER WHO YOU ARE TRYING TO IMPRESS.

DESIGN FOR “THE MAN”

•  Apple can make or break you

•  Showcase the unique features of their platform

•  Think “how would this look in a commercial?”

•  Apple puts unique and clean design on a high pedestal

THINK HOLISTICALLY

BUILDING AN APP IS JUST THE BEGINNING

LEVERAGE PLATFORMS. (LIKE INSERT SHAMELESS PLUG HERE)

RED FOUNDRY

•  You CAN be a designer and a developer

•  Spend more time designing and less time developing

•  Try a lot of things in a small amount of time

•  Let us think about device specific issues and inconsistencies