Principles of mobile app design engage users and drive conversions
Mobile app design principles
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Transcript of Mobile app design principles
MOBILE APP DESIGN PRINCIPLES
Presented by Jim Heising, CEO
THE STORY OF A REALLY STUPID IDEA THAT BEGAN OVER A DRINK ( OR TWO )…
AND TURNED INTO A SUCCESSFUL BRAND.
SUCCESS OF A STUPID IDEA
• Initial investment of 1 weekend of time • Generates sizeable amount of income • iTunes staff pick numerous times • Top paid app in photography category • Press coverage
– Wired – Fortune – Esquire – And more…
• Celebrity endorsements – Chris Daughtry – Rick McCallum – Philip Bloom – Heather Graham – Ellen Degeneres
• Rabid fans who generate viral content • Private labeling and follow-on projects
THE EVOLUTION OF AN APP PLATFORM
IF YOU BUILD IT, THEY WILL COME…
A MOBILE APP PLATFORM DESIGNED TO REDUCE THE COST, TIME, & RISK OF MOBILE APP DEVELOPMENT.
WHAT WE LEARNED…
ANYONE CAN BUILD AN APP.
NOT EVERYONE CAN BUILD A BEAUTIFUL & ENJOYABLE APP.
THINK “FAST FOOD” – SIMPLE, CHEAP AND ADDICTING.
APPS YOU COULD JUST EAT
• Do one thing, and do it really well
• Doesn’t have to mean low quality – Think Red Mill Burgers
• Find that “special sauce” – But don’t take months to develop it
• Always ask, “can I repurpose/re-use this?”
FEATURES ARE YOUR WORST ENEMY.
AVOID THE “FEATURE CREEP”
• Users don’t spend time discovering features – Average user session length is 6.6 minutes (Source: Flurry Analytics)
• Don’t give your users something to complain about! – Users don’t complain about lack of features.
– Users complain about features that don’t work.
• Remember, it’s a small device. People don’t expect it to solve world hunger.
DEVELOP A UNIQUE POINT OF VIEW AND KEEP IT FRESH.
SO FRESH AND SO CLEAN, CLEAN
• Users are drawn to unique design
• Users get tired of seeing the same old thing
• Don’t use Apple supplied UI elements as a crutch – They are starting to look dated
• Build reusable design elements
MAKE IT SOCIAL.
GOING VIRAL
• Give your users a way to share their app
• Give your users a way to show off their skills
• Ask yourself, is this something groups of people can use together?
• Embrace cross promotion
UNDERSTAND HOW USERS BUY, RATE AND RECOMMEND APPS.
A BOOK BY ITS COVER
• Screenshots and ratings are everything – But a good screenshot can trump a bad rating
• Screenshots: – Can I tell a visually stunning story in 1 image? – Stay away from collages – Quality is instantly recognizable
• Ratings: – Don’t give users things to complain about – Don’t release buggy apps – Don’t oversell
WHICH ONE WOULD YOU BUY?
REMEMBER WHO YOU ARE TRYING TO IMPRESS.
DESIGN FOR “THE MAN”
• Apple can make or break you
• Showcase the unique features of their platform
• Think “how would this look in a commercial?”
• Apple puts unique and clean design on a high pedestal
THINK HOLISTICALLY
BUILDING AN APP IS JUST THE BEGINNING
LEVERAGE PLATFORMS. (LIKE INSERT SHAMELESS PLUG HERE)
RED FOUNDRY
• You CAN be a designer and a developer
• Spend more time designing and less time developing
• Try a lot of things in a small amount of time
• Let us think about device specific issues and inconsistencies